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Jan 15 2016

Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

This is even worst......
now only show english in setup window,
also no more square boxes in game, only english

Jan 15 2016, 5:22 PM · Translations, Starmade
Croquelune created T1059: Ship roll / rotate alone when build mode.
Jan 15 2016, 5:09 PM · Engine, Starmade
schema added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

font name path currently includes ./data, and the file must be referenced with file-extension. so you will have to use fontnameorpath="font/arialuni.ttf"

Jan 15 2016, 4:46 PM · Translations, Starmade
AndyP edited Tester information (Internal use only) on T1032: Faction permission personal can lock out everyone if owner leaves the faction.
Jan 15 2016, 4:45 PM · CBS: Functional, Starmade
AndyP changed the status of T1032: Faction permission personal can lock out everyone if owner leaves the faction from Resolved to In Queue (Game).

-QA Testing-

Jan 15 2016, 4:42 PM · CBS: Functional, Starmade
schema changed the status of T820: stuck in ship core /stuck in undeathinator from In Queue (Game) to Resolved.
Jan 15 2016, 4:42 PM · Game Development (Alpha), Astronaut, Starmade
AndyP changed the status of T1058: Missing block textures for "Faction Permission Module", and "Public Permission Module" from Open to In Queue (Game).
Jan 15 2016, 4:20 PM · Blockconfig, Starmade
AndyP moved T1058: Missing block textures for "Faction Permission Module", and "Public Permission Module" from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jan 15 2016, 4:20 PM · Blockconfig, Starmade
AndyP created T1058: Missing block textures for "Faction Permission Module", and "Public Permission Module".
Jan 15 2016, 4:20 PM · Blockconfig, Starmade
schema changed the status of T1055: Nullpointer when sitting on blocks, crash from In Queue (Game) to Resolved.
Jan 15 2016, 4:12 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T820: stuck in ship core /stuck in undeathinator.
Jan 15 2016, 4:08 PM · Game Development (Alpha), Astronaut, Starmade
spunkie updated the task description for T1057: Attempting to sit causing null pointer.
Jan 15 2016, 10:02 AM · Starmade
SmilingDemon moved T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Jan 15 2016, 10:00 AM · Starmade
SmilingDemon triaged T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge as Pre-Release Quality Assurance priority.
Jan 15 2016, 9:59 AM · Starmade
SmilingDemon moved T1057: Attempting to sit causing null pointer from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Jan 15 2016, 9:58 AM · Starmade
SmilingDemon moved T1055: Nullpointer when sitting on blocks, crash from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 15 2016, 9:58 AM · Engine, Starmade
SmilingDemon triaged T1057: Attempting to sit causing null pointer as Pre-Release Quality Assurance priority.
Jan 15 2016, 9:57 AM · Starmade
SmilingDemon added a comment to T1055: Nullpointer when sitting on blocks, crash.

-validated-
-confirmed-

Jan 15 2016, 9:55 AM · Engine, Starmade
SmilingDemon changed the status of T1055: Nullpointer when sitting on blocks, crash from Open to In Queue (Game).
Jan 15 2016, 9:55 AM · Engine, Starmade
SmilingDemon updated subscribers of T1055: Nullpointer when sitting on blocks, crash.
Jan 15 2016, 9:50 AM · Engine, Starmade
SmilingDemon merged task T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge into T1055: Nullpointer when sitting on blocks, crash.
Jan 15 2016, 9:50 AM · Starmade
SmilingDemon merged task T1057: Attempting to sit causing null pointer into T1055: Nullpointer when sitting on blocks, crash.
Jan 15 2016, 9:50 AM · Starmade
SmilingDemon triaged T1055: Nullpointer when sitting on blocks, crash as Pre-Release Quality Assurance priority.
Jan 15 2016, 9:49 AM · Engine, Starmade
SmilingDemon claimed T1057: Attempting to sit causing null pointer.
Jan 15 2016, 9:47 AM · Starmade
SmilingDemon claimed T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge.
Jan 15 2016, 9:47 AM · Starmade
SmilingDemon claimed T1055: Nullpointer when sitting on blocks, crash.
Jan 15 2016, 9:47 AM · Engine, Starmade
spunkie created T1057: Attempting to sit causing null pointer.
Jan 15 2016, 9:43 AM · Starmade
spunkie changed Last tested (version) from 0.19488 (Dev) to 0.19545 (Dev) on T820: stuck in ship core /stuck in undeathinator.
Jan 15 2016, 9:20 AM · Game Development (Alpha), Astronaut, Starmade
spunkie changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).
Jan 15 2016, 9:19 AM · Game Development (Alpha), Astronaut, Starmade
spunkie claimed T820: stuck in ship core /stuck in undeathinator.

-QA testing-

Jan 15 2016, 9:18 AM · Game Development (Alpha), Astronaut, Starmade
spunkie changed Last tested (version) from 0.19488 dev to 0.19545 (Dev) on T649: docked entities created in adv build under create docking will not undock .
Jan 15 2016, 8:27 AM · Starmade
spunkie closed T649: docked entities created in adv build under create docking will not undock as Closed.

-QA testing-

Jan 15 2016, 8:26 AM · Starmade
calani changed the status of T514: Communication of installed Game Version from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 15 2016, 7:12 AM · Starmade
alterintel added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

schema said: might have been solved to to another fix for right truncation

Jan 15 2016, 6:32 AM · CBS: Rails, Starmade
spunkie changed Last tested (version) from 0.19454 to 0.19545 (Dev) on T645: can't remove blocks behind non cubic blocks.
Jan 15 2016, 4:20 AM · Game Development (Beta), Engine (Building), Starmade
spunkie changed the status of T645: can't remove blocks behind non cubic blocks from Resolved to In Queue (Game).

-QA testing-

Jan 15 2016, 4:18 AM · Game Development (Beta), Engine (Building), Starmade
Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

I have replaced <Language Language="English" Version="0"> to
<Language Language="ChineseTraditional" Version="0" fontnameorpath="./data/font/arialuni" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">

Jan 15 2016, 1:21 AM · Translations, Starmade

Jan 14 2016

schema changed the status of T820: stuck in ship core /stuck in undeathinator from In Queue (Game) to Resolved.

fixed remaining issue. flag to not do a collision check is removed if player enters a ship

Jan 14 2016, 10:59 PM · Game Development (Alpha), Astronaut, Starmade
schema changed the status of T1032: Faction permission personal can lock out everyone if owner leaves the faction from In Queue (Game) to Resolved.

owner was set to the ship not the player

Jan 14 2016, 10:58 PM · CBS: Functional, Starmade
schema changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from Open to Resolved.
Jan 14 2016, 10:57 PM · Translations, Starmade
schema changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from In Queue (Game) to Open.

<Language Language="English" Version="0" fontnameorpath="MS PGothic" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">

Jan 14 2016, 10:54 PM · Translations, Starmade
lancake closed T860: BufferOverflowException + render issues with mass placement of non cubic blocks as Closed.

-QA Testing-

Jan 14 2016, 10:45 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19508 (Dev) to 0.19544 (Dev) on T903: tooltip doesn't always display or shows wrong data.
Jan 14 2016, 10:41 PM · GUI/HUD, Starmade
lancake closed T903: tooltip doesn't always display or shows wrong data as Closed.

-QA Testing-

Jan 14 2016, 10:41 PM · GUI/HUD, Starmade
lancake added a comment to T789: deleting shipyard core anchor when design is loaded, removes it from the database.

The design becoming corrupt seems to be fixed. Now you can't build while a design is loaded although I did manage to do that after making a new shipyard anchor and using that. Still, even when I removed the core anchor then while it was in use, the design was still usable afterwards.

Jan 14 2016, 10:34 PM · CBS: Shipyards, Starmade
lancake renamed T969: Nullpointer when removing filled cargo blocks from Game crash after spawn since #HOTFIX 0-19522 to Nullpointer when removing filled cargo blocks.
Jan 14 2016, 10:22 PM · Engine, Starmade
lancake added a comment to T969: Nullpointer when removing filled cargo blocks.

-QA Testing-

Jan 14 2016, 10:21 PM · Engine, Starmade
lancake changed the status of T969: Nullpointer when removing filled cargo blocks from Resolved to In Queue (Game).
Jan 14 2016, 10:21 PM · Engine, Starmade
lancake edited Steps to reproduce on T969: Nullpointer when removing filled cargo blocks.
Jan 14 2016, 10:21 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T969: Nullpointer when removing filled cargo blocks.
Jan 14 2016, 10:20 PM · Engine, Starmade
lancake added a comment to T969: Nullpointer when removing filled cargo blocks.

Different stacktrace but same way to reproduce. I rapidly removed (large sections of) linked cargo blocks of a chest that had them in use.

Jan 14 2016, 10:20 PM · Engine, Starmade
lancake edited Tester information (Internal use only) on T820: stuck in ship core /stuck in undeathinator.
Jan 14 2016, 10:04 PM · Game Development (Alpha), Astronaut, Starmade
lancake edited Steps to reproduce on T820: stuck in ship core /stuck in undeathinator.
Jan 14 2016, 10:02 PM · Game Development (Alpha), Astronaut, Starmade
lancake edited Steps to reproduce on T820: stuck in ship core /stuck in undeathinator.
Jan 14 2016, 10:01 PM · Game Development (Alpha), Astronaut, Starmade
lancake changed the status of T820: stuck in ship core /stuck in undeathinator from Resolved to In Queue (Game).

-QA Testing-

Jan 14 2016, 10:00 PM · Game Development (Alpha), Astronaut, Starmade
lancake added a parent task for T1032: Faction permission personal can lock out everyone if owner leaves the faction: Unknown Object (Maniphest Task).
Jan 14 2016, 9:52 PM · CBS: Functional, Starmade
lancake removed a subtask for T1032: Faction permission personal can lock out everyone if owner leaves the faction: Unknown Object (Maniphest Task).
Jan 14 2016, 9:52 PM · CBS: Functional, Starmade
lancake added a subtask for T1032: Faction permission personal can lock out everyone if owner leaves the faction: Unknown Object (Maniphest Task).
Jan 14 2016, 9:52 PM · CBS: Functional, Starmade
lancake edited Tester information (Internal use only) on T1032: Faction permission personal can lock out everyone if owner leaves the faction.
Jan 14 2016, 9:49 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19540 (Dev) to 0.19544 (Dev) on T1032: Faction permission personal can lock out everyone if owner leaves the faction.
Jan 14 2016, 9:48 PM · CBS: Functional, Starmade
lancake changed the status of T1032: Faction permission personal can lock out everyone if owner leaves the faction from Resolved to In Queue (Game).

-QA Testing-

Jan 14 2016, 9:48 PM · CBS: Functional, Starmade
schema changed the status of T649: docked entities created in adv build under create docking will not undock from In Queue (Game) to Resolved.
Jan 14 2016, 9:43 PM · Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T649: docked entities created in adv build under create docking will not undock , as Closed.
Jan 14 2016, 9:38 PM · Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core, as Closed.
Jan 14 2016, 9:38 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19541 (Dev) to 0.19544 (Dev) on T1038: Faction module's "owner" clips through a button.
Jan 14 2016, 9:24 PM · GUI/HUD, Starmade
lancake closed T1038: Faction module's "owner" clips through a button as Closed.

-QA Testing-

Jan 14 2016, 9:24 PM · GUI/HUD, Starmade
Ithirahad added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yep.

Jan 14 2016, 5:14 PM · CBS: Rails, Quality Assurance, Starmade
schema added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

to make it more secure, max chain deepness is now limited by server config (default 25)

Jan 14 2016, 4:24 PM · CBS: Rails, Starmade
Croquelune added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

Ok, didn't had access to that one sorry for that. See ya.

Jan 14 2016, 3:38 PM · Engine, Starmade
Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Big server ship battle, everyone has huge holes in their ships.

Jan 14 2016, 2:26 PM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon moved T952: It is impossible to land a ship on when collision damage is activated from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Jan 14 2016, 9:15 AM · Starmade
SmilingDemon moved T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Jan 14 2016, 9:14 AM · Engine, Starmade
SmilingDemon closed T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently as Rejected.
Jan 14 2016, 9:13 AM · Engine, Starmade
SmilingDemon lowered the priority of T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently from Pre-Release Quality Assurance to Normal.
Jan 14 2016, 9:13 AM · Engine, Starmade
SmilingDemon added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

thank you for confiming .. this is a duplicate then and fixed in the last Dev build (T90)

Jan 14 2016, 9:12 AM · Engine, Starmade
calani moved T484: Feature: Download-speed graph from Backlog / Unclassed to Planned Feature on the Launcher Development board.
Jan 14 2016, 8:24 AM · Feature, Launcher Development, Starmade
calani changed the status of T508: jvm function -server (for jvm not the game option) should be added, it takes slightly longer to start but the runtime performance is higher from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 14 2016, 7:48 AM · Feature, Starmade
Azereiah added a comment to T1042: Astronaut laser can turn really thin.

I would like to add that this appears to be an issue with all beams, not just astronaut handheld beams. Certain viewing angles result in beams rendering as impossibly thin - at least, on an Nvidia card.

Jan 14 2016, 7:48 AM · Engine, Starmade
calani added a comment to T485: Feature: Disable initial checksum-check to prevent the launcher from immedeatly overriding any intentionally installed modifications to the game.

Fixing T739 resolved this issue as well.
Details: the startup version check updated the selectedVersion value, thereby triggering an unwated checksum scan due to the behavior described in that ticket.

Jan 14 2016, 7:31 AM · Feature, Starmade
calani changed the status of T485: Feature: Disable initial checksum-check to prevent the launcher from immedeatly overriding any intentionally installed modifications to the game from In Queue (Launcher) to Resolved.
Jan 14 2016, 7:23 AM · Feature, Starmade
Croquelune updated the task description for T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge.
Jan 14 2016, 7:12 AM · Starmade
Croquelune set Task Type to issuetype:bug on T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge.
Jan 14 2016, 7:10 AM · Starmade
Croquelune created T1056: Nullpointer crash when I tried to sit on varat charged circuit wedge.
Jan 14 2016, 7:08 AM · Starmade
godmars set Task Type to issuetype:bug on T1055: Nullpointer when sitting on blocks, crash.
Jan 14 2016, 5:52 AM · Engine, Starmade
godmars created T1055: Nullpointer when sitting on blocks, crash.
Jan 14 2016, 5:50 AM · Engine, Starmade
spunkie set Last tested (version) to 0.19544 (Dev) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 14 2016, 5:45 AM · Blockconfig, Starmade
spunkie changed the status of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from Resolved to In Queue (Game).
Jan 14 2016, 5:44 AM · Blockconfig, Starmade
spunkie edited Tester information (Internal use only) on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Jan 14 2016, 5:44 AM · Blockconfig, Starmade
spunkie added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.

-QA testing-

Jan 14 2016, 5:42 AM · Blockconfig, Starmade
Croquelune added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

Sorry, it's quite obvious so I didn't told you about that, but I presume that actual speed system isn't capped and with this method the player could reach ∞ m/s.

Jan 14 2016, 3:23 AM · Engine, Starmade
Croquelune added a comment to T925: More transparency issues.

A screen about what i told you. Works with "cristal name type" charged circuits and glass ; I didn't test with the normal cristal but I guess it works too.

Jan 14 2016, 3:06 AM · Game Development (Alpha), Engine (Rendering), Starmade
Croquelune added a comment to T1053: Jump boosted speed > at 100 000 m/s will slow the loading of sector consequently.

Yep, in this case I used push system defensively ; but just the gaming session before I had experimented with pull system aswell and reached 50 000m/s too. So I assume both are concerned.

Jan 14 2016, 2:53 AM · Engine, Starmade
Zackey_TNT edited Steps to reproduce on T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Jan 14 2016, 1:24 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT changed the status of T573: Planet Plates "Shrink" after Core detonation with a Logic Ship from Open to In Queue (Game).

-Confirmed- This bug was not hard to reproduce at all?

Jan 14 2016, 1:20 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT claimed T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Jan 14 2016, 12:37 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

This issue is so rare, that it may be related to save files.

Jan 14 2016, 12:36 AM · Game Development (Alpha), Universe, Starmade
Zackey_TNT changed Last tested (version) from 0.19538 to V0.19544 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Jan 14 2016, 12:32 AM · CBS: Functional, Starmade
Zackey_TNT changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from Open to In Queue (Game).

On death, cargo items do drop from inventory and fail to update.

Jan 14 2016, 12:31 AM · CBS: Functional, Starmade

Jan 13 2016

calani changed the status of T779: "search newest" selects the wrong version from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Jan 13 2016, 11:39 PM · Starmade
Zackey_TNT changed Last tested (version) from 0.19541 to 0.19544 (Dev) on T1042: Astronaut laser can turn really thin.
Jan 13 2016, 11:38 PM · Engine, Starmade