Possible duplicate of T780?
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
Advanced Search
May 2 2016
Apr 21 2016
Apr 16 2016
Apr 9 2016
I had downloaded your starter.exe (thx btw). And updated without apparent problem this time.
Apr 8 2016
Apr 7 2016
In T1327#50788, @lancake wrote:I'm not sure why you got that blank screen at first (if it's your first time after booting up your pc, it can take a while) but since you were ending processes, I'm guessing you did that in the middle of an update which seems to corrupt the entire installation.
Apr 5 2016
Apr 3 2016
It happens the same way on my windows 8.1 computer, but not reliable enough.
yeah, time to switch to it :P
Mar 28 2016
Really, this should be handled by better versioning -- ex: SemVer
Mar 24 2016
Does this happen on any platform besides Debian 8 (mate)?
Interesting response to not having a connection.
Adding an offline-only mode and have the launcher intelligently fallback to it should resolve this issue.
Mar 17 2016
Added relevant information to reproduce in tester information field.
Mar 15 2016
Mar 2 2016
Feb 14 2016
moving to launcher development, I doubt starmade was ever correctly started in this case, and thus the launcher has to check if it had a valid executable.
Feb 2 2016
Jan 30 2016
Jan 29 2016
Too bad, confirmed that.
Jan 28 2016
'-Djava.net.preferIPv4Stack=true' is already present and passed to the jvm.
Feature request accepted by @calani
sending in queue
-Validated-
-Confirmed-
Jan 27 2016
-Confirmed-
Jan 26 2016
i did tried it last with download 79 ... will try again when there is a newer one
@SmilingDemon: This should be fixed with one of the latest commits; I'm unsure, however, as we have been unable to reproduce the bug on any system or vm. You can test it when the build server is working again ~
Jan 24 2016
The -server option passed to the jvm is strangely not listed in your screenshot, but is present in the code.
Jan 23 2016
-QA Testing-
Behavior may have changed.
-QA Testing-
Jan 22 2016
Starting the Launcher as a fresh install without a Steam client installed crashes when trying to Login.
Skipping the Login part lets you start it just fine.
output from win7 cmd prompt:
Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten.C:\Users\Q>"C:\Users\Q\Desktop\Starmade Launcher.lnk"C:\Users\Q>[2284:0122/231411:INFO:renderer_main.cc(200)] Renderer process starte d[1408:0122/231458:INFO:renderer_main.cc(200)] Renderer process started [3144:0122/231458:INFO:renderer_main.cc(200)] Renderer process started [3632:0122/231514:INFO:CONSOLE(12450)] "ReferenceError: steam is not defined at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\lib\main.js:15 5:51 at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_modules\a ngular\angular.js:10249:13 at processQueue (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\ node_modules\angular\angular.js:14678:28) at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_modules\a ngular\angular.js:14694:27 at Scope.$eval (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\n ode_modules\angular\angular.js:15922:28) at Scope.$digest (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar \node_modules\angular\angular.js:15733:31) at Scope.$apply (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\ node_modules\angular\angular.js:16030:24) at done (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_mod ules\angular\angular.js:10545:47) at completeRequest (D:\Starmade\starmade-launcher-win32-x64\resources\app.as ar\node_modules\angular\angular.js:10717:7) at XMLHttpRequest.requestLoaded (D:\Starmade\starmade-launcher-win32-x64\res ources\app.asar\node_modules\angular\angular.js:10658:9)", source: D:\Starmade\s tarmade-launcher-win32-x64\resources\app.asar\node_modules\angular\angular.js (1 2450)
Jan 21 2016
Jan 20 2016
-Confirmed-
-QA Testing-
Not fixed, at least on ubuntu linux 14.04 32bit. Tester information field updated with new log. Does occur on 64bit ubuntu linux 12.04 too, unless the environment path is manually set to the launcher's install folder beforehand. Thus assuming the cause to be a path resolving issue.
Jan 19 2016
What errors get thrown in ubuntu 14.04 x64? Is it trying to launch the game before downloading it? Are there any missing files/dependencies, ex ~/dep/java/jre1.7.0_80/bin/java?
I've so far been unable to reproduce the behavior.
-QA Testing-
Still occurring on ubuntu 12.04 and 14.04, other linux versions are likely also affected.
Jan 17 2016
I cannot reproduce this anymore, even with what I think are the old bad files.
If anyone experiences this when upgrading to the new launcher version, please comment with your OS flavor and architecture, launcher versions (from and to), and any relevant settings files. Thanks!
Assuming this is resolved ~
The missing win32 java dependency will be addressed with the next launcher release. If you are still having issues, please create another ticket!
I cannot duplicate this behavior in x64. Has the new launcher version resolved the issue?
Jan 14 2016
Jan 13 2016
Apart from win32 missing bundled java, is this still an issue?
Jan 12 2016
Changing the selected version in the dropdown no longer triggers an immediate update, instead requiring you to manually click one of the update buttons (either in the build options window or the large orange [UPDATE] button in the lower corner of the launcher)
Increased default max-memory value for x64 from 1gb to 1.5gb
commit: 01e791ccd7e62034e7f4a9208eb4e2bd96320c78