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Jun 9 2016

lancake claimed T1533: Undocking of entities upon loading sector.

I've had huge amount of ships in the same sector yet I never saw this happen.

Jun 9 2016, 1:28 PM · CBS: Rails, Starmade
lancake moved T1542: blocks getting removed immediately after placement from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 9 2016, 1:25 PM · Starmade, Issue Navigation
lancake renamed T1542: blocks getting removed immediately after placement from strange automatic place-render-remove bloc chain action to blocks getting removed immediately after placement.
Jun 9 2016, 1:24 PM · Starmade, Issue Navigation
lancake claimed T1542: blocks getting removed immediately after placement.

Seems very similar to T1039, might even be the same.
your logs have a catched exception though, that may have caused this kind of behavior but not sure. I'll forward it and see if there's anything concrete about it.

Jun 9 2016, 1:23 PM · Starmade, Issue Navigation
lancake changed the status of T1403: AI resists momentum effects from Open to In Queue (Game).

-confirmed-

Jun 9 2016, 1:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1403: AI resists momentum effects from Open / Validated to Confirmed on the Issue Navigation board.
Jun 9 2016, 1:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1403: AI resists momentum effects from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 9 2016, 1:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake renamed T1403: AI resists momentum effects from Tiny Pirates resist my huge push beam to AI resists momentum effects.
Jun 9 2016, 1:04 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T1403: AI resists momentum effects.

Momentum effects (push and pull) don't work properly against AI controlled ships.
Even with a weapon that should push something back fast when it's going full speed towards you, it just stops them but doesn't push back.

Jun 9 2016, 1:03 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 9 2016, 12:51 PM · Starmade, Issue Navigation
lancake added a comment to T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer.

Can't reproduce. My salvage beam hit linked systems, unlinked systems and the build block at roughly the same time but no nullpointer.
Any ideas to what exactly caused it?

Jun 9 2016, 12:51 PM · Starmade, Issue Navigation
lancake triaged T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer as High priority.
Jun 9 2016, 12:40 PM · Starmade, Issue Navigation
lancake claimed T1520: Salvaging a Build Block with a player inside can cause them to Null Pointer.

-validated-

Jun 9 2016, 12:40 PM · Starmade, Issue Navigation
lancake changed the status of T1547: fleet member doesn't move when you're in a build block from Open to In Queue (Game).

-confirmed-

Jun 9 2016, 12:39 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1547: fleet member doesn't move when you're in a build block.
Jun 9 2016, 12:39 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1547: fleet member doesn't move when you're in a build block from Open / Validated to Confirmed on the Issue Navigation board.
Jun 9 2016, 12:38 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1547: fleet member doesn't move when you're in a build block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 9 2016, 12:38 PM · Game Development (Beta), Fleets, Starmade
lancake created T1547: fleet member doesn't move when you're in a build block.
Jun 9 2016, 12:38 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1523: Transparent Blocks next to Crystal armour Blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 9 2016, 12:28 PM · Engine, Starmade
lancake changed the status of T1544: shoot out rail undocks too soon after direction change from Open to In Queue (Game).

-confirmed-

Jun 9 2016, 12:27 PM · CBS: Rails, Starmade
lancake renamed T1544: shoot out rail undocks too soon after direction change from Shootout rail not firing in correct direction to shoot out rail undocks too soon after direction change.
Jun 9 2016, 12:27 PM · CBS: Rails, Starmade
lancake moved T1544: shoot out rail undocks too soon after direction change from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 9 2016, 12:26 PM · CBS: Rails, Starmade
lancake shifted T1544: shoot out rail undocks too soon after direction change from the S1 Public space to the S3 Starmade space.
Jun 9 2016, 12:26 PM · CBS: Rails, Starmade
lancake claimed T1544: shoot out rail undocks too soon after direction change.

Part of this is intended. A shoot out rail will undock if it encounters any direction change. This is to prevent it from being used in closed rail circuits.

Jun 9 2016, 12:24 PM · CBS: Rails, Starmade
lancake triaged T1523: Transparent Blocks next to Crystal armour Blocks as Low priority.
Jun 9 2016, 12:10 PM · Engine, Starmade
lancake claimed T1523: Transparent Blocks next to Crystal armour Blocks.

Do you mean like for slabs? Full blocks or the other non cubic ones seem fine, except for slabs which is reported here http://phab.starma.de/T875

Jun 9 2016, 12:09 PM · Engine, Starmade
lancake changed the status of T1531: NullPointer on server from Open to In Queue (Game).

Don't know how to reproduce, logs might be enough to fix it.
If not, put it on open again.

Jun 9 2016, 11:11 AM · Starmade
lancake moved T1531: NullPointer on server from Open / Validated to Confirmed on the Issue Navigation board.
Jun 9 2016, 11:11 AM · Starmade
erthparadine added a comment to T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead..

Could you add this folder naming scheme to the list:
tmpusername

Jun 9 2016, 4:34 AM · Game Development (Beta), Engine (Configuration), Starmade
erthparadine added a comment to T1529: Server hangs on faction updates.

/faction_point_turn

Jun 9 2016, 1:04 AM · Engine (General), Starmade

Jun 8 2016

lancake changed the status of T1546: Faction's roleID is not consistent with faction_mod_members parameter from Open to In Queue (Game).

-confirmed-

Jun 8 2016, 10:54 PM · Game Development (Beta), Engine (Commands), Starmade
lancake changed the status of T1522: Faction Ranks sort alphabetically from Open to In Queue (Game).

-confirmed-

Jun 8 2016, 10:53 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T1528: AI Wave Manager change difficulty dialog is incorrect from Open to In Queue (Game).

-confirmed-

Jun 8 2016, 10:53 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead. from Open to In Queue (Game).

-confirmed-

Jun 8 2016, 10:52 PM · Game Development (Beta), Engine (Configuration), Starmade
lancake changed the status of T1394: Missile-Lock animation played after no longer selecting Lock on Missile from Open to In Queue (Game).

-confirmed-

Jun 8 2016, 10:52 PM · GUI/HUD, Starmade
lancake triaged T1394: Missile-Lock animation played after no longer selecting Lock on Missile as Low priority.
Jun 8 2016, 10:50 PM · GUI/HUD, Starmade
lancake moved T1394: Missile-Lock animation played after no longer selecting Lock on Missile from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 8 2016, 10:50 PM · GUI/HUD, Starmade
lancake moved T1515: Hung server from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 8 2016, 10:50 PM · Starmade, Issue Navigation
lancake triaged T1515: Hung server as High priority.
Jun 8 2016, 10:49 PM · Starmade, Issue Navigation
lancake claimed T1515: Hung server.

-validated-

Jun 8 2016, 10:49 PM · Starmade, Issue Navigation
lancake moved T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead. from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 8 2016, 10:17 PM · Game Development (Beta), Engine (Configuration), Starmade
lancake triaged T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead. as Trivial priority.
Jun 8 2016, 10:17 PM · Game Development (Beta), Engine (Configuration), Starmade
lancake shifted T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead. from the S1 Public space to the S3 Starmade space.
Jun 8 2016, 10:17 PM · Game Development (Beta), Engine (Configuration), Starmade
lancake claimed T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead..

2 files you can move to the tmp folder:

  • username_skin_upload_tmp.zip
  • blockBehaviorConfig.xml.1..2...3, the ones you get by using Tab + . to override the server blockBehaviorConfig with your client one.
Jun 8 2016, 10:16 PM · Game Development (Beta), Engine (Configuration), Starmade
lancake moved T1522: Faction Ranks sort alphabetically from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 8 2016, 10:13 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1522: Faction Ranks sort alphabetically as Low priority.
Jun 8 2016, 10:13 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1522: Faction Ranks sort alphabetically.

-validated-

Jun 8 2016, 10:09 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1528: AI Wave Manager change difficulty dialog is incorrect from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jun 8 2016, 10:07 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1528: AI Wave Manager change difficulty dialog is incorrect as Low priority.
Jun 8 2016, 10:07 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1528: AI Wave Manager change difficulty dialog is incorrect from AI Wave Manager - "Difficulty" text is weird to AI Wave Manager change difficulty dialog is incorrect.
Jun 8 2016, 10:05 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1528: AI Wave Manager change difficulty dialog is incorrect.

-validated-

Jun 8 2016, 10:03 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1529: Server hangs on faction updates from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 8 2016, 10:00 PM · Engine (General), Starmade
lancake triaged T1529: Server hangs on faction updates as High priority.
Jun 8 2016, 10:00 PM · Engine (General), Starmade
lancake claimed T1529: Server hangs on faction updates.

Test server has one of 589KB so should be noticeable too, don't know how to trigger a faction manager update though.
See slack

Jun 8 2016, 10:00 PM · Engine (General), Starmade
lancake changed the status of T1539: Block lighting normalization issues from In Queue (Game) to Resolved.
Jun 8 2016, 9:48 PM · QA-Return, Game Development, Starmade
lancake changed the status of T1539: Block lighting normalization issues from Resolved to In Queue (Game).
Jun 8 2016, 9:47 PM · QA-Return, Game Development, Starmade
lancake renamed T1539: Block lighting normalization issues from Black unlit faces on blocks when partially blocked to Block lighting normalization issues.
Jun 8 2016, 9:47 PM · QA-Return, Game Development, Starmade
lancake moved T1539: Block lighting normalization issues from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 8 2016, 9:47 PM · QA-Return, Game Development, Starmade
lancake moved T1541: uploading blueprints very unstable since menu update from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 8 2016, 9:43 PM · Engine, Starmade
lancake moved T1546: Faction's roleID is not consistent with faction_mod_members parameter from Open / Validated to Confirmed on the Issue Navigation board.
Jun 8 2016, 9:43 PM · Game Development (Beta), Engine (Commands), Starmade
lancake moved T1546: Faction's roleID is not consistent with faction_mod_members parameter from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 8 2016, 9:43 PM · Game Development (Beta), Engine (Commands), Starmade
lancake renamed T1546: Faction's roleID is not consistent with faction_mod_members parameter from Faction's roleID is not consistent with /faction_mod_members integer to Faction's roleID is not consistent with faction_mod_members parameter.
Jun 8 2016, 9:43 PM · Game Development (Beta), Engine (Commands), Starmade
lancake triaged T1546: Faction's roleID is not consistent with faction_mod_members parameter as Trivial priority.
Jun 8 2016, 9:42 PM · Game Development (Beta), Engine (Commands), Starmade
lancake claimed T1546: Faction's roleID is not consistent with faction_mod_members parameter.

A small inconsistency, trivial stuff though.

Jun 8 2016, 9:37 PM · Game Development (Beta), Engine (Commands), Starmade
SmilingDemon shifted T1541: uploading blueprints very unstable since menu update from the S1 Public space to the S3 Starmade space.
Jun 8 2016, 7:28 PM · Engine, Starmade
SmilingDemon added a comment to T1541: uploading blueprints very unstable since menu update.

-Feedback-
what server was that problem on?
what was the blueprint ? what size was it?
do you have a logfile of one of those crashes?

Jun 8 2016, 7:28 PM · Engine, Starmade
SmilingDemon triaged T1541: uploading blueprints very unstable since menu update as High priority.
Jun 8 2016, 7:27 PM · Engine, Starmade
SmilingDemon claimed T1541: uploading blueprints very unstable since menu update.
Jun 8 2016, 7:22 PM · Engine, Starmade
SmilingDemon closed T1517: Textures swapped and switching as Rejected.

no answer , assume broken install

Jun 8 2016, 7:16 PM · Textures, Starmade
SmilingDemon moved T1545: Docking Teleport from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 8 2016, 7:15 PM · Starmade
SmilingDemon added a comment to T1545: Docking Teleport.

i am pretty sure your ship gets docked past a sector border

Jun 8 2016, 7:15 PM · Starmade
SmilingDemon triaged T1545: Docking Teleport as Normal priority.
Jun 8 2016, 7:13 PM · Starmade
SmilingDemon claimed T1545: Docking Teleport.
Jun 8 2016, 7:13 PM · Starmade
erthparadine added a comment to T1525: ffmpeg not working.

This seems to have been resolved by the most recent hotfix.

Jun 8 2016, 6:18 PM · Engine, Starmade
erthparadine updated the task description for T1546: Faction's roleID is not consistent with faction_mod_members parameter.
Jun 8 2016, 6:14 PM · Game Development (Beta), Engine (Commands), Starmade
erthparadine created T1546: Faction's roleID is not consistent with faction_mod_members parameter.
Jun 8 2016, 6:13 PM · Game Development (Beta), Engine (Commands), Starmade
xXGabrielXx created T1545: Docking Teleport.
Jun 8 2016, 4:02 PM · Starmade
Croquelune added a comment to T1539: Block lighting normalization issues.

v 0.198.147

Jun 8 2016, 11:20 AM · QA-Return, Game Development, Starmade
AndyP changed the status of T1543: World won't load from Open to In Queue (Game).

-Validated-
-Confirmed- (by log)

Jun 8 2016, 10:40 AM · Engine, Starmade
AndyP triaged T1543: World won't load as High priority.
Jun 8 2016, 10:39 AM · Engine, Starmade
AndyP claimed T1543: World won't load.
Jun 8 2016, 10:34 AM · Engine, Starmade

Jun 7 2016

spunkie updated the task description for T1544: shoot out rail undocks too soon after direction change.
Jun 7 2016, 6:05 PM · CBS: Rails, Starmade
spunkie created T1544: shoot out rail undocks too soon after direction change.
Jun 7 2016, 6:03 PM · CBS: Rails, Starmade
schema changed the status of T1539: Block lighting normalization issues from Open to Resolved.
Jun 7 2016, 3:34 PM · QA-Return, Game Development, Starmade
Domax created T1543: World won't load.
Jun 7 2016, 2:44 PM · Engine, Starmade
Croquelune created T1542: blocks getting removed immediately after placement.
Jun 7 2016, 12:32 PM · Starmade, Issue Navigation
Croquelune added a comment to T758: Chunks don't get initialized properly (non physical parts).

T1134 - Ghosts blocks preventing me from deleting a ship and distorts its parameters and characteristics

Jun 7 2016, 12:12 PM · Game Development (Alpha), Engine (Rendering), Starmade
Croquelune added a comment to T1033: Abilty to rotate blocks that should be unrotatable.

Hey, about the 3rd mistery method, it should be hide somewhere there :

Jun 7 2016, 11:54 AM · Game Development (Beta), Engine (Building), Starmade
Aceface created T1541: uploading blueprints very unstable since menu update.
Jun 7 2016, 11:17 AM · Engine, Starmade
Croquelune added a comment to T1539: Block lighting normalization issues.

I have noticed that too on the transparent block. In fact these faces don't reflect any light sources (including sun's light) that why they appear dark.

Jun 7 2016, 11:11 AM · QA-Return, Game Development, Starmade
Tirus added a comment to T1538: Videoplayback failes on Linux x64.

Added log file

Jun 7 2016, 9:42 AM · Starmade
lancake updated the task description for T1539: Block lighting normalization issues.
Jun 7 2016, 9:26 AM · QA-Return, Game Development, Starmade
lancake shifted T1539: Block lighting normalization issues from the S1 Public space to the S3 Starmade space.
Jun 7 2016, 9:14 AM · QA-Return, Game Development, Starmade
lancake added a comment to T1539: Block lighting normalization issues.

Can't reproduce the 1st picture but the rest is more or less the same behavior in latest dev.

Jun 7 2016, 9:12 AM · QA-Return, Game Development, Starmade
lancake claimed T1539: Block lighting normalization issues.

-validated-

Jun 7 2016, 9:09 AM · QA-Return, Game Development, Starmade
lancake merged T1527: Unable to leave Shipyard test sector into T1540: Exit Test Sector brings up Tutorials instead.
Jun 7 2016, 9:08 AM · CBS: Shipyards, Starmade
lancake merged task T1527: Unable to leave Shipyard test sector into T1540: Exit Test Sector brings up Tutorials instead.
Jun 7 2016, 9:08 AM · GUI/HUD, Starmade
lancake triaged T1527: Unable to leave Shipyard test sector as Urgent priority.
Jun 7 2016, 9:08 AM · GUI/HUD, Starmade
lancake claimed T1527: Unable to leave Shipyard test sector.

Merging into other task, put that one in queue first.

Jun 7 2016, 9:08 AM · GUI/HUD, Starmade
lancake added a comment to T1537: Folder StarMade/tmp/ not used...files dump to other game folders instead..

Yeah some files should end up in the temp folder.

Jun 7 2016, 9:07 AM · Game Development (Beta), Engine (Configuration), Starmade