This must have been fix along the way. Kicking a member works fine. No error messages.
-Rejected-
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Sep 2 2016
Jul 25 2016
Jul 5 2016
Jun 3 2016
May 29 2016
-Confirmed-
May 27 2016
I am unable to replicate, possibly a video adapter specific bug. Mine is an AMD Radeon HD 6700. anyone who has a GeForce GTX 960/PCIe/SSE2 adapter should try.
-Confirmed-
Place light on ship
Move to dark place beside another entity (ie, station)
exit ship
turn light on and off while paying attention to other entity.
May 22 2016
What is the max Res your Video adapter can do?
May 14 2016
The server is now off line, But at their hay day they reminded me a lot like yours, 10-25 players at least. Anything that cause lag was prohibited. That was the excuse for having only one BP per player. The server was mike lands btw.
Confirmed on Dev Server. Although there is not a red error, just the quick spike. I am of the opinion that this has to do with the size of the blueprint catalog. The greater the size, the greater the lag...
In T1401#55080, @erthparadine wrote:Maybe @Raiben could throw some info here then.
As for StarBits, after the reset we started fresh with just the Vanilla Isanth series of blueprints. We're already back up to 225 blueprints, but no noticeable lag yet.
Random thought: I wonder if the breaking point is 1024 blueprints?
May 10 2016
-Confirmed-
Recording of the issue From Player server.
Still unable to replicate on Dev.
May 9 2016
So far I am unable to replicate. I Will continue to try. How many players are on at the time of spike?
May 8 2016
-Confirmed-
1)Set Sync in ADV Mode
2)Place shipyard Computer in a way to have second created.
Result) Computers have the same orientation and not mirrored.
May 7 2016
May 6 2016
What Server are you playing on?
May 4 2016
-Confirmed-
I could only replicate by doing the following;
- have only one of an item.
- Pick up using right button, selecting to quantity of one.
3.Scroll using mouse roller over an item.
switched place with items only of the same column.
May 3 2016
Apr 24 2016
Unable to reproduce. Please, if you can, upload a vid. of the bug occurring.
In T753#53404, @lancake wrote:-QA Testing-
Tried the steps to reproduce and failed to do it, fix confirmed.
Apr 20 2016
To big of display for me. I would need four displays to see everything, was like an airplane. Side view and front. :)
Build a ship, get one. buy one, whatever.
set thruster settings.
Save ship to blueprint
buy and load saved ship
Thrusters are at default.
Apr 13 2016
Apr 3 2016
QA Tests Good
QA Tested Good
QA tests good.
Mar 27 2016
-Rejected-
I just retested and all is good. One one the fixes must have gotten it too.
Mar 25 2016
In T748#48324, @Croquelune wrote:Tested on v 0.19609 and still happen.
Mar 19 2016
I have found the opposite. AI cant hit the broad side of a barn. At Mean sitting right next to a pirate station.... they couldn't hit anything. Of course they were also shooting at each other. I'll continue to test.
-QA-
All's good.
Good work :)
Mar 17 2016
Mar 7 2016
Is the old rotate key (z) still telling it to roll. On pc, when i hit z to go into build, it also activates the roll because they are set to the same hard set.
Feb 24 2016
-Confirmed-
Jumped into a star and hopped out took a look around while the ship was dying. hopped back in and jumped back out. Ship is a total loss, but i was hardly singed.
Feb 23 2016
This should be interesting.
Feb 17 2016
Graphics Info
Feb 15 2016
-Confirmed-
pinging at about 169-200
I only use windowed. It doesn't matter which resolution. The res actually changes, but I cant do anything afterward.
-Confirmed-
Spawn ship
go into build mode of ship
place thruster
point on it
hit R
Can still get to the thruster menu, but not by directly at the thrusters
Feb 13 2016
Perhaps they negative reviews people need to be told to post here, so we can this figure out.
-Rejected-
Still unable to reproduce.
Feb 12 2016
Feb 10 2016
z is set to swap modes as well as spin left. Another key needs to be found to replace the old 'z' key set.
Feb 9 2016
Status
Have not been able to confirm this yet. I am always over 160 in pings. only thing I get is that the space dust flying by, vanishes and then comes back. I will continue to test.
Feb 8 2016
Feb 7 2016
-Confirmed-
We all know of this. The map gets quite messy. Sort of surprised there wasn't one open already.
Jan 31 2016
Jan 30 2016
In T551#28483, @HerrSticks wrote:I'm still having this issue.
Last night, i "printed" 9 identical very small turrets, and 2 large ones in the shipyard in a pretty short amount of time. And docked them all to the same ship.
Upon relogin:
Of the 9 smaller turrets, 4 were missing the top docked weapons and ai, 1 was missing entirely, and one was missing it's base
Of the two larger turrets, one was missing it's base.
This is in ver.19431
Jan 29 2016
-Confirmed-
Space is indeed there on the first instruction, z is there in the second, space on the third;
G is there though on the first instruction, but t in the second;
You get the idea;
Jan 25 2016
Spaceking, can you make a video to show me what you are doing? I am unable to reproduce.
Jan 21 2016
-Rejected-
Works fine for me, And as submitter has not responded... I will assume this was fixed in an update.
Jan 11 2016
Get any ship with the old docking system, enter build mode, go to adv. and create docking. I am assuming that one should not be able to use rails while using the older system.
Here are the results thus far;