aaahh... ok. the BP makes it very clear.
good find this one
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Jan 4 2018
-QA Testing-
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turret should now only not fire if icon is selected in the hotbar
it should now be possible to connect multiple chambers to a main reactor using the same conduit. Anything further from that will still have to 1 to 1
Turret axis are not compatible with rail systems, so I am inclined to believe they do not contribute to this bug. Also, your rotator arrow is not facing any of the adjacent rail blocks.
Jan 3 2018
Changing language from russian to English helped I think
-QA Testing-
-QA Testing-
Jan 2 2018
Jan 1 2018
i build this ... and it rotates without a problem on a station.
Dec 31 2017
Dec 30 2017
Yeah .. ok that sounds like the usual glitches with F1+F8
Fixed along the way
...Oh, right, I don't have the authority or permissions to close tickets properly. Could someone do that?
Last tested in v0.200.274.
Can no longer reproduce as of v0.200.274. Weapons fired in free-cam mode will now fire directly forward as they did before this development cycle.
Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.
In T2779#117011, @lancake wrote:In T2779#116861, @Valiant70 wrote:This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?
Dec 29 2017
I tried replicating the issue with the same setup before sending, but was unable to reproduce the results. It may have been due to the sector boundary as you suggested.
Can you upload that ship + its dock you could reproduce it with?
And what is your sector size setting (default is 2000) and the distance of how far that dock was away from your actual rail?