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Oct 16 2016

SmilingDemon triaged T2014: Runtime Exception on initializing the universe as Trivial priority.
Oct 16 2016, 3:06 PM · Starmade
SmilingDemon claimed T2014: Runtime Exception on initializing the universe.
Oct 16 2016, 3:03 PM · Starmade
SmilingDemon closed T1908: only one planet (ever) as Closed.

last build checks did had planets just fine ...
cleaning this up therefore

Oct 16 2016, 2:53 PM · Starmade
SmilingDemon changed the status of T1908: only one planet (ever) from In Queue (Game) to Resolved.
Oct 16 2016, 2:52 PM · Starmade
Cooper99 created T2014: Runtime Exception on initializing the universe.
Oct 16 2016, 1:36 PM · Starmade
SmilingDemon merged task T2013: Storage refuses to pull to full 100% into T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 16 2016, 1:32 PM · Starmade
SmilingDemon merged T2013: Storage refuses to pull to full 100% into T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 16 2016, 1:32 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon moved T1991: Storage over capacity drops too many items / drops items when exactly full from Unclassed to Issue affecting current release on the Starmade board.
Oct 16 2016, 1:32 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon moved T2013: Storage refuses to pull to full 100% from Unclassed to Issue affecting current release on the Starmade board.
Oct 16 2016, 1:31 PM · Starmade
SmilingDemon changed the status of T1991: Storage over capacity drops too many items / drops items when exactly full from Open to In Queue (Game).

-Validated-
-confirmed-

Oct 16 2016, 1:31 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon edited Tester information (Internal use only) on T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 16 2016, 1:28 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon triaged T1991: Storage over capacity drops too many items / drops items when exactly full as Normal priority.
Oct 16 2016, 1:24 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon triaged T2013: Storage refuses to pull to full 100% as Normal priority.
Oct 16 2016, 12:53 PM · Starmade
SmilingDemon claimed T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 16 2016, 12:51 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon claimed T2013: Storage refuses to pull to full 100%.
Oct 16 2016, 12:47 PM · Starmade
Valck added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

I'm seeing this on a fresh install of 0.199.253.
Previously we had ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = false, so it may have gone unnoticed if there were no collision checks happening.

Oct 16 2016, 12:06 PM · Quality Assurance, Physics, Starmade
aynslei created T2013: Storage refuses to pull to full 100%.
Oct 16 2016, 8:52 AM · Starmade
SmilingDemon merged T2012: Deactivated blast door wedge treated as solid. into T168: transparent blocks touching open doors have invisible faces.
Oct 16 2016, 7:43 AM · Game Development (Beta), Engine (Rendering), Starmade
SmilingDemon merged task T2012: Deactivated blast door wedge treated as solid. into T168: transparent blocks touching open doors have invisible faces.
Oct 16 2016, 7:43 AM · Starmade
SmilingDemon added a comment to T2012: Deactivated blast door wedge treated as solid..

everything transparent next to an open door block isnt being rendered

Oct 16 2016, 7:43 AM · Starmade
SmilingDemon triaged T2012: Deactivated blast door wedge treated as solid. as Normal priority.
Oct 16 2016, 7:42 AM · Starmade
Valck added a comment to T1999: removing display doesn't delete meta data completely.

Seems to be a client caching issue.

Oct 16 2016, 7:41 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T2012: Deactivated blast door wedge treated as solid..
Oct 16 2016, 7:41 AM · Starmade

Oct 15 2016

LupoCani changed Affected Gamemode(s) from issuegamemode:sponly to issuegamemode:none on T2012: Deactivated blast door wedge treated as solid..
Oct 15 2016, 9:39 PM · Starmade
LupoCani updated the task description for T2012: Deactivated blast door wedge treated as solid..
Oct 15 2016, 9:38 PM · Starmade
LupoCani updated the task description for T2012: Deactivated blast door wedge treated as solid..
Oct 15 2016, 9:34 PM · Starmade
LupoCani updated the task description for T2012: Deactivated blast door wedge treated as solid..
Oct 15 2016, 9:20 PM · Starmade
LupoCani created T2012: Deactivated blast door wedge treated as solid..
Oct 15 2016, 9:17 PM · Starmade
SmilingDemon merged T2011: Fleet Mining into T1863: Mining Fleet not mining after relocating to another sector.
Oct 15 2016, 5:18 PM · Starmade, Issue Navigation
SmilingDemon merged task T2011: Fleet Mining into T1863: Mining Fleet not mining after relocating to another sector.
Oct 15 2016, 5:18 PM · Fleets, Starmade
SmilingDemon added a comment to T2011: Fleet Mining.

its either T1863 or T1249

Oct 15 2016, 5:18 PM · Fleets, Starmade
SmilingDemon shifted T2011: Fleet Mining from the S1 Public space to the S3 Starmade space.
Oct 15 2016, 5:17 PM · Fleets, Starmade
SmilingDemon claimed T2011: Fleet Mining.
Oct 15 2016, 5:17 PM · Fleets, Starmade
freedom16789 created T2011: Fleet Mining.
Oct 15 2016, 12:20 PM · Fleets, Starmade

Oct 14 2016

Ithirahad added a comment to T2000: Millennium bug.

I would test this, but I don't have time right now. :P

Oct 14 2016, 3:15 PM · Starmade
SmilingDemon added a comment to T1986: Rails stop working on entity and blueprint.

Yes .. killing all metadata would make it possible to fix that problem.

Oct 14 2016, 2:59 PM · CBS: Rails, Starmade
Matt_Bradock added a comment to T1986: Rails stop working on entity and blueprint.

OK, so after conversing with AtraUnam about this, she also encountered the bug before and the only way to save something of the ship was taking the Data folder of the blueprint and replacing the Data folder of a blueprint of a core with it. Essentially deleting all block metadata and attached entities. That makes the rails work again, but resets all blocks connections and settings on the entity.
it also ONLY and EXCLUSIVELY happens on large entities with many docked entities. I suspect metadata corruption.

Oct 14 2016, 10:47 AM · CBS: Rails, Starmade

Oct 13 2016

Napther added a comment to T1582: Ships hit by push/pull weapons can't go faster than 1x server speed.

Noticed that a ship going past the default speed will have its speed instantly reset to this default speed upon being nicked or grazed by a pull/push weapon

Oct 13 2016, 10:21 PM · Game Development (Beta), CBS: Weapons, Starmade
DeathTech created T2010: AI blockade shipyard upon ship design load..
Oct 13 2016, 8:22 PM · Starmade, Issue Navigation
spunkie reassigned T2009: Derelict stations get false positive removal for "ship only blocks" from spunkie to SmilingDemon.
Oct 13 2016, 6:35 PM · Engine (Data), Starmade
spunkie updated the task description for T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 6:35 PM · Engine (Data), Starmade
spunkie edited Steps to reproduce on T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:32 PM · Engine (Data), Starmade
spunkie claimed T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:24 PM · Engine (Data), Starmade
fuzzyfreak added a comment to T2009: Derelict stations get false positive removal for "ship only blocks".

Here are the stations that disappear on my server. This is only happening to the neutral stations but I provided all the defaults just in case.

Oct 13 2016, 5:21 PM · Engine (Data), Starmade
SmilingDemon moved T2009: Derelict stations get false positive removal for "ship only blocks" from Unclassed to Issue affecting current release on the Starmade board.
Oct 13 2016, 5:15 PM · Engine (Data), Starmade
SmilingDemon moved T2009: Derelict stations get false positive removal for "ship only blocks" from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 13 2016, 5:13 PM · Engine (Data), Starmade
SmilingDemon added a comment to T2009: Derelict stations get false positive removal for "ship only blocks".

-validated-

Oct 13 2016, 5:13 PM · Engine (Data), Starmade
SmilingDemon triaged T2009: Derelict stations get false positive removal for "ship only blocks" as High priority.
Oct 13 2016, 5:13 PM · Engine (Data), Starmade
SmilingDemon claimed T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:11 PM · Engine (Data), Starmade
spunkie updated the task description for T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:08 PM · Engine (Data), Starmade
spunkie created T2009: Derelict stations get false positive removal for "ship only blocks".
Oct 13 2016, 5:05 PM · Engine (Data), Starmade
erthparadine created T2008: Typo in customBlockBehaviorConfig/customBlockBehaviorConfig.xml causes server to seek non-existant file.
Oct 13 2016, 4:47 PM · Blockconfig, Starmade
SmilingDemon added a comment to T2000: Millennium bug.

weird .. cant find it.

Oct 13 2016, 4:28 PM · Starmade
lancake added a comment to T2000: Millennium bug.

Cant reproduce
please upload a century or two

Oct 13 2016, 10:31 AM · Starmade
Crimson-Artist added a comment to T2000: Millennium bug.

had a good laugh at this. good to know you guys can make jokes will still bug testing XD

Oct 13 2016, 3:36 AM · Starmade

Oct 12 2016

Malacodor created T2007: Undocking from rail turret axis with logic doesn't work.
Oct 12 2016, 11:07 PM · Game Development (Alpha), CBS: Rails, Starmade
Malacodor added a comment to T1337: Wedge blast door texture reversed.

Top and bottom textures of blast door slabs are rotated and don't fit to full blocks.

Oct 12 2016, 9:42 PM · Game Development (Alpha), Textures, Starmade
Ithirahad added a comment to T1669: Leaving to main menu instead of desktop causing issues.

For me, relogging from the main menu can result in things like entities not visually loading, which persists until client restart.

Oct 12 2016, 2:23 PM · Game Development (Alpha), Engine (General), Starmade
Ithirahad added a comment to T1669: Leaving to main menu instead of desktop causing issues.

For me, relogging from the main menu can result in things like entities not visually loading, which persists until client restart.

Oct 12 2016, 2:23 PM · Game Development (Alpha), Engine (General), Starmade
Ithirahad added a comment to T2000: Millennium bug.

Oh, before reading the description I thought this was the timestamp bug that claimed that things like mail came from the past...

Oct 12 2016, 2:21 PM · Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 12 2016, 1:48 PM · Issue Navigation, Starmade
lancake triaged T2004: Attempting to access Online Play without a Internet connection causes crash as Normal priority.
Oct 12 2016, 7:16 AM · Engine (General), QA-Return, Game Development, Starmade
lancake claimed T2004: Attempting to access Online Play without a Internet connection causes crash.

Odd, haven't seen this before and I lose connection often, should be easy to check.

Oct 12 2016, 7:14 AM · Engine (General), QA-Return, Game Development, Starmade
lancake moved T2000: Millennium bug from New / Unconfirmed to Waiting for other issue on the Issue Navigation board.
Oct 12 2016, 7:13 AM · Starmade

Oct 11 2016

SmilingDemon added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

-QA Testing-

Oct 11 2016, 6:51 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.253 to 0.199.253c (Dev) 20161011_173324 on T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.
Oct 11 2016, 6:51 PM · Engine, Starmade
SmilingDemon closed T2005: Critical error on loading Univers as Rejected.

support problem

Oct 11 2016, 5:05 PM · Starmade
SmilingDemon triaged T2005: Critical error on loading Univers as Trivial priority.
Oct 11 2016, 5:04 PM · Starmade
SmilingDemon claimed T2005: Critical error on loading Univers.
Oct 11 2016, 5:03 PM · Starmade
schema changed the status of T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException from In Queue (Game) to Resolved.
Oct 11 2016, 2:06 PM · Engine, Starmade
schema changed the status of T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException, a subtask of T1669: Leaving to main menu instead of desktop causing issues, from In Queue (Game) to Resolved.
Oct 11 2016, 2:06 PM · Game Development (Alpha), Engine (General), Starmade
Valck added a comment to T1863: Mining Fleet not mining after relocating to another sector.

Just going to drop this here:
https://starmadedock.net/threads/mining-drone-solution.26636/

Oct 11 2016, 2:00 PM · Starmade, Issue Navigation
AramDol added a comment to T1994: Main menu unusable.

I assume the native resolution your laptop is set to is 1920 x 1080 and not 1280 x 720?

Oct 11 2016, 5:15 AM · Starmade

Oct 10 2016

SmilingDemon moved T2006: Game textures messing up from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 10 2016, 3:10 PM · Starmade
SmilingDemon added a comment to T2006: Game textures messing up.

not really a bug

Oct 10 2016, 3:10 PM · Starmade
SmilingDemon triaged T2006: Game textures messing up as Trivial priority.
Oct 10 2016, 3:08 PM · Starmade
SmilingDemon claimed T2006: Game textures messing up.
Oct 10 2016, 3:07 PM · Starmade
Napther added a comment to T1993: Star Damage nonexistent.
Oct 10 2016, 11:47 AM · Universe, Starmade
nnorris created T2006: Game textures messing up.
Oct 10 2016, 1:06 AM · Starmade

Oct 9 2016

SmilingDemon closed T122: Ice Crystal Wedges do not appear properly when specific adjacent spaces are covered as Rejected.
Oct 9 2016, 7:50 PM · Textures, Starmade
SmilingDemon moved T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException from Unclassed to Issue affecting current release on the Starmade board.
Oct 9 2016, 3:03 PM · Engine, Starmade
SmilingDemon changed the status of T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException from Open to In Queue (Game).
Oct 9 2016, 3:03 PM · Engine, Starmade
SmilingDemon changed the status of T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException, a subtask of T1669: Leaving to main menu instead of desktop causing issues, from Open to In Queue (Game).
Oct 9 2016, 3:03 PM · Game Development (Alpha), Engine (General), Starmade
erthparadine added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

Ah, ok. Although I'm able to replicate on a macOS as well, with a totally fresh/new install: only change to settings was disabling the tutorial (as that still causes a crash), and switching to windowed mode. My initial/earlier report was a Linux system (which also uses windowed mode).

Oct 9 2016, 1:39 PM · Engine, Starmade
erthparadine added a comment to T1840: shopkeep can't be respawned.

Regarding possible move of shopkeep with Chunk32 update. I can replicate this error on a clean/fresh install, single-player only, latest release. Which would lead me to presume that since the world is created anew in this situation, this bug is not related to a block coordinate move.

Oct 9 2016, 1:34 PM · Crew, Starmade
SmilingDemon added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

OK .. your settings causing it for me too

Oct 9 2016, 1:17 PM · Engine, Starmade
erthparadine added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

Does not appear GPU-specific, as I can replicate this error on a Mac as well (Intel GPU), single-player only. Same steps as illustrated above.

Oct 9 2016, 12:59 PM · Engine, Starmade
erthparadine added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

Emptied the client log folder, and replicated this error in SP only. Also tried the same with an empty/new world, and I can still replicate the error:
Login to SP world, exit to menu, login again, crash.

Oct 9 2016, 12:42 PM · Engine, Starmade
erthparadine added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

Not sure it's my specific GPU, but discussions in Slack had people mentioning it so I figured I'd mention mine. One other player mentioned using a Radeon R9.

Oct 9 2016, 12:35 PM · Engine, Starmade
Cooper99 created T2005: Critical error on loading Univers.
Oct 9 2016, 10:42 AM · Starmade
Napther created T2004: Attempting to access Online Play without a Internet connection causes crash.
Oct 9 2016, 9:33 AM · Engine (General), QA-Return, Game Development, Starmade
AtraUnam added a comment to T1990: Turret fires on selected even with AI removed.

I only removed the AI block after finding that deactivate turret was innefective.

Oct 9 2016, 9:12 AM · AI, Starmade
SmilingDemon added a subtask for T1669: Leaving to main menu instead of desktop causing issues: T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.
Oct 9 2016, 8:54 AM · Game Development (Alpha), Engine (General), Starmade
SmilingDemon added a parent task for T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException: T1669: Leaving to main menu instead of desktop causing issues.
Oct 9 2016, 8:54 AM · Engine, Starmade
SmilingDemon moved T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 9 2016, 8:45 AM · Engine, Starmade
SmilingDemon added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

cant reproduce
must be that fancy GPU of yours ^^

Oct 9 2016, 8:45 AM · Engine, Starmade
SmilingDemon triaged T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException as High priority.
Oct 9 2016, 8:43 AM · Engine, Starmade
SmilingDemon claimed T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.
Oct 9 2016, 8:41 AM · Engine, Starmade
SmilingDemon merged T2003: Unable to spawn shopkeep in advanced station into T1840: shopkeep can't be respawned.
Oct 9 2016, 8:28 AM · Crew, Starmade
SmilingDemon merged task T2003: Unable to spawn shopkeep in advanced station into T1840: shopkeep can't be respawned.
Oct 9 2016, 8:28 AM · Starmade