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Comr4de (John Moger)
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User Details

User Since
Aug 22 2015, 12:34 AM (486 w, 5 d)
Availability
Available

Recent Activity

May 20 2018

Comr4de added a comment to T2994: Game crashes when overheat timer ends..

May 20 2018, 11:22 AM · CBS: Systems, Starmade
Comr4de created T2994: Game crashes when overheat timer ends..
May 20 2018, 11:22 AM · CBS: Systems, Starmade
Comr4de added a comment to T2971: Explosions and Acid damage conflict and results in nullpointers.

I'm still getting crashes from weapons fire but I'm not sure if it's related. Logs attached.

May 20 2018, 11:22 AM · CBS: Weapons, Starmade

Apr 30 2018

Comr4de created T2983: Crash when docking 2.0 ship to 1.0 ship..
Apr 30 2018, 2:38 AM · CBS: Systems, Starmade
Comr4de changed First occurrence (version) from 201.002 to 201.006 on T2951: Ships cannot be edited in build mode while docked..
Apr 30 2018, 1:51 AM · CBS: Rails, Starmade
Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Still a problem in 201.006

Apr 30 2018, 1:51 AM · CBS: Rails, Starmade

Apr 22 2018

Comr4de created T2971: Explosions and Acid damage conflict and results in nullpointers.
Apr 22 2018, 5:38 AM · CBS: Weapons, Starmade

Apr 18 2018

Comr4de added a comment to T2951: Ships cannot be edited in build mode while docked..

Fucked up the version numbers, oh well.

Apr 18 2018, 5:34 AM · CBS: Rails, Starmade
Comr4de changed First occurrence (version) from 200.301 to 201.002 on T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:33 AM · CBS: Rails, Starmade
Comr4de created T2952: Firing multi-output missiles without enough capacity causes crash..
Apr 18 2018, 5:33 AM · Starmade
Comr4de created T2951: Ships cannot be edited in build mode while docked..
Apr 18 2018, 5:30 AM · CBS: Rails, Starmade

May 30 2017

Comr4de added a comment to T752: Shipyard loading issue and greyed out buttons.

For the record, this is not fixed. The shipyards at my homebase have been unusable for the past two days because of this. Replacing the shipyard computer and manually re-linking fixes it to a degree but reintroducing old designs breaks the shipyard.

May 30 2017, 6:01 PM · CBS: Shipyards, Starmade

Sep 10 2016

Comr4de created T1907: Fleets loaded into memory cause server disconnect when ordered.
Sep 10 2016, 12:57 AM · AI, Starmade

Sep 6 2016

Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I think you guys got this one... Been using shipyards for the past two updates with no problems, other than AI turrets not inheriting AI settings.

Sep 6 2016, 9:08 AM · CBS: Shipyards, Starmade

Aug 19 2016

Comr4de added a comment to T1168: Fleet orders not persistent after reboot..

I wanted to update this with fleet orders not being persistent after a player logs out as well.

Aug 19 2016, 11:44 PM · Game Development (Alpha), Fleets, Starmade

Jul 3 2016

Comr4de created T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server..
Jul 3 2016, 8:54 PM · Fleets, Starmade

Mar 15 2016

Comr4de added a comment to T1235: unloaded fleets don't move to loaded sectors.

I don't have access to that?

Mar 15 2016, 6:15 AM · Fleets, Starmade

Mar 13 2016

Comr4de created T1235: unloaded fleets don't move to loaded sectors.
Mar 13 2016, 6:08 AM · Fleets, Starmade

Mar 2 2016

Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

https://starmadedock.net/threads/starmade-v0-19590-fleets-and-carriers.23876/page-2#post-273408
^^^ Re|ated

Mar 2 2016, 5:45 PM · Starmade
Comr4de added a comment to T1082: Using push/pull effect defensively while docked causes null pointer.

HEY THERE! It's been a while but I've managed to determine the cause. Using push defensively on a logic clock on a doced entity will cause the nullpointer

Mar 2 2016, 5:40 PM · CBS: Rails, Starmade
Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

I was able to fix it by overwriting the data in "revertBehaviorconfig.xml" with the corresponding lines in the actual blockbehaviorconfig. Go ahead and close this up.

Mar 2 2016, 5:37 PM · Starmade
Comr4de added a comment to T1204: Crash on Launch "data/./textures/block".

Yeah, I had replaced my BP folder. Everything else was clean; no config changes, no third party shaders, no textures.

Mar 2 2016, 8:06 AM · Starmade
Comr4de created T1204: Crash on Launch "data/./textures/block".
Mar 2 2016, 3:53 AM · Starmade

Feb 27 2016

Comr4de added a comment to T1168: Fleet orders not persistent after reboot..

I was in SP, with the name "Comr4deplsunban", had no problems with fleets deleting themselves

Feb 27 2016, 6:55 PM · Game Development (Alpha), Fleets, Starmade

Feb 25 2016

Comr4de created T1175: Fleet status shows as "idle" even when issued and completing orders..
Feb 25 2016, 10:36 PM · Fleets, Starmade
Comr4de added a comment to T1165: Unable to create multiple fleets.

Functioning in .19563

Feb 25 2016, 10:30 PM · Fleets, Starmade
Comr4de added a comment to T1151: fleet members accelerate too slowly.

as of .19562 Large ships will accelerate normally again, however... there seem to be some issues with formations at this time.

Feb 25 2016, 7:09 PM · Game Development (Beta), Fleets, Starmade
Comr4de added a comment to T1168: Fleet orders not persistent after reboot..

Okay, did some more testing at my end. This only happens when the server shuts down. This can be a problem for SP-players.

Feb 25 2016, 6:50 PM · Game Development (Alpha), Fleets, Starmade

Feb 24 2016

Comr4de created T1168: Fleet orders not persistent after reboot..
Feb 24 2016, 12:09 AM · Game Development (Alpha), Fleets, Starmade

Feb 23 2016

Comr4de added a comment to T1164: Fleets move unreasonably slowly.

Oh fuck me, I didn't see there was already a report for this when I searched "fleet". Go ahead and close it, it's a duplicate.

Feb 23 2016, 10:15 PM · Fleets, Starmade
Comr4de updated the task description for T1164: Fleets move unreasonably slowly.
Feb 23 2016, 10:01 PM · Fleets, Starmade
Comr4de created T1165: Unable to create multiple fleets.
Feb 23 2016, 9:55 PM · Fleets, Starmade
Comr4de created T1164: Fleets move unreasonably slowly.
Feb 23 2016, 9:52 PM · Fleets, Starmade

Feb 12 2016

Comr4de added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

The setting itself is a little iffy sometimes, but it does eventually work. Go ahead and close it.

Feb 12 2016, 1:33 AM · Blockconfig, Starmade

Jan 29 2016

Comr4de added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

Further update: the issue is not the blocks like shops, factories being operational. The issue is that they're allowed to be placed in the first place, whether it be a BP or a shipyard. On a server where restricting shields to stations is part of the custom config, it seriously interferes with that config without some sort of hacky workarounds.

Jan 29 2016, 6:36 AM · Blockconfig, Starmade

Jan 26 2016

Comr4de created T1082: Using push/pull effect defensively while docked causes null pointer.
Jan 26 2016, 10:44 PM · CBS: Rails, Starmade

Jan 22 2016

Comr4de added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

We're trying to restrict shields from ships and make them station only. We've had limited success by changing the ID number of shields to -redacted- and -redacted- respectively but it's definitely a stopgap solution. I'll poke BDLS to poke the configs.

Jan 22 2016, 10:57 PM · Blockconfig, Starmade

Jan 20 2016

Comr4de created T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.
Jan 20 2016, 11:15 PM · Blockconfig, Starmade

Dec 13 2015

Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Katarone beat me to it. I confirm his report, it's happening again.

Dec 13 2015, 6:05 AM · CBS: Shipyards, Starmade

Nov 15 2015

Comr4de created T855: Clicking UI features still causes activation of hotbar items..
Nov 15 2015, 11:26 AM · Starmade

Nov 8 2015

Comr4de added a comment to T833: Build mode controls all other docked entities on a station and or a docked ship.

This also affects the "Fire at Selected Target" setting for AI turrets on docked ships. Found this out the hard way when I dunked a faction mate in a core.

Nov 8 2015, 9:58 PM · AI, Starmade

Nov 5 2015

Comr4de created T819: Support beams only hit last target in line of sight.
Nov 5 2015, 2:52 PM · Engine, Starmade

Oct 8 2015

Comr4de added a comment to T730: Station Turrets ignore enemy players (and vice versa).

Hey there,

Oct 8 2015, 4:24 PM · AI, Starmade

Oct 5 2015

Comr4de added a comment to T658: Shipyards cut off parts of a ship.

Actually we ran into this bug a couple times on SS and Hypercore. We lost a musaka to this bug, the bow section (with the docking block) disappeared and the ship fell off of the dock it was on. We logged back in to find that we were missing a ship, which was later traced to another player's base (without the bow section)

Oct 5 2015, 6:57 PM · CBS: Shipyards, Starmade

Sep 15 2015

Comr4de added a comment to T671: Not all weapons trigger response fleets.

I've noticed this as well on the Hyper-core server and have realized that warping/flying one sector above on the Y axis will locate the pirate fleet. I've tested this multiple times, where I approach the pirate fleet and they are not in motion. I think the issue is that the fleets aren't traveling to their targets.

Sep 15 2015, 1:34 PM · Engine, Starmade

Sep 9 2015

Comr4de created T647: Turrets on ships built in shipyard do not inherit AI settings. .
Sep 9 2015, 1:25 PM · CBS: Shipyards, Starmade

Aug 27 2015

Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I... was looking at a different bug, tabbed out, tabbed back to this. I bring dishonor.

Aug 27 2015, 1:32 PM · CBS: Shipyards, Starmade
Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Normal priority

Aug 27 2015, 3:11 AM · CBS: Shipyards, Starmade
Comr4de added a comment to T551: Turrets are not saved and linked correctly in shipyards.

I'm having the same issue. I'm having this issue with ships that have been converted from a blueprint to a design.

Aug 27 2015, 12:00 AM · CBS: Shipyards, Starmade

Aug 22 2015

Comr4de created T547: Right-clicking on a stack will not let you split it..
Aug 22 2015, 12:38 AM · Starmade