Try disabling "Bloom" please.
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Aug 24 2015
Unfortunately you did not supply a description, screenshot or anything we can work with.
(The URL to the dock is a conversation URL, so we cannot look into it.)
Do you have a specific place, combination where this happens?
Either a screenshot of a buggy location (showing docked entity and plate), or if you have a server, and location we can join there and examine this.
-Feedback-
Did you try to disable debris?
Shotguns in higher numbers can spawn A LOT of them.
-Feedback-
Did you complete the structure and add an anchor, and also supply enough blocks and power?
You are not supposed to change this.
Nor edit other authors tasks.
Aug 23 2015
hm, nothing in the logs that shows anything, although:
-Validated-
(lol, obviously nothing to do here...)
-Confirmed-
By: @spunkie, @NuclearFun, @SmilingDemon, @AndyP
Tested:
- Normalmapping ON
Well the usage of the fields, was awful, and partially wrong,
don't skip validation if not knowing exactly what to do.
So, we have now:
In this case, we will recheck this after T471 has been fixed in the QA process.
@Chckn_Wildstyle
if you have anything to add, to reproduce it, please message us, as we are not able to reproduce it, we have no way to confirm relation between a lockup and the teleport command
Did anyone encouter this in the last two weeks?
Is this possibly something you could look into?
I bet you have the most experience around file-editing, and can validate the issues a lot easier than the other testers.
No,
rail mass limit should only influence it, when you try to move it.
Okay, in this case we should be able to reproduce it (or not, if its a driver issue, in that case we may not be able to do anything about it)
Yeah, waiting for logs, assuming outdated driver or different problem. =)
@Zyrenica may you (if allowed to) attach those logs here?
If not send them to me by mail, or direct message in phabricator.
T441 was a different bug, it was something like run into a wedge and get thrown out of gravity.
Aug 22 2015
Currently we should aim toward making the limits "SMD-compatible".
-Validated-
-Validated-
Noticed this a few times, should also have a complex blueprint for this, IF this cant be reproduced by normal means.
It may be related to the direction from the core.
Looks like the few blueprints I have seen where this happened were always in the "aft" section bugged.
-Validated-