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Jan 2 2017

lancake claimed T2125: Sensor does not compare right values for thrust.

It uses your total thrust as comparison.

Jan 2 2017, 3:25 PM · Logic, Starmade
lancake added a comment to T2128: Armor HP Bonus deals bonus Structure HP Damage..

Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)

Jan 2 2017, 2:59 PM · CBS: Weapons, Starmade
lancake changed the status of T2128: Armor HP Bonus deals bonus Structure HP Damage. from In Queue (Game) to Resolved.
Jan 2 2017, 2:59 PM · CBS: Weapons, Starmade
lancake changed the status of T2128: Armor HP Bonus deals bonus Structure HP Damage. from Open to In Queue (Game).
Jan 2 2017, 2:48 PM · CBS: Weapons, Starmade
lancake set First occurrence (version) to 0.199.353 on T2128: Armor HP Bonus deals bonus Structure HP Damage..
Jan 2 2017, 2:48 PM · CBS: Weapons, Starmade
lancake claimed T2128: Armor HP Bonus deals bonus Structure HP Damage..

-Confirmed-

Jan 2 2017, 2:46 PM · CBS: Weapons, Starmade
lancake merged T2127: NPC GL error into T2119: Missiles causing GL_INVALID_VALUE.
Jan 2 2017, 2:29 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2127: NPC GL error: Issue Navigation.
Jan 2 2017, 2:29 PM · NPC-Factions, Starmade
lancake moved T2119: Missiles causing GL_INVALID_VALUE from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 2 2017, 2:29 PM · CBS: Weapons, Starmade
lancake triaged T2119: Missiles causing GL_INVALID_VALUE as Normal priority.
Jan 2 2017, 2:28 PM · CBS: Weapons, Starmade
lancake claimed T2119: Missiles causing GL_INVALID_VALUE.

I can't reproduce but seems to be something related to missiles indeed. Were you using a specific ship to reproduce this? I tried out some missile + cannon ones but I'm not triggering it.
Could depend on the amount of missiles, on sector size and where you shoot, on missile range, on speed, ...

Jan 2 2017, 2:28 PM · CBS: Weapons, Starmade
lancake changed the edit policy for T2127: NPC GL error.
Jan 2 2017, 2:25 PM · NPC-Factions, Starmade
lancake claimed T2127: NPC GL error.

Can't do much with this I'm afraid. If we can reproduce it, it could be fixed but without that, a seemingly random invalid value could mean anything.
Might be related to missiles at least, merging it with another task about it where we perhaps can figure out a way to reproduce.

Jan 2 2017, 2:25 PM · NPC-Factions, Starmade
lancake renamed T2144: switching from Build Mode to Flight mode rotates ship from switching from Buld Mode to Flight mode rotate shipp to switching from Build Mode to Flight mode rotates ship.
Jan 2 2017, 2:17 PM · Engine, Starmade
lancake lowered the priority of T2145: keybord setting flipp from germen to englisch settings and back from Normal to Low.
Jan 2 2017, 2:16 PM · GUI/HUD, Starmade
lancake moved T2144: switching from Build Mode to Flight mode rotates ship from New / Unconfirmed to Feedback on the Issue Navigation board.

You might be pressing the "align ship" key, that should be the 'C' Key. It's probably related to your T2145 task though

Jan 2 2017, 2:16 PM · Engine, Starmade
lancake changed the edit policy for T2144: switching from Build Mode to Flight mode rotates ship.
Jan 2 2017, 2:13 PM · Engine, Starmade
lancake claimed T2144: switching from Build Mode to Flight mode rotates ship.
Jan 2 2017, 2:13 PM · Engine, Starmade
lancake moved T2145: keybord setting flipp from germen to englisch settings and back from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 2 2017, 2:11 PM · GUI/HUD, Starmade
lancake triaged T2145: keybord setting flipp from germen to englisch settings and back as Normal priority.
Jan 2 2017, 2:11 PM · GUI/HUD, Starmade
lancake claimed T2145: keybord setting flipp from germen to englisch settings and back.

Do you mean your keyboard switching between AZERTY or QWERTY (or different QWERTY layouts)?
Check your controls to see if the normal movement keys and the ship movement keys are correctly assigned.

Jan 2 2017, 2:10 PM · GUI/HUD, Starmade
Zeta-X11 added a comment to T591: BlockConfigImport.xml not import recipes..
Jan 2 2017, 1:27 PM · Game Development (Beta), Blockconfig, Starmade
Dirk created T2145: keybord setting flipp from germen to englisch settings and back.
Jan 2 2017, 11:54 AM · GUI/HUD, Starmade
Dirk created T2144: switching from Build Mode to Flight mode rotates ship.
Jan 2 2017, 11:48 AM · Engine, Starmade
Benevolent27 added a comment to T591: BlockConfigImport.xml not import recipes..

This would be nice to be able to do. We use custom blocks on our server, and not being able to transfer the recipes upon version update, requiring manual updates to the /data/config/BlockConfig.xml file, is definitely not good.

Jan 2 2017, 10:30 AM · Game Development (Beta), Blockconfig, Starmade
Joey92 added a comment to T2142: Factory Enhancer.

It was encountered in Single Player. I will force reinstall and create a new world as see if problem persists.

Jan 2 2017, 7:44 AM · Engine, Starmade
Croquelune added a comment to T1884: TAB + any key doesn't work.

Nice theory, but I hardly doubt it that. First cause I my keyboard have 4-5 years old at max. But mostly like Napther mentionned it the binding seems to follow the "Player Board" button.

Jan 2 2017, 1:50 AM · GUI/HUD, Starmade

Jan 1 2017

SmilingDemon closed T41: Shield/Power Supply Beams do not hit docked ships/turrets as Rejected.

this is now obsolete with inheritance of shield and power from the mothership.

Jan 1 2017, 9:31 PM · CBS: Functional, Starmade
SmilingDemon closed T41: Shield/Power Supply Beams do not hit docked ships/turrets, a subtask of T174: Turrets Hitting Mothership show dmg marker, as Rejected.
Jan 1 2017, 9:31 PM · Game Development (Beta), CBS: Rails, Starmade
SmilingDemon triaged T2140: Display Module 50fps to 8fps as Normal priority.
Jan 1 2017, 7:42 PM · Quality Assurance, Engine (General), Starmade
SmilingDemon claimed T2140: Display Module 50fps to 8fps.
Jan 1 2017, 7:41 PM · Quality Assurance, Engine (General), Starmade
Lord_Greyscale added a comment to T1884: TAB + any key doesn't work.

F1 + G still doesn't work for me. It's just open the System's check menu like if I pressed G alone.

Jan 1 2017, 6:12 PM · GUI/HUD, Starmade
SmilingDemon moved T2142: Factory Enhancer from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 1 2017, 6:00 PM · Engine, Starmade
SmilingDemon added a comment to T2142: Factory Enhancer.

i am not able to reproduce.
what server are you playing on ?
in case of singleplayer ... create a new world and try there.
force reinstall the game client and see if it then works.

Jan 1 2017, 6:00 PM · Engine, Starmade
SmilingDemon triaged T2142: Factory Enhancer as Normal priority.
Jan 1 2017, 5:58 PM · Engine, Starmade
SmilingDemon claimed T2142: Factory Enhancer.
Jan 1 2017, 5:57 PM · Engine, Starmade
ThAExTrEmEOnE added a watcher for Issue Navigation: ThAExTrEmEOnE.
Jan 1 2017, 2:01 PM
Croquelune added a comment to T1539: Block lighting normalization issues.

This one got resurrected hardly with the new update: v. 0.199.357

Jan 1 2017, 5:20 AM · QA-Return, Game Development, Starmade

Dec 31 2016

Joey92 created T2142: Factory Enhancer.
Dec 31 2016, 3:58 PM · Engine, Starmade
lancake changed the status of T68: texture faces need to be flipped or rotated from In Queue (Game) to Resolved.
Dec 31 2016, 12:28 AM · Textures, Starmade

Dec 30 2016

lancake moved T905: shield power consumption display values incorrect from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:40 PM · GUI/HUD, Starmade
lancake moved T2105: Faction window "tab" area font is too large from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:40 PM · GUI/HUD, Starmade
lancake moved T1394: Missile-Lock animation played after no longer selecting Lock on Missile from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:40 PM · GUI/HUD, Starmade
lancake closed T77: escape key does not close options menu as Closed.
Dec 30 2016, 10:40 PM · GUI/HUD, Starmade
lancake moved T2100: Sell available and price updates at the wrong time from Confirmed fix to Coordinate multiplayer test on the Quality Assurance board.
Dec 30 2016, 10:39 PM · Tradenetwork, Starmade
lancake moved T1355: Mouse Option "Flip through hotbars... Without Control" incorrect from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:33 PM · GUI/HUD, Starmade
ThAExTrEmEOnE created T2140: Display Module 50fps to 8fps.
Dec 30 2016, 10:33 PM · Quality Assurance, Engine (General), Starmade
lancake moved T2093: No pickup text when picking up credits from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:26 PM · Engine, Starmade
lancake moved T1734: display cursor coordinates in build mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:26 PM · Feature, Starmade, Council
lancake moved T1895: invert hotbar scrolling direction from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 10:26 PM · Feature, Starmade, Council
lancake moved T2106: NPC Faction Descriptions contain typos from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 30 2016, 9:46 PM · Typos, Starmade

Dec 29 2016

Croquelune added a comment to T2131: launcher sub-window can be stacked.

Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^

Dec 29 2016, 4:31 AM · Starmade

Dec 28 2016

SmilingDemon added a comment to T2131: launcher sub-window can be stacked.

Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^

Dec 28 2016, 11:12 PM · Starmade
Restricted Application removed a project from T2131: launcher sub-window can be stacked: Issue Navigation.
Dec 28 2016, 11:11 PM · Starmade
SmilingDemon merged T2131: launcher sub-window can be stacked into T1637: Dialogs do not prevent opening other dialogs.
Dec 28 2016, 11:11 PM · Launcher Development, Starmade
calani added a comment to T2131: launcher sub-window can be stacked.

Duplicate of T1637
Resolving T1724 (my current focus) will remove these various dialogs, thereby eliminating this issue entirely.

Dec 28 2016, 10:39 PM · Starmade
SmilingDemon updated subscribers of T2131: launcher sub-window can be stacked.
Dec 28 2016, 10:07 PM · Starmade
Croquelune added a comment to T2131: launcher sub-window can be stacked.
NOTE: Sorry I made mistake during reporting by adding Workflow Launcher Development as suscriber (I believed it would add it has tag)
Dec 28 2016, 9:31 PM · Starmade
lancake changed the status of T1328: Build Type Options/Installation Directory doesn't save the last game path used from Closed to Rejected.
Dec 28 2016, 4:31 PM · Starmade
Napther added a comment to T1884: TAB + any key doesn't work.

Remember the default binding for the "Dev" key is applied to the key that generates the "Player Board" . Since this update I put the Radial menu on F1, and the old tab-player board back to Tab and it made all my commands go from F1 being required to TAB being required.

Dec 28 2016, 2:49 PM · GUI/HUD, Starmade
Restricted Application removed a project from T2136: [Linux] Sound Doesn't Work: Issue Navigation.
Dec 28 2016, 1:25 PM · Engine, Starmade
SmilingDemon merged T2136: [Linux] Sound Doesn't Work into T369: no sound on linux.
Dec 28 2016, 1:25 PM · Game Development (Alpha), Audio, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

OK thats the same effect as in T369 then ... i will merge it there.

Dec 28 2016, 1:25 PM · Engine, Starmade
adriansnetlis added a comment to T2136: [Linux] Sound Doesn't Work.

Here is a log part for sound when I set the sound settings like you gave me(appearantly defaults). After this the S_SOUND_SYS_ENABLED sets to false. Also during game startup it shows the dialog and says that the sound was disabled and more information can be found in log.

[2016-12-28 15:10:43] [SOUND] flag settings changed!
[2016-12-28 15:10:43] [SOUND] flag settings changed!
[2016-12-28 15:10:43] Starting up SoundSystem...
[2016-12-28 15:10:43] Initializing LWJGL OpenAL
[2016-12-28 15:10:43]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[2016-12-28 15:10:43] Error in class 'LibraryLWJGLOpenAL'
[2016-12-28 15:10:43]     Unable to initialize OpenAL.  Probable cause: OpenAL not supported.
[2016-12-28 15:10:43] [SOUND] ERROR CRITICAL. TURNING SOUND SYS OFF
[2016-12-28 15:10:43]     ERROR MESSAGE:
[2016-12-28 15:10:43]         Could not locate OpenAL library.
[2016-12-28 15:10:43]     STACK TRACE:
[2016-12-28 15:10:43]         org.lwjgl.openal.AL.create(AL.java:156)
[2016-12-28 15:10:43]         org.lwjgl.openal.AL.create(AL.java:102)
[2016-12-28 15:10:43]         org.lwjgl.openal.AL.create(AL.java:206)
[2016-12-28 15:10:43]         paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[2016-12-28 15:10:43]         paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[2016-12-28 15:10:43]         paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[2016-12-28 15:10:43]         paulscode.sound.CommandThread.run(CommandThread.java:121)
[2016-12-28 15:10:43]     ERROR MESSAGE:
[2016-12-28 15:10:43]         Could not locate OpenAL library.
[2016-12-28 15:10:43] Starting up SoundSystem...
[2016-12-28 15:10:44] Switching to No Sound
[2016-12-28 15:10:44]     (Silent Mode)
[2016-12-28 15:10:44] [SOUND] flag settings changed!
[2016-12-28 15:10:44] [SOUND] flag settings changed!
Dec 28 2016, 1:15 PM · Engine, Starmade
SmilingDemon moved T2131: launcher sub-window can be stacked from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 28 2016, 1:09 PM · Starmade
SmilingDemon placed T2131: launcher sub-window can be stacked up for grabs.

all config menu related parts can be ignored (they are being reworked)

Dec 28 2016, 1:08 PM · Starmade
SmilingDemon triaged T2131: launcher sub-window can be stacked as Trivial priority.
Dec 28 2016, 1:07 PM · Starmade
SmilingDemon claimed T2131: launcher sub-window can be stacked.
Dec 28 2016, 1:05 PM · Starmade
SmilingDemon edited Tester information (Internal use only) on T1143: overheating fleet ships can't be salvaged.
Dec 28 2016, 1:04 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon added a comment to T1143: overheating fleet ships can't be salvaged.

from T2130 .. also affects new NPC Fleets

Dec 28 2016, 1:03 PM · Game Development (Beta), Fleets, Starmade
Restricted Application removed a project from T2130: NPC Fleet ships un-salvageable when overheated.: Issue Navigation.
Dec 28 2016, 1:03 PM · Fleets, Starmade
SmilingDemon merged T2130: NPC Fleet ships un-salvageable when overheated. into T1143: overheating fleet ships can't be salvaged.
Dec 28 2016, 1:03 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon triaged T2130: NPC Fleet ships un-salvageable when overheated. as Normal priority.
Dec 28 2016, 1:02 PM · Fleets, Starmade
SmilingDemon claimed T2130: NPC Fleet ships un-salvageable when overheated..
Dec 28 2016, 1:02 PM · Fleets, Starmade
Restricted Application removed a project from T1538: Videoplayback failes on Linux x64: Quality Assurance.
Dec 28 2016, 12:05 PM · Starmade
SmilingDemon merged T1538: Videoplayback failes on Linux x64 into T369: no sound on linux.
Dec 28 2016, 12:05 PM · Game Development (Alpha), Audio, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

fix for it might be mentioned in T369

Dec 28 2016, 11:41 AM · Engine, Starmade
SmilingDemon moved T2136: [Linux] Sound Doesn't Work from New / Unconfirmed to Feedback on the Issue Navigation board.
Dec 28 2016, 11:38 AM · Engine, Starmade
SmilingDemon added a comment to T2136: [Linux] Sound Doesn't Work.

make sure the settings for the sound in the settings.cfg look like

Dec 28 2016, 11:37 AM · Engine, Starmade
SmilingDemon triaged T2136: [Linux] Sound Doesn't Work as Normal priority.
Dec 28 2016, 11:33 AM · Engine, Starmade
SmilingDemon claimed T2136: [Linux] Sound Doesn't Work.
Dec 28 2016, 11:32 AM · Engine, Starmade
adriansnetlis created T2136: [Linux] Sound Doesn't Work.
Dec 28 2016, 10:58 AM · Engine, Starmade
SmilingDemon changed the status of T1745: Force HTTPS for Citizen's Registry from Open to In Queue (Registry).
Dec 28 2016, 9:42 AM · Feature, Registry Development, Starmade
SmilingDemon triaged T1745: Force HTTPS for Citizen's Registry as High priority.
Dec 28 2016, 9:41 AM · Feature, Registry Development, Starmade
SmilingDemon claimed T1745: Force HTTPS for Citizen's Registry.
Dec 28 2016, 9:40 AM · Feature, Registry Development, Starmade
AndyP merged T2135: BlockConfigImport.xml not importing new Recipes into T591: BlockConfigImport.xml not import recipes..
Dec 28 2016, 9:09 AM · Game Development (Beta), Blockconfig, Starmade
Restricted Application removed a project from T2135: BlockConfigImport.xml not importing new Recipes: Issue Navigation.
Dec 28 2016, 9:09 AM · Blockconfig, Starmade
AndyP added a comment to T2135: BlockConfigImport.xml not importing new Recipes.

This is currently a not supported.
But will most likely be added.

Dec 28 2016, 9:09 AM · Blockconfig, Starmade
AndyP claimed T2135: BlockConfigImport.xml not importing new Recipes.
Dec 28 2016, 9:08 AM · Blockconfig, Starmade
SmilingDemon placed T2135: BlockConfigImport.xml not importing new Recipes up for grabs.

-validated-

Dec 28 2016, 9:02 AM · Blockconfig, Starmade
SmilingDemon moved T2135: BlockConfigImport.xml not importing new Recipes from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 28 2016, 9:01 AM · Blockconfig, Starmade
SmilingDemon triaged T2135: BlockConfigImport.xml not importing new Recipes as Low priority.
Dec 28 2016, 9:01 AM · Blockconfig, Starmade
SmilingDemon claimed T2135: BlockConfigImport.xml not importing new Recipes.
Dec 28 2016, 9:01 AM · Blockconfig, Starmade
SmilingDemon moved T2020: Replacing blocks does not mirror the orientation on symmetry planes from Feedback to Open / Validated on the Issue Navigation board.
Dec 28 2016, 8:19 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon added a comment to T2020: Replacing blocks does not mirror the orientation on symmetry planes.

-validated-

Dec 28 2016, 8:16 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T2020: Replacing blocks does not mirror the orientation on symmetry planes as Normal priority.
Dec 28 2016, 8:07 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon merged T2134: Sym. Planes/Remove&Replace/Mirror Cubes don't respect each other into T2020: Replacing blocks does not mirror the orientation on symmetry planes.
Dec 28 2016, 8:04 AM · Game Development (Beta), Engine (Building), Starmade
Restricted Application removed a project from T2134: Sym. Planes/Remove&Replace/Mirror Cubes don't respect each other: Issue Navigation.
Dec 28 2016, 8:04 AM · Starmade
SmilingDemon triaged T2134: Sym. Planes/Remove&Replace/Mirror Cubes don't respect each other as Normal priority.
Dec 28 2016, 8:03 AM · Starmade
SmilingDemon claimed T2134: Sym. Planes/Remove&Replace/Mirror Cubes don't respect each other.
Dec 28 2016, 8:03 AM · Starmade