This is even worst......
now only show english in setup window,
also no more square boxes in game, only english
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Jan 15 2016
font name path currently includes ./data, and the file must be referenced with file-extension. so you will have to use fontnameorpath="font/arialuni.ttf"
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-validated-
-confirmed-
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schema said: might have been solved to to another fix for right truncation
-QA testing-
I have replaced <Language Language="English" Version="0"> to
<Language Language="ChineseTraditional" Version="0" fontnameorpath="./data/font/arialuni" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">
Jan 14 2016
fixed remaining issue. flag to not do a collision check is removed if player enters a ship
owner was set to the ship not the player
<Language Language="English" Version="0" fontnameorpath="MS PGothic" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">
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-QA Testing-
The design becoming corrupt seems to be fixed. Now you can't build while a design is loaded although I did manage to do that after making a new shipyard anchor and using that. Still, even when I removed the core anchor then while it was in use, the design was still usable afterwards.
-QA Testing-
Different stacktrace but same way to reproduce. I rapidly removed (large sections of) linked cargo blocks of a chest that had them in use.
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Yep.
to make it more secure, max chain deepness is now limited by server config (default 25)
Ok, didn't had access to that one sorry for that. See ya.
Big server ship battle, everyone has huge holes in their ships.
thank you for confiming .. this is a duplicate then and fixed in the last Dev build (T90)
I would like to add that this appears to be an issue with all beams, not just astronaut handheld beams. Certain viewing angles result in beams rendering as impossibly thin - at least, on an Nvidia card.
Fixing T739 resolved this issue as well.
Details: the startup version check updated the selectedVersion value, thereby triggering an unwated checksum scan due to the behavior described in that ticket.
-QA testing-
Sorry, it's quite obvious so I didn't told you about that, but I presume that actual speed system isn't capped and with this method the player could reach ∞ m/s.
A screen about what i told you. Works with "cristal name type" charged circuits and glass ; I didn't test with the normal cristal but I guess it works too.
Yep, in this case I used push system defensively ; but just the gaming session before I had experimented with pull system aswell and reached 50 000m/s too. So I assume both are concerned.
-Confirmed- This bug was not hard to reproduce at all?
This issue is so rare, that it may be related to save files.
On death, cargo items do drop from inventory and fail to update.