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Jun 7 2017

lancake claimed T2397: Trying to load a blueprint to a multiplayer server crashes JAVA..
Jun 7 2017, 5:07 PM · GUI/HUD, Starmade
lancake renamed T2239: design ship continues to exist after Shipyard computer is destroyed from Holo ship continues to exist after Shipyard computer is destroyed to design ship continues to exist after Shipyard computer is destroyed.
Jun 7 2017, 5:06 PM · CBS: Shipyards, Game Development, Starmade
lancake merged T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input into T2284: camera detaches from character when numpad+ key is pressed multiple times.
Jun 7 2017, 4:57 PM · Engine, Starmade
Restricted Application edited projects for T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input, added: Engine; removed Issue Navigation.
Jun 7 2017, 4:57 PM · Engine, Starmade
lancake changed First occurrence (version) from 199.535c to 0.199.472 on T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.
Jun 7 2017, 4:57 PM · Engine, Starmade
lancake claimed T2400: Opening Options in Display Module & Exiting with ESC Causes Game to Ignore Mouse Input.

Valid issue, but it's another consequence of an existing task, merging them together.

Jun 7 2017, 4:54 PM · Engine, Starmade
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Server Log file:

Jun 7 2017, 3:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T2403: Directional Rail Logic from DIrectional Rail Logic to Directional Rail Logic.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake added a subtask for T22: Rail-orientation/type get copied on FALSE signals too: T2403: Directional Rail Logic.
Jun 7 2017, 3:03 PM · Game Development (Alpha), Logic, Starmade
lancake added a parent task for T2403: Directional Rail Logic: T22: Rail-orientation/type get copied on FALSE signals too.
Jun 7 2017, 3:03 PM · Logic, Starmade
lancake changed the status of T2403: Directional Rail Logic from Open to In Queue.
Jun 7 2017, 3:01 PM · Logic, Starmade
lancake claimed T2403: Directional Rail Logic.

The NOT block can't be used to send rail changes anymore. A true or false signal doesn't do anything when trying to set the rail type or change its orientation.

Jun 7 2017, 2:59 PM · Logic, Starmade
lancake added a comment to T22: Rail-orientation/type get copied on FALSE signals too.

Hm thanks, adding a blocking task to this one then.

Jun 7 2017, 2:51 PM · Game Development (Alpha), Logic, Starmade
lancake merged T2413: issues with traders at advanced shops into T1840: shopkeep can't be respawned.
Jun 7 2017, 2:45 PM · Crew, Starmade
Restricted Application edited projects for T2413: issues with traders at advanced shops, added: Crew; removed Issue Navigation.
Jun 7 2017, 2:45 PM · Crew, Starmade
lancake renamed T2413: issues with traders at advanced shops from issues with tradesr at advanced shops to issues with traders at advanced shops.
Jun 7 2017, 2:45 PM · Crew, Starmade
lancake claimed T2413: issues with traders at advanced shops.

Duplicate, merging tasks.

Jun 7 2017, 2:44 PM · Crew, Starmade
lancake merged T2369: Locked Rails on Ship Blueprint (and original ship) into T2215: Rail speed controller linked to non rail block.
Jun 7 2017, 2:02 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2369: Locked Rails on Ship Blueprint (and original ship), added: CBS: Rails; removed Issue Navigation.
Jun 7 2017, 2:02 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2376: Shoot out rail exits to the side, added: CBS: Rails; removed Issue Navigation.
Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake merged T2376: Shoot out rail exits to the side into T2372: Shootout rail launching at 45 degrees.
Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.535 on T2376: Shoot out rail exits to the side.
Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake claimed T2376: Shoot out rail exits to the side.

Duplicate, merging tasks.

Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Open to Feedback.
Jun 7 2017, 1:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .

Can't reproduce although I managed to get an exception that broke any weapon.
I tried out with a modified config, 500 pulses per second but even firing that for 30 seconds didn't break anything, doing an auto-save while doing that didn't do anything either.
What you describe, is what handles the explosions dies, and only a server restart would resolve that (till it breaks again).

Jun 7 2017, 1:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application changed the status of T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in from Feedback to Open.

-feedback-
Unfortunately I can't reproduce. I have tried it out with a quite large sector (10 mil blocks total), even making sure the spawn location would be occupied by chunks, loads in just fine and time to load/spawn is pretty much the same as usual.
Do you manage to get past the loading screen and you just end up unable to spawn after clicking the spawn button, or do you timeout during the loading screen? Could you upload your log file too for the client that is timing out? Logs are located in the Starmade/logs folder, logstarmade.0.log is the most recent one. Upload that file here by drag and dropping it in phabricator's message box.

Jun 7 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2371: Docking to a rail prevents create docking attempts from working from Create docking preventing further create docking attempts to Docking to a rail prevents create docking attempts from working.
Jun 7 2017, 12:33 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake claimed T2371: Docking to a rail prevents create docking attempts from working.

Any rail that was docked to, cannot be used again with create docking if that entity has moved to another rail already. Only undocking that entity will "unoccupy" it.
Error message: "Cannot create dock!\nDock is already in use!"

Jun 7 2017, 12:30 PM · Game Development (Alpha), CBS: Rails, Starmade
RODLON added a comment to T2367: Heatseeker missiles fired from a station go through the station walls..

-rejected-
Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

Jun 7 2017, 12:23 PM · CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.199.429 on T2369: Locked Rails on Ship Blueprint (and original ship).
Jun 7 2017, 12:15 PM · CBS: Rails, Starmade
lancake claimed T2369: Locked Rails on Ship Blueprint (and original ship).

Same issue as in T2215. This is an invalid rail link, a relatively recent check was added to prevent rails from working in case an invalid connection is found. That's probably why previous blueprints still worked because the check wasn't there yet to prevent rails from working.

Jun 7 2017, 12:15 PM · CBS: Rails, Starmade
lancake closed T2367: Heatseeker missiles fired from a station go through the station walls. as Rejected.
Jun 7 2017, 12:00 PM · CBS: Weapons, Starmade
lancake claimed T2367: Heatseeker missiles fired from a station go through the station walls..

Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

Jun 7 2017, 12:00 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T2366: shift connecting lights doesn't connect whole group, added: Logic; removed Issue Navigation.
Jun 7 2017, 11:53 AM · Logic, Starmade
lancake merged T2366: shift connecting lights doesn't connect whole group into T1315: shift + v not working for a certain blocks or should not work at all.
Jun 7 2017, 11:53 AM · Game Development (Beta), Logic, Starmade
lancake lowered the priority of T2366: shift connecting lights doesn't connect whole group from Normal to Low.
Jun 7 2017, 11:53 AM · Logic, Starmade
lancake claimed T2366: shift connecting lights doesn't connect whole group.

Duplicate, merging tasks.

Jun 7 2017, 11:51 AM · Logic, Starmade
Restricted Application added a project to T2364: Ai turrets try to shoot when there is not enough power to shoot: AI.
Jun 7 2017, 11:50 AM · AI, Starmade
lancake added a comment to T18: Turrets drain power to 0.

Related to T390 too

Jun 7 2017, 11:45 AM · Game Development (Beta), AI, Starmade
lancake merged T2364: Ai turrets try to shoot when there is not enough power to shoot into T18: Turrets drain power to 0.
Jun 7 2017, 11:44 AM · Game Development (Beta), AI, Starmade
Restricted Application removed a project from T2364: Ai turrets try to shoot when there is not enough power to shoot: Issue Navigation.
Jun 7 2017, 11:44 AM · AI, Starmade
lancake changed the edit policy for T2364: Ai turrets try to shoot when there is not enough power to shoot.
Jun 7 2017, 11:44 AM · AI, Starmade
lancake claimed T2364: Ai turrets try to shoot when there is not enough power to shoot.

One of the older tasks, merging them together.
This issue will automatically be resolved with the upcoming power priority queue, as your priority queue will make sure power will go where most needed which is something you determine.

Jun 7 2017, 11:44 AM · AI, Starmade
lancake closed T847: All systems disconnected (c+v link) in sector. as Rejected.

Supposedly hasn't happened in a long time, at least from the few people I've asked.
Not getting any new tasks related to it for sure. Wireless links getting lost is unrelated with this one and most likely that is fixed too now.

Jun 7 2017, 11:41 AM · Engine, Starmade
lancake changed the status of T2359: Display Module loses data from Open to Feedback.
Jun 7 2017, 11:34 AM · Engine, Starmade
lancake claimed T2359: Display Module loses data.

Is this only happening for displays you copy/pasted around? In the description you mention that just writing and exiting out of a display is enough to make it show [no data] again but any further details implies that it only resulted after pasting them.
If this only happens with pasting, it's a duplicate task of T118.

Jun 7 2017, 11:33 AM · Engine, Starmade
lancake added a comment to T1494: Display Module tag powercap & shieldcap have typos.

A bit late to the party, but this isn't a chaotic naming system. It's using lower camel-casing.
First word has lower case letter, any subsequent first letters of other words are capitalized.

Jun 7 2017, 11:31 AM · Game Development (Beta), Typos, Starmade
Restricted Application added a project to T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader: Engine.
Jun 7 2017, 11:21 AM · Engine, Starmade
lancake closed T2363: ShaderException: `GL_EXT_gpu_shader4' unsupported in vertex shader as Rejected.

Great, closing this task then.

Jun 7 2017, 11:20 AM · Engine, Starmade
lancake changed the status of T2357: Typo in credits: Ertharadine should be ErthParadine from In Queue to Resolved.

Typo for 2 names:
Ertharadine -> ErthParadine
Ithiahad -> Ithirahad

Jun 7 2017, 9:37 AM · Typos, Starmade
lancake changed the status of T2357: Typo in credits: Ertharadine should be ErthParadine from Open to In Queue.
Jun 7 2017, 9:36 AM · Typos, Starmade
lancake claimed T2357: Typo in credits: Ertharadine should be ErthParadine.

Oh my, we didn't notice :(
Sorry about that!

Jun 7 2017, 9:35 AM · Typos, Starmade
Restricted Application edited projects for T2334: Regex related null pointer, added: Engine; removed Issue Navigation.
Jun 7 2017, 9:32 AM · Engine, Starmade
lancake merged T2334: Regex related null pointer into T2388: Nullpointer with displays.
Jun 7 2017, 9:32 AM · Engine, Starmade
lancake changed First occurrence (version) from 199.472 to 0.199.472 on T2334: Regex related null pointer.
Jun 7 2017, 9:32 AM · Engine, Starmade
lancake claimed T2334: Regex related null pointer.

If this still happens and you can get a blueprint to reproduce it consistently (assuming it's a regex issue), please upload the blueprint here: T2388
Will merge this one another task though since the original nullpointer was fixed (or it changed into T2388), which was at the time the same issue you were talking about.

Jun 7 2017, 9:31 AM · Engine, Starmade
lancake changed the status of T2338: No UI scaling at higher resolutions or different DPI values from Open to In Queue.
Jun 7 2017, 9:27 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake renamed T2338: No UI scaling at higher resolutions or different DPI values from UI unreadable (too small) at 4K resolution (3840x2160) to No UI scaling at higher resolutions or different DPI values.
Jun 7 2017, 9:19 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2338: No UI scaling at higher resolutions or different DPI values.

More of a future feature than a bug, we need UI scaling to really support 4K resolutions. In this case, also caring about DPI.

Jun 7 2017, 9:17 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake merged T2331: Storage block inaccurate max capacity into T1991: Storage over capacity drops too many items / drops items when exactly full.
Jun 7 2017, 9:10 AM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application edited projects for T2331: Storage block inaccurate max capacity, added: CBS: Functional; removed Issue Navigation.
Jun 7 2017, 9:10 AM · CBS: Functional, Starmade
lancake changed Category from issuecategory:none to issuecategory:cbsfunc on T2331: Storage block inaccurate max capacity.
Jun 7 2017, 9:09 AM · CBS: Functional, Starmade
lancake moved T2331: Storage block inaccurate max capacity from Confirmed to New / Unconfirmed on the Issue Navigation board.
Jun 7 2017, 9:09 AM · CBS: Functional, Starmade
lancake renamed T2331: Storage block inaccurate max capacity from Storage Block not 100% when using sensor block to Storage block inaccurate max capacity.
Jun 7 2017, 9:08 AM · CBS: Functional, Starmade
lancake claimed T2331: Storage block inaccurate max capacity.

Sensor is reading it fine, it's just that you can't fill up a storage chest completely if that one already contains a block already.
The reason why the storage says it's 100 volume out of 100 volume is because of rounding. 1999 blocks out of 2000 is 99.95% but it rounds to 1 decimal, so rounds up to 100.0

Jun 7 2017, 9:05 AM · CBS: Functional, Starmade
Restricted Application edited projects for T2330: Last Login for Faction Members, added: GUI/HUD; removed Issue Navigation.
Jun 7 2017, 8:52 AM · GUI/HUD, Starmade
lancake merged T2330: Last Login for Faction Members into T204: dates for faction members do not work.
Jun 7 2017, 8:52 AM · Game Development (Beta), GUI/HUD, Starmade
lancake changed Category from issuecategory:none to issuecategory:igui on T2330: Last Login for Faction Members.
Jun 7 2017, 8:52 AM · GUI/HUD, Starmade
lancake claimed T2330: Last Login for Faction Members.

Yeah, was reported before, will merge tasks together.

Jun 7 2017, 8:48 AM · GUI/HUD, Starmade
lancake changed the status of T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Open to Feedback.
Jun 7 2017, 8:47 AM · GUI/HUD, Starmade
lancake renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make BP temporarily vanish to Filling blueprint in personal cargo could make BP temporarily vanish.
Jun 7 2017, 8:47 AM · GUI/HUD, Starmade
lancake changed the status of T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in from Open to Feedback.
Jun 7 2017, 8:44 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in.

Unfortunately I can't reproduce. I have tried it out with a quite large sector (10 mil blocks total), even making sure the spawn location would be occupied by chunks, loads in just fine and time to load/spawn is pretty much the same as usual.

Jun 7 2017, 8:43 AM · Customer responded, Starmade, Issue Navigation
lancake added a comment to T2327: character spawn when leaving build blocks and cores places user inside blocks.

Also related to T957

Jun 7 2017, 8:32 AM · Astronaut, Starmade
lancake merged T2327: character spawn when leaving build blocks and cores places user inside blocks into T820: stuck in ship core /stuck in undeathinator.
Jun 7 2017, 8:30 AM · Game Development (Alpha), Astronaut, Starmade
Restricted Application edited projects for T2327: character spawn when leaving build blocks and cores places user inside blocks, added: Astronaut; removed Issue Navigation.
Jun 7 2017, 8:30 AM · Astronaut, Starmade
lancake set First occurrence (version) to 0.199.472 on T2327: character spawn when leaving build blocks and cores places user inside blocks.
Jun 7 2017, 8:30 AM · Astronaut, Starmade
lancake claimed T2327: character spawn when leaving build blocks and cores places user inside blocks.

Duplicate, merging tasks together.

Jun 7 2017, 8:29 AM · Astronaut, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:sponly on T2326: While playing solo game changed my faction in middle of game to one from another map.
Jun 7 2017, 8:23 AM · Starmade, Issue Navigation
lancake claimed T2326: While playing solo game changed my faction in middle of game to one from another map.

Possibly the same, or similar issue as mentioned in T2230
If you only had 1 (player) faction in each world, they both would have had faction ID 10 000. I'm not sure why it would also display a different name for a station but perhaps that's also saved in the faction.fac file.
I assume both stations were homebases so that could be it.

Jun 7 2017, 8:22 AM · Starmade, Issue Navigation
lancake renamed T2308: Wrong scrollbar size for shop item description from No scrollbar in shop item description window to Wrong scrollbar size for shop item description.
Jun 7 2017, 8:11 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed the status of T2308: Wrong scrollbar size for shop item description from Open to In Queue.
Jun 7 2017, 8:10 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake lowered the priority of T2308: Wrong scrollbar size for shop item description from Normal to Trivial.
Jun 7 2017, 8:10 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2308: Wrong scrollbar size for shop item description.

We had an old task about this issue but it was closed as presumably fixed.

Scrollbar pops up, but does not seem to use the correct number of lines.

Jun 7 2017, 8:08 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake renamed T2298: Template preview causes large performance drop from Templates cause massive framerate drop when holographic to Template preview causes large performance drop.
Jun 7 2017, 7:59 AM · Engine (Data), Game Development, Starmade
lancake claimed T2298: Template preview causes large performance drop.

Couldn't find another task about it, putting in queue. Template preview doesn't perform well, not a bug but it's definitely something that will need to be addressed later on.

Jun 7 2017, 7:56 AM · Engine (Data), Game Development, Starmade
lancake changed the status of T2211: Station aren't loading from Open to Feedback.
Jun 7 2017, 7:49 AM · Starmade
lancake claimed T2211: Station aren't loading.

If you still have this problem, can you upload your recent log file? Go to starmade/logs and find logstarmade.0.log after reproducing the problem (in your case, just logging in, trying to load a few ships and then leaving again).
Drag and drop that file in phabricator's message box to upload it here.

Jun 7 2017, 7:49 AM · Starmade
lancake moved T2017: Make backup sections optional from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 7 2017, 12:08 AM · Feature, Starmade
lancake moved T317: Dedicated server GUI maxes 1 CPU core from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 7 2017, 12:07 AM · Engine, Starmade

Jun 6 2017

lancake moved T2278: Cannot Dock Here from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 6 2017, 11:57 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake moved T990: Roll keys (Z/X) and roll control not working properly from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 6 2017, 11:47 PM · Game Development (Alpha), Controls, Starmade
lancake set First occurrence (version) to 0.199.358 on T2140: Display Module 50fps to 8fps.
Jun 6 2017, 11:46 PM · Quality Assurance, Engine (General), Starmade
lancake changed the status of T2140: Display Module 50fps to 8fps from Resolved to In Queue.

-QA Testing-

Jun 6 2017, 11:46 PM · Quality Assurance, Engine (General), Starmade
Restricted Application edited projects for T2293: client crash when saving to local, added: Engine; removed Issue Navigation.
Jun 6 2017, 10:19 PM · Engine, Starmade
lancake merged T2293: client crash when saving to local into T2176: Game always tries to back up and Migrate BPs when uploading to server.
Jun 6 2017, 10:19 PM · Customer responded, Starmade, Issue Navigation
lancake changed Category from issuecategory:igui to issuecategory:engine on T2293: client crash when saving to local.
Jun 6 2017, 10:19 PM · Engine, Starmade
lancake changed First occurrence (version) from several months to 0.199.xxx on T2293: client crash when saving to local.
Jun 6 2017, 10:19 PM · Engine, Starmade
lancake claimed T2293: client crash when saving to local.

Related, if not the same issue of another task. Merging tasks and info together. The reason why you're not encountering the problem again during that session is because all the blueprint info has been cached and can be re-used, or related to blueprint migration (although not sure about the latter).

Jun 6 2017, 10:18 PM · Engine, Starmade
Restricted Application added a project to T2288: Projectiles freeze up : CBS: Weapons.
Jun 6 2017, 9:39 PM · CBS: Weapons, Starmade