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Jan 11 2016

Chandler claimed T1029: Mass display incorrect (float-point bug).
Jan 11 2016, 1:02 AM · Engine, Starmade
Chandler claimed T1047: create docking is allowed if old docks are still being used (causes issues).
Jan 11 2016, 1:02 AM · Engine, Starmade

Dec 24 2015

Chandler added a comment to T731: Multiplayer positional sync issues.

I have been having this issue when Teleporting using the admin commands from one sector to another. I realized that this is the only time it happens for me.

Dec 24 2015, 3:07 AM · Starmade, Issue Navigation

Dec 21 2015

Chandler changed the status of T958: Locking missiles do no damage to pirates that cross sector boundaries. from Open to In Queue (Game).
Dec 21 2015, 10:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler lowered the priority of T958: Locking missiles do no damage to pirates that cross sector boundaries. from Normal to Low.
Dec 21 2015, 10:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler moved T958: Locking missiles do no damage to pirates that cross sector boundaries. from Feedback to Confirmed on the Issue Navigation board.
Dec 21 2015, 10:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

I was able to get it to happen once on Andir's server. I have asked him to submit the logs for that time period 3:25-3:50 CST US was my time.
-Got a pirate station agitated.
-backed into next sector and started firing.
I am not convinced this is because of crossing sector. hence the submitting the logs, so you can see what is happening..

Dec 21 2015, 10:03 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler changed the status of T962: Cannon/Missile Turret overshooting from Open to In Queue (Game).
Dec 21 2015, 7:15 PM · AI, Starmade
Chandler moved T962: Cannon/Missile Turret overshooting from Feedback to Confirmed on the Issue Navigation board.
Dec 21 2015, 7:15 PM · AI, Starmade
Chandler updated the task description for T962: Cannon/Missile Turret overshooting.
Dec 21 2015, 7:15 PM · AI, Starmade
Chandler updated the task description for T962: Cannon/Missile Turret overshooting.
Dec 21 2015, 7:14 PM · AI, Starmade
Chandler added a comment to T962: Cannon/Missile Turret overshooting.

Found that the farther they are the greater the misses. Also, with the close up targets, the targets where hit the first few times, but then gradually started missing more..

Dec 21 2015, 7:14 PM · AI, Starmade
Chandler added a comment to T962: Cannon/Missile Turret overshooting.

Yes issue still persists. Not sure i follow your "cannon and guided systems" as that is not what the ticket is for.
Its the missile with cannon slave that is over shooting targets so not sure what you mean by "cannon and guided". I have had no issues with guided missiles(missile/plus) or any of the cannon systems.
However the missile slaved with cannon AI turret is overshooting its target even at point black range( ~100).
I suspect that it has something to do with the speed increases of that combination 1-2 patches ago.
Perhaps that weapons system projectile speed was increased but the calculations for targeting were not now causing the weapons system to overshoot its target constantly and consistently.

Dec 21 2015, 6:49 PM · AI, Starmade
Chandler created T1014: Ai continues to fire after making peace with an enemy..
Dec 21 2015, 5:12 PM · Game Development (Alpha), AI, Starmade
Chandler moved T962: Cannon/Missile Turret overshooting from Open / Validated to Feedback on the Issue Navigation board.
Dec 21 2015, 4:17 PM · AI, Starmade
Chandler changed Last tested (version) from Yes to .1954 on T962: Cannon/Missile Turret overshooting.
Dec 21 2015, 4:17 PM · AI, Starmade
Chandler added a comment to T962: Cannon/Missile Turret overshooting.

So far cannon and guided missile systems are working fine.. Are you still having these issues?

Dec 21 2015, 4:16 PM · AI, Starmade
Chandler moved T958: Locking missiles do no damage to pirates that cross sector boundaries. from Open / Validated to Feedback on the Issue Navigation board.
Dec 21 2015, 2:40 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

What server are you using? Is it one I am able to join?

Dec 21 2015, 2:39 PM · Game Development (Alpha), CBS: Weapons, Starmade
Chandler added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

Tested Negative, unable to confirm.
Placed ship in one sector, warped to sector next door. Fired on the other ship, damage was done. Also attacked a pirate station, and was damaging pirate ships in the next sector.

Dec 21 2015, 2:50 AM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 20 2015

Chandler claimed T962: Cannon/Missile Turret overshooting.
Dec 20 2015, 11:47 PM · AI, Starmade
Chandler claimed T958: Locking missiles do no damage to pirates that cross sector boundaries..
Dec 20 2015, 9:08 PM · Game Development (Alpha), CBS: Weapons, Starmade

Dec 19 2015

Chandler lowered the priority of T790: transporter works on a shipyard design from High to Low.
Dec 19 2015, 10:41 PM · Game Development (Beta), CBS: Functional, Starmade
Chandler added a comment to T649: docked entities created in adv build under create docking will not undock .

I can, on a station, not only will it not undock, deleting the docker makes no difference.

Dec 19 2015, 10:01 PM · Starmade

Dec 14 2015

Chandler added a comment to T922: Cargo bleeds from not full storage..

@Chandler ... any news on this now? ... havnt seen it happening to any of my three bases storages

Dec 14 2015, 11:34 PM · CBS: Functional, Starmade

Dec 11 2015

Chandler placed T810: Sector change causes warping back and forth up for grabs.

Unable to Prove, Got the biggest ship planted it by a pirate station, kept poking the station to generate spawn, having no trouble...Passing off to others.

Dec 11 2015, 1:01 AM · Engine, Starmade

Dec 7 2015

Chandler reopened T922: Cargo bleeds from not full storage. as "Open".

Just checked my cargo, i left it near full, it is now empty.

Dec 7 2015, 5:21 PM · CBS: Functional, Starmade

Dec 5 2015

Chandler moved T748: NPC-000 falling through floor from Open / Validated to Feedback on the Issue Navigation board.
Dec 5 2015, 5:52 PM · Engine, Starmade
Chandler closed T891: Repair from Design Corrupts Design as Rejected.
Dec 5 2015, 5:52 PM · CBS: Shipyards, Starmade
Chandler changed the status of T891: Repair from Design Corrupts Design from Open to In Queue (Game).

I am assuming it was due to a corrupt blueprint file, as 10 days have gone by without feedback response. And I have been unable to replicate.

Dec 5 2015, 5:51 PM · CBS: Shipyards, Starmade

Dec 4 2015

Chandler added a comment to T748: NPC-000 falling through floor.

Tried in SP, all good for me.
Tried in MP, All good for me.

Dec 4 2015, 3:08 PM · Engine, Starmade
Chandler added a comment to T928: NPC-000 falling through floor under certain conditions.

This has been reported before.. it was one that I had confirmed..
http://phab.starma.de/T748
this one..

Dec 4 2015, 2:04 AM · Engine, Starmade

Dec 3 2015

Chandler added a comment to T922: Cargo bleeds from not full storage..

I hear you...

Dec 3 2015, 1:25 AM · CBS: Functional, Starmade
Chandler changed the status of T905: shield power consumption display values incorrect from Open to In Queue (Game).
Dec 3 2015, 12:42 AM · GUI/HUD, Starmade
Chandler added a comment to T905: shield power consumption display values incorrect.

-Confirmed-
Power con should be 687 for a 5x5x5; when selecting info on the block cell it reads 343500 power used.

Dec 3 2015, 12:42 AM · GUI/HUD, Starmade

Dec 2 2015

Chandler claimed T905: shield power consumption display values incorrect.
Dec 2 2015, 11:18 PM · GUI/HUD, Starmade
Chandler added a comment to T922: Cargo bleeds from not full storage..

Still found a bleeder, still no rhyme or reason.. At least i found the cargo floating and was able to recover it...

Dec 2 2015, 8:09 PM · CBS: Functional, Starmade

Dec 1 2015

Chandler created T925: More transparency issues.
Dec 1 2015, 11:02 PM · Game Development (Alpha), Engine (Rendering), Starmade
Chandler added a comment to T922: Cargo bleeds from not full storage..

Found that i lost cargo after re logging.

Dec 1 2015, 1:08 AM · CBS: Functional, Starmade
Chandler renamed T918: Ship Yard computer over capacity message is not red from Ship Yard computer not recognizing storage block, shows no capacity. to Ship Yard computer shows no capacity even when connected to Storage.
Dec 1 2015, 12:15 AM · GUI/HUD, Starmade

Nov 30 2015

Chandler added a comment to T847: All systems disconnected (c+v link) in sector..

:) I still dont think that they are related :P.. The wireless one is pretty consistent.. (or at least it was when i was working with the wireless) The everything disconnecting all at once when it decides to is a crap shoot. We dont know when it will happen.. ;)

Nov 30 2015, 11:40 PM · Engine, Starmade
Chandler added a comment to T847: All systems disconnected (c+v link) in sector..

Last time it occurred it effected across sectors, mine at 2.2.3 and Klowns public gate 1-2 sectors away.

Nov 30 2015, 11:36 PM · Engine, Starmade
Chandler renamed T921: Storage dumps all cargo when overfull from Cargo dumps all cargo when overfull to Storage dumps all cargo when overfull.
Nov 30 2015, 10:05 PM · Starmade
Chandler created T923: Storage capacity Values are funky..
Nov 30 2015, 9:30 PM · Starmade
Chandler created T922: Cargo bleeds from not full storage..
Nov 30 2015, 9:21 PM · CBS: Functional, Starmade
Chandler created T921: Storage dumps all cargo when overfull.
Nov 30 2015, 9:19 PM · Starmade
Chandler created T918: Ship Yard computer over capacity message is not red.
Nov 30 2015, 3:24 PM · GUI/HUD, Starmade

Nov 29 2015

Chandler moved T810: Sector change causes warping back and forth from Open / Validated to Feedback on the Issue Navigation board.
Nov 29 2015, 1:37 AM · Engine, Starmade

Nov 28 2015

Chandler claimed T810: Sector change causes warping back and forth.

Can you input your Video adapter info, what fps, and pings you are getting..

Nov 28 2015, 5:18 PM · Engine, Starmade
Chandler changed the status of T897: tooltip not showing for ship hotbar 2 -> 10 from Open to In Queue (Game).
Nov 28 2015, 3:12 PM · GUI/HUD, Starmade
Chandler changed Last tested (version) from 0.19498 to 0.19501 on T897: tooltip not showing for ship hotbar 2 -> 10.
Nov 28 2015, 3:11 PM · GUI/HUD, Starmade
Chandler added a comment to T897: tooltip not showing for ship hotbar 2 -> 10.

-Confirmed-
-Go to a Ship that have actions in multiple bars
-Scroll over actions
-actions in bar 1 gives title, etc. additional bars have no title.

Nov 28 2015, 3:11 PM · GUI/HUD, Starmade
Chandler claimed T897: tooltip not showing for ship hotbar 2 -> 10.
Nov 28 2015, 3:04 PM · GUI/HUD, Starmade

Nov 27 2015

Chandler changed the status of T898: Lighting treats Slabs as Full Blocks from Open to In Queue (Game).
Nov 27 2015, 9:55 PM · Engine, Starmade
Chandler moved T898: Lighting treats Slabs as Full Blocks from Open / Validated to Confirmed on the Issue Navigation board.
Nov 27 2015, 9:54 PM · Engine, Starmade
Chandler added a comment to T898: Lighting treats Slabs as Full Blocks.

-Set down 4 lights
-put down each slab size
-remove a slab and replace with full block
-undo and redo to see no difference in light distribution.
See Video.

Nov 27 2015, 9:53 PM · Engine, Starmade
Chandler claimed T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 9:09 PM · Engine, Starmade
Chandler added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Possible file corruption user should retest.

Nov 27 2015, 4:25 AM · CBS: Shipyards, Starmade

Nov 25 2015

Chandler moved T891: Repair from Design Corrupts Design from Open / Validated to Feedback on the Issue Navigation board.
Nov 25 2015, 6:57 PM · CBS: Shipyards, Starmade
Chandler added a comment to T891: Repair from Design Corrupts Design.

Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.

Nov 25 2015, 6:57 PM · CBS: Shipyards, Starmade
Chandler added a comment to T848: module charge can go over its limit.

@Napther Have you still been having this issue?

Nov 25 2015, 4:45 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade

Nov 24 2015

Chandler claimed T891: Repair from Design Corrupts Design.
Nov 24 2015, 10:28 PM · CBS: Shipyards, Starmade

Nov 23 2015

Chandler renamed T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Logic linked to Blocks as Power Capacitors etc. causing lag to Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Nov 23 2015, 3:16 PM · Logic, Starmade
Chandler changed the status of T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Open to In Queue (Game).
Nov 23 2015, 3:15 PM · Logic, Starmade
Chandler added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

The block are not responding as Napther has mentioned. However I don't think that they are suppose to... I am hoping that QA will find out for sure from the DEV's if caps are suppose to work with logic...

Nov 23 2015, 3:15 PM · Logic, Starmade
Chandler added a comment to T880: Taking Damage when spawning in to game..

Persistent Damage is the answer. I healed myself and restarted the game, the issue is now gone... TY

Nov 23 2015, 12:34 AM · Engine, Starmade

Nov 22 2015

Chandler changed the status of T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Open to In Queue (Game).
Nov 22 2015, 8:23 PM · Textures, Starmade
Chandler added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

-Confirmed-
As seen in video
Full block has lower luminescence than the other slabs.


Tested that all the Force field colors have the same behavior...

Nov 22 2015, 8:23 PM · Textures, Starmade
Chandler changed the status of T881: Dark Grey Advanced Heptas incorrectly made in standard factory from Open to In Queue (Game).
Nov 22 2015, 8:17 PM · Blockconfig, Starmade
Chandler added a comment to T881: Dark Grey Advanced Heptas incorrectly made in standard factory.

Can only produce Advanced Dark Grey Hepta in Standard Factory. All others shapes are in the Advanced Faxctory, except Hepta.

Nov 22 2015, 8:17 PM · Blockconfig, Starmade
Chandler claimed T881: Dark Grey Advanced Heptas incorrectly made in standard factory.
Nov 22 2015, 8:08 PM · Blockconfig, Starmade
Chandler claimed T883: Forcefield Slabs Lighting is Fullbright and Uncolored.
Nov 22 2015, 8:08 PM · Textures, Starmade
Chandler added a comment to T880: Taking Damage when spawning in to game..

Here are all the logs.
Happy sifting :)

Nov 22 2015, 8:03 PM · Engine, Starmade

Nov 21 2015

Chandler closed T748: NPC-000 falling through floor as Closed.

All looks well.

Nov 21 2015, 4:11 PM · Engine, Starmade
Chandler added a comment to T880: Taking Damage when spawning in to game..

Vid of what happens. You'll see a red flash, and then health 20 points less.

Nov 21 2015, 7:04 AM · Engine, Starmade
Chandler changed the status of T877: Astronaut arms clip into slabs from Open to In Queue (Game).
Nov 21 2015, 6:15 AM · Game Development (Beta), Models, Starmade
Chandler moved T877: Astronaut arms clip into slabs from Open / Validated to Confirmed on the Issue Navigation board.
Nov 21 2015, 6:15 AM · Game Development (Beta), Models, Starmade
Chandler changed Last tested (version) from 0.19492 (Dev) to 0.19493 (Dev) on T877: Astronaut arms clip into slabs.
Nov 21 2015, 6:14 AM · Game Development (Beta), Models, Starmade
Chandler added a comment to T877: Astronaut arms clip into slabs.

-confirmed-
As seen in video, I had a my arm going through the block, although it wasn't nearly as bad Demons. I could not pass though the gap, or get my arm in the gap either. just the bit at the end of the vid.

Nov 21 2015, 6:13 AM · Game Development (Beta), Models, Starmade
Chandler created T880: Taking Damage when spawning in to game..
Nov 21 2015, 2:48 AM · Engine, Starmade
Chandler claimed T877: Astronaut arms clip into slabs.
Nov 21 2015, 1:39 AM · Game Development (Beta), Models, Starmade

Nov 17 2015

Chandler added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
In T851#31396, @Napther wrote:

...I Swear doing some of this Lag stuff re-runs myself is like monitoring electron diffraction. Observing the thing skews the results.
Unless the first times were some Horrific coincidence that the lag kicked off when I linked those things in.
After another test, the admins complained the server was lagging - and apparently it wasnt my test rig - rather, someone deciding to take that moment to land on a planet...
I recorded a few videos, but, its inconclusive. If you wish to take a look at them, Ill stick them somewhere, but the set up was this

(Ignoring the little "Lag-O-Metre clock")
Main reason it was brought up was because I had an issue with it in the past I didnt bring up, and Scheema mentioned it in another, recent post.
However, While doing this I found Logic to be inoperable on a ship which has logic connected to a bank of capacitors

I was unable to operate the logic for whatever reason, pressing R on them did nothing.

Nov 17 2015, 3:38 PM · Logic, Starmade

Nov 16 2015

Chandler changed the status of T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from Open to In Queue (Game).
Nov 16 2015, 10:29 PM · Engine, Starmade
Chandler moved T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from Feedback to Confirmed on the Issue Navigation board.
Nov 16 2015, 10:29 PM · Engine, Starmade
Chandler renamed T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from stations still cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 to Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.
Nov 16 2015, 10:28 PM · Engine, Starmade
Chandler added a comment to T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.

-Confirmed-
It is with ship repair however, not station.
I tested with station got the expected result
I tested with a ship and had to pay to repair the ship..

Nov 16 2015, 10:28 PM · Engine, Starmade
Chandler moved T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour from Open / Validated to Feedback on the Issue Navigation board.
Nov 16 2015, 10:05 PM · Logic, Starmade
Chandler claimed T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

Do you have the structure this was built on? Or can you up load a video of what you are doing? I have connected a clock to a bank of Caps, nothing happens.

Nov 16 2015, 10:03 PM · Logic, Starmade

Nov 13 2015

Chandler placed T844: Mining Planets causing lag. up for grabs.
Nov 13 2015, 9:28 PM · Engine, Starmade
Chandler changed the status of T844: Mining Planets causing lag. from Open to In Queue (Game).
Nov 13 2015, 3:57 PM · Engine, Starmade
Chandler moved T844: Mining Planets causing lag. from Feedback to Confirmed on the Issue Navigation board.
Nov 13 2015, 3:56 PM · Engine, Starmade
Chandler renamed T844: Mining Planets causing lag. from Ice Planets causing excessive lag when mined to Mining Planets causing lag..
Nov 13 2015, 3:56 PM · Engine, Starmade
Chandler added a comment to T844: Mining Planets causing lag..

Not because the ice planet is causing lag, but mining planets still causing lag. The one reported on are small planets. When FPS goes from 60 to 8. when mining a small planet...Seems like an issue. Although granted, the ship doing the testing was a planet eater.

Nov 13 2015, 3:55 PM · Engine, Starmade
Chandler moved T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0 from Open / Validated to Feedback on the Issue Navigation board.
Nov 13 2015, 1:17 AM · Engine, Starmade
Chandler added a comment to T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.

Put the settings to 0. Damaged a station , repaired, no charge.

Nov 13 2015, 1:17 AM · Engine, Starmade
Chandler added a comment to T847: All systems disconnected (c+v link) in sector..

THis has been reported.
T755: Computers and logic all disconnect on their own.

Nov 13 2015, 12:03 AM · Engine, Starmade

Nov 12 2015

Chandler claimed T849: Ships cost credits to repair, even if SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 0.0.
Nov 12 2015, 9:41 PM · Engine, Starmade

Nov 11 2015

Chandler moved T844: Mining Planets causing lag. from Open / Validated to Feedback on the Issue Navigation board.
Nov 11 2015, 9:59 PM · Engine, Starmade
Chandler added a comment to T844: Mining Planets causing lag..

Here are the results from the SS server.
Green Planets fps dropped to 9-11
Purple to 6-9
Sandy to 6-9
Ice 6-9

Nov 11 2015, 9:59 PM · Engine, Starmade
Chandler added a comment to T844: Mining Planets causing lag..

Currently Testing on the Scattered Skys server..

Nov 11 2015, 9:31 PM · Engine, Starmade