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May 16 2016

lancake created T1428: crash when clicking on catalog tab.
May 16 2016, 12:54 AM · GUI/HUD, Starmade

May 15 2016

lancake changed the status of T1427: Main menu background image is horizontally flipped from Open to In Queue (Game).

-Validated- & -Confirmed-

May 15 2016, 10:22 PM · GUI/HUD, Starmade
lancake moved T1427: Main menu background image is horizontally flipped from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 15 2016, 10:22 PM · GUI/HUD, Starmade
lancake claimed T1427: Main menu background image is horizontally flipped.
May 15 2016, 10:18 PM · GUI/HUD, Starmade
lancake created T1427: Main menu background image is horizontally flipped.
May 15 2016, 10:18 PM · GUI/HUD, Starmade
SmilingDemon moved T1426: Changing Texture Pack on main menu options crashes the game from Unclassed to Issue affecting current dev-build on the Starmade board.
May 15 2016, 10:03 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T1426: Changing Texture Pack on main menu options crashes the game from Open to In Queue (Game).
May 15 2016, 10:03 PM · GUI/HUD, Starmade
SmilingDemon triaged T1426: Changing Texture Pack on main menu options crashes the game as Pre-Release Quality Assurance priority.
May 15 2016, 10:02 PM · GUI/HUD, Starmade
SmilingDemon claimed T1426: Changing Texture Pack on main menu options crashes the game.

-validated-
-confirmed-

May 15 2016, 10:02 PM · GUI/HUD, Starmade
SmilingDemon created T1426: Changing Texture Pack on main menu options crashes the game.
May 15 2016, 10:01 PM · GUI/HUD, Starmade
lancake changed the status of T1425: main menu size and position doesn't reset properly from Open to In Queue (Game).

-Validated- & -Confirmed-

May 15 2016, 9:55 PM · GUI/HUD, Starmade
lancake moved T1425: main menu size and position doesn't reset properly from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 15 2016, 9:55 PM · GUI/HUD, Starmade
lancake claimed T1425: main menu size and position doesn't reset properly.
May 15 2016, 9:55 PM · GUI/HUD, Starmade
lancake created T1425: main menu size and position doesn't reset properly.
May 15 2016, 9:53 PM · GUI/HUD, Starmade
lancake changed the status of T1424: alt tabbing with fullscreen breaks UI elements from Open to In Queue (Game).

-Validated- & -Confirmed-

May 15 2016, 9:42 PM · GUI/HUD, Starmade
lancake moved T1424: alt tabbing with fullscreen breaks UI elements from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 15 2016, 9:41 PM · GUI/HUD, Starmade
lancake claimed T1424: alt tabbing with fullscreen breaks UI elements.
May 15 2016, 9:41 PM · GUI/HUD, Starmade
lancake created T1424: alt tabbing with fullscreen breaks UI elements.
May 15 2016, 9:39 PM · GUI/HUD, Starmade
Malacodor added a comment to T1410: Shipyards can build too big ships.
  1. It's rather a C than a U
  2. Yes
  3. Yes
May 15 2016, 5:16 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon closed T1416: FEATURE REQUEST: Allow players to leave #general as Rejected.

i know the chat was shown on screen when all channels where closed.
not sure when that did chang.

May 15 2016, 9:39 AM · GUI/HUD, Starmade
erthparadine added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

W.T.F... I don't think you're doing anything wrong @SmilingDemon . As I can get the annoying #general chatter to go away now by clicking "close". I could have sworn I tried testing this in the past though...but honestly didn't specifically try with the current production version until your comment.

May 15 2016, 12:56 AM · GUI/HUD, Starmade
lancake moved T1408: Advanced Build Mode mirrors will cause Orientation changes of blocks from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 15 2016, 12:23 AM · Engine, Starmade
lancake triaged T1408: Advanced Build Mode mirrors will cause Orientation changes of blocks as Low priority.
May 15 2016, 12:23 AM · Engine, Starmade
lancake claimed T1408: Advanced Build Mode mirrors will cause Orientation changes of blocks.

Good find.

May 15 2016, 12:11 AM · Engine, Starmade
lancake updated the task description for T1422: NaN illegal comparison with shootout rail.
May 15 2016, 12:06 AM · CBS: Rails, Starmade

May 14 2016

lancake created T1423: taking helmet off during holstering animation can get handheld device stuck to your hand.
May 14 2016, 11:59 PM · Game Development (Beta), Models, Starmade
lancake moved T1422: NaN illegal comparison with shootout rail from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 11:52 PM · CBS: Rails, Starmade
lancake triaged T1422: NaN illegal comparison with shootout rail as Urgent priority.
May 14 2016, 11:52 PM · CBS: Rails, Starmade
lancake claimed T1422: NaN illegal comparison with shootout rail.

Reported by AtraUnam, keeping it on private since it can cause server crashes in some cases.

May 14 2016, 11:51 PM · CBS: Rails, Starmade
lancake created T1422: NaN illegal comparison with shootout rail.
May 14 2016, 11:51 PM · CBS: Rails, Starmade
lancake shifted T1394: Missile-Lock animation played after no longer selecting Lock on Missile from the S1 Public space to the S3 Starmade space.
May 14 2016, 11:41 PM · GUI/HUD, Starmade
lancake claimed T1394: Missile-Lock animation played after no longer selecting Lock on Missile.

Hm, it was more or less known, just not reported :(
Your description has everything I found so I'll just edit the steps to reproduce a bit and then push it in queue.

May 14 2016, 11:30 PM · GUI/HUD, Starmade
lancake added a comment to T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.

Alright, I did that many times before and that never caused this issue hm... This task is a duplicate of T1123 btw so I'll most likely merge them. We tried many different situations yet no results, it might just be random.

May 14 2016, 11:23 PM · CBS: Rails, Starmade
lancake added a comment to T764: Anti-aliasing does not work.

alright same for me too. Want to make sure it still works fine for AMD without bloom though.

May 14 2016, 11:17 PM · Engine, Starmade
lancake closed T950: Moving entities are not un-docked using rail activation as Rejected.

No feedback to latest response.

May 14 2016, 11:03 PM · CBS: Rails, Starmade
lancake placed T1414: Number of protected names can be exceeded, special characters bug? up for grabs.
May 14 2016, 11:02 PM · Starmade, Issue Navigation
lancake moved T1414: Number of protected names can be exceeded, special characters bug? from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 11:02 PM · Starmade, Issue Navigation
lancake renamed T1414: Number of protected names can be exceeded, special characters bug? from Account with special symbols bug. to Number of protected names can be exceeded, special characters bug?.
May 14 2016, 11:02 PM · Starmade, Issue Navigation
lancake claimed T1414: Number of protected names can be exceeded, special characters bug?.

That's possible, unfortunately the linked thread isn't that clear. Google translate tried its best but doesn't make much sense to me unfortunately.

May 14 2016, 10:59 PM · Starmade, Issue Navigation
lancake placed T1413: Server message is null and causes crash up for grabs.
May 14 2016, 10:54 PM · Starmade, Issue Navigation
lancake moved T1413: Server message is null and causes crash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 10:54 PM · Starmade, Issue Navigation
lancake renamed T1413: Server message is null and causes crash from NullPointer Kills server to Server message is null and causes crash.
May 14 2016, 10:53 PM · Starmade, Issue Navigation
lancake claimed T1413: Server message is null and causes crash.

Apparently this happens when the server wants to send a null as server message. How that message got null though, no idea. Perhaps the language pack is missing entries but that should give you issues on startup so I doubt it.

May 14 2016, 10:52 PM · Starmade, Issue Navigation
lancake renamed T1407: /Destroy_Entity and overheat despawning makes some docks non physical from After a "mothership" otherheat timer, all docked entities become untargettable to /Destroy_Entity and overheat despawning makes some docks non physical.
May 14 2016, 10:46 PM · Engine, Starmade
lancake moved T1407: /Destroy_Entity and overheat despawning makes some docks non physical from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 14 2016, 10:44 PM · Engine, Starmade
lancake added a comment to T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Spawned in a big ship with plenty of turrets and docks, when the mothership was despawned. Some of the turrets/docks were non physical, others were fine.

May 14 2016, 10:44 PM · Engine, Starmade
lancake triaged T1407: /Destroy_Entity and overheat despawning makes some docks non physical as High priority.
May 14 2016, 10:35 PM · Engine, Starmade
lancake claimed T1407: /Destroy_Entity and overheat despawning makes some docks non physical.

Thought we already had it reported but can't find it, the closest we have to it is T64.

May 14 2016, 10:34 PM · Engine, Starmade
lancake changed the status of T1399: Talking to spiders causes nullPointer from Open to In Queue (Game).
May 14 2016, 10:09 PM · Engine, Starmade
lancake edited Steps to reproduce on T1399: Talking to spiders causes nullPointer.
May 14 2016, 10:02 PM · Engine, Starmade
lancake moved T1399: Talking to spiders causes nullPointer from Open / Validated to Confirmed on the Issue Navigation board.
May 14 2016, 10:01 PM · Engine, Starmade
lancake claimed T1399: Talking to spiders causes nullPointer.

Taking over and pushing in queue.
New logs from the test server:

May 14 2016, 10:01 PM · Engine, Starmade
SmilingDemon added a comment to T1410: Shipyards can build too big ships.

-Feedback-
do i get that right

  • you use a U shaped shipyard
  • when building a design in there you can build past the outline of the U
  • the design does get build into a ship by the shipyard when given the build command ?
May 14 2016, 8:28 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon moved T1410: Shipyards can build too big ships from New / Unconfirmed to Feedback on the Issue Navigation board.
May 14 2016, 8:26 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon triaged T1410: Shipyards can build too big ships as High priority.
May 14 2016, 8:26 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon claimed T1410: Shipyards can build too big ships.
May 14 2016, 8:25 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Souvlaki added a comment to T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.

Well the ship got on the takeoff rails these red ones when the ship got on top of the line of the takoff rails i added some more takeoff rails and i placed them before the ship reached the end.

May 14 2016, 7:46 PM · CBS: Rails, Starmade
spunkie claimed T1421: Shipyard assigns own faction to constructed ships.
May 14 2016, 7:15 PM · CBS: Shipyards, Starmade
SmilingDemon moved T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance from New / Unconfirmed to Feedback on the Issue Navigation board.
May 14 2016, 6:48 PM · Engine, Starmade
SmilingDemon added a comment to T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.

-Feedback-
Please add the following

  • a logfile of one of those crashes (found in starmade/logs, named log.txt.x)
  • a description of the used hardware on server and client (is server and client running on the same system?)
  • a blueprint of what was shoot at and a blueprint of the weapon that did shoot (assuming you already have a sample here)
May 14 2016, 6:48 PM · Engine, Starmade
SmilingDemon triaged T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance as Normal priority.
May 14 2016, 6:45 PM · Engine, Starmade
SmilingDemon claimed T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.
May 14 2016, 6:45 PM · Engine, Starmade
lancake closed T1312: Pickup Rail/Shootout Rail/Pickup Point Blocks aren't pulled to storage from factory as Rejected.

No feedback.

May 14 2016, 6:44 PM · CBS: Functional, Starmade
lancake moved T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite from New / Unconfirmed to Feedback on the Issue Navigation board.
May 14 2016, 6:38 PM · CBS: Rails, Starmade
lancake added a comment to T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.

I'm not exactly sure what steps you did to get this result. Did you add red rails to other red rails while a ship was moving on them? And did you add them before the ship reached the end or after?

May 14 2016, 6:37 PM · CBS: Rails, Starmade
lancake triaged T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite as Normal priority.
May 14 2016, 6:35 PM · CBS: Rails, Starmade
lancake claimed T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.
May 14 2016, 6:34 PM · CBS: Rails, Starmade
SmilingDemon placed T1417: Cannot Mine Overheating Fleet Ships up for grabs.
May 14 2016, 11:49 AM · Fleets, Starmade
SmilingDemon added a comment to T1417: Cannot Mine Overheating Fleet Ships.

check T1143 for the AI thing

May 14 2016, 11:48 AM · Fleets, Starmade
SmilingDemon moved T1417: Cannot Mine Overheating Fleet Ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 11:34 AM · Fleets, Starmade
SmilingDemon added a comment to T1417: Cannot Mine Overheating Fleet Ships.

-validated-
make sure that overheated fleet ships are still removed from the fleet as a member and its AI offline (maybe that is broken again here)

May 14 2016, 11:34 AM · Fleets, Starmade
SmilingDemon triaged T1417: Cannot Mine Overheating Fleet Ships as Normal priority.
May 14 2016, 11:33 AM · Fleets, Starmade
SmilingDemon claimed T1417: Cannot Mine Overheating Fleet Ships.
May 14 2016, 11:31 AM · Fleets, Starmade
SmilingDemon placed T1421: Shipyard assigns own faction to constructed ships up for grabs.
May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon moved T1421: Shipyard assigns own faction to constructed ships from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon added a comment to T1421: Shipyard assigns own faction to constructed ships.

-validated-
agree that the permission module should only be required on the shipyard controller

May 14 2016, 8:53 AM · CBS: Shipyards, Starmade
SmilingDemon triaged T1421: Shipyard assigns own faction to constructed ships as Normal priority.
May 14 2016, 8:50 AM · CBS: Shipyards, Starmade
SmilingDemon claimed T1421: Shipyard assigns own faction to constructed ships.
May 14 2016, 8:35 AM · CBS: Shipyards, Starmade
Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

The server is now off line, But at their hay day they reminded me a lot like yours, 10-25 players at least. Anything that cause lag was prohibited. That was the excuse for having only one BP per player. The server was mike lands btw.

May 14 2016, 3:08 AM · Game Development, Starmade
erthparadine created T1421: Shipyard assigns own faction to constructed ships.
May 14 2016, 1:15 AM · CBS: Shipyards, Starmade
erthparadine added a comment to T1401: Editing blueprint catalog causes whole-server lag.

I was thinking the same. Other servers limit players to 0ne BP at a time.

May 14 2016, 12:54 AM · Game Development, Starmade
Chandler changed the status of T1401: Editing blueprint catalog causes whole-server lag from Open to In Queue (Game).

Confirmed on Dev Server. Although there is not a red error, just the quick spike. I am of the opinion that this has to do with the size of the blueprint catalog. The greater the size, the greater the lag...

May 14 2016, 12:50 AM · Game Development, Starmade
Chandler edited Steps to reproduce on T1401: Editing blueprint catalog causes whole-server lag.
May 14 2016, 12:48 AM · Game Development, Starmade
Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

Maybe @Raiben could throw some info here then.
As for StarBits, after the reset we started fresh with just the Vanilla Isanth series of blueprints. We're already back up to 225 blueprints, but no noticeable lag yet.
Random thought: I wonder if the breaking point is 1024 blueprints?

May 14 2016, 12:38 AM · Game Development, Starmade

May 13 2016

erthparadine updated subscribers of T1401: Editing blueprint catalog causes whole-server lag.

Maybe @Raiben could throw some info here then.

May 13 2016, 8:09 PM · Game Development, Starmade
Benevolent27 added a comment to T1401: Editing blueprint catalog causes whole-server lag.

...
Another server I tried, StarBits, was having this same issue, and they also deleted all their blueprints.

stars.bitminery.com = StarBits
To reiterate: upon a reset of our blueprint database, the blueprint related lag went away.

May 13 2016, 7:52 PM · Game Development, Starmade
Benevolent27 added a comment to T1387: Build Helper Lock.

For anyone subscribed to this task, you can still move the build helper by using an other bug to your advantage: T242
Basically "copy" the ship core (or any other block) with an active build helper and then paste it where you want the build helper to move.

May 13 2016, 7:50 PM · GUI/HUD, Starmade
erthparadine added a comment to T1409: Respawning asteroids causes server lag.

Another whole-server hang today. Lasted until I manually deleted one of the asteroids...went through a few of them until finally finding the correct one, and then the lag immediately disappeared.

May 13 2016, 7:01 PM · Starmade
SmilingDemon triaged T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml as High priority.
May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon moved T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Unclassed to Issue affecting current release on the Starmade board.
May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon changed the status of T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Open to In Queue (Game).

-Validated-
-Confirmed-

May 13 2016, 4:31 PM · Typos, Starmade
SmilingDemon renamed T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml from Typo in vanilla config to Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 13 2016, 4:28 PM · Typos, Starmade
SmilingDemon claimed T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 13 2016, 4:13 PM · Typos, Starmade
SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

Ok i dont get it, using this


and i cant see any messages on screen when general is closed that where written by a second client.

May 13 2016, 3:58 PM · GUI/HUD, Starmade
erthparadine added a comment to T1401: Editing blueprint catalog causes whole-server lag.

...
Another server I tried, StarBits, was having this same issue, and they also deleted all their blueprints.

stars.bitminery.com = StarBits

May 13 2016, 2:08 PM · Game Development, Starmade
Kingofanime added a comment to T1198: Ships will get stuck on pickup rails when re-docked without a player inside.

I probably didn't have a faction module on the ship I was picking up, during my earlier listed steps. Since, it was just a quickly built test ship. Apparently that makes a difference.

May 13 2016, 12:18 PM · Fleets, Starmade
Benevolent27 added a comment to T1401: Editing blueprint catalog causes whole-server lag.

We had this problem on my server as well, StarSide. They even deleted all the blueprints and the problem is still happening.

May 13 2016, 7:10 AM · Game Development, Starmade
0ldSkull added a comment to T1198: Ships will get stuck on pickup rails when re-docked without a player inside.

Apparently the trick to reproducing this is that the unmanned ship NOT have a faction. When I had encountered this, I was sending a basic stick ship (with no faction module or tag) toward a pickup point and pickup rail on a factioned station. Under those circumstances it gets stuck on the pickup rail until reloading (this was in single-player).

May 13 2016, 5:36 AM · Fleets, Starmade

May 12 2016

erthparadine added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

I've posted a suggestion there before which was well received, although that one proposed a very broadly-sweeping change...figured the simpler requests would go here. I'll stick to the forums in the future, thanks for the pointer.

May 12 2016, 10:42 PM · GUI/HUD, Starmade
erthparadine created T1420: Typo in FactionConfig.xml and FactionConfigTemplate.xml.
May 12 2016, 10:39 PM · Typos, Starmade