It uses your total thrust as comparison.
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Jan 2 2017
Make sure to check if System Structure HP Bonus effects still work (they should do what the armor HP bonus did in this bug)
-Confirmed-
I can't reproduce but seems to be something related to missiles indeed. Were you using a specific ship to reproduce this? I tried out some missile + cannon ones but I'm not triggering it.
Could depend on the amount of missiles, on sector size and where you shoot, on missile range, on speed, ...
Can't do much with this I'm afraid. If we can reproduce it, it could be fixed but without that, a seemingly random invalid value could mean anything.
Might be related to missiles at least, merging it with another task about it where we perhaps can figure out a way to reproduce.
You might be pressing the "align ship" key, that should be the 'C' Key. It's probably related to your T2145 task though
Do you mean your keyboard switching between AZERTY or QWERTY (or different QWERTY layouts)?
Check your controls to see if the normal movement keys and the ship movement keys are correctly assigned.
This would be nice to be able to do. We use custom blocks on our server, and not being able to transfer the recipes upon version update, requiring manual updates to the /data/config/BlockConfig.xml file, is definitely not good.
It was encountered in Single Player. I will force reinstall and create a new world as see if problem persists.
Nice theory, but I hardly doubt it that. First cause I my keyboard have 4-5 years old at max. But mostly like Napther mentionned it the binding seems to follow the "Player Board" button.
Jan 1 2017
this is now obsolete with inheritance of shield and power from the mothership.
In T1884#83657, @Croquelune wrote:F1 + G still doesn't work for me. It's just open the System's check menu like if I pressed G alone.
i am not able to reproduce.
what server are you playing on ?
in case of singleplayer ... create a new world and try there.
force reinstall the game client and see if it then works.
This one got resurrected hardly with the new update: v. 0.199.357
Dec 31 2016
Dec 30 2016
Dec 29 2016
In T2131#83901, @SmilingDemon wrote:Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^
Dec 28 2016
Great .. merging therefore.
why do i waste time to search for duplicates ? .. obviously i cant find them anyways nowadays ^^
Remember the default binding for the "Dev" key is applied to the key that generates the "Player Board" . Since this update I put the Radial menu on F1, and the old tab-player board back to Tab and it made all my commands go from F1 being required to TAB being required.
OK thats the same effect as in T369 then ... i will merge it there.
Here is a log part for sound when I set the sound settings like you gave me(appearantly defaults). After this the S_SOUND_SYS_ENABLED sets to false. Also during game startup it shows the dialog and says that the sound was disabled and more information can be found in log.
[2016-12-28 15:10:43] [SOUND] flag settings changed! [2016-12-28 15:10:43] [SOUND] flag settings changed! [2016-12-28 15:10:43] Starting up SoundSystem... [2016-12-28 15:10:43] Initializing LWJGL OpenAL [2016-12-28 15:10:43] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [2016-12-28 15:10:43] Error in class 'LibraryLWJGLOpenAL' [2016-12-28 15:10:43] Unable to initialize OpenAL. Probable cause: OpenAL not supported. [2016-12-28 15:10:43] [SOUND] ERROR CRITICAL. TURNING SOUND SYS OFF [2016-12-28 15:10:43] ERROR MESSAGE: [2016-12-28 15:10:43] Could not locate OpenAL library. [2016-12-28 15:10:43] STACK TRACE: [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:156) [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:102) [2016-12-28 15:10:43] org.lwjgl.openal.AL.create(AL.java:206) [2016-12-28 15:10:43] paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [2016-12-28 15:10:43] paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [2016-12-28 15:10:43] paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [2016-12-28 15:10:43] paulscode.sound.CommandThread.run(CommandThread.java:121) [2016-12-28 15:10:43] ERROR MESSAGE: [2016-12-28 15:10:43] Could not locate OpenAL library. [2016-12-28 15:10:43] Starting up SoundSystem... [2016-12-28 15:10:44] Switching to No Sound [2016-12-28 15:10:44] (Silent Mode) [2016-12-28 15:10:44] [SOUND] flag settings changed! [2016-12-28 15:10:44] [SOUND] flag settings changed!
all config menu related parts can be ignored (they are being reworked)
from T2130 .. also affects new NPC Fleets
fix for it might be mentioned in T369
make sure the settings for the sound in the settings.cfg look like
This is currently a not supported.
But will most likely be added.
-validated-
-validated-