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Sep 7 2015

AndyP moved T572: shipyard docked entities undock and cause massive lag spike on completion. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Rails, Starmade
AndyP moved T569: Unable to save Blueprint to local, Blueprint not saving Properly. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Functional, Starmade
AndyP moved T554: Shooting at pirate stations does not cause pirates to spawn and engage you from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · AI, Starmade
AndyP moved T570: AI ships not spawning when Pirate or Trade stations/shops attacked from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · AI, Starmade
AndyP moved T583: Pirate stations do not send fleets from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · AI, Starmade
AndyP moved T587: Object is unknown on server from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T594: planet facing rotated from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T592: AI can lock on to radarjammed ships from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T595: Second Missiles Wont Fire from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Weapons, Starmade
AndyP moved T571: Able to dupe items via shipyard test zone from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Engine, Starmade
AndyP moved T598: Attempting to take Steam screenshots (f12) when playing Starmade causes netgraph window to open, obscuring the screenshot from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · GUI/HUD, Starmade
AndyP moved T597: Turrets shoot only with one barrel from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Weapons, Starmade
AndyP moved T565: Null pointer Exception when using "create Docking" on a station from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Rails, Starmade
AndyP moved T609: Docked entities with area controlled gravity do not work. When undocked they work fine. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Functional, Starmade
AndyP moved T605: No Sound effects from weapons from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T603: Pasting Blocks will shift the Build Helper from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Engine, Starmade
AndyP moved T610: Gravity unit radius ends before ship dimensions do from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Functional, Starmade
AndyP moved T613: Shop: Sell price does not display correctly from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · GUI/HUD, Starmade
AndyP moved T273: Obsolete Items - Block blueprints from being used from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Engine, Starmade
AndyP moved T602: Factioned plexdoors, plexstorage and logic blocks over an station can be used with all players outside that faction. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Functional, Starmade
AndyP moved T599: Inner ship remote undocks from shipyard from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Rails, Starmade
AndyP moved T575: When closing the cat window while in Advanced build mode with LMB a block is placed from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T562: shipyard will not construct from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Starmade
AndyP moved T474: Activating mothership AI creates a host of issues from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · Engine, Starmade
AndyP moved T553: AI on multi-turret chain set to shoot at missiles shoots at all from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · AI, Starmade
AndyP moved T523: resolution problems from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · GUI/HUD, Starmade
AndyP moved T606: Salvage Beams Only Fire Down regardless of position from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:03 PM · CBS: Weapons, Starmade
AndyP moved T564: Server Controller Exceptions from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T566: Inventory Issue with Stack Splitting from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · GUI/HUD, Starmade
AndyP moved T560: Lighting Issue on Mac from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Starmade
AndyP moved T475: /teleport_selected_to command crashing server from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T530: Planet plate "sunk" after server stop/start from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Starmade
AndyP moved T420: Faction Ship Permission issue from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · CBS: Functional, Starmade
AndyP moved T611: turrets in shipyard not working properly from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · CBS: Rails, Starmade
AndyP moved T620: Station is moving (very slow drift) through space from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Physics, Starmade
AndyP moved T545: Shipyard ate my ship from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Starmade
AndyP moved T537: Shipyard Update caused all players to be added to admin list from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Starmade
AndyP moved T468: Ships randomly overheat for no reason from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T563: [Factory -> Empty Assembler] Connection Exception from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T593: NullPointerException on server. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Starmade
AndyP moved T577: Missile turret firing at 30-90 degree angle downwards of barrel from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · AI, Starmade
AndyP moved T600: Flashlight Lighting Bug from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T451: [Windows 10] Changing desktop minimizes game from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Game Development (Alpha), Universe, Starmade
AndyP moved T470: Starmade cannot be played fullscreen in Windows 10 from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T381: High CPU usage in Advanced build. from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T441: Gravity Neutralizes oddly across surfaces from Rejected / Duplicate / Invalid to Archived on the Starmade board.
Sep 7 2015, 9:02 PM · Engine, Starmade
AndyP moved T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Issue affecting current release to Issue affecting current dev-build on the Starmade board.
Sep 7 2015, 9:02 PM · Feature, Starmade
AndyP moved T506: Memory setting should be set in fixed steps, 512, 1g, 1.5g 2g etc + no option to go over 2g for x32 from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Sep 7 2015, 9:02 PM · Feature, Starmade
AndyP moved T618: Flora items missing from creative menu from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Sep 7 2015, 9:01 PM · GUI/HUD, Starmade
AndyP moved T578: shipyard testing sector gravity and relational distance on return to normal space from Issue affecting current dev-build to Issue affecting current release on the Starmade board.
Sep 7 2015, 9:01 PM · CBS: Shipyards, Quality Assurance, Starmade
AndyP closed T535: Error: Number of Fragment Texture Image Units exceeds HW limits as Closed.

-validated-
Pushing to closed, as there was a fix attempt and it has worked. =)

Sep 7 2015, 9:01 PM · Engine, Starmade
AndyP added a comment to T535: Error: Number of Fragment Texture Image Units exceeds HW limits.

Nope, can switch back to the original one,
BUT
if you encounter FPS drops or bad performance it may be in relation to the steam overlay, and then the reference install can save some GPU power for the game.

Sep 7 2015, 8:58 PM · Engine, Starmade
AndyP added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

No white background for me

Sep 7 2015, 8:19 PM · Galaxy Map, Starmade
AndyP added a comment to T589: BlockConfigImport creates a duplicate blocks after restarted..

Thats enough info for testing it, thank you.

Sep 7 2015, 8:14 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP moved T589: BlockConfigImport creates a duplicate blocks after restarted. from Feedback to Open / Validated on the Issue Navigation board.
Sep 7 2015, 8:13 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

Okay, enough info.
We have to switch in and out of control of entities a few times and see if we can trigger something.
I had it once recently.

Sep 7 2015, 8:12 PM · Engine, Starmade
AndyP moved T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Feedback to Open / Validated on the Issue Navigation board.
Sep 7 2015, 8:09 PM · Engine, Starmade
AndyP edited Clientconfig (settings.cfg) on T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..
Sep 7 2015, 8:07 PM · Engine, Starmade
AndyP merged task T626: Shipyars spawns docked objekts on a ship nearbly in space by constructing and testing. into T551: Turrets are not saved and linked correctly in shipyards.
Sep 7 2015, 8:03 PM · Starmade
AndyP updated subscribers of T551: Turrets are not saved and linked correctly in shipyards.
Sep 7 2015, 8:03 PM · CBS: Shipyards, Starmade
AndyP merged task T630: Shipyard Issues into T551: Turrets are not saved and linked correctly in shipyards.
Sep 7 2015, 8:03 PM · Starmade
AndyP added a comment to T630: Shipyard Issues.

Part one see: T612
Second part:
Technically duplicate of T551 however this was fixed just before release, so if it happens in release and you have a way to make it happen, please comment in T551

Sep 7 2015, 8:03 PM · Starmade
AndyP added a comment to T626: Shipyars spawns docked objekts on a ship nearbly in space by constructing and testing. .

Technically duplicate of T551 however this was fixed just before release, so if it happens in release and you have a way to make it happen, please comment in T551

Sep 7 2015, 8:02 PM · Starmade
AndyP shifted T630: Shipyard Issues from the S1 Public space to the S3 Starmade space.
Sep 7 2015, 7:54 PM · Starmade
AndyP shifted T626: Shipyars spawns docked objekts on a ship nearbly in space by constructing and testing. from the S1 Public space to the S3 Starmade space.
Sep 7 2015, 7:54 PM · Starmade
AndyP claimed T630: Shipyard Issues.
Sep 7 2015, 7:32 PM · Starmade
AndyP claimed T626: Shipyars spawns docked objekts on a ship nearbly in space by constructing and testing. .
Sep 7 2015, 7:32 PM · Starmade
AndyP added a comment to T628: Missile/Cannon turrets consistently lead their targets too much.

-Rejected-

Sep 7 2015, 7:31 PM · AI, Starmade
AndyP updated subscribers of T111: Wireless connection isnt wireless when on same Entity except Asteroids.
Sep 7 2015, 7:31 PM · Game Development (Beta), Logic, Starmade
AndyP merged task T629: Wireless connections will become disconnected when: - spawning a ship - randomly after logging in. into T111: Wireless connection isnt wireless when on same Entity except Asteroids.
Sep 7 2015, 7:31 PM · Starmade
AndyP added a comment to T629: Wireless connections will become disconnected when: - spawning a ship - randomly after logging in..

Duplicate and/or sideeffect of other issue

Sep 7 2015, 7:31 PM · Starmade
AndyP shifted T629: Wireless connections will become disconnected when: - spawning a ship - randomly after logging in. from the S1 Public space to the S3 Starmade space.
Sep 7 2015, 7:30 PM · Starmade
AndyP claimed T629: Wireless connections will become disconnected when: - spawning a ship - randomly after logging in..
Sep 7 2015, 7:30 PM · Starmade
AndyP shifted T631: Non repeating delay signal missing from shops from the S1 Public space to the S3 Starmade space.
Sep 7 2015, 7:29 PM · Starmade
AndyP closed T631: Non repeating delay signal missing from shops as Rejected.

This is an obsolete item.
Long time ago it was NOT possible to chain delays in two ways, they would all activate and could never be deactivated again.
With a bug-fix that stopped those updates to cycle inifnite through the chains, and only propagate into the next gate when an actual change occurs, the huge isolated code that made those "non-repeating delays" got obsolete, the new one has no special function anymore, and behaves exactly the same as the normal delay.

Sep 7 2015, 7:28 PM · Starmade
AndyP changed the visibility for T631: Non repeating delay signal missing from shops.
Sep 7 2015, 7:26 PM · Starmade
AndyP claimed T631: Non repeating delay signal missing from shops.
Sep 7 2015, 7:26 PM · Starmade
AndyP moved T627: Flashlights can turn character models invisble. from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 7 2015, 7:26 PM · Models, Starmade
AndyP added a comment to T627: Flashlights can turn character models invisble..

-Feedback-
Do you need to aim the light to a specific spot to make this happen?

Sep 7 2015, 7:25 PM · Models, Starmade
AndyP triaged T627: Flashlights can turn character models invisble. as Low priority.
Sep 7 2015, 7:25 PM · Models, Starmade
AndyP claimed T627: Flashlights can turn character models invisble..
Sep 7 2015, 7:20 PM · Models, Starmade
AndyP merged T628: Missile/Cannon turrets consistently lead their targets too much into T91: beams have trouble hitting ships at extreme ranges.
Sep 7 2015, 7:20 PM · CBS: Weapons, Starmade
AndyP merged task T628: Missile/Cannon turrets consistently lead their targets too much into T91: beams have trouble hitting ships at extreme ranges.
Sep 7 2015, 7:20 PM · AI, Starmade
AndyP shifted T628: Missile/Cannon turrets consistently lead their targets too much from the S1 Public space to the S3 Starmade space.
Sep 7 2015, 7:20 PM · AI, Starmade
AndyP claimed T628: Missile/Cannon turrets consistently lead their targets too much.
Sep 7 2015, 7:19 PM · AI, Starmade

Sep 6 2015

Planr awarded T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. a The World Burns token.
Sep 6 2015, 8:43 PM · Engine, Starmade
AndyP closed T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret as Rejected.

Game devs ninja'd confirmation by tester.
Confirmed to not happen anymore, and also confirmed to be fixed by dev side.

Sep 6 2015, 7:34 PM · Engine, Starmade
SpaceKing awarded T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. a Heartbreak token.
Sep 6 2015, 4:22 PM · Engine, Starmade
AndyP triaged T622: Blocks not added to inventory on removal from ship. as High priority.
Sep 6 2015, 1:06 AM · CBS: Shipyards, Starmade
AndyP placed T622: Blocks not added to inventory on removal from ship. up for grabs.

I assume its fixed already,
and can most likely be rejected on trying to confirm,
but better safe than sorry ^^

Sep 6 2015, 1:06 AM · CBS: Shipyards, Starmade
AndyP moved T622: Blocks not added to inventory on removal from ship. from Feedback to Open / Validated on the Issue Navigation board.
Sep 6 2015, 1:05 AM · CBS: Shipyards, Starmade
AndyP moved T622: Blocks not added to inventory on removal from ship. from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 6 2015, 1:05 AM · CBS: Shipyards, Starmade
AndyP shifted T622: Blocks not added to inventory on removal from ship. from the S1 Public space to the S3 Starmade space.
Sep 6 2015, 1:05 AM · CBS: Shipyards, Starmade
AndyP claimed T622: Blocks not added to inventory on removal from ship..
Sep 6 2015, 1:05 AM · CBS: Shipyards, Starmade

Sep 5 2015

AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

And the build-direction marker?

Sep 5 2015, 11:42 PM · Engine, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Could you try a fresh installation then?

Sep 5 2015, 8:11 PM · Engine, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Hm, did you try a fresh install?

Sep 5 2015, 7:00 PM · Engine, Starmade
AndyP renamed T462: Metal grills beside doors, sometimes do not render when the door is opened from Metal grills beside doors, sometimes do not render then the door is opened to Metal grills beside doors, sometimes do not render when the door is opened.
Sep 5 2015, 3:28 PM · Engine, Starmade
AndyP moved T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Unclassed to Issue affecting current release on the Starmade board.
Sep 5 2015, 3:19 PM · Engine, Starmade