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Mar 20 2018

lancake closed T2795: Repulse Module missing inventory icon as Rejected.

Was part of the dev process, textures and icons get added near the very end.

Mar 20 2018, 5:06 PM · Starmade
lancake changed the edit policy for T2527: Runtime Exception ClassCastException obfuscated.adi.
Mar 20 2018, 5:04 PM · Starmade
lancake closed T2527: Runtime Exception ClassCastException obfuscated.adi as Rejected.

Not enough info and too old of a task to still have that somewhere.
If you have this again, upload your logstarmade.0.log file in your /Starmade/logs folder

Mar 20 2018, 5:04 PM · Starmade
Restricted Application added a project to T2738: Shields not working: Starmade.
Mar 20 2018, 4:59 PM · Starmade
lancake closed T2738: Shields not working as Rejected.

Caused by shield upkeep values, shield cap to regen ratio is off in this example.

Mar 20 2018, 4:59 PM · Starmade
Restricted Application removed a project from T2643: Dev 1.22 - showing wrong capacity texture: Issue Navigation.
Mar 20 2018, 4:58 PM · Starmade
lancake merged T2643: Dev 1.22 - showing wrong capacity texture into T1012: Empty Cargo Modules appear not empty.
Mar 20 2018, 4:58 PM · Game Development (Beta), CBS: Functional, Starmade
lancake lowered the priority of T2643: Dev 1.22 - showing wrong capacity texture from Normal to Low.
Mar 20 2018, 4:58 PM · Starmade
lancake claimed T2643: Dev 1.22 - showing wrong capacity texture.

One of the older issues, cargo doesn't always update visually. Duplicate, merging tasks together.

Mar 20 2018, 4:58 PM · Starmade
Restricted Application removed a project from T2641: Dev .122 - structure penalty: Issue Navigation.
Mar 20 2018, 4:56 PM · Starmade
lancake merged T2641: Dev .122 - structure penalty into T2640: Missing Structure HP and some Reactor HP values.
Mar 20 2018, 4:56 PM · CBS: Systems, Starmade
lancake raised the priority of T2641: Dev .122 - structure penalty from Normal to Pre-Release Quality Assurance.
Mar 20 2018, 4:56 PM · Starmade
lancake claimed T2641: Dev .122 - structure penalty.

Merging tasks together.

Mar 20 2018, 4:55 PM · Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

T1602 might still cause issues though.

Mar 20 2018, 4:13 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T604: icons in hotbar become their replaced block: Issue Navigation.
Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T604: icons in hotbar become their replaced block into T2694: Core ghost connections to non-existent computers.
Mar 20 2018, 4:11 PM · Quality Assurance, CBS: Weapons, Starmade
lancake added a comment to T604: icons in hotbar become their replaced block.

This issue is a follow up on T2694 as putting any other block in a 'ghost link' position results in this.

Mar 20 2018, 4:11 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T604: icons in hotbar become their replaced block from In Queue to Open.
Mar 20 2018, 4:08 PM · Game Development (Beta), GUI/HUD, Starmade
lancake merged T2529: Yellow hazard armor appears in ships hotbar into T604: icons in hotbar become their replaced block.
Mar 20 2018, 4:03 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application removed a project from T2529: Yellow hazard armor appears in ships hotbar: Issue Navigation.
Mar 20 2018, 4:03 PM · Starmade
lancake changed the edit policy for T2529: Yellow hazard armor appears in ships hotbar.
Mar 20 2018, 4:03 PM · Starmade
lancake claimed T2529: Yellow hazard armor appears in ships hotbar.

Duplicate, merging tasks.

Mar 20 2018, 4:03 PM · Starmade
lancake renamed T2591: launcher EULA has some missing characters and broken parts from EULA have some missing characters to launcher EULA has some missing characters and broken parts.
Mar 20 2018, 3:59 PM · Launcher Development, Starmade
lancake claimed T2591: launcher EULA has some missing characters and broken parts.

The EULA has broken characters, and some parts were copy/pasted that should probably not be there like

A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
Mar 20 2018, 3:56 PM · Launcher Development, Starmade
lancake raised the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Trivial to Low.
Mar 20 2018, 3:43 PM · GUI/HUD, Game Development, Starmade
lancake changed the status of T2501: Wormholes generate false "HEAT WARNING" marker from Open to In Queue.
Mar 20 2018, 3:40 PM · GUI/HUD, Game Development, Starmade
lancake lowered the priority of T2501: Wormholes generate false "HEAT WARNING" marker from Normal to Trivial.
Mar 20 2018, 3:39 PM · GUI/HUD, Game Development, Starmade
lancake claimed T2501: Wormholes generate false "HEAT WARNING" marker.

Seems wormholes are seen as stars still. If you get very close to the center, you'll even get the graphical effect of being within a star.
There's seems to be some heat damage, but hard to notice as usually you get TP'd before it is triggered.
I did die as an astronaut when being near the center so there's definitely a star there but with most likely low damage/heat strength.

Mar 20 2018, 3:37 PM · GUI/HUD, Game Development, Starmade

Mar 19 2018

33Cav added a comment to T2394: recall pickup area is used relative to mothership instead of the actual entity.

Actually the problem extends much further than OP realises. If you dock the mothership to a station using a pickup point the drones will attempt to dock in the vicinity of the pickup point on the station instead of the drone bay of the mothership even when the mothership is undocked and in an adjacent sector.

Mar 19 2018, 3:02 PM · Fleets, Game Development, Starmade

Mar 18 2018

Antikristianos added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.

Mar 18 2018, 10:35 PM · Quality Assurance, Physics, Starmade
lancake changed the status of T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Open to In Queue.
Mar 18 2018, 8:51 PM · CBS: Functional, Game Development, Starmade
lancake renamed T2395: Transporter target UID is not adjusted when spawned in from a blueprint from Meta-information of transporter and rail modules safed in the space those block occupie and remain, even when those blocks get replaced. to Transporter target UID is not adjusted when spawned in from a blueprint.
Mar 18 2018, 8:32 PM · CBS: Functional, Game Development, Starmade
lancake claimed T2395: Transporter target UID is not adjusted when spawned in from a blueprint.

Transporters save their target UID in the blueprint, so spawning in a new one will make all of their links point towards the original entity of where the blueprint was taken from.
Most likely the original entity doesn't exist anymore, so you'll end up with invalid links unless the newly spawned entity has the exact same name.

Mar 18 2018, 8:28 PM · CBS: Functional, Game Development, Starmade
lancake changed the status of T2394: recall pickup area is used relative to mothership instead of the actual entity from Open to In Queue.
Mar 18 2018, 7:58 PM · Fleets, Game Development, Starmade
lancake renamed T2394: recall pickup area is used relative to mothership instead of the actual entity from Fleets do not store proper pickup area with multiple levels of docked entities to recall pickup area is used relative to mothership instead of the actual entity.
Mar 18 2018, 7:57 PM · Fleets, Game Development, Starmade
lancake claimed T2394: recall pickup area is used relative to mothership instead of the actual entity.

Not a bug, but could be done better. Currently there's not enough information saved for the fleets to use the coordinate of a pickup area relative to the ship the drone is directly docked to. It still uses that coordinate though, but then relative to the mothership.
Instead it might be better to just use the coordinate relative to the main ship, which I think is also the suggestion of the OP. This has as downside that it would not work for pickup blocks on moving rails.

Mar 18 2018, 7:56 PM · Fleets, Game Development, Starmade
gregoriustechneticies added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

I dont know if that is a separate Issue or belonging to this Issue, but if a Gravity Unit is toggled by a Trigger Area Controller, it will toggle Gravity for EVERYONE on the Ship/Station and not just the Person who went through the Area Controller (ofcourse Multiplayer). I will make a separate Bug Report for it just in case.

Mar 18 2018, 10:24 AM · Game Development (Beta), Logic, Starmade

Mar 17 2018

mptrace added a comment to T2402: Giving an order in the shipyard is rendering the shipyard unusable..

The "blocking" part appears for me too for loading big ships from a .sment. Ship seems like to be loaded, but there are no blocks and all shipyard menu items are disabled.

Mar 17 2018, 12:12 PM · Starmade, Issue Navigation

Mar 15 2018

33Cav added a comment to T156: gravity unit does not activate/deactivate with logic gates inbetween.

The actual issue is that only activation modules trigger gravity modules.
If you set up a trigger area controller the activation module that you send its output to can trigger a gravity module with no issue.

Mar 15 2018, 9:28 AM · Game Development (Beta), Logic, Starmade

Mar 13 2018

lancake renamed T156: gravity unit does not activate/deactivate with logic gates inbetween from Step Triggers -> activator -> gravity unit cannot deactivate gravity. to gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:17 PM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2384: Logic Chains with Gravity Moduals, added: Logic; removed Issue Navigation.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake merged T2384: Logic Chains with Gravity Moduals into T156: gravity unit does not activate/deactivate with logic gates inbetween.
Mar 13 2018, 11:08 PM · Game Development (Beta), Logic, Starmade
lancake changed the edit policy for T2384: Logic Chains with Gravity Moduals.
Mar 13 2018, 11:08 PM · Logic, Starmade
lancake claimed T2384: Logic Chains with Gravity Moduals.

Old bug, and its task is a bit outdated. Merging and updating tasks.

Mar 13 2018, 11:07 PM · Logic, Starmade
lancake renamed T2386: nullpointer when removing fleet mothership while mining from Deleting fleet Mothership mid-action may cause crash to nullpointer when removing fleet mothership while mining.
Mar 13 2018, 10:59 PM · Fleets, Game Development, Starmade
lancake changed the status of T2386: nullpointer when removing fleet mothership while mining from Open to In Queue.

Can't reproduce it, issue is probably still there though. Logs might be enough to fix it, if not then this can be rejected.

Mar 13 2018, 10:57 PM · Fleets, Game Development, Starmade
lancake lowered the priority of T2389: Docked Entity Firing swarm missiles issue from Normal to Low.
Mar 13 2018, 10:36 PM · CBS: Weapons, Starmade
lancake closed T2389: Docked Entity Firing swarm missiles issue as Rejected.

Docks hitting docks is fine, but they do not deal damage to each other. Checked it again and it behaves like that still.

Mar 13 2018, 10:36 PM · CBS: Weapons, Starmade

Mar 12 2018

SmilingDemon added a parent task for T790: transporter works on a shipyard design: T2889: Ship Yard Bugs.
Mar 12 2018, 6:30 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T790: transporter works on a shipyard design.
Mar 12 2018, 6:30 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered.
Mar 12 2018, 6:29 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered: T2889: Ship Yard Bugs.
Mar 12 2018, 6:29 PM · Game Development (Alpha), Engine (Rendering), Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T596: Shipyards cannot be connected to factory blocks.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T596: Shipyards cannot be connected to factory blocks: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T612: Ships created in shipyards lose Transporter target.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T612: Ships created in shipyards lose Transporter target: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon added a parent task for T619: Shipyards display incorrect rotational data: T2889: Ship Yard Bugs.
Mar 12 2018, 6:25 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T619: Shipyards display incorrect rotational data.
Mar 12 2018, 6:25 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T1147: Cannot go back to shipyard from design (edit design can be used to enter): T2889: Ship Yard Bugs.
Mar 12 2018, 6:24 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Mar 12 2018, 6:24 PM · Starmade, Issue Navigation
SmilingDemon added a subtask for T2889: Ship Yard Bugs: Unknown Object (Maniphest Task).
Mar 12 2018, 6:23 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T1410: Shipyards can build too big ships: T2889: Ship Yard Bugs.
Mar 12 2018, 6:22 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1410: Shipyards can build too big ships.
Mar 12 2018, 6:22 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T1702: shipyard core anchor causes "Enter ship core" to flicker: T2889: Ship Yard Bugs.
Mar 12 2018, 6:21 PM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1702: shipyard core anchor causes "Enter ship core" to flicker.
Mar 12 2018, 6:21 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T1925: deconstructed ship names are still in use: T2889: Ship Yard Bugs.
Mar 12 2018, 6:21 PM · Game Development (Alpha), CBS: Shipyards, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T1925: deconstructed ship names are still in use.
Mar 12 2018, 6:21 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2239: design ship continues to exist after Shipyard computer is destroyed: T2889: Ship Yard Bugs.
Mar 12 2018, 6:20 PM · CBS: Shipyards, Game Development, Starmade
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2239: design ship continues to exist after Shipyard computer is destroyed.
Mar 12 2018, 6:20 PM · Starmade, Issue Navigation
SmilingDemon added a parent task for T2488: Constructed ships don't use design hotbar layout: T2889: Ship Yard Bugs.
Mar 12 2018, 6:19 PM · Game Development (Alpha), Starmade, CBS: Shipyards
SmilingDemon added a subtask for T2889: Ship Yard Bugs: T2488: Constructed ships don't use design hotbar layout.
Mar 12 2018, 6:19 PM · Starmade, Issue Navigation

Mar 11 2018

Restricted Application added a project to T2393: No sound, "Could not locate OpenAl libraries": Audio.
Mar 11 2018, 7:47 PM · Audio, Starmade
lancake closed T2393: No sound, "Could not locate OpenAl libraries" as Closed.
Mar 11 2018, 7:47 PM · Audio, Starmade
lancake changed the edit policy for T2377: SocketTimeoutException.
Mar 11 2018, 7:46 PM · Starmade
lancake closed T2377: SocketTimeoutException as Rejected.

I remember that this was resolved soon after, not sure what the issue was though.

Mar 11 2018, 7:45 PM · Starmade
lancake changed the status of T2868: Beams don't do the same DPS from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 11 2018, 7:41 PM · CBS: Weapons, Starmade
lancake changed the status of T2876: Chamber Mining Bonus 2 not working from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 11 2018, 7:41 PM · Quality Assurance, Blockconfig, Starmade
lancake changed the status of T2868: Beams don't do the same DPS from Open to In Queue.
Mar 11 2018, 7:33 PM · CBS: Weapons, Starmade
lancake claimed T2868: Beams don't do the same DPS.

PowerPerHit is set to nerf for the Beam - Beam combination. It should be an inversed nerf, or a normal buff.
Other beams are fine.

Mar 11 2018, 7:33 PM · CBS: Weapons, Starmade
lancake added a comment to T2876: Chamber Mining Bonus 2 not working.

logistics - mining bonus 2 has wrong priority

Mar 11 2018, 7:23 PM · Quality Assurance, Blockconfig, Starmade
Restricted Application edited projects for T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter, added: Engine; removed Issue Navigation.
Mar 11 2018, 7:02 PM · Engine, Starmade
lancake merged T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter into T1546: Faction's roleID is not consistent with faction_mod_members parameter.
Mar 11 2018, 7:02 PM · Game Development (Beta), Engine (Commands), Starmade
lancake lowered the priority of T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter from Normal to Trivial.
Mar 11 2018, 7:02 PM · Engine, Starmade
lancake claimed T2896: Faction role ID is 0-4 while the command that sets it uses 1-5 as the parameter.

Duplicate, merging tasks.

Mar 11 2018, 7:01 PM · Engine, Starmade

Mar 6 2018

AndyP placed T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it up for grabs.

Open for Testing

Mar 6 2018, 9:16 PM · Starmade, Issue Navigation
AndyP placed T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground up for grabs.

Open for Testing

Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP placed T2901: GUI Dropdown Menu doesn't close after you click something on it. up for grabs.

Open for Testing

Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it from Normal to Low.
Mar 6 2018, 9:15 PM · Starmade, Issue Navigation
AndyP changed the edit policy for T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2901: GUI Dropdown Menu doesn't close after you click something on it. from Normal to Low.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP lowered the priority of T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground from Normal to Low.
Mar 6 2018, 9:14 PM · Starmade, Issue Navigation
AndyP claimed T2901: GUI Dropdown Menu doesn't close after you click something on it..
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP claimed T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP claimed T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2901: GUI Dropdown Menu doesn't close after you click something on it..
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2900: Ship Dropdown Menu in the background prevents clicking of GUis in the foreground.
Mar 6 2018, 9:13 PM · Starmade, Issue Navigation
AndyP created T2899: Inventory GUI Tooltips are displaying despite being in a GUI that is in front of it.
Mar 6 2018, 9:12 PM · Starmade, Issue Navigation

Mar 3 2018

Restricted Application changed the status of T2898: Shield Bubbles provide hollow shielding from Feedback to Open.

This one is a bit tricky. Having noticed similar, though not identical, instances of this issue (ship taking damage while shield is up) I have been unable to tie this to any specific reproducible scenario (and why I have been avoiding putting in a report for this until I at least found something I could point at, so far I have nothing except for one thing.... I have ONLY seen this on multiplayer).
At first I thought the issue was piercing effect as a weapon support but that didnt happen. Then I even tried pushing a reactor to well over 100% power usage and shooting that target and couldnt get it to happen. I even put over 100% stabilization on a ship (previously had found it on ships with less than 100%) and found that it did happen but couldnt identify the cause.

Mar 3 2018, 9:42 AM · Customer responded, Starmade, Issue Navigation

Mar 1 2018

SmilingDemon changed the status of T2898: Shield Bubbles provide hollow shielding from Open to Feedback.

Its not happening as you do discribe it.
please take a few screen shots from what to shot at and please do add the blueprints of the shooting ship and the target
(maybe its weapon specific)

Mar 1 2018, 5:39 PM · Customer responded, Starmade, Issue Navigation
SmilingDemon moved T2898: Shield Bubbles provide hollow shielding from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 1 2018, 5:34 PM · Customer responded, Starmade, Issue Navigation