Page MenuHomeSchine - Phabricator
Feed Advanced Search

Dec 4 2015

AndyP moved T462: Metal grills beside doors, sometimes do not render when the door is opened from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T824: Blocks show black patterns and invisibility without bloom enabled at a distance from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T765: Grey Hull being lost on production in Factory from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T826: New-Launcher on non-steam client crashes on registry login. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Starmade
AndyP moved T802: race gates multiple issues from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T832: AI Wave manager doesn't work correct? from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · AI, Starmade
AndyP moved T831: Storage connections are not linked anymore from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T827: Damage Beam tickrate incorrect under BEAM-CANNON from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Weapons, Starmade
AndyP moved T828: Storage will not pull items after restart from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · CBS: Functional, Starmade
AndyP moved T772: White lines when looking at stars with bloom from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T825: Admins can't bypass edit-restrictions on factioned stations from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · Engine, Starmade
AndyP moved T809: Offset Crosshair from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:50 PM · GUI/HUD, Starmade
AndyP moved T811: New Textures Incorrect in Latest Version. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Textures, Starmade
AndyP moved T878: removing slabs in astronaut mode adds it to your inventory as a slab block from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T876: slab render issues from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T879: blueprints use slab blocks in block list, you can't add them from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T872: Unable to fill blueprints that contain slabs from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T868: The orientation for slabs resets when changing the type. from Issue affecting current dev-build to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T52: ArrayIndexOutOfBoundsException in storage UI from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · GUI/HUD, Starmade
AndyP moved T258: All blocks are rotatable from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T452: planet plate alignment odd when astronaut logout restart on planet surface from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T805: Reverse Built Turret Bug from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Issue affecting current release to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Weapons, Starmade
AndyP moved T862: Can't use slabs properly when the block is in a multi-slot from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T867: Pasting slabs gives you error message from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T869: slab x/y pop-up in build mode is incorrect from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T887: The slabs don't follow the symmetry from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T842: RSS feeds are unable to be subscribed to from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Starmade
AndyP moved T880: Taking Damage when spawning in to game. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T892: Transporter transports in wrong place from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T899: Turrets undock on their own. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Rails, Starmade
AndyP moved T901: inventory search filter crashes you from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T902: cargo space's texture is not random for the chunk containing the shipcore from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Functional, Starmade
AndyP moved T893: Structures from Shipyard dissapearing from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · CBS: Shipyards, Starmade
AndyP moved T907: "Over capacity" message for inventory factory menus is not visible from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · GUI/HUD, Starmade
AndyP moved T845: User spamming server log with null pointer while online. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T909: Storage does not have base inventory space from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T910: Storage does not store contents for reload from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T911: overload triggers a copy of stacks to be dropped into space from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T913: storage - auto-pull does not stop before overfilling from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Engine, Starmade
AndyP moved T627: Flashlights can turn character models invisble. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · Models, Starmade
AndyP moved T833: Build mode controls all other docked entities on a station and or a docked ship from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:49 PM · AI, Starmade
AndyP moved T799: Display Modules don't display shield count from parent entities when docked. from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Systems, Starmade
AndyP moved T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer) from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Shipyards, Starmade
AndyP moved T921: Storage dumps all cargo when overfull from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Starmade
AndyP moved T917: Emissive mapping make rod lights appear on when they're off from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Textures, Starmade
AndyP moved T933: removing blocks causing null pointer from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · Engine, Starmade
AndyP moved T929: shift clicking items doesn't always move a stack from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:48 PM · CBS: Functional, Starmade
AndyP moved T932: used volume doesn't update correctly from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:45 PM · CBS: Functional, Starmade
AndyP moved T928: NPC-000 falling through floor under certain conditions from Unclassed to Archived on the Starmade board.
Dec 4 2015, 9:45 PM · Engine, Starmade
AndyP changed the status of T917: Emissive mapping make rod lights appear on when they're off from In Queue (Game) to Resolved.
Dec 4 2015, 9:43 PM · Textures, Starmade
AndyP moved T748: NPC-000 falling through floor from Confirmed to Open / Validated on the Issue Navigation board.
Dec 4 2015, 11:22 AM · Engine, Starmade
AndyP added a comment to T748: NPC-000 falling through floor.

Raising prio:
Tutorial cannot be played on affected computers.

Dec 4 2015, 11:21 AM · Engine, Starmade
AndyP raised the priority of T748: NPC-000 falling through floor from Normal to Urgent.
Dec 4 2015, 11:20 AM · Engine, Starmade
AndyP renamed T748: NPC-000 falling through floor from Tutorial Immediately Bugged to NPC-000 falling through floor.
Dec 4 2015, 11:20 AM · Engine, Starmade
AndyP merged task T928: NPC-000 falling through floor under certain conditions into T748: NPC-000 falling through floor.
Dec 4 2015, 11:19 AM · Engine, Starmade
AndyP updated subscribers of T748: NPC-000 falling through floor.
Dec 4 2015, 11:19 AM · Engine, Starmade
AndyP reopened T748: NPC-000 falling through floor as "Open".

Its back again.

Dec 4 2015, 11:19 AM · Engine, Starmade

Dec 3 2015

AndyP added a comment to T903: tooltip doesn't always display or shows wrong data.

Any item having more than one stack does display wrong. (one of two stacks shows absolutely wrong numbers.)

Dec 3 2015, 9:40 PM · GUI/HUD, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

Also adding T938 as separate bug report.

Dec 3 2015, 9:38 PM · Engine, Starmade
AndyP changed the status of T938: manual interaction with a chest does not update the "detection state" - activator and or gate from Open to In Queue (Game).
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP moved T938: manual interaction with a chest does not update the "detection state" - activator and or gate from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP created T938: manual interaction with a chest does not update the "detection state" - activator and or gate.
Dec 3 2015, 9:37 PM · Logic, Starmade
AndyP added a comment to T914: cargo area - does not detect full state anymore.

-QA Testing-

Dec 3 2015, 9:34 PM · Engine, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Open to In Queue (Game).
Dec 3 2015, 9:26 PM · Engine, Starmade
AndyP renamed T914: cargo area - does not detect full state anymore from chests don't output false signal when manually filled to capacity to cargo area - does not detect full state anymore.
Dec 3 2015, 9:21 PM · Engine, Starmade
AndyP closed T911: overload triggers a copy of stacks to be dropped into space as Closed.
Dec 3 2015, 3:25 PM · Engine, Starmade
AndyP added a comment to T911: overload triggers a copy of stacks to be dropped into space.

-QA Testing-

Dec 3 2015, 3:24 PM · Engine, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Resolved to In Queue (Game).

-QA Testing-

Dec 3 2015, 2:48 PM · Engine, Starmade
AndyP closed T913: storage - auto-pull does not stop before overfilling as Closed.

-QA Testing-

Dec 3 2015, 2:47 PM · Engine, Starmade
AndyP moved T928: NPC-000 falling through floor under certain conditions from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 3 2015, 1:58 PM · Engine, Starmade
AndyP created T928: NPC-000 falling through floor under certain conditions.
Dec 3 2015, 1:58 PM · Engine, Starmade

Nov 30 2015

AndyP updated the task description for T923: Storage capacity Values are funky..
Nov 30 2015, 11:01 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from Open to In Queue (Game).
Nov 30 2015, 10:59 PM · Starmade
AndyP moved T923: Storage capacity Values are funky. from New / Unconfirmed to Confirmed on the Issue Navigation board.
Nov 30 2015, 10:59 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from In Queue (Game) to Open.
Nov 30 2015, 10:59 PM · Starmade
AndyP changed the status of T923: Storage capacity Values are funky. from Open to In Queue (Game).

Seen this happening, however, the problem seems to be the "mousover" about "volume" it seems to take from inventory depending on slot it is in the target.
This difference also happens when splitting stacks in inventory, it sometimes displays the volume from a stack in inventory, when pointing to a stack in a chest.
But as shown this does not happen in all cases, seems like the last stack moved counts, but not sure.

Nov 30 2015, 10:58 PM · Starmade
AndyP raised the priority of T923: Storage capacity Values are funky. from Low to Pre-Release Quality Assurance.
Nov 30 2015, 10:56 PM · Starmade
AndyP claimed T923: Storage capacity Values are funky..
Nov 30 2015, 10:56 PM · Starmade
AndyP placed T922: Cargo bleeds from not full storage. up for grabs.
Nov 30 2015, 10:53 PM · CBS: Functional, Starmade
AndyP added a comment to T922: Cargo bleeds from not full storage..

It did not do that on the build we reported T911

Nov 30 2015, 10:53 PM · CBS: Functional, Starmade
AndyP moved T922: Cargo bleeds from not full storage. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 30 2015, 10:52 PM · CBS: Functional, Starmade
AndyP raised the priority of T922: Cargo bleeds from not full storage. from High to Pre-Release Quality Assurance.
Nov 30 2015, 10:52 PM · CBS: Functional, Starmade
AndyP updated subscribers of T911: overload triggers a copy of stacks to be dropped into space.
Nov 30 2015, 10:51 PM · Engine, Starmade
AndyP merged task T921: Storage dumps all cargo when overfull into T911: overload triggers a copy of stacks to be dropped into space.
Nov 30 2015, 10:51 PM · Starmade
AndyP added a comment to T921: Storage dumps all cargo when overfull.

-Rejected-

Nov 30 2015, 10:51 PM · Starmade
AndyP shifted T921: Storage dumps all cargo when overfull from the S1 Public space to the S3 Starmade space.
Nov 30 2015, 10:51 PM · Starmade
AndyP claimed T921: Storage dumps all cargo when overfull.
Nov 30 2015, 10:51 PM · Starmade
AndyP claimed T922: Cargo bleeds from not full storage..
Nov 30 2015, 10:50 PM · CBS: Functional, Starmade
AndyP added a comment to T847: All systems disconnected (c+v link) in sector..

THis has been reported.
T755: Computers and logic all disconnect on their own.
It's rough to test, because we cant reproduce it.

Nov 30 2015, 10:48 PM · Engine, Starmade

Nov 29 2015

AndyP closed T627: Flashlights can turn character models invisble. as Rejected.

Cannot reproduce

Nov 29 2015, 4:08 PM · Models, Starmade
AndyP lowered the priority of T907: "Over capacity" message for inventory factory menus is not visible from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 2:00 PM · GUI/HUD, Starmade
AndyP updated subscribers of T264: Planet segment rotated / falling through to the planet core after respawn.
Nov 29 2015, 1:59 PM · Game Development (Alpha), Physics, Starmade
AndyP merged task T452: planet plate alignment odd when astronaut logout restart on planet surface into T264: Planet segment rotated / falling through to the planet core after respawn.
Nov 29 2015, 1:59 PM · Engine, Starmade
AndyP raised the priority of T264: Planet segment rotated / falling through to the planet core after respawn from Normal to High.
Nov 29 2015, 1:59 PM · Game Development (Alpha), Physics, Starmade
AndyP claimed T913: storage - auto-pull does not stop before overfilling.
Nov 29 2015, 1:56 PM · Engine, Starmade
AndyP claimed T914: cargo area - does not detect full state anymore.
Nov 29 2015, 1:56 PM · Engine, Starmade
AndyP lowered the priority of T908: Inventory full when you have more 45 slots in use from Release Blocker to Pre-Release Quality Assurance.
Nov 29 2015, 1:55 PM · CBS: Functional, Starmade
AndyP changed the status of T913: storage - auto-pull does not stop before overfilling from Open to In Queue (Game).

-Confirmed-

Nov 29 2015, 1:55 PM · Engine, Starmade
AndyP changed the status of T914: cargo area - does not detect full state anymore from Open to In Queue (Game).

-Confirmed-

Nov 29 2015, 1:55 PM · Engine, Starmade