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Jun 29 2017

lancake moved T1362: Jump distance not consistent (with changed sector size) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

It's magic.

Jun 29 2017, 7:01 PM · Game Development (Alpha), Engine (Configuration), Starmade
lancake raised the priority of T1825: no longer Comments in settings.cfg on Ubuntu from Low to Pre-Release Quality Assurance.
Jun 29 2017, 5:53 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon changed Last tested (version) from 0.199.217 to 0.199.625 on T1825: no longer Comments in settings.cfg on Ubuntu.
Jun 29 2017, 5:28 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake moved T22: Rail-orientation/type get copied on FALSE signals too from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 29 2017, 5:28 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T22: Rail-orientation/type get copied on FALSE signals too from In Queue to Resolved.
Jun 29 2017, 5:27 PM · Game Development (Alpha), Logic, Starmade
SmilingDemon renamed T1825: no longer Comments in settings.cfg on Ubuntu from ResourceException: data/./textures/block caused by invalid default settings.cfg to no longer Comments in settings.cfg on Ubuntu.
Jun 29 2017, 5:26 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
SmilingDemon added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

-QA Testing-

Jun 29 2017, 5:24 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake set First occurrence (version) to 0.198.477 on T1686: Shop can only accept one incoming connection.
Jun 29 2017, 4:14 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T1686: Shop can only accept one incoming connection from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 29 2017, 4:14 PM · Game Development (Alpha), Tradenetwork, Starmade

Jun 28 2017

schema changed the status of T1825: no longer Comments in settings.cfg on Ubuntu from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 28 2017, 11:53 AM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
schema changed the status of T1362: Jump distance not consistent (with changed sector size) from In Queue to Resolved.

seems to be resolved?

Jun 28 2017, 11:49 AM · Game Development (Alpha), Engine (Configuration), Starmade
schema changed the status of T1686: Shop can only accept one incoming connection from In Queue to Resolved.

Fixed a while back

Jun 28 2017, 8:18 AM · Game Development (Alpha), Tradenetwork, Starmade

Jun 27 2017

schema changed the status of T2403: Directional Rail Logic, a subtask of T22: Rail-orientation/type get copied on FALSE signals too, from In Queue to Resolved.
Jun 27 2017, 2:21 PM · Game Development (Alpha), Logic, Starmade

Jun 26 2017

lancake merged T1691: moving fleet results in same UID causes IllegalArgument crash into T2094: Fleets losing docked entities .
Jun 26 2017, 12:13 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Jun 23 2017

Lord_Greyscale added a comment to T1925: deconstructed ship names are still in use.

It is extra confusing, as cloning the design from an existing blueprint doesn't have this problem. (I do this all the time, as I only rarely deconstruct to design)
(yes, yes, yes, I'm aware you all want to get rid of blueprints, that does not negate the simple fact that cloning the design from a blueprint doesn't have the problem)

Jun 23 2017, 12:26 AM · Game Development (Alpha), CBS: Shipyards, Starmade

Jun 22 2017

lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:53 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake edited Tester information (Internal use only) on T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake added a comment to T364: Server Crashing with enable break off is true.

The current stacktrace is old and is probably not relevant anymore.
Break off crashes still happen though.

Jun 22 2017, 10:52 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake merged T2439: Game closes down in combat (break off) into T364: Server Crashing with enable break off is true.
Jun 22 2017, 10:51 PM · Game Development (Alpha), Engine (Crashes), Starmade

Jun 21 2017

lancake changed the status of Unknown Object (Maniphest Task), a subtask of T2278: Cannot Dock Here, from Resolved to In Queue.
Jun 21 2017, 8:45 AM · Game Development (Alpha), CBS: Rails, Starmade

Jun 19 2017

lancake added a comment to T1678: Uplink does not save.

Requires the launcher update to roll out first.

Jun 19 2017, 9:45 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade

Jun 16 2017

lancake closed T990: Roll keys (Z/X) and roll control not working properly as Closed.
Jun 16 2017, 8:12 PM · Game Development (Alpha), Controls, Starmade
lancake closed T2278: Cannot Dock Here as Closed.
Jun 16 2017, 8:11 PM · Game Development (Alpha), CBS: Rails, Starmade

Jun 14 2017

lancake merged T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay into T1669: Leaving to main menu instead of desktop causing issues.
Jun 14 2017, 3:08 PM · Game Development (Alpha), Engine (General), Starmade

Jun 10 2017

lancake changed the status of T1819: Tooltip doesn't update for single stack items <-> multi slot | meta-item interaction from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 10 2017, 3:48 PM · Game Development (Alpha), GUI/HUD, Starmade

Jun 9 2017

lancake changed the status of T1168: Fleet orders not persistent after reboot. from In Queue to Resolved.

This should have been implemented recently.

Jun 9 2017, 11:52 AM · Game Development (Alpha), Fleets, Starmade

Jun 8 2017

lancake edited Steps to reproduce on T1819: Tooltip doesn't update for single stack items <-> multi slot | meta-item interaction .
Jun 8 2017, 6:59 PM · Game Development (Alpha), GUI/HUD, Starmade

Jun 7 2017

lancake added a subtask for T22: Rail-orientation/type get copied on FALSE signals too: T2403: Directional Rail Logic.
Jun 7 2017, 3:03 PM · Game Development (Alpha), Logic, Starmade
lancake added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Hm thanks, adding a blocking task to this one then.

Jun 7 2017, 2:51 PM · Game Development (Alpha), Logic, Starmade
lancake merged T2331: Storage block inaccurate max capacity into T1991: Storage over capacity drops too many items / drops items when exactly full.
Jun 7 2017, 9:10 AM · Game Development (Alpha), CBS: Functional, Starmade
lancake merged T2327: character spawn when leaving build blocks and cores places user inside blocks into T820: stuck in ship core /stuck in undeathinator.
Jun 7 2017, 8:30 AM · Game Development (Alpha), Astronaut, Starmade

Jun 6 2017

lancake moved T2278: Cannot Dock Here from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 6 2017, 11:57 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake moved T990: Roll keys (Z/X) and roll control not working properly from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 6 2017, 11:47 PM · Game Development (Alpha), Controls, Starmade

Jun 5 2017

lancake merged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged into T347: missiles will not fire during heavy load.
Jun 5 2017, 11:40 PM · Game Development (Alpha), CBS: Weapons, Starmade

May 30 2017

HKMSC added a comment to T706: Block Remove Sound.

Some useful additional infos to the problem:
The "miss removes" consumes the amount of undo's.

May 30 2017, 11:19 PM · Game Development (Alpha), Audio, Starmade
HKMSC added a comment to T706: Block Remove Sound.

Everytime when it happens, i ask me: did i hit no block or did i hit an other block? - very confusing.

May 30 2017, 4:26 PM · Game Development (Alpha), Audio, Starmade

May 24 2017

lancake changed the status of T2202: Alt Gr combinations for characters don't register from In Queue to Resolved.
May 24 2017, 8:27 PM · Game Development (Alpha), Accessibility, Controls, Starmade

May 13 2017

Sven_The_Slayer added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Behavior has changed, the NOT gate no longer changes rail orientation on any state change.

May 13 2017, 9:51 PM · Game Development (Alpha), Logic, Starmade

May 9 2017

lancake merged T2383: Resetting turrets while docked causes ship to undock into T734: not all menus catch mouse clicks properly.
May 9 2017, 10:06 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake raised the priority of T734: not all menus catch mouse clicks properly from Low to Normal.
May 9 2017, 10:05 AM · Game Development (Alpha), GUI/HUD, Starmade

May 7 2017

Benevolent27 added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

The first issue has since been fixed, but the second issue of fleet ships being able to move into and out of noexit/noenter sectors still exists and is a problem. We use these flags for our quests and build accounts (players are locked into a sector with creative mode), so this is a bit of a problem for us as we've been having users using fleets to get out of these sectors.

May 7 2017, 4:04 PM · Game Development (Alpha), Fleets, Starmade

May 5 2017

AndyP raised the priority of T2202: Alt Gr combinations for characters don't register from Normal to High.

Has negative side effects on Display Module functionality.

May 5 2017, 12:35 PM · Game Development (Alpha), Accessibility, Controls, Starmade

Apr 28 2017

lancake closed T524: Weapons able to ignore line of sight if lag is involved as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T684: Shop permission resets to All possibly when server restarts as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T1004: New stations turn into red hull blocks. as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Engine (Data), Starmade
lancake closed T1337: Wedge blast door texture reversed as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Textures, Starmade
lancake closed T1384: Null pointer in logfile when charging shields as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake closed T1466: Does not correctly detect frame buffer capabilities as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake closed T1658: shop price not set allows you to take and store for free as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T1980: Cargo spaces can be reused by multiple storages as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Building), Starmade
lancake closed T2044: "/despawn" of fleet entities fails as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP moved T2247: Missiles target the position their target has been from Unclassed to Archived on the Starmade board.
Apr 28 2017, 8:38 AM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T2190: Up / Down arrow keys not working in chat from Issue affecting current release to Archived on the Starmade board.
Apr 28 2017, 8:33 AM · Game Development (Alpha), GUI/HUD, Starmade

Apr 27 2017

lancake moved T1466: Does not correctly detect frame buffer capabilities from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 25 2017

lancake moved T2094: Fleets losing docked entities from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Apr 25 2017, 3:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 24 2017

lancake changed Last tested (version) from 0.198.416 to 0.199.533 on T1658: shop price not set allows you to take and store for free.
Apr 24 2017, 2:58 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake added a comment to T1658: shop price not set allows you to take and store for free.

The original issue wasn't there anymore, although shop interaction (take and put in as owner) were not working properly. Buttons were greyed out when they should not have been, an ownership problem even though I was the owner.
That's fixed now.

Apr 24 2017, 2:58 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T1658: shop price not set allows you to take and store for free from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:53 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake moved T2094: Fleets losing docked entities from Issue affecting current release to Archived on the Starmade board.
Apr 24 2017, 2:51 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake merged T2356: missiles dont apply damage to planetcore into T461: missiles and beams don't deal damage to planet cores.
Apr 24 2017, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake merged T2356: missiles dont apply damage to planetcore into T461: missiles and beams don't deal damage to planet cores.
Apr 24 2017, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade

Apr 23 2017

lancake lowered the priority of T2121: ship core falls into planet from Urgent to High.
Apr 23 2017, 6:20 PM · Game Development (Alpha), Physics, Starmade
lancake lowered the priority of T1068: Old recipes in storages or inventory cause nullpointer from Pre-Release Quality Assurance to Normal.
Apr 23 2017, 6:09 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake lowered the priority of T1168: Fleet orders not persistent after reboot. from Pre-Release Quality Assurance to High.
Apr 23 2017, 6:08 PM · Game Development (Alpha), Fleets, Starmade
lancake lowered the priority of T1825: no longer Comments in settings.cfg on Ubuntu from Pre-Release Quality Assurance to High.
Apr 23 2017, 5:29 PM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade
lancake claimed T2190: Up / Down arrow keys not working in chat.
Apr 23 2017, 5:23 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake closed T2190: Up / Down arrow keys not working in chat as Closed.
Apr 23 2017, 5:22 PM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T2190: Up / Down arrow keys not working in chat from In Queue to Resolved.

Was fixed between releases.

Apr 23 2017, 5:22 PM · Game Development (Alpha), GUI/HUD, Starmade

Apr 21 2017

lancake merged T2342: No symbols in display modules with an azerty keyboard into T2202: Alt Gr combinations for characters don't register.
Apr 21 2017, 5:00 PM · Game Development (Alpha), Accessibility, Controls, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 1:01 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Since all of the docking/station problems are fixed, all station have now 0 mass and dos not get damage by any weapon (the projectiles hit without dmg).

Apr 21 2017, 12:03 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I couldnt pinpoint the ships involved, no, there was a lot going on around me. I havent loaded that world since, so I can probably try to track them down

Apr 21 2017, 12:24 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 20 2017

lancake added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now
Again in .531 cannot seem to trigger the bug. I got loads of messages about docked entities from traders guild faction fleets losing their docks and having them moved, but none of them triggered the debug script and my fleet had no such problems

Apr 20 2017, 10:02 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I ran .529 for about an hour and a half and couldnt trigger the debug script or lose any docked entities. Updating to .531 now

Apr 20 2017, 1:19 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Just ran .199.531 on a game where I reinstalled starmade from scratch and then added my blueprints and server-database.

Apr 20 2017, 1:14 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 19 2017

lancake added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Sorry, i mean the server debug script detected something changed and shut itself down. When i went to view the bombers after reloading it all their docked entities are still attached. So i guess the bug didnt happen but the server thought it did?

Apr 19 2017, 10:47 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98459, @AndyP wrote:

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 8:49 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

ok thank you. This is likely a false positive. I uploaded another build that will fix that. It will also notify admins, if a ship is waiting for its docks for a bigger amount of time.

Apr 19 2017, 2:58 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Does replicate mean: you could get the bug to happen again and thus upload the logs again, or does it mean you replicated the situation and the bug did not happen?

Apr 19 2017, 7:47 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .

I replicated the bug again, this time in 199.527. did not get the admin error messages this time. Jumping around on their patrol path when they're about to offload does seem to be fairly reliable.

Apr 19 2017, 2:04 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 18 2017

MoonDoggi added a comment to T2094: Fleets losing docked entities .
In T2094#98394, @schema wrote:

in 0.199.526 or later

Apr 18 2017, 5:46 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

in 0.199.526 or later

Apr 18 2017, 3:59 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Fixed a bug where the fallback would trigger in the wrong circumstances.

Apr 18 2017, 1:31 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

thank you. this might help a lot

Apr 18 2017, 1:24 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
EricBlank added a comment to T2094: Fleets losing docked entities .
In T2094#98359, @schema wrote:

Please report if you encounter the admin message:
[ADMIN] (NON FATAL) WARNING: Dock for <ShipName> was not in
the right sector.
It has been moved to its mothership.
Please send in logs since this fallback shouldn't happen."

Apr 18 2017, 7:40 AM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 15 2017

GRHayes added a comment to T2094: Fleets losing docked entities .

Andy you are welcome.

Apr 15 2017, 11:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

Now the stations are merged.


That's the error who crash's the universe.

The Log's for the merged stations (2 and 3) and the crash (0 and 1).

Apr 15 2017, 10:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Thank you for the logs, we will look into them.

Apr 15 2017, 10:34 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
GRHayes added a comment to T2094: Fleets losing docked entities .

The attached file is a zip of the logs from trying the new pre-build.
The first time entering the world I didn't even make it in before error occured.
I tried again. Upon doing so i got many many errors flashing across the screen and red text to small to see all across the screen. So i did some looking to see what I could find before the server shut down.
i took a screen shot of what I seen. I enclosed it in the file as well.
It probably would have been better if I recorded it.
From appearances the errors happened as the ships loaded in. It appears you created a function to test if a child entity is missing from the parent from looking at the error log.
I would bet this is a database race condition as I posted in the thread.

Apr 15 2017, 6:25 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
MoonDoggi added a comment to T2094: Fleets losing docked entities .

I Know this is not my thread but i want to help.
I have version .524 and get the Admin message.
Here is the Log file.

Apr 15 2017, 5:42 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Please report if you encounter the admin message:

Apr 15 2017, 3:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I have a possible fix (0.199.524 or later).

Apr 15 2017, 3:15 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade

Apr 14 2017

Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Minion Seven was decomissioned due to losing turrets before these logs. The turrets themselves may have been floating around in the background. The fleet in question had: Minion 01, Minion 02, Underling 01, and Underling 02. (Names partially abbreviated due to my mark/version system).

Apr 14 2017, 11:41 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Oh and another thing. I suppose the turrets aren't part of the fleet directly (as in: you added them to the fleet and then docked them)

Apr 14 2017, 10:16 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

Also, did you jump into their path? I mean, did you trigger the loading by jumping in a sector next to them directly, or did you jump into a sector that wasn't close enough for them to load so they went into loading range and loaded?

Apr 14 2017, 10:12 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
schema added a comment to T2094: Fleets losing docked entities .

I saw a false positive in there (debug triggered shutdown because it thought there was a difference but the docking process just didn't finish)

Apr 14 2017, 10:05 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
Cecil_Effwad added a comment to T2094: Fleets losing docked entities .

Log zip dragged and dropped per lancake's request. The logs include a bit of unrelated building, the fleet launch, fleet debug maneuvers, a game crash, and fleet movements that include turret loss and turret return.

Apr 14 2017, 8:44 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
lancake added a comment to T2094: Fleets losing docked entities .

Could you provide logs of that session where they disappeared? Zip those up so you don't have to upload them individually. (Drag and drop the file into the comment section to upload to phabricator)

Apr 14 2017, 8:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP added a comment to T2094: Fleets losing docked entities .

Could schema please clarify which game build has corrected the problem?
I installed the latest pre-release availabe today and performed the fleet debug mve test described above. At first I thought that the issue was well and truely gone as I watched a fleet of four ships with ten turrets each do a debug mission and keep all their turrets. That worked, so I disabled fleet debug and sent the fleet from one of my bases to another one. When I caught up to them they still had all their turrets. I ordered them home and jumped ahead of them to watch their arrival.
This time they lost all their turrets. Just like before. I turned them back around and followed their flight path until they magically regained their turrets about half-way through the journey.
Was the latest pre-release build the wrong build? Should I install the dev build instead?

Apr 14 2017, 5:26 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade