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Oct 30 2017

lancake moved T2652: Overlapping conduit + pickup rail causes message spam from New / Unconfirmed to Feedback on the Issue Navigation board.

Followed your reproduce steps but it seems I'm not getting the issue. Perhaps I'm lucky, or it's already fixed along the way.
Do you have logs of the server when this issue happened? If not, can you try to reproduce it again and get those logs? You need to do it in SP or the logs will be from your client if you do it on a MP server. You'll need a server owner or someone with access to the logs to get them for you then.

Oct 30 2017, 3:11 PM · Starmade, Issue Navigation
lancake changed URL to Starmadedock thread from https://starmadedock.net/threads/dev-build-124-error-msg-spam-chamber-config-era to https://starmadedock.net/threads/dev-build-124-error-msg-spam-chamber-config-erased.29757/ on T2652: Overlapping conduit + pickup rail causes message spam.
Oct 30 2017, 2:59 PM · Starmade, Issue Navigation
lancake claimed T2652: Overlapping conduit + pickup rail causes message spam.

-validated-

Oct 30 2017, 2:59 PM · Starmade, Issue Navigation
lancake created T2662: Reactor switching still uses largest reactor for recharge .
Oct 30 2017, 2:56 PM · CBS: Systems, Starmade
Jarraff added a comment to T2658: Ships without reactors overheat Dev build 200.137.

I had just updated from previous dev build 200.134. So all of the ships would have been at zero SHP. Thanks

Oct 30 2017, 2:29 PM · Starmade
lancake raised the priority of T2658: Ships without reactors overheat Dev build 200.137 from Normal to Pre-Release Quality Assurance.
Oct 30 2017, 2:01 PM · Starmade
lancake claimed T2658: Ships without reactors overheat Dev build 200.137.

Did you update from a previous dev build? The Structure HP was set to 0 in those and that was put back to normal values in 0.200.137
Unfortunately this makes anything still using the old SHP system immediately go overheating :/

Oct 30 2017, 2:01 PM · Starmade
lancake renamed T2661: Turrets and docks not inheriting new power recharge from Turrets not receiving power from what they are docked to. to Turrets and docks not inheriting new power recharge.
Oct 30 2017, 1:02 PM · CBS: Rails, Starmade
lancake changed the status of T2661: Turrets and docks not inheriting new power recharge from Open to In Queue.

Docks or turrets, will only inherit the new power if they have any of the new power blocks on themselves. Otherwise they keep using the old power system.

Oct 30 2017, 1:01 PM · CBS: Rails, Starmade
lancake edited Tester information (Internal use only) on T2661: Turrets and docks not inheriting new power recharge.
Oct 30 2017, 1:01 PM · CBS: Rails, Starmade
lancake raised the priority of T2661: Turrets and docks not inheriting new power recharge from Normal to Pre-Release Quality Assurance.
Oct 30 2017, 12:59 PM · CBS: Rails, Starmade
lancake claimed T2661: Turrets and docks not inheriting new power recharge.

-validated- & -confirmed-

Oct 30 2017, 12:55 PM · CBS: Rails, Starmade
Teddy7111 created T2661: Turrets and docks not inheriting new power recharge.
Oct 30 2017, 3:41 AM · CBS: Rails, Starmade

Oct 29 2017

AndyP closed T2659: Shields not displaying with new reactor as Rejected.

Thank you for the report, but the feature is not done yet, it will be fixed soon.

Oct 29 2017, 9:24 PM · CBS: Systems, Starmade
AndyP changed Category from issuecategory:none to issuecategory:cbssystem on T2659: Shields not displaying with new reactor.
Oct 29 2017, 9:23 PM · CBS: Systems, Starmade
AndyP claimed T2659: Shields not displaying with new reactor.
Oct 29 2017, 9:23 PM · CBS: Systems, Starmade
alucar579 created T2660: Natural structure build mode.
Oct 29 2017, 3:32 PM · Blockconfig, Starmade
Tim2162286 created T2659: Shields not displaying with new reactor.
Oct 29 2017, 10:55 AM · CBS: Systems, Starmade
AndyP moved T2657: Rail logic breaking links from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 29 2017, 9:11 AM · CBS: Rails, Starmade
AndyP changed the status of T2657: Rail logic breaking links from Open to In Queue.

Rotation step links are exclusive to Rotation or Copy signals.
Thus there is no way to rotate an entity by logic, and set the rotation angle at the same time.
(Same for rail speed controlling, they also seem to influence and remove links.)

Oct 29 2017, 9:11 AM · CBS: Rails, Starmade
AndyP edited Steps to reproduce on T2657: Rail logic breaking links.
Oct 29 2017, 9:11 AM · CBS: Rails, Starmade
AndyP changed OS-Specific from issueos:win to issueos:no on T2657: Rail logic breaking links.
Oct 29 2017, 8:38 AM · CBS: Rails, Starmade
AndyP claimed T2657: Rail logic breaking links.
Oct 29 2017, 8:37 AM · CBS: Rails, Starmade
AndyP closed T2603: Faction blocks reset to neutral after reloading singleplayer world as Closed.

Indeed,
ships were flagged "overheating" and thus their faction was reset.

Oct 29 2017, 8:36 AM · Starmade
AndyP changed the edit policy for T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 29 2017, 8:35 AM · Starmade
AndyP claimed T2603: Faction blocks reset to neutral after reloading singleplayer world.
Oct 29 2017, 8:35 AM · Starmade

Oct 28 2017

Jarraff added a comment to T2658: Ships without reactors overheat Dev build 200.137.

I should have specified New Power reactors not simply reactors.

Oct 28 2017, 8:13 PM · Starmade
Jarraff created T2658: Ships without reactors overheat Dev build 200.137.
Oct 28 2017, 8:12 PM · Starmade

Oct 27 2017

mclaih added a comment to T2603: Faction blocks reset to neutral after reloading singleplayer world.

On dev version 0.200.134 seems to be fixed now.

Oct 27 2017, 12:13 PM · Starmade
mclaih created T2657: Rail logic breaking links.
Oct 27 2017, 12:13 PM · CBS: Rails, Starmade

Oct 26 2017

lancake changed the status of T2640: Missing Structure HP and some Reactor HP values from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 26 2017, 2:57 PM · CBS: Systems, Starmade
lancake changed the status of T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 26 2017, 2:57 PM · CBS: Functional, Starmade
Ithirahad updated the task description for T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 2:27 PM · CBS: Weapons, Starmade
Ithirahad changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 1:51 PM · CBS: Weapons, Starmade
lancake changed the status of T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system from Open to In Queue.
Oct 26 2017, 12:58 PM · CBS: Functional, Starmade
lancake merged T2639: factory insufficient power issue into T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system.
Oct 26 2017, 12:57 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2639: factory insufficient power issue, added: CBS: Functional; removed Issue Navigation.
Oct 26 2017, 12:57 PM · CBS: Functional, Starmade
lancake claimed T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system.

Just like shipyards, it's not using the new power system.

Oct 26 2017, 12:57 PM · CBS: Functional, Starmade
lancake renamed T2639: factory insufficient power issue from Dev .122 - station removed bug (reproduced?) to factory insufficient power issue.
Oct 26 2017, 12:53 PM · CBS: Functional, Starmade
lancake claimed T2639: factory insufficient power issue.

This task holds a bit of everything, 2) is handled in T2640 and 3) is one of the old issues I believe, will need to check that out once again to be sure. 1) is mentioned in another task, about factories still using the old power system permanently.
I'll merge the tasks together.

Oct 26 2017, 12:52 PM · CBS: Functional, Starmade
lancake renamed T2640: Missing Structure HP and some Reactor HP values from Dev 1.22 - missing HP(Hitpoint) for Stabilizers to Missing Structure HP and some Reactor HP values.
Oct 26 2017, 12:30 PM · CBS: Systems, Starmade
lancake set First occurrence (version) to 0.200.122 on T2640: Missing Structure HP and some Reactor HP values.
Oct 26 2017, 12:30 PM · CBS: Systems, Starmade
lancake claimed T2640: Missing Structure HP and some Reactor HP values.

The Structure stat shows the Reactor HP (of the current active reactor and its chambers) when you're using the new system, and it shows the old Structure HP if you're using the old system.
2 issues here:

  1. A few blocks: Power, Stabilizer and Conduits do not have any Reactor HP
  2. All of the old Structure HP values were set to 0, something that should not be done if you want to allow people to switch from new to old reactors.
Oct 26 2017, 12:28 PM · CBS: Systems, Starmade
lancake raised the priority of T2608: Weapon/slaves maintenance and charging power seems to have issues from Normal to Pre-Release Quality Assurance.
Oct 26 2017, 12:15 PM · CBS: Weapons, Starmade
Restricted Application removed a project from T2608: Weapon/slaves maintenance and charging power seems to have issues: Issue Navigation.
Oct 26 2017, 12:14 PM · CBS: Weapons, Starmade
lancake merged T2608: Weapon/slaves maintenance and charging power seems to have issues into T2653: Support/combination weapons consume extra power.
Oct 26 2017, 12:14 PM · Starmade, CBS: Weapons
lancake claimed T2608: Weapon/slaves maintenance and charging power seems to have issues.

Should be fixed now, will merge this task with another as it's quite well documented.

Oct 26 2017, 12:14 PM · CBS: Weapons, Starmade
lancake changed the edit policy for T2601: Adding Jump Interdiction Chamber Effect causes RuntimeException.
Oct 26 2017, 12:10 PM · Starmade
lancake closed T2601: Adding Jump Interdiction Chamber Effect causes RuntimeException as Rejected.

Already fixed, just some config mistake.

Oct 26 2017, 12:09 PM · Starmade
lancake claimed T2654: Dumb missile does not work.
Oct 26 2017, 11:56 AM · CBS: Weapons, Starmade
lancake created T2654: Dumb missile does not work.
Oct 26 2017, 11:56 AM · CBS: Weapons, Starmade
lancake changed the status of T2653: Support/combination weapons consume extra power from In Queue to Resolved.
Oct 26 2017, 11:33 AM · Starmade, CBS: Weapons

Oct 24 2017

lancake updated the task description for T2653: Support/combination weapons consume extra power.
Oct 24 2017, 9:22 PM · Starmade, CBS: Weapons
AndyP closed T2646: Dev .123 - wrong armor-HP(?) as Rejected.

Indeed, cannot be reproduced anymore in the most recent dev-build.

Oct 24 2017, 7:23 PM · Starmade
lancake updated the task description for T2653: Support/combination weapons consume extra power.
Oct 24 2017, 7:00 PM · Starmade, CBS: Weapons
Restricted Application added a project to T2653: Support/combination weapons consume extra power: CBS: Weapons.
Oct 24 2017, 6:46 PM · Starmade, CBS: Weapons
lancake added a comment to T2646: Dev .123 - wrong armor-HP(?).

For the +200 armor issue, it's because you're using 2-way symmetry still. "Unset XY" and you can also see the blue symmetry plane in the background. You placed down 2 blocks instead of 1 so you get 100 HP x 2 = 200 HP extra armor.

Oct 24 2017, 6:26 PM · Starmade
Valck added a comment to T407: windowPositionAndSizeConfig.tag not being created or changed from Multiplayer.

Apparently the file does get written when I "exit to desktop", or if the game shuts itself down in a controlled manner because of an error. It does not get written if I "exit to main menu".

Oct 24 2017, 3:25 PM · GUI/HUD, Game Development, Starmade

Oct 23 2017

Auriga_Nexus created T2652: Overlapping conduit + pickup rail causes message spam.
Oct 23 2017, 9:42 PM · Starmade, Issue Navigation
SmilingDemon added a comment to T2650: Dev .124 - block info.

OK .. this is a duplicate of T182 ... it only affects Stations and

Oct 23 2017, 6:44 PM · GUI/HUD, Starmade
Restricted Application edited projects for T2650: Dev .124 - block info, added: GUI/HUD; removed Customer responded, Issue Navigation.
Oct 23 2017, 6:44 PM · GUI/HUD, Starmade
SmilingDemon merged T2650: Dev .124 - block info into T182: Block Info missing from stations/asteroid around the center.
Oct 23 2017, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon renamed T182: Block Info missing from stations/asteroid around the center from Block-info Notice missing from stations/asteroid/ships far away from marker to Block Info missing from stations/asteroid around the center.
Oct 23 2017, 6:44 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T2651: Auto charge toggle systems always use full consumption from In Queue to Resolved by committing Restricted Diffusion Commit.
Oct 23 2017, 5:27 PM · CBS: Functional, Starmade
Restricted Application added a project to T2651: Auto charge toggle systems always use full consumption: CBS: Functional.
Oct 23 2017, 3:55 PM · CBS: Functional, Starmade

Oct 22 2017

SmilingDemon lowered the priority of T2650: Dev .124 - block info from Normal to Trivial.
Oct 22 2017, 8:16 AM · GUI/HUD, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

aaaand i cant reproduce this in a reliable way on the testserver at all.

every block on this has its info shown if you get close enough

Oct 22 2017, 8:15 AM · GUI/HUD, Starmade
SmilingDemon merged T2502: Transparency is causing other transparent items behind them to disapear. (sometimes) into T925: More transparency issues.
Oct 22 2017, 7:59 AM · Game Development (Alpha), Engine (Rendering), Starmade
Restricted Application edited projects for T2502: Transparency is causing other transparent items behind them to disapear. (sometimes), added: Engine; removed Issue Navigation.
Oct 22 2017, 7:59 AM · Engine, Starmade
SmilingDemon changed the edit policy for T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).
Oct 22 2017, 7:58 AM · Engine, Starmade
SmilingDemon added a comment to T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).

known problem

Oct 22 2017, 7:58 AM · Engine, Starmade
SmilingDemon claimed T2502: Transparency is causing other transparent items behind them to disapear. (sometimes).
Oct 22 2017, 7:58 AM · Engine, Starmade

Oct 21 2017

ua2hk added a comment to T2647: Dev .123 - texture problem.

Thx..it works now(I was in confused with simple lighting and shadow before)

Oct 21 2017, 10:15 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2647: Dev .123 - texture problem.

shadow on or off has no effect on this

Oct 21 2017, 9:41 AM · GUI/HUD, Starmade
ua2hk added a comment to T2647: Dev .123 - texture problem.

The problem is still here. Then i switch to "best" and "ultra" shadow, it is the same problem(shown a block or white block).

Oct 21 2017, 12:38 AM · GUI/HUD, Starmade

Oct 19 2017

SmilingDemon changed the status of T2573: Turret weapon computer exploit (feature?) from Open to In Queue.

putting in queue
cant test properly right now due to turret bug in Dev build.

Oct 19 2017, 7:16 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon raised the priority of T2573: Turret weapon computer exploit (feature?) from Low to High.
Oct 19 2017, 7:15 PM · Game Development, CBS: Weapons, Starmade
SmilingDemon merged T2647: Dev .123 - texture problem into T1935: Pixelated small block preview in adv. Build mode view.
Oct 19 2017, 6:43 PM · Game Development (Beta), GUI/HUD, Starmade
Restricted Application edited projects for T2647: Dev .123 - texture problem, added: GUI/HUD; removed Issue Navigation.
Oct 19 2017, 6:43 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2647: Dev .123 - texture problem.

Known problem
toggle to simple lighting to see if it is gone then

Oct 19 2017, 6:43 PM · GUI/HUD, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:igui on T2647: Dev .123 - texture problem.
Oct 19 2017, 6:42 PM · GUI/HUD, Starmade
SmilingDemon claimed T2647: Dev .123 - texture problem.
Oct 19 2017, 6:42 PM · GUI/HUD, Starmade
SmilingDemon added a comment to T2650: Dev .124 - block info.

uhm .. this does look more complex than i thought

Oct 19 2017, 6:14 PM · GUI/HUD, Starmade
ua2hk added a comment to T2650: Dev .124 - block info.

the position of build block

Oct 19 2017, 9:48 AM · GUI/HUD, Starmade
Restricted Application changed the status of T2650: Dev .124 - block info from Feedback to Open.

I make sure it(the grey hull) is a part of the building and in the same entity.

Oct 19 2017, 9:32 AM · GUI/HUD, Starmade
SmilingDemon changed the status of T2650: Dev .124 - block info from Open to Feedback.

the grey hull in the background is also a part of the entity from where you are using the build mode from ?

Oct 19 2017, 7:27 AM · GUI/HUD, Starmade
SmilingDemon moved T2650: Dev .124 - block info from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 19 2017, 7:26 AM · GUI/HUD, Starmade
SmilingDemon changed Category from issuecategory:none to issuecategory:igui on T2650: Dev .124 - block info.
Oct 19 2017, 7:26 AM · GUI/HUD, Starmade
SmilingDemon claimed T2650: Dev .124 - block info.
Oct 19 2017, 7:26 AM · GUI/HUD, Starmade

Oct 18 2017

ua2hk created T2650: Dev .124 - block info.
Oct 18 2017, 11:13 PM · GUI/HUD, Starmade
Restricted Application removed a project from T2649: Dev .124 - a problem about creative mode: Issue Navigation.
Oct 18 2017, 8:55 PM · Starmade
AndyP merged T2649: Dev .124 - a problem about creative mode into T1037: Can't split group of items in Creative mode.
Oct 18 2017, 8:55 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP edited Steps to reproduce on T2649: Dev .124 - a problem about creative mode.
Oct 18 2017, 8:54 PM · Starmade
AndyP claimed T2649: Dev .124 - a problem about creative mode.
Oct 18 2017, 8:54 PM · Starmade
ua2hk created T2649: Dev .124 - a problem about creative mode.
Oct 18 2017, 8:52 PM · Starmade
Nightwakler_007 set Username on Registry to Nightwalker_007 on T2644: Power 2.0: Factories not supplied properly from reactors, stil drawing from fixed power pool of old system.
Oct 18 2017, 12:55 AM · CBS: Functional, Starmade
petlahk updated the task description for T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.
Oct 18 2017, 12:34 AM · Starmade
petlahk edited Steps to reproduce on T2648: After a Certain Point Dealing Damage to a Ship Crashes The Game & System HP Not Taking Damage.
Oct 18 2017, 12:32 AM · Starmade