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Oct 30 2015

spunkie changed Last tested (version) from 0.19431 to 0.19454 on T645: can't remove blocks behind non cubic blocks.
Oct 30 2015, 5:28 AM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).
Oct 30 2015, 5:27 AM · Game Development (Beta), Engine (Building), Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Oct 30 2015, 5:27 AM · Game Development (Beta), Engine (Building), Starmade
spunkie moved T758: Chunks don't get initialized properly (non physical parts) from Open / Validated to Feedback on the Issue Navigation board.
Oct 30 2015, 3:47 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 20 2015

spunkie claimed T758: Chunks don't get initialized properly (non physical parts).
Oct 20 2015, 6:32 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 5 2015

spunkie reassigned T708: Specific rail construction produces errors from spunkie to Chandler.
Oct 5 2015, 11:41 PM · Game Development (Beta), CBS: Rails, Starmade

Oct 3 2015

spunkie added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

The video was taken on the test server if you want to see it for yourself go to the coords shown in the video i think i left them up.

Oct 3 2015, 12:37 PM · Game Development (Beta), CBS: Rails, Starmade
spunkie placed T709: LOD of planets are the wrong colour seen from other sectors up for grabs.
Oct 3 2015, 12:32 PM · Universe, Starmade
spunkie added a comment to T212: Can not shoot through Area Trigger.

If weapons get changed to pass through them make sure that they do not apply to ship hp or armor hp so you don't end up with an invincible ship.

Oct 3 2015, 12:28 PM · Game Development (Beta), CBS: Weapons, Starmade

Sep 30 2015

spunkie claimed T708: Specific rail construction produces errors.
Sep 30 2015, 2:25 PM · Game Development (Beta), CBS: Rails, Starmade
spunkie changed the status of T720: Item Title will not persist if more than one in Inventory from Open to In Queue (Game).
Sep 30 2015, 1:28 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie added a comment to T720: Item Title will not persist if more than one in Inventory.

If the items are the same, only the lowest right most entity will display its label when the mouse is hovered over it.

Sep 30 2015, 1:27 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie changed the status of T725: useless undo option when inventory is full in build mode from Open to In Queue (Game).
Sep 30 2015, 1:15 PM · Engine, Starmade
spunkie added a comment to T725: useless undo option when inventory is full in build mode.

It is indeed useless when your inventory is full, it does warn you though.

Sep 30 2015, 1:15 PM · Engine, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T720: Item Title will not persist if more than one in Inventory.
Sep 30 2015, 1:09 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie updated the task description for T720: Item Title will not persist if more than one in Inventory.
Sep 30 2015, 1:08 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie updated the task description for T726: Docked rotator entity shows in planet sector when docked to station near planet.
Sep 30 2015, 12:49 PM · Game Development (Beta), CBS: Rails, Starmade
spunkie created T726: Docked rotator entity shows in planet sector when docked to station near planet.
Sep 30 2015, 12:38 PM · Game Development (Beta), CBS: Rails, Starmade
spunkie claimed T720: Item Title will not persist if more than one in Inventory.
Sep 30 2015, 12:20 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie claimed T725: useless undo option when inventory is full in build mode.
Sep 30 2015, 12:20 PM · Engine, Starmade

Sep 28 2015

spunkie moved T709: LOD of planets are the wrong colour seen from other sectors from Open / Validated to Feedback on the Issue Navigation board.
Sep 28 2015, 7:15 AM · Universe, Starmade
spunkie added a comment to T709: LOD of planets are the wrong colour seen from other sectors.

If this is on test server could I get the cords, also what graphics settings you have?

Sep 28 2015, 7:15 AM · Universe, Starmade

Sep 27 2015

spunkie claimed T428: Feature QA: Stay attached to ship while being logged out.
Sep 27 2015, 8:46 PM · Astronaut, Quality Assurance, Feature, Starmade
spunkie claimed T709: LOD of planets are the wrong colour seen from other sectors.
Sep 27 2015, 8:44 PM · Universe, Starmade

Sep 25 2015

spunkie changed the status of T705: Cannot fire core activator beam while docked. from Open to In Queue (Game).
Sep 25 2015, 6:27 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie added a comment to T705: Cannot fire core activator beam while docked..

The core is not able to fire its interaction beam when docked, not even when docked to turret axis.

Sep 25 2015, 6:27 PM · Game Development (Alpha), CBS: Rails, Starmade
spunkie claimed T705: Cannot fire core activator beam while docked..
Sep 25 2015, 11:33 AM · Game Development (Alpha), CBS: Rails, Starmade

Sep 23 2015

spunkie added a comment to T400: Warpgate faction permission issue.

Could just hand the marker to the allied faction member.

Sep 23 2015, 8:46 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
spunkie renamed T699: Shield/power not saved from Shield not saved to Shield/power not saved.
Sep 23 2015, 5:19 PM · Game Development (Alpha), CBS: Functional, Starmade
spunkie changed the status of T699: Shield/power not saved from Open to In Queue (Game).
Sep 23 2015, 5:19 PM · Game Development (Alpha), CBS: Functional, Starmade
spunkie added a comment to T699: Shield/power not saved.

The shields and power are not saved when game is reloaded. In my case however the shields were not reset to 0 but they were not at the point I left them at. This could potentially be exploited to attack an unmanned base, you can hit it while its shields are busy loading in.

Sep 23 2015, 5:18 PM · Game Development (Alpha), CBS: Functional, Starmade
spunkie claimed T699: Shield/power not saved.
Sep 23 2015, 2:17 PM · Game Development (Alpha), CBS: Functional, Starmade

Sep 22 2015

spunkie changed the status of T684: Shop permission resets to All possibly when server restarts from Open to In Queue (Game).
Sep 22 2015, 3:50 PM · Game Development (Alpha), Tradenetwork, Starmade
spunkie added a comment to T684: Shop permission resets to All possibly when server restarts .

Reproduced on the official test server no restart involved.

Sep 22 2015, 3:50 PM · Game Development (Alpha), Tradenetwork, Starmade
spunkie changed the status of T687: All weapons don't always hit the 1st entity in line of sight from Open to In Queue (Game).
Sep 22 2015, 2:50 PM · CBS: Rails, Starmade
spunkie added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

Not only is the docking beam hitting docked entities behind the mothership, but the core beam is able to activate logic behind it as well.

Sep 22 2015, 2:50 PM · CBS: Rails, Starmade
spunkie claimed T687: All weapons don't always hit the 1st entity in line of sight.
Sep 22 2015, 1:59 PM · CBS: Rails, Starmade
spunkie changed the status of T683: Galaxy Map unable to handle extreme distance from Open to In Queue (Game).
Sep 22 2015, 4:30 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie placed T669: Weapon info menu and structure menu show inaccurate information. up for grabs.
Sep 22 2015, 4:28 AM · Issue Navigation, Starmade
spunkie renamed T669: Weapon info menu and structure menu show inaccurate information. from Missile Slaved to Missiles use ten times reported power from weapon details when also slaved with overdrive. to Weapon info menu and structure menu show inaccurate information..
Sep 22 2015, 4:27 AM · Issue Navigation, Starmade
spunkie changed the status of T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage. from Open to In Queue (Game).
Sep 22 2015, 3:36 AM · Game Development (Beta), Engine (Inventory), Starmade
spunkie added a comment to T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..

Further examination reveals that its not the block or inventory you are sending it to its the personal inventory specifically. The first time you grab warp gate computer, warp gate module, jump drive computer, or jump drive module, that is in your inventory the game will freeze for a bit This will not happen if you continue to grab that particular block stack but you can get it to happen consistently if you move one of the items and then another stack of affected block type.

Sep 22 2015, 3:36 AM · Game Development (Beta), Engine (Inventory), Starmade
spunkie added a comment to T683: Galaxy Map unable to handle extreme distance.

Lines flickering everywhere when rotating view, view of station icons bouncing around, system coordinates not lining up with the white grid lines, it's a train wreck attempting to use it at that extreme.

Sep 22 2015, 1:13 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T685: Game freezes for 1-2 seconds when shift clicking jump drive modules from inventory to storage..
Sep 22 2015, 1:06 AM · Game Development (Beta), Engine (Inventory), Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T683: Galaxy Map unable to handle extreme distance.
Sep 22 2015, 12:55 AM · Game Development (Beta), Galaxy Map, Starmade
spunkie claimed T684: Shop permission resets to All possibly when server restarts .
Sep 22 2015, 12:44 AM · Game Development (Alpha), Tradenetwork, Starmade
spunkie claimed T683: Galaxy Map unable to handle extreme distance.
Sep 22 2015, 12:44 AM · Game Development (Beta), Galaxy Map, Starmade

Sep 21 2015

spunkie updated subscribers of T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 6:08 PM · Starmade
spunkie merged task T669: Weapon info menu and structure menu show inaccurate information. into T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 6:08 PM · Issue Navigation, Starmade
spunkie updated the task description for T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 5:10 PM · Starmade
spunkie created T688: Weapon info menu and structure menu show inaccurate information.
Sep 21 2015, 3:33 PM · Starmade

Sep 19 2015

spunkie changed the status of T225: radarjammer doesn't affect AI anymore from Resolved to In Queue (Game).
Sep 19 2015, 5:47 AM · Game Development (Beta), AI, Starmade
spunkie added a comment to T225: radarjammer doesn't affect AI anymore.

-QA testing-

Sep 19 2015, 5:47 AM · Game Development (Beta), AI, Starmade

Sep 18 2015

spunkie changed the status of T456: Ship HUD non functional after being forced out of reboot from Resolved to In Queue (Game).

-QA Testing-

Sep 18 2015, 11:57 AM · Game Development (Alpha), GUI/HUD, Starmade
spunkie changed the status of T678: Collision damage is not saved from Open to In Queue (Game).

Both block damage and block annihilation, resulting from collision damage, are recovered upon restarting the game.

Sep 18 2015, 11:50 AM · Game Development (Beta), Physics, Starmade
spunkie claimed T678: Collision damage is not saved.
Sep 18 2015, 9:21 AM · Game Development (Beta), Physics, Starmade
spunkie claimed T669: Weapon info menu and structure menu show inaccurate information..
Sep 18 2015, 9:17 AM · Issue Navigation, Starmade

Sep 16 2015

spunkie added a comment to T187: Up and down Arrow key stuck between rail entities.

I would also add a function similar to tab+f8 but used only for entities docked to each other, regardless of docking chain position.

Sep 16 2015, 11:38 PM · CBS: Rails, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

No, it does matter what angle I take the galactic map screen shot at. 33cav has it worse since his happens in the non map views as well.

Sep 16 2015, 11:29 PM · Galaxy Map, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

win7 64 bit

Sep 16 2015, 10:03 AM · Galaxy Map, Starmade

Sep 15 2015

spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).
Sep 15 2015, 12:10 AM · Game Development (Beta), Engine (Building), Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Sep 15 2015, 12:08 AM · Game Development (Beta), Engine (Building), Starmade
spunkie claimed T645: can't remove blocks behind non cubic blocks.
Sep 15 2015, 12:07 AM · Game Development (Beta), Engine (Building), Starmade

Sep 14 2015

spunkie added a comment to T645: can't remove blocks behind non cubic blocks.
Sep 14 2015, 6:32 PM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T649: docked entities created in adv build under create docking will not undock from Open to In Queue (Game).
Sep 14 2015, 12:57 PM · Starmade
spunkie moved T649: docked entities created in adv build under create docking will not undock from Open / Validated to Confirmed on the Issue Navigation board.
Sep 14 2015, 12:57 PM · Starmade
spunkie added a comment to T649: docked entities created in adv build under create docking will not undock .

I managed to reproduce it on an asteroid reliably using all dock types, but could not reproduce on nearby ship and station.

Sep 14 2015, 12:56 PM · Starmade
spunkie claimed T649: docked entities created in adv build under create docking will not undock .
Sep 14 2015, 10:47 AM · Starmade
spunkie added a comment to T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

derp

Sep 14 2015, 10:44 AM · Engine, Starmade
spunkie closed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode as Closed.
Sep 14 2015, 10:44 AM · Engine, Starmade
spunkie moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 14 2015, 10:43 AM · Engine, Starmade
spunkie changed the status of T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Open to Resolved.
Sep 14 2015, 10:43 AM · Engine, Starmade
spunkie reopened T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode as "Open".
Sep 14 2015, 10:42 AM · Engine, Starmade
spunkie closed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode as Closed.
Sep 14 2015, 10:41 AM · Engine, Starmade
spunkie changed Last tested (version) from 0.19432 (Dev) to 0.19435 (Dev) on T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 14 2015, 10:38 AM · Engine, Starmade
spunkie claimed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

-QA Testing-

Sep 14 2015, 10:37 AM · Engine, Starmade

Sep 13 2015

spunkie placed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode up for grabs.
Sep 13 2015, 8:06 PM · Engine, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

i assume your galaxy map is still whited out too on f5?

Sep 13 2015, 8:51 AM · Galaxy Map, Starmade

Sep 12 2015

spunkie updated the task description for T661: Faction block's rename function not working on asteroids.
Sep 12 2015, 11:28 PM · Game Development (Beta), Engine (Building), Starmade
spunkie created T661: Faction block's rename function not working on asteroids.
Sep 12 2015, 11:25 PM · Game Development (Beta), Engine (Building), Starmade
spunkie created T660: power and shield meter covering number of blocks in entity info window when targeting managed asteroids.
Sep 12 2015, 11:11 PM · Game Development (Beta), GUI/HUD, Starmade
spunkie changed the status of T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Open to In Queue (Game).
Sep 12 2015, 6:58 PM · Engine, Starmade
spunkie moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Open / Validated to Confirmed on the Issue Navigation board.
Sep 12 2015, 6:58 PM · Engine, Starmade
spunkie added a comment to T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

I had similar happen.
https://youtu.be/VRhVSlx_ssk

Sep 12 2015, 6:57 PM · Engine, Starmade
spunkie placed T534: F5-screenshots of galaxy map appear with background transparent up for grabs.
Sep 12 2015, 4:09 PM · Galaxy Map, Starmade
spunkie changed Last tested (version) from 0.1943 to 0.19432 on T534: F5-screenshots of galaxy map appear with background transparent.
Sep 12 2015, 4:08 PM · Galaxy Map, Starmade
spunkie claimed T534: F5-screenshots of galaxy map appear with background transparent.
Sep 12 2015, 4:08 PM · Galaxy Map, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

with background turned on

Sep 12 2015, 4:08 PM · Galaxy Map, Starmade
spunkie renamed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Null pointer/GL_STACK_OVERFLOW while flying around in build mode to Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 3:35 PM · Engine, Starmade
spunkie updated the task description for T656: meta items on auto pull list cause null pointers when using autopull list filter.
Sep 12 2015, 7:39 AM · GUI/HUD, Starmade
spunkie updated the task description for T656: meta items on auto pull list cause null pointers when using autopull list filter.
Sep 12 2015, 7:39 AM · GUI/HUD, Starmade
spunkie created T656: meta items on auto pull list cause null pointers when using autopull list filter.
Sep 12 2015, 7:35 AM · GUI/HUD, Starmade
spunkie changed Last tested (version) from release 0.19361 to 0.19432 on T379: Removing containers places there content in an offset position.
Sep 12 2015, 3:25 AM · Engine, Starmade
spunkie closed T379: Removing containers places there content in an offset position as Closed.
Sep 12 2015, 3:24 AM · Engine, Starmade
spunkie moved T379: Removing containers places there content in an offset position from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 12 2015, 3:24 AM · Engine, Starmade
spunkie added a comment to T379: Removing containers places there content in an offset position.

-QA Testing-

Sep 12 2015, 3:23 AM · Engine, Starmade
spunkie changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 2:48 AM · Engine, Starmade
spunkie claimed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 2:42 AM · Engine, Starmade
spunkie added a comment to T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 1:01 AM · Engine, Starmade

Sep 11 2015

spunkie changed the status of T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. from Open to In Queue (Game).
Sep 11 2015, 9:52 AM · Game Development (Alpha), CBS: Systems, Starmade