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Jan 4 2018

lancake closed T2779: Excessive FPS droppage and lag due to new power stabilizer path as Closed.
Jan 4 2018, 5:10 PM · Physics, Starmade
SmilingDemon added a comment to T2797: Rail Rotator unable to rotate.

aaahh... ok. the BP makes it very clear.
good find this one

Jan 4 2018, 5:09 PM · CBS: Rails, Starmade
NOMiTRON created T2804: Search on Local Play Adv. Settings pages only uses tooltip for results..
Jan 4 2018, 5:08 PM · GUI/HUD, Game Development, Starmade
SmilingDemon changed the status of T2797: Rail Rotator unable to rotate from Open to In Queue.
Jan 4 2018, 5:07 PM · CBS: Rails, Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T2720: Master task power 2.0, as Closed.
Jan 4 2018, 4:57 PM · Starmade
lancake changed Last tested (version) from 0.200.228 to 0.200.277 on T2717: Hotbar modules don't update after switching reactors.
Jan 4 2018, 4:47 PM · GUI/HUD, Starmade
lancake closed T2717: Hotbar modules don't update after switching reactors as Closed.

-QA Testing-

Jan 4 2018, 4:47 PM · GUI/HUD, Starmade
lancake closed T2717: Hotbar modules don't update after switching reactors, a subtask of T2720: Master task power 2.0, as Closed.
Jan 4 2018, 4:47 PM · Starmade
lancake changed Last tested (version) from 0.200.233 to 0.200.277 on T2725: weapons and modules do not discharge when there's not enough power for resting charge.
Jan 4 2018, 4:42 PM · Quality Assurance, CBS: Weapons, Starmade
lancake changed the status of T2725: weapons and modules do not discharge when there's not enough power for resting charge from Resolved to In Queue.

-QA Testing-

Jan 4 2018, 4:41 PM · Quality Assurance, CBS: Weapons, Starmade
lancake changed the status of T2725: weapons and modules do not discharge when there's not enough power for resting charge, a subtask of T2720: Master task power 2.0, from Resolved to In Queue.
Jan 4 2018, 4:41 PM · Starmade
lancake closed T2731: old power ships do not function anymore, a subtask of T2720: Master task power 2.0, as Closed.
Jan 4 2018, 4:32 PM · Starmade
lancake closed T2731: old power ships do not function anymore as Closed.
Jan 4 2018, 4:32 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.200.233 to 0.200.277 on T2724: New/edited weapons start out with full charge.
Jan 4 2018, 4:31 PM · CBS: Weapons, Starmade
lancake closed T2724: New/edited weapons start out with full charge, a subtask of T2720: Master task power 2.0, as Closed.
Jan 4 2018, 4:31 PM · Starmade
lancake closed T2724: New/edited weapons start out with full charge as Closed.

-QA Testing-

Jan 4 2018, 4:31 PM · CBS: Weapons, Starmade
schema changed the status of T2803: Perfectly vertical stabilizer path can't be hit from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:37 AM · CBS: Systems, Starmade
schema changed the status of T2803: Perfectly vertical stabilizer path can't be hit, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 4 2018, 11:37 AM · Starmade
schema added a comment to T2801: (Turret) Remote Control active prevents normal usage.

turret should now only not fire if icon is selected in the hotbar

Jan 4 2018, 11:27 AM · CBS: Rails, Starmade
schema changed the status of T2801: (Turret) Remote Control active prevents normal usage, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 4 2018, 11:27 AM · Starmade
schema changed the status of T2801: (Turret) Remote Control active prevents normal usage from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:27 AM · CBS: Rails, Starmade
schema changed the status of T2802: Reboot keyboard shortcut doesn't reboot new power reactors, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 4 2018, 11:23 AM · Starmade
schema changed the status of T2802: Reboot keyboard shortcut doesn't reboot new power reactors from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:23 AM · CBS: Functional, Starmade
schema changed the status of T2800: old power radarjammer and cloaker always consume power for new power structures, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 4 2018, 11:16 AM · Starmade
schema changed the status of T2800: old power radarjammer and cloaker always consume power for new power structures from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:16 AM · Starmade, CBS: Systems
schema added a comment to T2799: Expected Reactor-Chamber Tree behaviour.

it should now be possible to connect multiple chambers to a main reactor using the same conduit. Anything further from that will still have to 1 to 1

Jan 4 2018, 11:14 AM · CBS: Systems, Starmade
schema changed the status of T2799: Expected Reactor-Chamber Tree behaviour, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 4 2018, 11:14 AM · Starmade
schema changed the status of T2799: Expected Reactor-Chamber Tree behaviour from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:14 AM · CBS: Systems, Starmade
schema reopened T2731: old power ships do not function anymore as Resolved by committing Restricted Diffusion Commit.
Jan 4 2018, 11:14 AM · CBS: Functional, Starmade
schema reopened T2731: old power ships do not function anymore, a subtask of T2720: Master task power 2.0, as Resolved.
Jan 4 2018, 11:14 AM · Starmade
Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.

Turret axis are not compatible with rail systems, so I am inclined to believe they do not contribute to this bug. Also, your rotator arrow is not facing any of the adjacent rail blocks.

Jan 4 2018, 2:36 AM · CBS: Rails, Starmade

Jan 3 2018

Restricted Application added a project to T2803: Perfectly vertical stabilizer path can't be hit: CBS: Systems.
Jan 3 2018, 9:16 PM · CBS: Systems, Starmade
lancake changed the status of T2802: Reboot keyboard shortcut doesn't reboot new power reactors, a subtask of T2745: Master task power 2.0 pre-release, from Open to In Queue.
Jan 3 2018, 8:51 PM · Starmade
lancake changed the status of T2802: Reboot keyboard shortcut doesn't reboot new power reactors from Open to In Queue.
Jan 3 2018, 8:51 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2802: Reboot keyboard shortcut doesn't reboot new power reactors, added: Issue Navigation, Dev-Return; removed Game Development.
Jan 3 2018, 8:51 PM · CBS: Functional, Starmade
Linguistie added a comment to T2780: [DevBuild]Power Reactors not working.

Changing language from russian to English helped I think

Jan 3 2018, 8:30 PM · Blockconfig, Starmade
Restricted Application added a project to T2801: (Turret) Remote Control active prevents normal usage: CBS: Rails.
Jan 3 2018, 4:50 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.200.228 to 0.200.277 on T2737: combination weapons have no reload animation.
Jan 3 2018, 4:44 PM · Starmade, GUI/HUD
lancake closed T2737: combination weapons have no reload animation as Closed.

-QA Testing-

Jan 3 2018, 4:44 PM · Starmade, GUI/HUD
lancake closed T2737: combination weapons have no reload animation, a subtask of T2720: Master task power 2.0, as Closed.
Jan 3 2018, 4:44 PM · Starmade
lancake changed Last tested (version) from 0.200.272 to 0.200.277 on T2731: old power ships do not function anymore.
Jan 3 2018, 4:43 PM · CBS: Functional, Starmade
lancake closed T2731: old power ships do not function anymore as Closed.

-QA Testing-

Jan 3 2018, 4:43 PM · CBS: Functional, Starmade
lancake closed T2731: old power ships do not function anymore, a subtask of T2720: Master task power 2.0, as Closed.
Jan 3 2018, 4:43 PM · Starmade
Restricted Application added a project to T2800: old power radarjammer and cloaker always consume power for new power structures: CBS: Systems.
Jan 3 2018, 3:14 PM · Starmade, CBS: Systems
lancake removed a subtask for T2720: Master task power 2.0: T2799: Expected Reactor-Chamber Tree behaviour.
Jan 3 2018, 1:04 PM · Starmade
lancake edited parent tasks for T2799: Expected Reactor-Chamber Tree behaviour, added: T2745: Master task power 2.0 pre-release; removed: T2720: Master task power 2.0.
Jan 3 2018, 1:04 PM · CBS: Systems, Starmade
lancake added a subtask for T2745: Master task power 2.0 pre-release: T2799: Expected Reactor-Chamber Tree behaviour.
Jan 3 2018, 1:04 PM · Starmade
SmilingDemon added a subtask for T2720: Master task power 2.0: T2799: Expected Reactor-Chamber Tree behaviour.
Jan 3 2018, 9:16 AM · Starmade
SmilingDemon changed the status of T2799: Expected Reactor-Chamber Tree behaviour from Open to In Queue.
Jan 3 2018, 7:34 AM · CBS: Systems, Starmade
SmilingDemon moved T2799: Expected Reactor-Chamber Tree behaviour from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 3 2018, 7:33 AM · CBS: Systems, Starmade
SmilingDemon claimed T2799: Expected Reactor-Chamber Tree behaviour.
Jan 3 2018, 7:32 AM · CBS: Systems, Starmade
Restricted Application added a project to T2799: Expected Reactor-Chamber Tree behaviour: Starmade.
Jan 3 2018, 7:30 AM · CBS: Systems, Starmade
Restricted Application added a project to T2799: Expected Reactor-Chamber Tree behaviour: Issue Navigation.
Jan 3 2018, 7:29 AM · CBS: Systems, Starmade

Jan 2 2018

schema changed the status of T2731: old power ships do not function anymore from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 2 2018, 8:09 PM · CBS: Functional, Starmade
schema changed the status of T2731: old power ships do not function anymore, a subtask of T2720: Master task power 2.0, from In Queue to Resolved.
Jan 2 2018, 8:09 PM · Starmade
schema changed the status of T2746: Warpgate Free Target nonfunctional from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 2 2018, 7:38 PM · CBS: Functional, Starmade
schema changed the status of T2746: Warpgate Free Target nonfunctional, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 7:38 PM · Starmade
schema changed the status of T2789: Stabilizer path is twisted through nodes from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 2 2018, 5:33 PM · CBS: Systems, Starmade
schema changed the status of T2789: Stabilizer path is twisted through nodes, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 5:33 PM · Starmade
schema changed the status of T2782: Recalibrating HP (rebooting) is instant from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 2 2018, 4:00 PM · CBS: Functional, Starmade
schema changed the status of T2782: Recalibrating HP (rebooting) is instant, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 4:00 PM · Starmade
schema changed the status of T2792: docked weapons/turrets damage your own shields, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 3:36 PM · Starmade
schema changed the status of T2792: docked weapons/turrets damage your own shields from In Queue to Resolved by committing Restricted Diffusion Commit.
Jan 2 2018, 3:36 PM · CBS: Weapons, Starmade
schema changed the status of T2791: Stabilizer path nullpointer when using "Pick with camera" from In Queue to Resolved.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade
schema changed the status of T2791: Stabilizer path nullpointer when using "Pick with camera", a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 3:25 PM · Starmade
Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade
Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade
schema changed the status of T2790: Can't build through stabilizer path from In Queue to Resolved.
Jan 2 2018, 3:23 PM · CBS: Systems, Starmade
schema changed the status of T2790: Can't build through stabilizer path, a subtask of T2745: Master task power 2.0 pre-release, from In Queue to Resolved.
Jan 2 2018, 3:23 PM · Starmade

Jan 1 2018

SmilingDemon changed the status of T2797: Rail Rotator unable to rotate from Open to Feedback.
Jan 1 2018, 10:30 AM · CBS: Rails, Starmade
Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.
Jan 1 2018, 10:29 AM · CBS: Rails, Starmade
SmilingDemon changed the status of T2797: Rail Rotator unable to rotate from Open to Feedback.

i build this ... and it rotates without a problem on a station.

Jan 1 2018, 10:26 AM · CBS: Rails, Starmade
SmilingDemon changed Last tested (version) from 0.200.273 to 0.200.274 on T2797: Rail Rotator unable to rotate.
Jan 1 2018, 10:23 AM · CBS: Rails, Starmade
SmilingDemon claimed T2797: Rail Rotator unable to rotate.
Jan 1 2018, 10:22 AM · CBS: Rails, Starmade
Endal created T2797: Rail Rotator unable to rotate.
Jan 1 2018, 3:55 AM · CBS: Rails, Starmade

Dec 31 2017

Restricted Application added a project to T2796: Block preview rotation tooltip is obtrusive : Issue Navigation.
Dec 31 2017, 4:31 AM · GUI/HUD, Starmade

Dec 30 2017

SmilingDemon merged T2774: Entering a ship from within another ship (Using F1+F8) into T353: F1+F8 Glitches .
Dec 30 2017, 8:22 PM · Game Development (Beta), Engine (Commands), Starmade
Restricted Application edited projects for T2774: Entering a ship from within another ship (Using F1+F8), added: Engine; removed Customer responded, Issue Navigation.
Dec 30 2017, 8:22 PM · Engine, Starmade
SmilingDemon added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Yeah .. ok that sounds like the usual glitches with F1+F8

Dec 30 2017, 8:21 PM · Engine, Starmade
SmilingDemon renamed T353: F1+F8 Glitches from F1+F8 doesn't work for a station to F1+F8 Glitches .
Dec 30 2017, 8:20 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon removed a project from T2774: Entering a ship from within another ship (Using F1+F8): RC-Report.
Dec 30 2017, 8:13 PM · Engine, Starmade
Restricted Application added a project to T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode.: CBS: Weapons.
Dec 30 2017, 8:12 PM · CBS: Weapons, Starmade
SmilingDemon closed T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. as Closed.

Fixed along the way

Dec 30 2017, 8:11 PM · CBS: Weapons, Starmade
Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Rejected / Duplicate / Invalid to Unclassed on the Starmade board.

...Oh, right, I don't have the authority or permissions to close tickets properly. Could someone do that?

Dec 30 2017, 2:55 PM · CBS: Weapons, Starmade
Ithirahad added a comment to T2759: Warp Interdiction not functional.

Last tested in v0.200.274.

Dec 30 2017, 2:48 PM · CBS: Systems, Starmade
Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Can no longer reproduce as of v0.200.274. Weapons fired in free-cam mode will now fire directly forward as they did before this development cycle.

Dec 30 2017, 2:46 PM · CBS: Weapons, Starmade
lancake added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.

Dec 30 2017, 1:33 AM · Physics, Starmade
Valiant70 added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
I can't get more than 15 FPS in version 0.200.269. I only had a shop and a small wad of systems on screen.

This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?

Dec 30 2017, 12:51 AM · Physics, Starmade

Dec 29 2017

YamiHikari added a comment to T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities..

I tried replicating the issue with the same setup before sending, but was unable to reproduce the results. It may have been due to the sector boundary as you suggested.

Dec 29 2017, 9:12 PM · Starmade, Issue Navigation
Jeryia changed Reproducible from issuerepro:none to issuerepro:yes on T2795: Repulse Module missing inventory icon.
Dec 29 2017, 9:03 PM · Starmade
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Issue Navigation.
Dec 29 2017, 8:57 PM · Starmade
Restricted Application added a project to T2792: docked weapons/turrets damage your own shields: CBS: Weapons.
Dec 29 2017, 7:08 PM · CBS: Weapons, Starmade
lancake changed the status of T2791: Stabilizer path nullpointer when using "Pick with camera", a subtask of T2745: Master task power 2.0 pre-release, from Open to In Queue.
Dec 29 2017, 6:49 PM · Starmade
lancake changed the status of T2791: Stabilizer path nullpointer when using "Pick with camera" from Open to In Queue.
Dec 29 2017, 6:49 PM · CBS: Systems, Starmade
Restricted Application edited projects for T2791: Stabilizer path nullpointer when using "Pick with camera", added: Issue Navigation, Dev-Return; removed Game Development.
Dec 29 2017, 6:49 PM · CBS: Systems, Starmade
Restricted Application added a project to T2790: Can't build through stabilizer path: CBS: Systems.
Dec 29 2017, 6:43 PM · CBS: Systems, Starmade
Restricted Application added a project to T2789: Stabilizer path is twisted through nodes: CBS: Systems.
Dec 29 2017, 6:36 PM · CBS: Systems, Starmade
Restricted Application added a project to T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities.: Starmade.
Dec 29 2017, 6:18 PM · Starmade, Issue Navigation
lancake claimed T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities..

Can you upload that ship + its dock you could reproduce it with?
And what is your sector size setting (default is 2000) and the distance of how far that dock was away from your actual rail?

Dec 29 2017, 6:18 PM · Starmade, Issue Navigation
Restricted Application edited projects for T2788: Weapons stuck in reload on old power system, added: CBS: Weapons; removed Issue Navigation.
Dec 29 2017, 6:16 PM · CBS: Weapons, Starmade