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Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- none/unspecified
- Reproducible
- uncertain
- Category
- none/unspecified
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
Clientconfig (settings.cfg)
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Event Timeline
Comment Actions
-Rejected-
This is an obsolete item.
Long time ago it was NOT possible to chain delays in two ways, they would all activate and could never be deactivated again.
With a bug-fix that stopped those updates to cycle inifnite through the chains, and only propagate into the next gate when an actual change occurs, the huge isolated code that made those "non-repeating delays" got obsolete, the new one has no special function anymore, and behaves exactly the same as the normal delay.