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Jul 25 2016

Crimson-Artist moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 11:00 PM · Feature, Starmade, Council
SmilingDemon renamed T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Crash with new Console/Pipe blocks in creative - SP to GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP.
Jul 25 2016, 10:56 PM · Game Development (Alpha), Engine (Crashes), Starmade
Napther added a comment to T1691: moving fleet results in same UID causes IllegalArgument crash .

Ive managed to get it to occur with this vessel on single and Multiplayer servers

Jul 25 2016, 10:55 PM · Fleets, Starmade
Chandler claimed T148: Wrong warning when kicking Player from Faction.
Jul 25 2016, 10:25 PM · Engine, Starmade
Valck added a comment to T1683: sell/buy prices affect purchase/sale orders and vice versa.

As the shop owner, I find it surprising that if I set a sell order, the shop's sell price doesn't reflect this, but the buy price does.
What the customer gets to see is another thing entirely, but I think to me as the shop owner, the interface should coherently refer to sales prices as sales and purchase prices as purchases, no matter which part of the interface I view. If I place a buy order, I want to buy something; likewise, if I set the shop sell price, I intend to sell something to somebody at that price, and expect to find a sell order to that effect.

Jul 25 2016, 9:17 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake triaged T1082: Using push/pull effect defensively while docked causes null pointer as Low priority.
Jul 25 2016, 9:12 PM · CBS: Rails, Starmade
lancake closed T1082: Using push/pull effect defensively while docked causes null pointer as Rejected.

I still can't reproduce and since you didn't include logs, I won't bother keeping this task open.

Jul 25 2016, 9:12 PM · CBS: Rails, Starmade
lancake renamed T1687: Wrong player kicked from from Faction from Resurgence of T148 to Wrong player kicked from from Faction.
Jul 25 2016, 8:58 PM · GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:58 PM · Launcher Development, Starmade
lancake merged T1687: Wrong player kicked from from Faction into T148: Wrong warning when kicking Player from Faction.
Jul 25 2016, 8:58 PM · Engine, Starmade
lancake merged task T1687: Wrong player kicked from from Faction into T148: Wrong warning when kicking Player from Faction.
Jul 25 2016, 8:58 PM · GUI/HUD, Starmade
lancake triaged T1687: Wrong player kicked from from Faction as Low priority.
Jul 25 2016, 8:57 PM · GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:57 PM · Launcher Development, Starmade
lancake moved T148: Wrong warning when kicking Player from Faction from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 25 2016, 8:56 PM · Engine, Starmade
SmilingDemon changed the status of T1723: Updating from a version to itself still selects files for download from Open to In Queue (Launcher).

-confirmed-

Jul 25 2016, 8:56 PM · Launcher Development, Starmade
lancake claimed T1687: Wrong player kicked from from Faction.

Reopening old one and merging this task into it.

Jul 25 2016, 8:56 PM · GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 8:55 PM · Launcher Development, Starmade
lancake added a comment to T148: Wrong warning when kicking Player from Faction.

Reopening, still happens. Description taken from merged task:

I decided to clear out my faction of inactive players, and the game suddenly said "Not enough permission!" and kicked me from the faction, despite the IGN holding the rank of Founder. Anyway, I thought to myself "Ok, seems legit..." so I ended up going to my alt account, which was also the rank of founder, and checked the member list, sure enough I was listed there. Then the game repeated itself and kicked my other alt from the faction, meaning that now the only person with founder perms is my friend who is listed as inactive.
Jul 25 2016, 8:54 PM · Engine, Starmade
lancake reopened T148: Wrong warning when kicking Player from Faction as "Open".
Jul 25 2016, 8:54 PM · Engine, Starmade
lancake renamed T1713: new tutorial videos play audio, but not the video from new tutorial vidioes play audio, but not the video to new tutorial videos play audio, but not the video.
Jul 25 2016, 8:53 PM · GUI/HUD, Starmade
lancake moved T1691: moving fleet results in same UID causes IllegalArgument crash from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 25 2016, 8:52 PM · Fleets, Starmade
lancake renamed T1691: moving fleet results in same UID causes IllegalArgument crash from Moving a fleet causes "Duplicate" ship and IllegalArguement crash to moving fleet results in same UID causes IllegalArgument crash .
Jul 25 2016, 8:52 PM · Fleets, Starmade
lancake added a comment to T1691: moving fleet results in same UID causes IllegalArgument crash .

Can't reproduce, another one for the feedback column. Maybe give a blueprint of that ship, not sure what would cause this issue where 2 ships apparently have the same UID.

Jul 25 2016, 8:51 PM · Fleets, Starmade
lancake triaged T1691: moving fleet results in same UID causes IllegalArgument crash as High priority.
Jul 25 2016, 8:39 PM · Fleets, Starmade
lancake claimed T1691: moving fleet results in same UID causes IllegalArgument crash .

For logs/files:

  • You can either drag and drop the file into the comment box

or

  • You copy paste the content between a format used by the settings.cfg/server.cfg section.
Jul 25 2016, 8:38 PM · Fleets, Starmade
lancake added a comment to T1709: Missiles targeting non-existent thing.

I didn't shot personally. It was simulated fight between several pirate drones versus trade guild drones.
The only thing I can assume is :

  1. it wasn't station for sure but ship or remain of docked unit
  2. I have saw that only once in my other test serv (so it already happened in a version pre-0.197.36 too)

I had my navigation marker filter toggle on ship ON only so maybe it was a turret (I didn't thought to change the navigation filter to see if it appear for anything else sry).
But I remember also that even by entirely despawn anything in the sector I could still see something indicated on the radar but when I reach it's supposed location I could saw absolutely nothing, like if it was a ghost & invisible entity staying there. After a reboot of the server-client, the sector was totally empty, even in the radar.
I know I had use destroy_entity_dock for some floating entities & overheating ones but absolutely don't know if the command was involved in that phenomenon.

Jul 25 2016, 8:04 PM · CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T1722: Teleported to edge of sector upon removal of core the astro' is aligned to.
Jul 25 2016, 8:01 PM · Engine, Starmade
lancake moved T1683: sell/buy prices affect purchase/sale orders and vice versa from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 25 2016, 8:01 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake triaged T1683: sell/buy prices affect purchase/sale orders and vice versa as Low priority.
Jul 25 2016, 8:00 PM · QA-Return, Game Development, Tradenetwork, Starmade
lancake claimed T1683: sell/buy prices affect purchase/sale orders and vice versa.

Setting orders changes the shop price too, and wipes it if you remove the order. That's intended.

Jul 25 2016, 7:59 PM · QA-Return, Game Development, Tradenetwork, Starmade
SmilingDemon moved T1723: Updating from a version to itself still selects files for download from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 25 2016, 7:56 PM · Launcher Development, Starmade
SmilingDemon added a comment to T1723: Updating from a version to itself still selects files for download.

not an issue on Windows 7 64 bit.

Jul 25 2016, 7:55 PM · Launcher Development, Starmade
SmilingDemon closed T1624: Beta Launcher doesnt accurately tell which files need to be redownloaded on version change with recent releases as Rejected.

rejecting this

Jul 25 2016, 7:52 PM · Starmade
SmilingDemon triaged T1723: Updating from a version to itself still selects files for download as Normal priority.
Jul 25 2016, 7:44 PM · Launcher Development, Starmade
SmilingDemon claimed T1723: Updating from a version to itself still selects files for download.
Jul 25 2016, 7:26 PM · Launcher Development, Starmade
Kourinn renamed T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed from Cursor Position Not Tracked Off Screen When Mouse Speed Is Greater Than Ship Turn Speed to Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Jul 25 2016, 5:22 PM · Starmade
Sven_The_Slayer moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.

A toggle would probably be a good idea. There are also a LOT of players that do not know this feature already exists

Jul 25 2016, 5:17 PM · Feature, Starmade, Council
Sven_The_Slayer moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 5:14 PM · CBS: Rails, Feature, Starmade, Council
Kourinn created T1736: Cursor Position Not Accurately Updated Off Screen When Mouse Speed Is Greater Than Ship Turn Speed.
Jul 25 2016, 4:29 PM · Starmade
Valck added a comment to T1716: "Additional Stars" only show in spawn galaxy.

I wasn't sure if the setting had been intended to be repurposed for the new stars, that's why I included it in the report. If it hadn't, removing a configuration option that doesn't have any purpose might make sense and avoid confusion.

Jul 25 2016, 2:01 PM · Game Development (Beta), Engine (Rendering), Starmade
Valck added a comment to T1307: Content/typos part 2.

In the shop repairs menu, when you select "Repair Armor":

Jul 25 2016, 1:36 PM · Typos, Starmade
Valck added a comment to T1307: Content/typos part 2.

Fungal Growth should be named "Fungal Growths" since there are several shrooms.

I disagree, it's one growth, even if it consists of multiple individuals.

Jul 25 2016, 1:36 PM · Typos, Starmade
Megacrafter127 moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:28 AM · Feature, Starmade, Council
Megacrafter127 added a comment to T1735: pickup point hud icon off when inactive.

it should definetly be a nav filter option at the very least

Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
Megacrafter127 moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:27 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie moved T1735: pickup point hud icon off when inactive from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 9:11 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie created T1735: pickup point hud icon off when inactive.
Jul 25 2016, 9:10 AM · CBS: Rails, Feature, Starmade, Council
HolyCookie moved T1734: display cursor coordinates in build mode from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:59 AM · Feature, Starmade, Council
HolyCookie created T1734: display cursor coordinates in build mode.
Jul 25 2016, 8:58 AM · Feature, Starmade, Council
HolyCookie moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:54 AM · Feature, Game Development, Starmade, Council
HolyCookie moved T1705: Increase Planet Hit Points from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 25 2016, 8:53 AM · Feature, Game Development, Starmade, Council

Jul 24 2016

SmilingDemon edited Tester information (Internal use only) on T1307: Content/typos part 2.
Jul 24 2016, 9:06 PM · Typos, Starmade
SmilingDemon changed the status of T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics) from Open to In Queue (Game).

-validated-
-confirmed-

Jul 24 2016, 8:52 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon edited Tester information (Internal use only) on T1551: Video Crash for Mac Not Fixed.
Jul 24 2016, 8:51 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1551: Video Crash for Mac Not Fixed.
Jul 24 2016, 8:50 PM · Engine, Starmade
SmilingDemon added a comment to T1551: Video Crash for Mac Not Fixed.

Merging this

Jul 24 2016, 8:49 PM · Engine, Starmade
SmilingDemon merged T1551: Video Crash for Mac Not Fixed into T1525: ffmpeg not working.
Jul 24 2016, 8:48 PM · Engine, Starmade
SmilingDemon merged task T1551: Video Crash for Mac Not Fixed into T1525: ffmpeg not working.
Jul 24 2016, 8:48 PM · Engine, Starmade
SmilingDemon triaged T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics) as Low priority.
Jul 24 2016, 8:44 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon claimed T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics).
Jul 24 2016, 8:39 PM · Game Development (Alpha), Typos, Starmade
SmilingDemon added a comment to T1729: Fleet ships do not keep Passives after unloading.

yes ... a ship not piloted would need an AI to do anything.
and the AI wouldnt be able to use passives because its not implemented to do so.
aside from that i would consider a passive without a pilot controlling it to continue to operate a bug ... rather than the otherway around.

Jul 24 2016, 8:17 PM · Fleets, Starmade
Blobfscrazy added a comment to T1729: Fleet ships do not keep Passives after unloading.

Thats any ship in general not just fleet ships

Jul 24 2016, 8:05 PM · Fleets, Starmade
SmilingDemon closed T1729: Fleet ships do not keep Passives after unloading as Rejected.

not a bug as such ...
AI isnt using passives as of now .. this is a missing ai feature not a bug

Jul 24 2016, 8:05 PM · Fleets, Starmade
SmilingDemon triaged T1729: Fleet ships do not keep Passives after unloading as Normal priority.
Jul 24 2016, 8:02 PM · Fleets, Starmade
SmilingDemon claimed T1729: Fleet ships do not keep Passives after unloading.
Jul 24 2016, 8:01 PM · Fleets, Starmade
SmilingDemon moved T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 24 2016, 7:30 PM · Starmade
SmilingDemon moved T1732: Launcher doesn't detect failed game updates from Unclassed to Issue affecting current dev-build on the Starmade board.
Jul 24 2016, 7:30 PM · Launcher Development, Starmade
SmilingDemon changed the status of T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings from Open to In Queue (Launcher).
Jul 24 2016, 7:30 PM · Starmade
SmilingDemon triaged T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings as Normal priority.
Jul 24 2016, 7:29 PM · Starmade
SmilingDemon claimed T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings.
Jul 24 2016, 7:29 PM · Starmade
lancake changed the status of T1716: "Additional Stars" only show in spawn galaxy from Open to In Queue (Game).
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T1716: "Additional Stars" only show in spawn galaxy from Open / Validated to Confirmed on the Issue Navigation board.
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T1716: "Additional Stars" only show in spawn galaxy from Feedback to Open / Validated on the Issue Navigation board.
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T1716: "Additional Stars" only show in spawn galaxy from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake triaged T1716: "Additional Stars" only show in spawn galaxy as Normal priority.
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake shifted T1716: "Additional Stars" only show in spawn galaxy from the S1 Public space to the S3 Starmade space.
Jul 24 2016, 7:28 PM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon changed the status of T1732: Launcher doesn't detect failed game updates from Open to In Queue (Launcher).
Jul 24 2016, 7:28 PM · Launcher Development, Starmade
SmilingDemon moved T1732: Launcher doesn't detect failed game updates from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 24 2016, 7:27 PM · Launcher Development, Starmade
SmilingDemon reassigned T1732: Launcher doesn't detect failed game updates from SmilingDemon to calani.
Jul 24 2016, 7:27 PM · Launcher Development, Starmade
SmilingDemon triaged T1732: Launcher doesn't detect failed game updates as Normal priority.
Jul 24 2016, 7:26 PM · Launcher Development, Starmade
SmilingDemon claimed T1732: Launcher doesn't detect failed game updates.
Jul 24 2016, 7:25 PM · Launcher Development, Starmade
lancake claimed T1716: "Additional Stars" only show in spawn galaxy.

Star count doesn't affect the real stars you can see. That's an option that affected the old graphic option which gave you a number of fake stars.
As for the galaxy stars not drawing for other galaxies, yep, that's there.

Jul 24 2016, 7:24 PM · Game Development (Beta), Engine (Rendering), Starmade
Olxinos created T1732: Launcher doesn't detect failed game updates.
Jul 24 2016, 7:18 PM · Launcher Development, Starmade
Blobfscrazy added a comment to T1722: Teleported to edge of sector upon removal of core the astro' is aligned to.

Got it, effects me a fair amount actually so I will try my best to reproduct this and then point you in the right direction once I have worked out how

Jul 24 2016, 7:16 PM · Engine, Starmade
Olxinos created T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings.
Jul 24 2016, 7:13 PM · Starmade
lancake merged T1694: Shop block isn't keep its C V connections from other storage's or button into T1686: Shop can only accept one incoming connection.
Jul 24 2016, 6:49 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake merged task T1694: Shop block isn't keep its C V connections from other storage's or button into T1686: Shop can only accept one incoming connection.
Jul 24 2016, 6:49 PM · Starmade
lancake triaged T1694: Shop block isn't keep its C V connections from other storage's or button as Normal priority.
Jul 24 2016, 6:49 PM · Starmade
lancake claimed T1694: Shop block isn't keep its C V connections from other storage's or button .

Can't reproduce but this looks like you're experiencing the issue where a shop can only accept 1 link at the same time. Merging tasks

Jul 24 2016, 6:47 PM · Starmade
lancake renamed T1713: new tutorial videos play audio, but not the video from new tutorial vidioes play audio, but not the vidieo to new tutorial vidioes play audio, but not the video.
Jul 24 2016, 6:42 PM · GUI/HUD, Starmade
lancake moved T1722: Teleported to edge of sector upon removal of core the astro' is aligned to from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 24 2016, 6:42 PM · Engine, Starmade
lancake triaged T1722: Teleported to edge of sector upon removal of core the astro' is aligned to as Low priority.
Jul 24 2016, 6:41 PM · Engine, Starmade
lancake claimed T1722: Teleported to edge of sector upon removal of core the astro' is aligned to.

Right, can't reproduce and tried a decent amount of possible causes. Don't think you can actually provide more info than what you already did so going to leave this task in the feedback column for a long time.

Jul 24 2016, 6:40 PM · Engine, Starmade
lancake changed the edit policy for T1641: collision detection in docked entity pilot mode has performance issues.
Jul 24 2016, 1:51 PM · Engine, Starmade
lancake changed the status of T1696: /sector_chmod x y z + peace resets at every server restart from Open to In Queue (Game).
Jul 24 2016, 12:48 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake moved T1696: /sector_chmod x y z + peace resets at every server restart from Open / Validated to Confirmed on the Issue Navigation board.
Jul 24 2016, 12:48 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake moved T1696: /sector_chmod x y z + peace resets at every server restart from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 24 2016, 12:48 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake renamed T1696: /sector_chmod x y z + peace resets at every server restart from Resets at every server restart: /sector_chmod 12 2 2 + peace to /sector_chmod x y z + peace resets at every server restart.
Jul 24 2016, 12:48 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake claimed T1696: /sector_chmod x y z + peace resets at every server restart.

Yep, looks like it resets on restart. Tried unloading/loading the sector but that appeared to be fine.

Jul 24 2016, 12:44 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake renamed T1629: console and pipe act like rails from You can dock to a Console or Pipe to console and pipe act like rails.
Jul 24 2016, 12:24 PM · CBS: Rails, Starmade