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Jan 13 2016

Zackey_TNT edited Steps to reproduce on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:34 PM · Engine, Starmade
Zackey_TNT edited Tester information (Internal use only) on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:31 PM · Engine, Starmade
Zackey_TNT changed the status of T1042: Astronaut laser can turn really thin from Open to In Queue (Game).

-Confirmed-, Tested a wide range of settings from default to yours, and I'm unable to tell what setting affects this, So i'm going to guess that this is global and an issue across the board.

Jan 13 2016, 11:30 PM · Engine, Starmade
kramerc reopened T481: Linewrapping causes download percentage to clip behind the progressbar. as Resolved by committing Restricted Diffusion Commit.
Jan 13 2016, 11:04 PM · Starmade
kramerc reopened T480: Missing icons as Resolved by committing Restricted Diffusion Commit.
Jan 13 2016, 11:04 PM · Starmade
Zackey_TNT claimed T1049: Personal Cargo drops at astronaut position on death w/ setting on.

Claiming.

Jan 13 2016, 10:45 PM · CBS: Functional, Starmade
lancake placed T1049: Personal Cargo drops at astronaut position on death w/ setting on up for grabs.
Jan 13 2016, 10:44 PM · CBS: Functional, Starmade
Zackey_TNT claimed T1042: Astronaut laser can turn really thin.

Claiming, I've seen this before. Should be in queue soon ;)

Jan 13 2016, 10:30 PM · Engine, Starmade
AndyP placed T1042: Astronaut laser can turn really thin up for grabs.

-Validated-

Jan 13 2016, 6:51 PM · Engine, Starmade
AndyP moved T1042: Astronaut laser can turn really thin from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jan 13 2016, 6:51 PM · Engine, Starmade
AndyP triaged T1042: Astronaut laser can turn really thin as Low priority.
Jan 13 2016, 6:51 PM · Engine, Starmade
AndyP claimed T1042: Astronaut laser can turn really thin.
Jan 13 2016, 6:50 PM · Engine, Starmade
schema changed the status of T903: tooltip doesn't always display or shows wrong data from In Queue (Game) to Resolved.
Jan 13 2016, 5:36 PM · GUI/HUD, Starmade
SmilingDemon moved T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 13 2016, 5:24 PM · Engine, Starmade
SmilingDemon triaged T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently as Pre-Release Quality Assurance priority.
Jan 13 2016, 5:24 PM · Engine, Starmade
SmilingDemon added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

so .. you are using push systems to accelerate?
Using what game version ?

Jan 13 2016, 5:22 PM · Engine, Starmade
SmilingDemon claimed T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.
Jan 13 2016, 5:21 PM · Engine, Starmade
schema changed the status of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from In Queue (Game) to Resolved.
Jan 13 2016, 4:53 PM · Blockconfig, Starmade
schema changed the status of T969: Nullpointer when removing filled cargo blocks from In Queue (Game) to Resolved.
Jan 13 2016, 4:36 PM · Engine, Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T649: docked entities created in adv build under create docking will not undock , from In Queue (Game) to Resolved.
Jan 13 2016, 4:34 PM · Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core, from In Queue (Game) to Resolved.
Jan 13 2016, 4:34 PM · CBS: Rails, Starmade
schema changed the status of T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. from In Queue (Game) to Resolved.

might have been solved to to another fix for right truncation

Jan 13 2016, 3:58 PM · CBS: Rails, Starmade
schema changed the status of T789: deleting shipyard core anchor when design is loaded, removes it from the database from In Queue (Game) to Resolved.
Jan 13 2016, 3:55 PM · CBS: Shipyards, Starmade
schema changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved.
Jan 13 2016, 3:21 PM · Game Development (Beta), Engine (Building), Starmade
lancake added a comment to T739: "Determining files to download" triggers on the wrong event.

Sounds good, will check as soon as we get access to the latest version.

Jan 13 2016, 11:28 AM · Starmade
calani added a comment to T742: pressing Launch doesn't start up the game under certain conditions.

Apart from win32 missing bundled java, is this still an issue?

Jan 13 2016, 4:20 AM · Starmade
calani raised the priority of T743: Linux version fails to start from Urgent to Release Blocker.
Jan 13 2016, 4:17 AM · Starmade
Megacrafter127 added a comment to T445: Multiple Major exploits via file editing.

It is only a concern if these settings do not work due to a bug, or if they can be bypassed by an exploit.

Jan 13 2016, 2:49 AM · Engine, Starmade
Croquelune added a comment to T67: NPC ships can spawn inside a planet core.

Don't know if it's related but I succeeded to go inside the planet blocks of a planet segment and then reach the planet core before to be explused out to planet orbit. The uncontrolable crazy movements stop since I left the planet gravity orbit area.

Jan 13 2016, 1:53 AM · Game Development (Alpha), Crew, Starmade
calani moved T514: Communication of installed Game Version from Backlog / Unclassed to Active on the Launcher Development board.
Jan 13 2016, 12:34 AM · Starmade
calani lowered the priority of T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from Urgent to Normal.
Jan 13 2016, 12:34 AM · Feature, Starmade
calani lowered the priority of T743: Linux version fails to start from Release Blocker to Urgent.
Jan 13 2016, 12:34 AM · Starmade

Jan 12 2016

Croquelune added a comment to T1037: Can't split group of items in Creative mode.

I had opened T1041 but maybe it could be merged since if this one is solve by authorize the spilt of items in hotbar, the players will be able to bypass T1041.
In other hands, given that all objects in a multislot group share the same structural characteristics it would help if the player could also access this infos by multislots descriptions. It's just my humble opinion, the last word up to Schine.

Jan 12 2016, 11:23 PM · Game Development (Alpha), GUI/HUD, Starmade
calani added a comment to T739: "Determining files to download" triggers on the wrong event.

Removed the file check when changing the branch dropdown, and added a note above the [UPDATE] button that informs the user that clicking it will overwrite any installed mods.

Jan 12 2016, 11:02 PM · Starmade
Croquelune added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

It's literally handmadely reach 317 101 m/s and flying at that speed.

Jan 12 2016, 10:55 PM · Engine, Starmade
Croquelune added a comment to T1043: Drop item to space in creative = Cornucopia.

Ok thanks for the explanations. Yep it was the 1st time I dropped something I wasn't sure if they were a timer or not for dropped.

Jan 12 2016, 9:39 PM · Starmade
Croquelune added a comment to T925: More transparency issues.

They are affecting also charged cristal's circuit block (i.e. charged nocx circuit, etc.) or glass + 2D's class item (i.e. capsules) behind. But strangely just from certain orientations (by memory back/bottom/right face).

Jan 12 2016, 9:36 PM · Game Development (Alpha), Engine (Rendering), Starmade
Croquelune added a comment to T1052: graphicsinfo.txt wrong named graphcisinfo.txt in Starmade folder.

For some reason, the typo is not reported, or got lost on our redmine->phabricator change. ^^°

Jan 12 2016, 9:22 PM · Typos, Starmade
Croquelune added a comment to T1039: Impossible to place block on a ship core.

I can't surely assume if was build mode or astronaut mode because I was too distracted to pay attention to this detail

Jan 12 2016, 9:07 PM · GUI/HUD, Starmade
AndyP added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

Anyone news on this?
If not, we may not be able to do anything about it from game side.

Jan 12 2016, 7:20 PM · Engine, Starmade
AndyP closed T952: It is impossible to land a ship on when collision damage is activated as Rejected.
Jan 12 2016, 6:57 PM · Starmade
AndyP claimed T952: It is impossible to land a ship on when collision damage is activated.
Jan 12 2016, 6:57 PM · Starmade
AndyP reopened T952: It is impossible to land a ship on when collision damage is activated as "Open".
Jan 12 2016, 6:56 PM · Starmade
AndyP closed T850: Logic Link to Support Tool Computer unlinked as Rejected.
Jan 12 2016, 6:55 PM · Starmade
AndyP claimed T850: Logic Link to Support Tool Computer unlinked.
Jan 12 2016, 6:55 PM · Starmade
AndyP reopened T850: Logic Link to Support Tool Computer unlinked as "Open".
Jan 12 2016, 6:55 PM · Starmade
AndyP closed T961: Cameras on docked entities in test sector always look forward independent of orientation as Rejected.
Jan 12 2016, 6:55 PM · GUI/HUD, Starmade
AndyP claimed T961: Cameras on docked entities in test sector always look forward independent of orientation.
Jan 12 2016, 6:54 PM · GUI/HUD, Starmade
AndyP reopened T961: Cameras on docked entities in test sector always look forward independent of orientation as "Open".
Jan 12 2016, 6:54 PM · GUI/HUD, Starmade
AndyP closed T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player as Rejected.
Jan 12 2016, 6:41 PM · Starmade
AndyP claimed T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player.
Jan 12 2016, 6:41 PM · Starmade
AndyP reopened T972: Cargo Area blocks causes game crash - causes sector to become corrupted? - Multi Player as "Open".
Jan 12 2016, 6:41 PM · Starmade
AndyP closed T975: Slab Orientation as Rejected.
Jan 12 2016, 6:41 PM · Blockconfig, Starmade
AndyP claimed T975: Slab Orientation.
Jan 12 2016, 6:40 PM · Blockconfig, Starmade
AndyP reopened T975: Slab Orientation as "Open".
Jan 12 2016, 6:40 PM · Blockconfig, Starmade
AndyP closed T1011: No new Starter Inventory as Rejected.
Jan 12 2016, 6:40 PM · Starmade
AndyP claimed T1011: No new Starter Inventory.
Jan 12 2016, 6:40 PM · Starmade
AndyP reopened T1011: No new Starter Inventory as "Open".
Jan 12 2016, 6:40 PM · Starmade
AndyP closed T1019: Transporter Controller cannot be activated with logic as Rejected.
Jan 12 2016, 6:40 PM · Logic, Feature, Starmade
AndyP claimed T1019: Transporter Controller cannot be activated with logic.
Jan 12 2016, 6:39 PM · Logic, Feature, Starmade
AndyP reopened T1019: Transporter Controller cannot be activated with logic as "Open".
Jan 12 2016, 6:39 PM · Logic, Feature, Starmade
AndyP closed T1022: Wrong recipe Brown Crystal armor as Rejected.
Jan 12 2016, 6:39 PM · Blockconfig, Starmade
AndyP claimed T1022: Wrong recipe Brown Crystal armor.
Jan 12 2016, 6:39 PM · Blockconfig, Starmade
AndyP reopened T1022: Wrong recipe Brown Crystal armor as "Open".
Jan 12 2016, 6:39 PM · Blockconfig, Starmade
AndyP closed T727: Weapon unslotable after disconnecting logic block as Rejected.
Jan 12 2016, 6:27 PM · GUI/HUD, Starmade
AndyP closed T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything). as Rejected.
Jan 12 2016, 6:27 PM · CBS: Functional, Starmade
AndyP claimed T727: Weapon unslotable after disconnecting logic block.
Jan 12 2016, 6:26 PM · GUI/HUD, Starmade
AndyP claimed T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything)..
Jan 12 2016, 6:26 PM · CBS: Functional, Starmade
AndyP reopened T735: Jump Drive 'charge' should only be cleared *after* the jump was executed (because often, it just doesn't do anything). as "Open".
Jan 12 2016, 6:26 PM · CBS: Functional, Starmade
AndyP reopened T727: Weapon unslotable after disconnecting logic block as "Open".
Jan 12 2016, 6:26 PM · GUI/HUD, Starmade
AndyP shifted T835: Space Stations moving/teleporting upon reentering an unloaded sector from the S1 Public space to the S3 Starmade space.
Jan 12 2016, 6:26 PM · Universe, Starmade
AndyP closed T756: Material Exploit Using the Shipyard as Rejected.
Jan 12 2016, 6:26 PM · Starmade
AndyP claimed T756: Material Exploit Using the Shipyard.
Jan 12 2016, 6:25 PM · Starmade
AndyP reopened T756: Material Exploit Using the Shipyard as "Open".
Jan 12 2016, 6:25 PM · Starmade
AndyP closed T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector. as Rejected.
Jan 12 2016, 6:25 PM · AI, Starmade
AndyP claimed T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector..
Jan 12 2016, 6:25 PM · AI, Starmade
AndyP reopened T771: AI teleports back to the shop it was purchased from after trying to move it to a space station on the other side of sector. as "Open".
Jan 12 2016, 6:25 PM · AI, Starmade
AndyP closed T850: Logic Link to Support Tool Computer unlinked as Rejected.
Jan 12 2016, 6:24 PM · Starmade
AndyP claimed T850: Logic Link to Support Tool Computer unlinked.
Jan 12 2016, 6:24 PM · Starmade
AndyP reopened T850: Logic Link to Support Tool Computer unlinked as "Open".
Jan 12 2016, 6:24 PM · Starmade
AndyP closed T855: Clicking UI features still causes activation of hotbar items. as Rejected.
Jan 12 2016, 6:17 PM · Starmade
AndyP claimed T855: Clicking UI features still causes activation of hotbar items..
Jan 12 2016, 6:16 PM · Starmade
AndyP reopened T855: Clicking UI features still causes activation of hotbar items. as "Open".
Jan 12 2016, 6:16 PM · Starmade
lancake added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

Can you clarify if this is jumping large distances with a jumpdrive (which is theoretically a high velocity) or literally flying 10 000 m/s +?

Jan 12 2016, 5:53 PM · Engine, Starmade
AndyP closed T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into as Rejected.
Jan 12 2016, 5:00 PM · Starmade
AndyP claimed T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into.
Jan 12 2016, 5:00 PM · Starmade
AndyP reopened T873: Salvage array will not place ore or crystal into a storage container that is different form the container the mineral is going into as "Open".
Jan 12 2016, 5:00 PM · Starmade
AndyP closed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled. as Rejected.
Jan 12 2016, 5:00 PM · Engine, Starmade
AndyP claimed T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled..
Jan 12 2016, 4:59 PM · Engine, Starmade
AndyP reopened T888: Slab blocks' orientation is not accounted for in symmetry mode unless 'mirror cubes' is enabled. as "Open".
Jan 12 2016, 4:59 PM · Engine, Starmade
AndyP closed T884: Forcefield slab lighting as Rejected.
Jan 12 2016, 4:59 PM · Textures, Starmade
AndyP reassigned T884: Forcefield slab lighting from AndyP to SmilingDemon.
Jan 12 2016, 4:59 PM · Textures, Starmade
AndyP claimed T884: Forcefield slab lighting.
Jan 12 2016, 4:59 PM · Textures, Starmade
AndyP reopened T884: Forcefield slab lighting as "Open".
Jan 12 2016, 4:59 PM · Textures, Starmade
AndyP closed T886: planet side loading problem (just found it's already addressed as planet alignment problem in urgent) as Rejected.
Jan 12 2016, 4:59 PM · Starmade
AndyP reassigned T886: planet side loading problem (just found it's already addressed as planet alignment problem in urgent) from AndyP to SmilingDemon.
Jan 12 2016, 4:58 PM · Starmade
AndyP claimed T886: planet side loading problem (just found it's already addressed as planet alignment problem in urgent).
Jan 12 2016, 4:58 PM · Starmade
AndyP reopened T886: planet side loading problem (just found it's already addressed as planet alignment problem in urgent) as "Open".
Jan 12 2016, 4:58 PM · Starmade
AndyP closed T889: Slabs have Incorrect Rail Collision Boxes as Rejected.
Jan 12 2016, 4:57 PM · Engine, Starmade
AndyP reassigned T889: Slabs have Incorrect Rail Collision Boxes from AndyP to SmilingDemon.
Jan 12 2016, 4:56 PM · Engine, Starmade