Don't really see the use in this except for stations. Blueprints are after all temporary.
I will say yes to the station in center.
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Sep 24 2016
Sep 16 2016
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Aug 26 2016
In T1846#72712, @Megacrafter127 wrote:I personally have spacedust disabled as it annoys me, but for those that enjoy it I can see the use of this.
Aug 25 2016
Aug 23 2016
Jul 31 2016
Jul 30 2016
Jul 29 2016
Jul 27 2016
Yes to stations NO to ships
Jul 26 2016
In T1737#67666, @Megacrafter127 wrote:In T1737#67665, @Crimson-Artist wrote:i can already envision some one going around dropping hundreds of small self sustaining interdictor ships to completely lock down an entire system.
what would be so bad about that? after all, normal thrusters will still operate normally.
Jul 25 2016
Jul 24 2016
Jul 23 2016
Hmmm, Not sure about this one. If the health increases then planet colonisation will become safer. Problem is, right now settling on a planet is not safe (bug/glitch) and not good for a server. I'd say this should be done after planets are optimised.
Jul 18 2016
Make sure you can toggle the togglebility
I say yes to either a special docker to become part of the mothership or a possibility to remove a core in total. the other turret dockers and such I disagree with.
Jul 16 2016
Having 2 dockers would suffice (I think)
1 for normal
1 for decoration stuff on ships that would be part of the ship.
Jul 5 2016
In T1650#64427, @Megacrafter127 wrote:Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.
As for showing these bars for each ship in each of one's fleets, makes sense IMO, even if it will only be an average bar.
I say for now, Blueprints should get this feature because there is no efficient way to get ships.