I have the same issue in PRE v0.201.084.... maybe try in my ship?
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Jun 25 2018
--->SHIP FILE<---
--->CRASH LOGS???<---
Jun 24 2018
Jun 22 2018
Jun 12 2018
Jun 9 2018
Is this how to close tasks?!... anyway i think there were some changes with fight mechanics - so the bug doesn't appear anymore.
Jun 8 2018
Here it is.
Jun 6 2018
Cannon projectiles don't work on planet cores. Logs
java.lang.RuntimeException: TODO at org.schema.game.common.controller.damage.projectile.ProjectileHandlerDefault.handle(ProjectileHandlerDefault.java:36) at org.schema.game.common.controller.damage.projectile.ProjectileController.checkCollision(ProjectileController.java:317) at org.schema.game.common.controller.damage.projectile.ProjectileController.updateParticle(ProjectileController.java:1093) at org.schema.schine.graphicsengine.forms.particle.ParticleController.update(ParticleController.java:169) at org.schema.game.common.controller.damage.projectile.ProjectileController.update(ProjectileController.java:1131) at org.schema.game.client.controller.GameClientController.update(GameClientController.java:1237) at org.schema.schine.graphicsengine.core.GLFrame.update(GLFrame.java:805) at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:658) at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:854) at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:751) at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158) at org.schema.game.common.Starter.startMainMenu(Starter.java:1431) at org.schema.game.common.Starter.main(Starter.java:974)
Reproduce this crash and upload your logstarmade.0.log by drag and dropping the file in the comment box of phabricator. Your logs are located in /StarMade/logs
Jun 2 2018
May 31 2018
May 30 2018
May 28 2018
May 27 2018
May 24 2018
May 21 2018
May 20 2018
Please address this as soon as you can.
Apr 30 2018
I get this bug on 0.200.335 but Can't reproduce it actually, my config wasn't with reload "-1" as Dev weapon is.
[Resolved]in 0.201.006
Still a problem in 201.006
Apr 27 2018
Seeing power transfer beams were mostly used for internal docked power modules that required high efficiency and that isn't required anymore this ticket can probably be closed. While the issue is annoying its not really important when remotely powering another entity which was probably the reason for the power supply beam in the first place.
Apr 24 2018
Apr 23 2018
Apr 22 2018
Assuming it's the same issue as in T2971. Neither tasks have logs so not too sure about it.
Acid damage and explosion damage doesn't like to co-exist on the same blocks. Easy enough to encounter by using a high damage acid weapon such as a death beam (up the damage in the config if needed) and shooting at a target with systems to cause integrity explosions.
Apr 19 2018
Apr 18 2018
Fucked up the version numbers, oh well.
Apr 15 2018
Apr 11 2018
Sorry I forgot the Serverconfig:
Apr 6 2018
please do add a blueprint of a broken sample