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Jan 3 2016

AndyP added a comment to T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION.

This would have worked better in support, sorry for the late reply,
did you try a reference installation of starmade?

Jan 3 2016, 7:10 PM · Engine, Starmade
AndyP moved T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 3 2016, 7:09 PM · Engine, Starmade
AndyP moved T1027: socket exception connecting to starside server from New / Unconfirmed to Feedback on the Issue Navigation board.
Jan 3 2016, 7:08 PM · Engine, Starmade
AndyP added a comment to T1027: socket exception connecting to starside server.

Does this error happen every time you try to connect there, or is this a one-time-issue, that only happens randomly?

Jan 3 2016, 7:08 PM · Engine, Starmade
AndyP updated the task description for T1027: socket exception connecting to starside server.
Jan 3 2016, 7:07 PM · Engine, Starmade
AndyP claimed T1027: socket exception connecting to starside server.
Jan 3 2016, 7:05 PM · Engine, Starmade
king-taco created T1027: socket exception connecting to starside server.
Jan 3 2016, 12:42 AM · Engine, Starmade

Jan 2 2016

godmars added a comment to T752: Shipyard loading issue and greyed out buttons.

Not 100% sure if it is the same due to how the original description is worded; if they were loading schematics then could have occurred while nothing was docked.

Jan 2 2016, 12:23 AM · CBS: Shipyards, Starmade

Jan 1 2016

Antikristianos added a comment to T752: Shipyard loading issue and greyed out buttons.

looks like the same bug:
http://phab.starma.de/T920

Jan 1 2016, 8:27 PM · CBS: Shipyards, Starmade
lancake updated the task description for T990: Roll keys (Z/X) and roll control not working properly.
Jan 1 2016, 9:27 AM · Game Development (Alpha), Controls, Starmade
SmilingDemon closed T1026: Cannot Tab-F8 into ship after exiting station as Rejected.

duplicate of T353

Jan 1 2016, 12:14 AM · Starmade

Dec 31 2015

thakyZ created T1026: Cannot Tab-F8 into ship after exiting station.
Dec 31 2015, 10:10 PM · Starmade
spunkie updated the task description for T1025: Joystick and Gamepad support broken.
Dec 31 2015, 9:49 PM · Engine, Starmade
SmilingDemon changed the status of T954: Templates rotation (and mirror cubes) does not appear to include docking or rails from Open to In Queue (Game).
Dec 31 2015, 9:33 PM · Engine, Starmade
SmilingDemon updated the task description for T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.
Dec 31 2015, 9:33 PM · Engine, Starmade
SmilingDemon added a comment to T954: Templates rotation (and mirror cubes) does not appear to include docking or rails.

no further answers
putting in queue with a few more explaining pictures

Dec 31 2015, 9:32 PM · Engine, Starmade
buggsdabunny added a comment to T1025: Joystick and Gamepad support broken.

[2015-12-31 21:11:51] [CLIENT] CLOSING SOCKET
[2015-12-31 21:11:51] [CLIENT] CLOSING SOCKET
[2015-12-31 21:11:51] [CLIENT] SAVING CLIENT CHANNEL Faction10786 Open: false;
[2015-12-31 21:11:51] [CLIENT] SAVING CLIENT CHANNEL all Open: false;
[2015-12-31 21:11:51] java.net.SocketException: Socket closed
[2015-12-31 21:11:51] at java.net.SocketInputStream.socketRead0(Native Method)
[2015-12-31 21:11:51] at java.net.SocketInputStream.read(SocketInputStream.java:152)
[2015-12-31 21:11:51] at java.net.SocketInputStream.read(SocketInputStream.java:122)
[2015-12-31 21:11:51] at java.net.SocketInputStream.read(SocketInputStream.java:210)
[2015-12-31 21:11:51] at java.io.DataInputStream.readInt(DataInputStream.java:387)
[2015-12-31 21:11:51] at org.schema.schine.network.client.ClientProcessor.run(SourceFile:321)
[2015-12-31 21:11:51] at java.lang.Thread.run(Thread.java:745)
[2015-12-31 21:11:51] [ClientProcessor] EXIT: Input Stream closed. Terminating Client Processor
[2015-12-31 21:11:51] [CLIENT] chat channels saved

Dec 31 2015, 9:16 PM · Engine, Starmade
buggsdabunny added a comment to T1025: Joystick and Gamepad support broken.

Dec 31 2015, 9:15 PM · Engine, Starmade
SmilingDemon reassigned T1025: Joystick and Gamepad support broken from SmilingDemon to spunkie.
Dec 31 2015, 8:55 PM · Engine, Starmade
SmilingDemon moved T1025: Joystick and Gamepad support broken from Open / Validated to Feedback on the Issue Navigation board.
Dec 31 2015, 8:55 PM · Engine, Starmade
SmilingDemon added a comment to T1025: Joystick and Gamepad support broken.

Please add the logfile containing the nullpointer stacktrace

Dec 31 2015, 8:55 PM · Engine, Starmade
SmilingDemon moved T1025: Joystick and Gamepad support broken from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 31 2015, 8:53 PM · Engine, Starmade
SmilingDemon renamed T1025: Joystick and Gamepad support broken from Joystick input causing NPE on button assignment. to Joystick input causing nullpointer on button assignment..
Dec 31 2015, 8:53 PM · Engine, Starmade
SmilingDemon claimed T1025: Joystick and Gamepad support broken.
Dec 31 2015, 8:50 PM · Engine, Starmade
buggsdabunny renamed T1025: Joystick and Gamepad support broken from Joystick input causing NPC on button assignment. to Joystick input causing NPE on button assignment..
Dec 31 2015, 8:44 PM · Engine, Starmade
buggsdabunny set Task Type to issuetype:bug on T1025: Joystick and Gamepad support broken.
Dec 31 2015, 8:44 PM · Engine, Starmade
buggsdabunny created T1025: Joystick and Gamepad support broken.
Dec 31 2015, 8:43 PM · Engine, Starmade
Malacodor created T1024: Damage Beam applies damage inconsistently to armored blocks.
Dec 31 2015, 5:45 PM · CBS: Weapons, Starmade
tiberius added a comment to T924: Invoking Advanced Build mode using <CTRL> key crashes game in v0.19498.

Just created a brand new CentOS6.7 64-bit machine. Updated using yum update to make current.
Installed latest StarMade (1.8) fresh. Didn't map any keys.
Start game for the first time (Sandbox). Once I spawn in the shop, I press the leftCTRL key. Bombs straight out.
Is there a debug version of this game that I can try that might give information?

Dec 31 2015, 8:29 AM · Engine, Starmade

Dec 30 2015

lancake added a comment to T969: Nullpointer when removing filled cargo blocks.

And another nullpointer:


This one happened while removing full cargo blocks with the advanced build mode

Dec 30 2015, 11:11 AM · Engine, Starmade

Dec 29 2015

kookster added a comment to T84: Logic blocks next to storages and shipyard computer do not get triggered.

I would like to point out now that we can transfer items from docked entities to another and this is currently broken you cannot automatically transfer items from one entity to another since to transfer items you have to disable it pulling after its received items and to do this automatically you need the logic signal to know when the chest has a item.

Dec 29 2015, 3:55 PM · Game Development (Alpha), Logic, Starmade
spunkie updated the task description for T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 29 2015, 10:43 AM · Blockconfig, Starmade
spunkie changed the status of T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from Open to In Queue (Game).

Using the docked entity thrust inheritance gave 2 more thrust vs mounting the same amount of thrusters (4) direct to the ship.

Dec 29 2015, 10:42 AM · Blockconfig, Starmade

Dec 28 2015

BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

Here it is. Logic should be connected to the elevator in this one.....

Dec 28 2015, 10:51 PM · CBS: Rails, Starmade
AndyP added a comment to T748: NPC-000 falling through floor.

The problem is, I currently have no one that has it, but happens a lot, and we get a lot of negative steam reviews, because of the NPC-00 falling out of the station.

Dec 28 2015, 11:28 AM · Engine, Starmade
AndyP changed the visibility for T1001: "get blocks" menu of block storage item doesn't catch enter correctly.
Dec 28 2015, 11:20 AM · GUI/HUD, Starmade
AndyP added a comment to T608: Falling through rail docked entities after they finish movement.

sure, feel free to send me that entity, cant really reproduce it, without falling out of gravity.
(Sometimes a side-effect in a elevator that has no option to switch gravity to the elevator.)

Dec 28 2015, 11:19 AM · CBS: Rails, Starmade
AndyP added a comment to T790: transporter works on a shipyard design.

As a transporter is a civil system without any use for exploits or alike, this could really stay.

Dec 28 2015, 11:12 AM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a comment to T847: All systems disconnected (c+v link) in sector..

Geez, too bad, hoped delay_save + creating links in that time, may cause those corrupted data that gets discarded on reload.
So, back to the investigation table.

Dec 28 2015, 11:01 AM · Engine, Starmade
spunkie changed Last tested (version) from release 0.19488 to release 0.19538 rel on T456: Ship HUD non functional after being forced out of reboot.
Dec 28 2015, 10:49 AM · Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon merged task T1022: Wrong recipe Brown Crystal armor into T900: Recipes for Brown Crystal Armor sub blocks wrong.
Dec 28 2015, 10:01 AM · Blockconfig, Starmade
SmilingDemon updated subscribers of T900: Recipes for Brown Crystal Armor sub blocks wrong.
Dec 28 2015, 10:01 AM · Blockconfig, Starmade
SmilingDemon added a comment to T1022: Wrong recipe Brown Crystal armor.

duplicate

Dec 28 2015, 10:00 AM · Blockconfig, Starmade
SmilingDemon claimed T1022: Wrong recipe Brown Crystal armor.
Dec 28 2015, 10:00 AM · Blockconfig, Starmade
Tarusol created T1022: Wrong recipe Brown Crystal armor.
Dec 28 2015, 1:38 AM · Blockconfig, Starmade

Dec 27 2015

spunkie claimed T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 27 2015, 11:06 PM · Blockconfig, Starmade
AndyP updated the task description for T1021: Shipyard pulling extremely inefficient.
Dec 27 2015, 8:49 PM · CBS: Shipyards, Starmade
AndyP changed the status of T1021: Shipyard pulling extremely inefficient from Open to In Queue (Game).

-Confirmed-

Dec 27 2015, 8:42 PM · CBS: Shipyards, Starmade
AndyP updated subscribers of T1021: Shipyard pulling extremely inefficient.
Dec 27 2015, 8:41 PM · CBS: Shipyards, Starmade
AndyP moved T1021: Shipyard pulling extremely inefficient from New / Unconfirmed to Confirmed on the Issue Navigation board.
Dec 27 2015, 8:41 PM · CBS: Shipyards, Starmade
AndyP created T1021: Shipyard pulling extremely inefficient.
Dec 27 2015, 8:41 PM · CBS: Shipyards, Starmade
SmilingDemon closed T965: Camera in templates appears to rotate properly (graphics) but the view direction does not as Rejected.

assuming duplicate and no answer

Dec 27 2015, 6:17 PM · Blockconfig, Starmade
SmilingDemon placed T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership up for grabs.
Dec 27 2015, 6:15 PM · Blockconfig, Starmade
SmilingDemon moved T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 27 2015, 6:15 PM · Blockconfig, Starmade
SmilingDemon added a comment to T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.

-Validated-
sounds like an exploit to me

Dec 27 2015, 6:15 PM · Blockconfig, Starmade
SmilingDemon triaged T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership as Pre-Release Quality Assurance priority.
Dec 27 2015, 6:14 PM · Blockconfig, Starmade
SmilingDemon set Task Type to issuetype:bug on T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 27 2015, 6:13 PM · Blockconfig, Starmade
SmilingDemon claimed T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 27 2015, 6:11 PM · Blockconfig, Starmade
godmars created T1020: Diminishing returns of Inherited Thrust is based off the dock, not mothership.
Dec 27 2015, 4:20 PM · Blockconfig, Starmade
SmilingDemon added a comment to T649: docked entities created in adv build under create docking will not undock .

rearranged blocking task of similar causes here

Dec 27 2015, 11:35 AM · Starmade
SmilingDemon added a parent task for T652: docked entries undock and spawns nearbly the ship sometimes when logged out: T649: docked entities created in adv build under create docking will not undock .
Dec 27 2015, 11:34 AM · Starmade
SmilingDemon added subtasks for T649: docked entities created in adv build under create docking will not undock : T652: docked entries undock and spawns nearbly the ship sometimes when logged out, Unknown Object (Maniphest Task), T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Dec 27 2015, 11:34 AM · Starmade
SmilingDemon added a parent task for T834: Turrets. Random parts of turrets are disappearing off players stations and ships: T649: docked entities created in adv build under create docking will not undock .
Dec 27 2015, 11:34 AM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon removed a parent task for T834: Turrets. Random parts of turrets are disappearing off players stations and ships: Unknown Object (Maniphest Task).
Dec 27 2015, 11:33 AM · CBS: Rails, Quality Assurance, Starmade
spunkie added a comment to T652: docked entries undock and spawns nearbly the ship sometimes when logged out.

This sounds like T649.

Dec 27 2015, 8:08 AM · Starmade
spunkie updated the task description for T76: effects icons only show when receiving block damage.
Dec 27 2015, 2:15 AM · Game Development (Beta), GUI/HUD, Starmade
spunkie claimed T76: effects icons only show when receiving block damage.
Dec 27 2015, 2:09 AM · Game Development (Beta), GUI/HUD, Starmade

Dec 26 2015

Malacodor added a comment to T979: logic signal rotates rail docker and pickup point.

Shouldn't the rail docker also emit a docking beam?

Dec 26 2015, 6:29 PM · CBS: Rails, Starmade
SmilingDemon updated the task description for T156: gravity unit does not activate/deactivate with logic gates inbetween.
Dec 26 2015, 12:40 PM · Game Development (Beta), Logic, Starmade
SmilingDemon updated subscribers of T156: gravity unit does not activate/deactivate with logic gates inbetween.
Dec 26 2015, 12:39 PM · Game Development (Beta), Logic, Starmade
SmilingDemon merged task T1018: Activation Gate when used with Gravity units does not set the players gravity into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Dec 26 2015, 12:39 PM · Logic, Starmade
SmilingDemon triaged T1018: Activation Gate when used with Gravity units does not set the players gravity as Normal priority.
Dec 26 2015, 12:38 PM · Logic, Starmade
SmilingDemon claimed T1018: Activation Gate when used with Gravity units does not set the players gravity.

basically the same problem as T156 only with activation gate than step on trigger

Dec 26 2015, 12:37 PM · Logic, Starmade
SmilingDemon closed T1019: Transporter Controller cannot be activated with logic as Rejected.

This is not a bug but a feature request which belongs into the suggestion area of the forum.

Dec 26 2015, 12:32 PM · Logic, Feature, Starmade
Antikristianos added a comment to T920: Shipyard "Place order" menu doesn't recognize a ship is docked..

Occured to me and my Friends on our Multiplayer Server Today.

Dec 26 2015, 3:33 AM · CBS: Shipyards, Starmade

Dec 25 2015

kookster created T1019: Transporter Controller cannot be activated with logic.
Dec 25 2015, 9:27 PM · Logic, Feature, Starmade
kookster created T1018: Activation Gate when used with Gravity units does not set the players gravity.
Dec 25 2015, 9:21 PM · Logic, Starmade

Dec 24 2015

Chandler added a comment to T731: Multiplayer positional sync issues.

I have been having this issue when Teleporting using the admin commands from one sector to another. I realized that this is the only time it happens for me.

Dec 24 2015, 3:07 AM · Starmade, Issue Navigation

Dec 23 2015

SmilingDemon moved T1016: Joystick sensitivity is not saved & coolie hat not recognized from Unclassed to Issue affecting current release on the Starmade board.
Dec 23 2015, 10:10 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon updated the task description for T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Dec 23 2015, 10:10 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon changed the status of T1016: Joystick sensitivity is not saved & coolie hat not recognized from Open to In Queue (Game).

The Coolie hat isnt being recognized as valid input.
i cant assign any function to one of its directions,

Dec 23 2015, 10:09 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon triaged T1016: Joystick sensitivity is not saved & coolie hat not recognized as Low priority.
Dec 23 2015, 10:07 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon claimed T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Dec 23 2015, 10:06 PM · Game Development (Alpha), Controls, Starmade
SmilingDemon closed T1017: Pink Standard Armor can not produced in factory as Rejected.

all pink armor blocks are produceable in factories in dev build

Dec 23 2015, 9:59 PM · Blockconfig, Starmade
SmilingDemon triaged T1017: Pink Standard Armor can not produced in factory as Trivial priority.
Dec 23 2015, 9:49 PM · Blockconfig, Starmade
SmilingDemon claimed T1017: Pink Standard Armor can not produced in factory.
Dec 23 2015, 9:46 PM · Blockconfig, Starmade
Tarusol created T1017: Pink Standard Armor can not produced in factory.
Dec 23 2015, 8:11 PM · Blockconfig, Starmade
Wildcat8787 added a comment to T542: Gravity Unit not working far away from core of the Ship.

Occurring in my ship, where gravity only extends to 330m below the core, 350 above, 649m aft, 450m forwards, 355m port, and 357m starboard.
Ship dimensions are: Length 1003m, Height 601m, width 619m.
Ship relative dimensions are 281m above the core, 508m forwards, 493m aft, 372m below, 309m port, 309 starboard
So, gravity does not entirely cover below or forwards, but all other directions appear to be covered.
Note: distances measured using navigation and may not be exact.
Let me know if a copy of the ship would be useful.
EDIT: this also seems to apply to the entire ship alignment and not just the gravity unit. Could be related to T758, in that areas of the ship aren't recognized as actually being present. Also like that bug the area covered by gravity increased after i started placing blocks outside of that area.

Dec 23 2015, 6:44 PM · Engine, Starmade
SmilingDemon raised the priority of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Urgent to Release Blocker.
Dec 23 2015, 6:26 PM · CBS: Rails, Quality Assurance, Starmade
SmilingDemon added a parent task for T834: Turrets. Random parts of turrets are disappearing off players stations and ships: Unknown Object (Maniphest Task).
Dec 23 2015, 6:25 PM · CBS: Rails, Quality Assurance, Starmade
Trueffelrakete set Task Type to issuetype:bug on T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Dec 23 2015, 12:27 PM · Game Development (Alpha), Controls, Starmade
Trueffelrakete created T1016: Joystick sensitivity is not saved & coolie hat not recognized.
Dec 23 2015, 12:25 PM · Game Development (Alpha), Controls, Starmade

Dec 22 2015

xarses created T1015: full block cargo texture is 100% transparent when viewed through other transparent blocks.
Dec 22 2015, 9:36 PM · Engine, Starmade
WarSong added a comment to T578: shipyard testing sector gravity and relational distance on return to normal space.

https://www.youtube.com/watch?v=sNTa0NJK-_I
Still happening. Ship diagram also unloads itself on reload of 'normal space' sector.

Dec 22 2015, 7:53 PM · CBS: Shipyards, Quality Assurance, Starmade
SmilingDemon changed the status of T916: NPC Stations turn into red platforms. from Open to In Queue (Game).

putting in queue then .. linking as being blocked by 1004 to remember this when 1004 gets fixed

Dec 22 2015, 7:34 PM · Prefabs, Starmade
SmilingDemon added a subtask for T916: NPC Stations turn into red platforms.: T1004: New stations turn into red hull blocks..
Dec 22 2015, 7:32 PM · Prefabs, Starmade
SmilingDemon added a parent task for T1004: New stations turn into red hull blocks.: T916: NPC Stations turn into red platforms..
Dec 22 2015, 7:32 PM · Game Development (Alpha), Engine (Data), Starmade
lancake renamed T990: Roll keys (Z/X) and roll control not working properly from Roll keys (Z/X) and roll control not working properly (DEV) to Roll keys (Z/X) and roll control not working properly.
Dec 22 2015, 5:24 PM · Game Development (Alpha), Controls, Starmade
lancake added a comment to T847: All systems disconnected (c+v link) in sector..

Can't seem to reproduce by using /delay_save.

Dec 22 2015, 2:15 PM · Engine, Starmade
lancake changed the status of T1004: New stations turn into red hull blocks. from Open to In Queue (Game).
Dec 22 2015, 1:57 PM · Game Development (Alpha), Engine (Data), Starmade