Page MenuHomeSchine - Phabricator

Starmade | Power supply beams going through multiple entities.
Closed, DuplicatePublic

Description

Power supply beams on docked power modules are bypassing entities.

The main ship I'm working on is a composite of docked entities. There is the main hull which the modular power cores are docked to. There is also a separate shield hull also docked to the main hull.

The modular power cores have there power supply beam output blocks 2 away from a layer of blocks that is on the main hull.
Then there is a 6 block gap. Some of the modular power supply modules have a 1 block layer of blocks belonging to the shield module here.
Then there is around 40 layers of jump drive blocks belonging to the main ship.
Then a many hundred metre gap before there is a 2 layers of shield blocks connected to the shield module.
Then another air gap and then another 2 layers of shield blocks connected to the shield module.
Then there is a bunch of docked weapon modules after that.

I can see the power supply beams are randomly punching through all of these entities. Some of them hitting the first thing they run into other are punching through 2 separate sections of the main hull and 3 separate sections of the shield module to hit the docked weapon modules right at the front of the ship.

I have created a new world and re spawned the entire ship in trying to resolve a separate problem and the beams are doing the same thing there. Turning the supply beam on and off also doesn't make a difference either.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Category
none/unspecified
First occurrence (version)
0.19476
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Mork2
Username/Profile on Steam
Mork
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

mclaih updated the task description. (Show Details)Nov 5 2015, 10:46 AM
mclaih changed Affected Gamemode(s) from none/unspecified to Singleplayer.
mclaih set First occurrence (version) to 0.19476.
mclaih changed Reproducible from uncertain to Yes.
mclaih edited Serverconfig (server.cfg). (Show Details)
mclaih edited Clientconfig (settings.cfg). (Show Details)
mclaih set Username on Registry to Mork2.
mclaih set Username/Profile on Steam to Mork.
mclaih added a subscriber: mclaih.
mclaih created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptNov 5 2015, 10:46 AM
lancake added a subscriber: lancake.Nov 5 2015, 5:42 PM
lancake claimed this task.

-Rejected-

We have it reported already, merging this task into the older one.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Nov 5 2015, 5:42 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake set Task Type to Bug.
lancake set Category to none/unspecified.
lancake set OS-Specific to No.
lancake set Hardware-Specific to No.
lancake set Video Card Vendor to uncertain.
Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptNov 5 2015, 5:42 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Nov 7 2015, 11:01 AM