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Jan 26 2016

spunkie changed Last tested (version) from 0.19404 to 0.19549 on T542: Gravity Unit not working far away from core of the Ship.
Jan 26 2016, 6:08 PM · Engine, Starmade
spunkie claimed T542: Gravity Unit not working far away from core of the Ship.
Jan 26 2016, 6:06 PM · Engine, Starmade
Apelsinsaft added a comment to T979: logic signal rotates rail docker and pickup point.

This is even worse than it seems because even when you disconnect the logic the docker still flips.

Jan 26 2016, 4:04 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T775: Launcher should support a --steam flag.

i did tried it last with download 79 ... will try again when there is a newer one

Jan 26 2016, 8:43 AM · Feature, Starmade
SmilingDemon added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

Blueprint ?
Logfile?

Jan 26 2016, 8:41 AM · Logic, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

and, i even tried it on several servers, and i get the same thing, and when i go to singleplayer, it seems that when i activate it, it wont reactivate, i can connect other logic blocks and then activate them, but it continues to give me the null pointer even after i remove the logic blocks, and usually the game wont let me place the blocks, but it lets me place them, then it gives me the null pointer after i activate them

Jan 26 2016, 4:20 AM · Logic, Starmade
squirttle123 added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

no, i did not use create docking when i did this, i have made logic torpedoes in the past, but after i tried it on a server, it seems that i get a null poiner

Jan 26 2016, 4:18 AM · Logic, Starmade
calani added a comment to T775: Launcher should support a --steam flag.

@SmilingDemon: This should be fixed with one of the latest commits; I'm unsure, however, as we have been unable to reproduce the bug on any system or vm. You can test it when the build server is working again ~

Jan 26 2016, 12:33 AM · Feature, Starmade

Jan 25 2016

Kiithnaras added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I've actually done some extensive testing on this. Additionally, this issue and T652 are related.

Jan 25 2016, 5:42 PM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon moved T1079: Null pointer error when trying to activate flipflop logic block on a docked entity from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 25 2016, 4:57 PM · Logic, Starmade
SmilingDemon added a comment to T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.

I cant reproduce that
please provide a bluepeint that causes this problem
and the logfile from the crash (from starmade\logs)

Jan 25 2016, 4:57 PM · Logic, Starmade
SmilingDemon changed Reproducible from issuerepro:yes to issuerepro:no on T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
Jan 25 2016, 4:55 PM · Logic, Starmade
SmilingDemon triaged T1079: Null pointer error when trying to activate flipflop logic block on a docked entity as High priority.
Jan 25 2016, 4:48 PM · Logic, Starmade
SmilingDemon claimed T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
Jan 25 2016, 4:47 PM · Logic, Starmade
Chandler moved T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block from Open / Validated to Feedback on the Issue Navigation board.
Jan 25 2016, 3:29 PM · GUI/HUD, Starmade
Chandler added a comment to T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block.

Spaceking, can you make a video to show me what you are doing? I am unable to reproduce.

Jan 25 2016, 3:29 PM · GUI/HUD, Starmade

Jan 24 2016

Napther created T1081: "Select Nearest Entity" while inside a ship core selects your astronaut.
Jan 24 2016, 8:15 PM · Engine, Starmade
AndyP closed T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher as Closed.

-QA Testing-

Jan 24 2016, 9:29 AM · Feature, Starmade
calani changed the status of T1076: Allow launcher users to select the java path it uses from In Queue (Launcher) to Resolved.
Jan 24 2016, 9:24 AM · Feature, Starmade
calani added a comment to T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher.

The -server option passed to the jvm is strangely not listed in your screenshot, but is present in the code.

Jan 24 2016, 7:49 AM · Feature, Starmade
SmilingDemon raised the priority of T775: Launcher should support a --steam flag from Urgent to Release Blocker.
Jan 24 2016, 12:19 AM · Feature, Starmade

Jan 23 2016

squirttle123 created T1079: Null pointer error when trying to activate flipflop logic block on a docked entity.
Jan 23 2016, 11:06 PM · Logic, Starmade
squirttle123 added a comment to T980: Error: SocketException on server connection.

if this happens on any server, if using a windows computer, use the command prompt in administrator mode, and flush your dns
resolver cache, i have had to do this several times and it has worked for me

Jan 23 2016, 10:02 PM · Engine, Starmade
Napther created T1078: "Inherit Thrusters from docked" incorrect .
Jan 23 2016, 4:15 PM · Starmade
AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Unclassed to Issue affecting current release on the Starmade board.
Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from Open to In Queue (Game).

-Confirmed-

Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 23 2016, 2:18 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP created T1077: PROJECTILES_ADDITIVE_VELOCITY = true does not have any effect.
Jan 23 2016, 2:17 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T1072: Scrolling in the "Build type" dropdown list closes it from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 23 2016, 12:31 PM · Starmade
AndyP moved T1076: Allow launcher users to select the java path it uses from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 23 2016, 12:31 PM · Feature, Starmade
AndyP edited Steps to reproduce on T1076: Allow launcher users to select the java path it uses.
Jan 23 2016, 12:31 PM · Feature, Starmade
AndyP changed the status of T1076: Allow launcher users to select the java path it uses from Resolved to In Queue (Launcher).

-QA Testing-

Jan 23 2016, 12:30 PM · Feature, Starmade
AndyP claimed T1076: Allow launcher users to select the java path it uses.
Jan 23 2016, 12:26 PM · Feature, Starmade
lancake added a comment to T780: New launcher not launching when network has star-made.org blocked or computer is offline.

Behavior may have changed.

Jan 23 2016, 11:58 AM · Launcher Development, Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

Oh really ? It's weird because in contrast to you the blue plan is the only one which I'm 100% sure to haven't use in the 3 cases described above (nor for mirroring or alignment) ; in opposite to the red (the one I use most for alignment) and the green (sometimes too but less often.

Jan 23 2016, 11:29 AM · Game Development (Beta), Engine (Building), Starmade
AndyP changed the status of T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from Resolved to In Queue (Launcher).

-QA Testing-

Jan 23 2016, 11:21 AM · Feature, Starmade
SmilingDemon edited Tester information (Internal use only) on T493: New Launcher - installation directory.
Jan 23 2016, 11:14 AM · Starmade
SmilingDemon set Last tested (version) to 2.0.0 on T493: New Launcher - installation directory.
Jan 23 2016, 11:12 AM · Starmade
SmilingDemon closed T493: New Launcher - installation directory as Closed.

checked again
the browse and selection of install location is a bit wobbly on ubuntu ... but it works.
its only a somehow unexpected behaviour for me as primary windows user i think.
given explanation next to browse helps

Jan 23 2016, 11:12 AM · Starmade
SmilingDemon closed T514: Communication of installed Game Version as Closed.
Jan 23 2016, 10:38 AM · Starmade
SmilingDemon closed T779: "search newest" selects the wrong version as Closed.
Jan 23 2016, 10:37 AM · Starmade
SmilingDemon closed T739: "Determining files to download" triggers on the wrong event as Closed.
Jan 23 2016, 10:35 AM · Starmade
SmilingDemon changed the status of T775: Launcher should support a --steam flag from Resolved to In Queue (Launcher).
Jan 23 2016, 10:34 AM · Feature, Starmade
Megacrafter127 closed T743: Linux version fails to start as Closed.

-QA Testing-
Cannot reproduce anymore on both 32bit and 64bit, closing.

Jan 23 2016, 10:15 AM · Starmade
Megacrafter127 closed T742: pressing Launch doesn't start up the game under certain conditions as Closed.

-QA Testing-
Still fixed, as far as I can tell.

Jan 23 2016, 10:15 AM · Starmade
AndyP shifted T1076: Allow launcher users to select the java path it uses from the S1 Public space to the S5 Launcher space.
Jan 23 2016, 9:13 AM · Feature, Starmade
AndyP changed the edit policy for T1043: Drop item to space in creative = Cornucopia.
Jan 23 2016, 9:10 AM · Starmade
calani changed the status of T775: Launcher should support a --steam flag from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 8:52 AM · Feature, Starmade
calani reopened T742: pressing Launch doesn't start up the game under certain conditions as Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 8:52 AM · Starmade
calani reopened T514: Communication of installed Game Version as Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 8:52 AM · Starmade
calani reopened T779: "search newest" selects the wrong version as Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 8:52 AM · Starmade
calani reopened T739: "Determining files to download" triggers on the wrong event as Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 8:52 AM · Starmade
AndyP closed T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION as Rejected.

Ah good, lol =)
Setting this issue to "rejected" as it was no bug report and should not count to "fixed bugs" that way.

Jan 23 2016, 8:45 AM · Engine, Starmade
17joshuanewcomb changed the status of T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from Open to Resolved.

Reinstall of Java after Memory(RAM) Bios settings adjusted to solve the common Overclock crash fixed it.

Jan 23 2016, 4:51 AM · Engine, Starmade
calani changed the status of T1076: Allow launcher users to select the java path it uses from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 23 2016, 3:55 AM · Feature, Starmade

Jan 22 2016

calani moved T1076: Allow launcher users to select the java path it uses from Backlog / Unclassed to Active on the Launcher Development board.
Jan 22 2016, 11:00 PM · Feature, Starmade
calani changed the status of T1076: Allow launcher users to select the java path it uses from Open to In Queue (Launcher).
Jan 22 2016, 11:00 PM · Feature, Starmade
17joshuanewcomb changed the status of T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from Resolved to Open.

Nope, just like every time I tried to fix motherboard configuration, Solution does not work...

Jan 22 2016, 10:59 PM · Engine, Starmade
calani created T1076: Allow launcher users to select the java path it uses.
Jan 22 2016, 10:59 PM · Feature, Starmade
Comr4de added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

We're trying to restrict shields from ships and make them station only. We've had limited success by changing the ID number of shields to -redacted- and -redacted- respectively but it's definitely a stopgap solution. I'll poke BDLS to poke the configs.

Jan 22 2016, 10:57 PM · Blockconfig, Starmade
calani changed the status of T493: New Launcher - installation directory from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 22 2016, 10:52 PM · Starmade
SmilingDemon reassigned T775: Launcher should support a --steam flag from wedtm to calani.
Jan 22 2016, 10:36 PM · Feature, Starmade
SmilingDemon changed the status of T775: Launcher should support a --steam flag from Resolved to In Queue (Launcher).

Starting the Launcher as a fresh install without a Steam client installed crashes when trying to Login.
Skipping the Login part lets you start it just fine.
output from win7 cmd prompt:

Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Alle Rechte vorbehalten.C:\Users\Q>"C:\Users\Q\Desktop\Starmade Launcher.lnk"C:\Users\Q>[2284:0122/231411:INFO:renderer_main.cc(200)] Renderer process starte
d[1408:0122/231458:INFO:renderer_main.cc(200)] Renderer process started
[3144:0122/231458:INFO:renderer_main.cc(200)] Renderer process started
[3632:0122/231514:INFO:CONSOLE(12450)] "ReferenceError: steam is not defined
   at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\lib\main.js:15
5:51
   at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_modules\a
ngular\angular.js:10249:13
   at processQueue (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\
node_modules\angular\angular.js:14678:28)
   at D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_modules\a
ngular\angular.js:14694:27
   at Scope.$eval (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\n
ode_modules\angular\angular.js:15922:28)
   at Scope.$digest (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar
\node_modules\angular\angular.js:15733:31)
   at Scope.$apply (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\
node_modules\angular\angular.js:16030:24)
   at done (D:\Starmade\starmade-launcher-win32-x64\resources\app.asar\node_mod
ules\angular\angular.js:10545:47)
   at completeRequest (D:\Starmade\starmade-launcher-win32-x64\resources\app.as
ar\node_modules\angular\angular.js:10717:7)
   at XMLHttpRequest.requestLoaded (D:\Starmade\starmade-launcher-win32-x64\res
ources\app.asar\node_modules\angular\angular.js:10658:9)", source: D:\Starmade\s
tarmade-launcher-win32-x64\resources\app.asar\node_modules\angular\angular.js (1
2450)
Jan 22 2016, 10:35 PM · Feature, Starmade
lancake added a comment to T950: Moving entities are not un-docked using rail activation.

Your setup worked fine for me. The activation that touches the rail gets triggered when something moves on it, that sends a signal to the button and the button is linked back to the rail block the entity should be sitting on.

Jan 22 2016, 9:11 PM · CBS: Rails, Starmade
lancake edited Steps to reproduce on T1033: Abilty to rotate blocks that should be unrotatable.
Jan 22 2016, 8:56 PM · Game Development (Beta), Engine (Building), Starmade
lancake edited Steps to reproduce on T1033: Abilty to rotate blocks that should be unrotatable.
Jan 22 2016, 8:56 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T1033: Abilty to rotate blocks that should be unrotatable from Open to In Queue (Game).

-Confirmed-

Jan 22 2016, 8:55 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T1033: Abilty to rotate blocks that should be unrotatable from Feedback to Open / Validated on the Issue Navigation board.
Jan 22 2016, 8:55 PM · Game Development (Beta), Engine (Building), Starmade
lancake renamed T1033: Abilty to rotate blocks that should be unrotatable from Abilty to rotate blocks that should be unrotatable or rotated texture's problem the return to Abilty to rotate blocks that should be unrotatable.
Jan 22 2016, 8:55 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

I found out that mirror symmetry still mirrors unrotable blocks, but only on the blue symmetry. It's fine for red or green.
my "FRONT" blocks get mirror to "BACK" on the opposite blue side with mirror cubes enabled.

Jan 22 2016, 8:50 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

I found out that mirror symmetry still mirrors unrotable blocks, but only on the blue symmetry. It's fine for red or green.
my "FRONT" blocks get mirror to "BACK" on the opposite blue side with mirror cubes enabled.

Jan 22 2016, 8:49 PM · Game Development (Beta), Engine (Building), Starmade
AndyP added a comment to T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems.

Shortened comment by Author:

Jan 22 2016, 8:37 PM · CBS: Weapons, Starmade
lancake changed the status of T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Open to In Queue (Game).
Jan 22 2016, 8:36 PM · CBS: Weapons, Starmade
lancake added a comment to T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems.

His logs:

Jan 22 2016, 8:34 PM · CBS: Weapons, Starmade
lancake renamed T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Game crashes upon using "C" key on weapon systems to GL_INVALID_OPERATION upon using "C" key on weapon systems.
Jan 22 2016, 8:34 PM · CBS: Weapons, Starmade
lancake moved T1070: GL_INVALID_OPERATION upon using "C" key on weapon systems from Feedback to Open / Validated on the Issue Navigation board.
Jan 22 2016, 8:33 PM · CBS: Weapons, Starmade
BillGHero created T1075: Can hit through walls with beams, missiles and other explosive or fast traveling projectiles.
Jan 22 2016, 7:54 PM · CBS: Weapons, Starmade
calani raised the priority of T493: New Launcher - installation directory from Normal to Release Blocker.
Jan 22 2016, 7:53 PM · Starmade
calani moved T493: New Launcher - installation directory from Backlog / Unclassed to Active on the Launcher Development board.
Jan 22 2016, 7:53 PM · Starmade
calani changed the status of T493: New Launcher - installation directory from Open to In Queue (Launcher).
Jan 22 2016, 7:52 PM · Starmade
calani added a comment to T493: New Launcher - installation directory.

On ubuntu(12,14)x64, [browse] does not update the install directory path.
Also: [continue]'s glow overlays [browse] and interferes with click events.

Jan 22 2016, 7:52 PM · Starmade
calani reopened T493: New Launcher - installation directory as "Open".
Jan 22 2016, 7:50 PM · Starmade
SmilingDemon added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

did a fast test

Jan 22 2016, 5:35 PM · Blockconfig, Starmade
SmilingDemon moved T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 22 2016, 5:27 PM · Blockconfig, Starmade
SmilingDemon shifted T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only from the Restricted Space space to the S3 Starmade space.
Jan 22 2016, 5:27 PM · Blockconfig, Starmade
SmilingDemon added a comment to T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.

-validated-

Jan 22 2016, 5:24 PM · Blockconfig, Starmade
SmilingDemon closed T493: New Launcher - installation directory as Closed.

removed the launcher settings and replaced the launcher with newest version and it asks just fine where to install the game.

Jan 22 2016, 4:37 PM · Starmade
SmilingDemon triaged T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only as Pre-Release Quality Assurance priority.
Jan 22 2016, 3:51 PM · Blockconfig, Starmade
SmilingDemon claimed T1073: Ship entities with station blocks can be uploaded and used on servers where said station blocks are station-only.
Jan 22 2016, 3:47 PM · Blockconfig, Starmade
SmilingDemon claimed T493: New Launcher - installation directory.
Jan 22 2016, 3:25 PM · Starmade
calani changed the status of T493: New Launcher - installation directory from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 22 2016, 9:19 AM · Starmade
calani added a comment to T775: Launcher should support a --steam flag.

Note: this change currently only has one visible effect: the visibility of the steam account linking section of the launcher options.

Jan 22 2016, 3:44 AM · Feature, Starmade
calani changed the status of T775: Launcher should support a --steam flag from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 22 2016, 2:55 AM · Feature, Starmade
17joshuanewcomb changed the status of T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from Open to Resolved.
Jan 22 2016, 2:13 AM · Engine, Starmade

Jan 21 2016

17joshuanewcomb added a comment to T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.

Ok, I have found an unsafe solution to the problem, it is Win10 causing the problem, the solution is to run Javaw.exe with admin privilages, which is very unsafe as far as I know...

Jan 21 2016, 11:27 PM · Engine, Starmade
calani moved T775: Launcher should support a --steam flag from Backlog / Unclassed to Active on the Launcher Development board.
Jan 21 2016, 10:04 PM · Feature, Starmade
calani moved T841: Add Community and Support main links from Backlog / Unclassed to Active on the Launcher Development board.
Jan 21 2016, 10:04 PM · Starmade
17joshuanewcomb added a comment to T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.

Also, thanks for your time and effort in trying to fix this. I appreciate it. I have never seen any other game dev team do something as good as this.

Jan 21 2016, 7:01 PM · Engine, Starmade
17joshuanewcomb added a comment to T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.

To my knowledge, the JVM crash reports I posted earlier are still valid, nothing has changed... I look into the game log and it is still the same as before... Just stops somewhere with no logged error, and the place it stops at is random. The fact that JVM is blaming native code as the problem tells me this may not be something you can fix, (I could be wrong, but this is on the win10 OS) so maybe I should just delete this ticket, seeing as I can start up the game after a try or three.

Jan 21 2016, 5:29 PM · Engine, Starmade
Chandler closed T1029: Mass display incorrect (float-point bug) as Rejected.

-Rejected-
Works fine for me, And as submitter has not responded... I will assume this was fixed in an update.

Jan 21 2016, 4:36 PM · Engine, Starmade