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May 12 2016

SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

weird ... i have to retest that than ... because i tried and havnt seen my own messages on the screen ... will see to that tommorrow

May 12 2016, 9:21 PM · GUI/HUD, Starmade
erthparadine added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

Darn it - I was wondering about the best place to post feature requests.

May 12 2016, 8:52 PM · GUI/HUD, Starmade
SmilingDemon moved T1416: FEATURE REQUEST: Allow players to leave #general from New / Unconfirmed to Feedback on the Issue Navigation board.
May 12 2016, 8:34 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T1416: FEATURE REQUEST: Allow players to leave #general.

two things here

May 12 2016, 8:34 PM · GUI/HUD, Starmade
SmilingDemon shifted T1416: FEATURE REQUEST: Allow players to leave #general from the S1 Public space to the S3 Starmade space.
May 12 2016, 8:19 PM · GUI/HUD, Starmade
SmilingDemon claimed T1416: FEATURE REQUEST: Allow players to leave #general.
May 12 2016, 8:17 PM · GUI/HUD, Starmade
Souvlaki updated the task description for T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.
May 12 2016, 4:28 PM · CBS: Rails, Starmade
Souvlaki created T1419: Undocking a ship on takeoff rails causes my ship to accelerate to infinite.
May 12 2016, 4:27 PM · CBS: Rails, Starmade
SmilingDemon renamed T235: overridden blueprints show credit price instead of mass and mass wrong from overridden blueprints show credit price instead of mass and mass wrong to overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:20 AM · GUI/HUD, Starmade
SmilingDemon merged T1418: Incorrect mass value on blueprint list into T235: overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:18 AM · GUI/HUD, Starmade
SmilingDemon merged task T1418: Incorrect mass value on blueprint list into T235: overridden blueprints show credit price instead of mass and mass wrong.
May 12 2016, 7:18 AM · Starmade
SmilingDemon added a comment to T1418: Incorrect mass value on blueprint list.

known problem
merging in

May 12 2016, 7:18 AM · Starmade
SmilingDemon shifted T1418: Incorrect mass value on blueprint list from the S1 Public space to the S3 Starmade space.
May 12 2016, 7:17 AM · Starmade
SmilingDemon claimed T1418: Incorrect mass value on blueprint list.
May 12 2016, 7:16 AM · Starmade

May 11 2016

Benevolent27 added a comment to T1230: Cannons and Other Weapons Stop Doing Damage to Detached Entities.

-Validated-
I believe this is a SP only issue, we had reports about that in the past but might the same cause. Doing feedback in SMD thread

May 11 2016, 9:23 PM · CBS: Weapons, Starmade
Kingofanime created T1418: Incorrect mass value on blueprint list.
May 11 2016, 7:10 PM · Starmade
Benevolent27 created T1417: Cannot Mine Overheating Fleet Ships.
May 11 2016, 4:15 AM · Fleets, Starmade

May 10 2016

erthparadine updated the task description for T1416: FEATURE REQUEST: Allow players to leave #general.
May 10 2016, 3:42 PM · GUI/HUD, Starmade
erthparadine added a comment to T1401: Editing blueprint catalog causes whole-server lag.

Logs from a vanilla build, while working with @Chandler. Only changes were copying our before-deletion CATALOG.cat into world0/ and the complete respective blueprints/ structure as well.

May 10 2016, 3:51 AM · Game Development, Starmade
Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

-Confirmed-
Recording of the issue From Player server.
Still unable to replicate on Dev.

May 10 2016, 3:48 AM · Game Development, Starmade
erthparadine updated the task description for T1416: FEATURE REQUEST: Allow players to leave #general.
May 10 2016, 2:54 AM · GUI/HUD, Starmade
erthparadine created T1416: FEATURE REQUEST: Allow players to leave #general.
May 10 2016, 2:21 AM · GUI/HUD, Starmade

May 9 2016

SmilingDemon placed T1412: I was kicked from my own faction in single player up for grabs.
May 9 2016, 10:08 PM · Starmade
SmilingDemon shifted T1412: I was kicked from my own faction in single player from the S1 Public space to the S3 Starmade space.
May 9 2016, 10:08 PM · Starmade
lancake moved T1415: Phabricator outdated wiki page from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 9 2016, 8:08 PM · Starmade
lancake renamed T1415: Phabricator outdated wiki page from Bug Tracker bug) to Phabricator outdated wiki page.
May 9 2016, 8:08 PM · Starmade
lancake claimed T1415: Phabricator outdated wiki page.

Ah yes, seems our wiki page about it now outdated. We updated phabricator a while ago and a lot has changed.
I'll make sure to update it tomorrow.

May 9 2016, 8:07 PM · Starmade
Raisinbat added a comment to T1400: static turrets don't fire on selected despite being set.

why is that intended? I like using fixed position turrets for forward firing guns and broadsides, using the turret dock for this the turrets either spasm around or face into the ship...

May 9 2016, 7:22 PM · AI, Starmade
Zeta-X11 created T1415: Phabricator outdated wiki page.
May 9 2016, 7:19 PM · Starmade
Benevolent27 added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

I have this problem all of the time. It is SO frustrating. I have lost many hours of gameplay fixing problems as a result of it. I have two login names for the server I play on and it has happened to both logins, though it is more common for one of my logins than the other.

May 9 2016, 7:01 PM · Starmade
Zeta-X11 created T1414: Number of protected names can be exceeded, special characters bug?.
May 9 2016, 6:29 PM · Starmade, Issue Navigation
erthparadine added a comment to T1401: Editing blueprint catalog causes whole-server lag.

Player counts has not affected lag @Chandler.

May 9 2016, 5:28 PM · Game Development, Starmade
Ithirahad added a comment to T1401: Editing blueprint catalog causes whole-server lag.

NFD Build Server gets this issue periodically. We have to wipe the blueprint database, or the server lags and can even become unstable when people are doing stuff with blueprints.

May 9 2016, 5:24 PM · Game Development, Starmade
SmilingDemon closed T1412: I was kicked from my own faction in single player as Invalid.

as requested

May 9 2016, 10:49 AM · Starmade
SmilingDemon claimed T1412: I was kicked from my own faction in single player.
May 9 2016, 10:49 AM · Starmade
Chandler added a comment to T1401: Editing blueprint catalog causes whole-server lag.

So far I am unable to replicate. I Will continue to try. How many players are on at the time of spike?

May 9 2016, 2:53 AM · Game Development, Starmade
erthparadine added a comment to T1413: Server message is null and causes crash.

Complete log.txt.3 file, additional logs available upon request (will retain for at least 30 days)

May 9 2016, 12:55 AM · Starmade, Issue Navigation
erthparadine created T1413: Server message is null and causes crash.
May 9 2016, 12:53 AM · Starmade, Issue Navigation
Malacodor updated the task description for T1412: I was kicked from my own faction in single player.
May 9 2016, 12:27 AM · Starmade

May 8 2016

Malacodor created T1412: I was kicked from my own faction in single player.
May 8 2016, 11:31 PM · Starmade
Malacodor changed Reproducible from issuerepro:none to issuerepro:yes on T1410: Shipyards can build too big ships.
May 8 2016, 11:12 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Chandler changed the status of T1405: Shipyard modules are mirrored incorrectly from Open to In Queue (Game).
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler moved T1405: Shipyard modules are mirrored incorrectly from Open / Validated to Confirmed on the Issue Navigation board.
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler edited Steps to reproduce on T1405: Shipyard modules are mirrored incorrectly.
May 8 2016, 10:04 PM · Game Development (Beta), Engine (Building), Starmade
Chandler added a comment to T1405: Shipyard modules are mirrored incorrectly.

-Confirmed-
1)Set Sync in ADV Mode
2)Place shipyard Computer in a way to have second created.
Result) Computers have the same orientation and not mirrored.

May 8 2016, 10:03 PM · Game Development (Beta), Engine (Building), Starmade
erthparadine updated the task description for T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL).
May 8 2016, 8:57 PM · Starmade, Issue Navigation
erthparadine created T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL).
May 8 2016, 8:51 PM · Starmade, Issue Navigation

May 7 2016

erthparadine updated the task description for T1409: Respawning asteroids causes server lag.
May 7 2016, 11:50 PM · Starmade
erthparadine updated the task description for T1409: Respawning asteroids causes server lag.
May 7 2016, 11:46 PM · Starmade
Malacodor created T1410: Shipyards can build too big ships.
May 7 2016, 11:40 PM · Game Development (Alpha), CBS: Shipyards, Starmade
erthparadine created T1409: Respawning asteroids causes server lag.
May 7 2016, 11:29 PM · Starmade
Chandler claimed T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 4:02 PM · Game Development (Beta), Engine (Building), Starmade
Napther created T1408: Advanced Build Mode mirrors will cause Orientation changes of blocks.
May 7 2016, 3:27 PM · Engine, Starmade
Napther created T1407: /Destroy_Entity and overheat despawning makes some docks non physical.
May 7 2016, 1:24 PM · Engine, Starmade
SmilingDemon placed T1405: Shipyard modules are mirrored incorrectly up for grabs.

-Validated-

May 7 2016, 7:28 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon moved T1405: Shipyard modules are mirrored incorrectly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 7 2016, 7:28 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon triaged T1405: Shipyard modules are mirrored incorrectly as Low priority.
May 7 2016, 7:27 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon claimed T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 7:22 AM · Game Development (Beta), Engine (Building), Starmade
SmilingDemon moved T1402: Camera orientation when placed on bottom of a ship, face down from Unclassed to Issue affecting current release on the Starmade board.
May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon changed the status of T1402: Camera orientation when placed on bottom of a ship, face down from Open to In Queue (Game).

-Validated-
-Confirmed-
Behaviour description verified by author

May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon edited Steps to reproduce on T1402: Camera orientation when placed on bottom of a ship, face down.
May 7 2016, 7:20 AM · Engine, Starmade
SmilingDemon updated the task description for T1402: Camera orientation when placed on bottom of a ship, face down.
May 7 2016, 7:18 AM · Engine, Starmade
33Cav created T1406: Destroying power reactors part of a large blockgroup causes extremely low client and server performance.
May 7 2016, 6:00 AM · Engine, Starmade
godsgopher added a comment to T1387: Build Helper Lock.

Yes I have also seen this bug. Beyond annoying as the build helper has become one of my essential tools for working with designs.

May 7 2016, 4:48 AM · GUI/HUD, Starmade
33Cav added a comment to T1354: Steam Hours Bug.

This happens to me. I use the beta launcher. When I attempt to use the old launcher I get the error "multiple points" and it fails to work

May 7 2016, 2:03 AM · Starmade
Malacodor created T1405: Shipyard modules are mirrored incorrectly.
May 7 2016, 1:28 AM · Game Development (Beta), Engine (Building), Starmade

May 6 2016

EWHIII added a comment to F7363: Camera Stick Test.sment.

No problem on the other two issues. The camera orientation is be biggest annoyance believe it or not (I would rather have crew fall out of the ship rather than driving a ship with their heads tilted lol).

May 6 2016, 10:17 PM
SmilingDemon closed T1236: Game crashes when entering the ship core. as Rejected.

-rejected-
no game logfiles
no further answer

May 6 2016, 8:21 PM · Engine, Starmade
SmilingDemon added a comment to T1400: static turrets don't fire on selected despite being set.

-Rejected-
you cant have a turret operational on a basic rail thats intended
therefore rejecting as user error

May 6 2016, 8:17 PM · AI, Starmade
SmilingDemon closed T1400: static turrets don't fire on selected despite being set as Rejected.
May 6 2016, 8:15 PM · AI, Starmade
SmilingDemon claimed T1400: static turrets don't fire on selected despite being set.
May 6 2016, 8:15 PM · AI, Starmade
SmilingDemon moved T1392: Blueprint bug maybe from New / Unconfirmed to Feedback on the Issue Navigation board.
May 6 2016, 8:14 PM · Engine, Starmade
SmilingDemon added a comment to T1392: Blueprint bug maybe.

What server was that being tested on?
are you able to supply the blueprint?
could it be possible that you have used the same name for the turret more than once?
have you been on a sector border or in the vicinity of a planet?

May 6 2016, 8:14 PM · Engine, Starmade
SmilingDemon triaged T1392: Blueprint bug maybe as Normal priority.
May 6 2016, 8:12 PM · Engine, Starmade
SmilingDemon claimed T1392: Blueprint bug maybe.
May 6 2016, 8:11 PM · Engine, Starmade
SmilingDemon moved T1402: Camera orientation when placed on bottom of a ship, face down from New / Unconfirmed to Feedback on the Issue Navigation board.
May 6 2016, 7:50 PM · Engine, Starmade
SmilingDemon shifted T1402: Camera orientation when placed on bottom of a ship, face down from the S1 Public space to the S3 Starmade space.
May 6 2016, 7:50 PM · Engine, Starmade
SmilingDemon added a comment to T1402: Camera orientation when placed on bottom of a ship, face down.

Going to ignore the secondary problems with your build for now.
would have to check the blueprint and the server for that
sounds like sync problems between client and server on rail movement

May 6 2016, 7:49 PM · Engine, Starmade
SmilingDemon triaged T1402: Camera orientation when placed on bottom of a ship, face down as Normal priority.
May 6 2016, 7:39 PM · Engine, Starmade
SmilingDemon claimed T1402: Camera orientation when placed on bottom of a ship, face down.
May 6 2016, 7:36 PM · Engine, Starmade
lancake edited Serverconfig (server.cfg) on T1395: Salvage cannons salvage from random beams..
May 6 2016, 5:34 PM · Game Development (Beta), CBS: Functional, Starmade
lancake closed T1377: Jump drive/inhibitor functioning with no linked modules (exploit?) as Rejected.

It's a bunch of weird config values, not a bug or exploit. Not entirely sure what the reasoning was behind it, but in-game mechanics are inconsistent with it so the charge/second for a computer would need to be set to 0 to fix that, or it would need to be changed in the code.

May 6 2016, 5:32 PM · CBS: Functional, Starmade
lancake triaged T1377: Jump drive/inhibitor functioning with no linked modules (exploit?) as Low priority.
May 6 2016, 5:31 PM · CBS: Functional, Starmade
lancake claimed T1377: Jump drive/inhibitor functioning with no linked modules (exploit?).
May 6 2016, 5:27 PM · CBS: Functional, Starmade
lancake claimed T1395: Salvage cannons salvage from random beams..
May 6 2016, 5:17 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T1383: Setting InShop to false also removes item from creative inventory from Open to In Queue (Game).

Adding another config option <InCreative> should do the trick. currently <InShop> removes it from the shop *and* the creative mode inventory.

May 6 2016, 5:05 PM · Game Development (Beta), Blockconfig, Starmade
lancake moved T1383: Setting InShop to false also removes item from creative inventory from Open / Validated to Confirmed on the Issue Navigation board.
May 6 2016, 5:05 PM · Game Development (Beta), Blockconfig, Starmade
lancake moved T1383: Setting InShop to false also removes item from creative inventory from New / Unconfirmed to Open / Validated on the Issue Navigation board.
May 6 2016, 5:05 PM · Game Development (Beta), Blockconfig, Starmade
lancake triaged T1383: Setting InShop to false also removes item from creative inventory as Low priority.
May 6 2016, 5:04 PM · Game Development (Beta), Blockconfig, Starmade
lancake claimed T1383: Setting InShop to false also removes item from creative inventory.

-Validated-

May 6 2016, 5:03 PM · Game Development (Beta), Blockconfig, Starmade
lancake changed the status of T1404: Explosive effect doesn't protect against momentum weapons anymore from Open to In Queue (Game).
May 6 2016, 4:56 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T1404: Explosive effect doesn't protect against momentum weapons anymore from New / Unconfirmed to Confirmed on the Issue Navigation board.
May 6 2016, 4:56 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T1404: Explosive effect doesn't protect against momentum weapons anymore.

-Validated- & -Confirmed-

May 6 2016, 4:56 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake created T1404: Explosive effect doesn't protect against momentum weapons anymore.
May 6 2016, 4:55 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T1390: DefensiveEffectType set to STATUS_GRAVITY_EFFECT_IGNORANCE for Explosive effect modules in blockBehaviourConfig as Rejected.
May 6 2016, 4:48 PM · CBS: Weapons, Starmade
lancake claimed T1390: DefensiveEffectType set to STATUS_GRAVITY_EFFECT_IGNORANCE for Explosive effect modules in blockBehaviourConfig.

Explosive effect protects against momentum weapons, in the config that is named STATUS_GRAVITY_EFFECT_IGNORANCE.
Doesn't seem to work anymore though, rejecting this task, not a bug.

May 6 2016, 4:47 PM · CBS: Weapons, Starmade
lancake added a comment to T293: not all computers work on stations/planets with logic.

Merging older task into this one, this is more up to date.

May 6 2016, 1:39 PM · Game Development (Alpha), Logic, Starmade
erthparadine added a comment to T1401: Editing blueprint catalog causes whole-server lag.

I'm the owner of stars.bitminery.com:4242 We can also replicate this in our staging environment with a vanilla build (+ a copy of production's blueprint DB).

May 6 2016, 1:39 PM · Game Development, Starmade
lancake renamed T293: not all computers work on stations/planets with logic from not all computers work on stations with logic to not all computers work on stations/planets with logic.
May 6 2016, 1:39 PM · Game Development (Alpha), Logic, Starmade
lancake merged T16: not all computers can be activated via logic on planets or stations into T293: not all computers work on stations/planets with logic.
May 6 2016, 1:38 PM · Game Development (Alpha), Logic, Starmade