Ive managed to get it to occur with this vessel on single and Multiplayer servers
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Jul 25 2016
As the shop owner, I find it surprising that if I set a sell order, the shop's sell price doesn't reflect this, but the buy price does.
What the customer gets to see is another thing entirely, but I think to me as the shop owner, the interface should coherently refer to sales prices as sales and purchase prices as purchases, no matter which part of the interface I view. If I place a buy order, I want to buy something; likewise, if I set the shop sell price, I intend to sell something to somebody at that price, and expect to find a sell order to that effect.
I still can't reproduce and since you didn't include logs, I won't bother keeping this task open.
-confirmed-
Reopening old one and merging this task into it.
Reopening, still happens. Description taken from merged task:
I decided to clear out my faction of inactive players, and the game suddenly said "Not enough permission!" and kicked me from the faction, despite the IGN holding the rank of Founder. Anyway, I thought to myself "Ok, seems legit..." so I ended up going to my alt account, which was also the rank of founder, and checked the member list, sure enough I was listed there. Then the game repeated itself and kicked my other alt from the faction, meaning that now the only person with founder perms is my friend who is listed as inactive.
Can't reproduce, another one for the feedback column. Maybe give a blueprint of that ship, not sure what would cause this issue where 2 ships apparently have the same UID.
For logs/files:
- You can either drag and drop the file into the comment box
or
- You copy paste the content between a format used by the settings.cfg/server.cfg section.
In T1709#66665, @Croquelune wrote:I didn't shot personally. It was simulated fight between several pirate drones versus trade guild drones.
The only thing I can assume is :
- it wasn't station for sure but ship or remain of docked unit
- I have saw that only once in my other test serv (so it already happened in a version pre-0.197.36 too)
I had my navigation marker filter toggle on ship ON only so maybe it was a turret (I didn't thought to change the navigation filter to see if it appear for anything else sry).
But I remember also that even by entirely despawn anything in the sector I could still see something indicated on the radar but when I reach it's supposed location I could saw absolutely nothing, like if it was a ghost & invisible entity staying there. After a reboot of the server-client, the sector was totally empty, even in the radar.
I know I had use destroy_entity_dock for some floating entities & overheating ones but absolutely don't know if the command was involved in that phenomenon.
Setting orders changes the shop price too, and wipes it if you remove the order. That's intended.
not an issue on Windows 7 64 bit.
rejecting this
A toggle would probably be a good idea. There are also a LOT of players that do not know this feature already exists
I wasn't sure if the setting had been intended to be repurposed for the new stars, that's why I included it in the report. If it hadn't, removing a configuration option that doesn't have any purpose might make sense and avoid confusion.
In the shop repairs menu, when you select "Repair Armor":
In T1307#64794, @Croquelune wrote:Fungal Growth should be named "Fungal Growths" since there are several shrooms.
I disagree, it's one growth, even if it consists of multiple individuals.
it should definetly be a nav filter option at the very least
Jul 24 2016
-validated-
-confirmed-
Merging this
yes ... a ship not piloted would need an AI to do anything.
and the AI wouldnt be able to use passives because its not implemented to do so.
aside from that i would consider a passive without a pilot controlling it to continue to operate a bug ... rather than the otherway around.
Thats any ship in general not just fleet ships
not a bug as such ...
AI isnt using passives as of now .. this is a missing ai feature not a bug
Star count doesn't affect the real stars you can see. That's an option that affected the old graphic option which gave you a number of fake stars.
As for the galaxy stars not drawing for other galaxies, yep, that's there.
Got it, effects me a fair amount actually so I will try my best to reproduct this and then point you in the right direction once I have worked out how
Can't reproduce but this looks like you're experiencing the issue where a shop can only accept 1 link at the same time. Merging tasks
Right, can't reproduce and tried a decent amount of possible causes. Don't think you can actually provide more info than what you already did so going to leave this task in the feedback column for a long time.
Yep, looks like it resets on restart. Tried unloading/loading the sector but that appeared to be fine.