should work now. But only on ships that have been at least loaded once from now (basically there is a new flag in the database to identify docked entities so they can move in set. It is only set when the ship gets unloaded in the new version)
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Feb 27 2016
added filter for list (default on mother ships)
server needs to be restarted on FSMException as the state machine of that fleet is then broken
Feb 25 2016
Feb 21 2016
was fixed along the way it seems
Feb 3 2016
Feb 2 2016
Jan 31 2016
seems to fixed
going to test
Jan 30 2016
-QA testing-
Jan 29 2016
Ok so...seems shipyard pulling suffers from multiple issues so it's hard to figure out which one is what.
Fix confirmed for windows, could use someone to check linux and mac versions.
Works fine for the windows version. I'm not sure how it deals with hotfix release builds since those have the exact same release version as the previous one.
Would it filter out the older duplicates or ignore them?
(this was a feature more than an issue)
Jan 28 2016
The white <-> green reticle works a lot better now, seems to still suffer from an update issue but the beams themselves seem to work fine. Going to leave it open a bit longer and see if I can find a better hidden issue.
Finally fixed. Sector border bug is fixed as well
removed the embedded java and linked in the options to my installed java version.
not in 0.19550
Jan 27 2016
-QA Testing-
-QA Testing-
Jan 26 2016
Should be fixed the next build or the one after that.
Jan 24 2016
Jan 23 2016
Jan 22 2016
Note: this change currently only has one visible effect: the visibility of the steam account linking section of the launcher options.
Jan 21 2016
-QA Testing-
Fixed on linux, and windows.
Jan 20 2016
It's fine for windows and megacrafter127 checked linux.
Jan 18 2016
Jan 17 2016
Cannot reproduce anymore on 64bit. 32bit could not be tested due to lack of a build.
Testing 32bit once a build is available.
-QA Testing-
Jan 16 2016
-QA Testing-
ok, i think i have fixed the issue. But I still can't type chinese/japanese in the chat box.
i think i found the issue, but i don't know how to fix it
Jan 15 2016
Looks fixed.