Turrets don't seem to inherit power from what they are docked to with the Power 2.0 DEV version. Tried giving power to the first docked entity (Docked turret that swivels left to right) which still did not give power to the next docked (Which gives turrets the up/down movement). Have to give dock with weapon systems (Especially paired/slaved weapon systems) it's own reactors.
Description
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.200.149
- Category
- Control Block System: Rails/Docking
- First occurrence (version)
- 0.200.114
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
- Make an entity with the new power on it
- Dock a turret to it that has no power, or still uses the old power.
It will use its old power system instead of inheriting it from the new power reactor.
Docks or turrets, will only inherit the new power if they have any of the new power blocks on themselves. Otherwise they keep using the old power system.
They need to inherit and ignore old power completely as soon as one of the entities in the chain has the new power on it.
WORLD = world0 //null PROTECT_STARTING_SECTOR = false //null ENABLE_SIMULATION = true //null CONCURRENT_SIMULATION = 256 //null ENEMY_SPAWNING = true //null SECTOR_SIZE = 2000 //null BLUEPRINT_DEFAULT_PRIVATE = true //null FLOATING_ITEM_LIFETIME_SECS = 240 //null SIMULATION_SPAWN_DELAY = 420 //null SIMULATION_TRADING_FILLS_SHOPS = true //null SECTOR_INACTIVE_TIMEOUT = 20 //null SECTOR_INACTIVE_CLEANUP_TIMEOUT = 10 //null USE_STARMADE_AUTHENTICATION = true //null REQUIRE_STARMADE_AUTHENTICATION = true //null PROTECTED_NAMES_BY_ACCOUNT = 10 //null DEFAULT_BLUEPRINT_ENEMY_USE = true //null DEFAULT_BLUEPRINT_FACTION_BUY = true //null DEFAULT_BLUEPRINT_OTHERS_BUY = true //null DEFAULT_BLUEPRINT_HOME_BASE_BUY = true //null LOCK_FACTION_SHIPS = true //null CATALOG_SLOTS_PER_PLAYER = -1 //null UNIVERSE_DAY_IN_MS = 1200000 //null ASTEROIDS_ENABLE_DYNAMIC_PHYSICS = true //null ENABLE_BREAK_OFF = false //null COLLISION_DAMAGE = false //null COLLISION_DAMAGE_THRESHOLD = 2.0 //null SKIN_ALLOW_UPLOAD = true //null CATALOG_NAME_COLLISION_HANDLING = false //null SECTOR_AUTOSAVE_SEC = 300 //null PHYSICS_SLOWDOWN_THRESHOLD = 40 //null THRUST_SPEED_LIMIT = 75 //null MAX_CLIENTS = 32 //null SUPER_ADMIN_PASSWORD_USE = false //null SUPER_ADMIN_PASSWORD = mypassword //null SERVER_LISTEN_IP = all //null SOCKET_BUFFER_SIZE = 65536 //null PHYSICS_LINEAR_DAMPING = 0.05 //null PHYSICS_ROTATIONAL_DAMPING = 0.05 //null AI_DESTRUCTION_LOOT_COUNT_MULTIPLIER = 0.9 //null AI_DESTRUCTION_LOOT_STACK_MULTIPLIER = 0.9 //null CHEST_LOOT_COUNT_MULTIPLIER = 0.9 //null CHEST_LOOT_STACK_MULTIPLIER = 0.9 //null USE_WHITELIST = false //null FILTER_CONNECTION_MESSAGES = false //null USE_UDP = false //null AUTO_KICK_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_ID_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_IP_MODIFIED_BLUEPRINT_USE = false //null AUTO_BAN_TIME_IN_MINUTES = 60 //null REMOVE_MODIFIED_BLUEPRINTS = false //null TCP_NODELAY = true //null PING_FLUSH = false //null SHOP_SPAWNING_PROBABILITY = 0.1 //null DEFAULT_SPAWN_SECTOR_X = 2 //null DEFAULT_SPAWN_SECTOR_Y = 2 //null DEFAULT_SPAWN_SECTOR_Z = 2 //null MODIFIED_BLUEPRINT_TOLERANCE = 0.1 //null DEFAULT_SPAWN_POINT_X_1 = 8.0 //null DEFAULT_SPAWN_POINT_Y_1 = -6.5 //null DEFAULT_SPAWN_POINT_Z_1 = 0.0 //null DEFAULT_SPAWN_POINT_X_2 = 15.0 //null DEFAULT_SPAWN_POINT_Y_2 = -6.5 //null DEFAULT_SPAWN_POINT_Z_2 = 8.0 //null DEFAULT_SPAWN_POINT_X_3 = 8.0 //null DEFAULT_SPAWN_POINT_Y_3 = -6.5 //null DEFAULT_SPAWN_POINT_Z_3 = 15.0 //null DEFAULT_SPAWN_POINT_X_4 = 0.0 //null DEFAULT_SPAWN_POINT_Y_4 = -6.5 //null DEFAULT_SPAWN_POINT_Z_4 = 8.0 //null PLAYER_DEATH_CREDIT_PUNISHMENT = 0.1 //null PLAYER_DEATH_CREDIT_DROP = false //null PLAYER_DEATH_BLOCK_PUNISHMENT = false //null PLAYER_DEATH_PUNISHMENT_TIME = 300 //null PLAYER_DEATH_INVULNERABILITY_TIME = 5 //null PLAYER_HISTORY_BACKLOG = 30 //null PROJECTILES_ADDITIVE_VELOCITY = false //null PROJECTILES_VELOCITY_MULTIPLIER = 1.0 //null ALLOW_UPLOAD_FROM_LOCAL_BLUEPRINTS = true //null SHOP_NPC_STARTING_CREDITS = 10000000 //null SHOP_NPC_RECHARGE_CREDITS = 100000 //null AI_WEAPON_AIMING_ACCURACY = 10 //null BROADCAST_SHIELD_PERCENTAGE = 5 //null BROADCAST_POWER_PERCENTAGE = 50 //null ADMINS_CIRCUMVENT_STRUCTURE_CONTROL = true //null STAR_DAMAGE = true //null SQL_NIO_FILE_SIZE = 256 //null PLANET_SIZE_MEAN = 225.0 //null PLANET_SIZE_DEVIATION = 85.0 //null ASTEROID_RADIUS_MAX = 64 //null ASTEROID_RESOURCE_SIZE = 3.5 //null ASTEROID_RESOURCE_CHANCE = 0.01 //null PLAYER_MAX_BUILD_AREA = 50 //null NT_SPAM_PROTECT_TIME_MS = 30000 //null ASTEROID_SECTOR_REPLENISH_TIME_SEC = 300 //null NT_SPAM_PROTECT_MAX_ATTEMPTS = 30 //null NT_SPAM_PROTECT_EXCEPTIONS = 127.0.0.1 //null ANNOUNCE_SERVER_TO_SERVERLIST = false //null HOST_NAME_TO_ANNOUNCE_TO_SERVER_LIST = //null SERVER_LIST_NAME = Testing //null SERVER_LIST_DESCRIPTION = Testing //null MISSILE_DEFENSE_FRIENDLY_FIRE = false //null USE_DYNAMIC_RECIPE_PRICES = true //null DYNAMIC_RECIPE_PRICE_MODIFIER = 1.05 //null MAKE_HOMBASE_ATTACKABLE_ON_FP_DEFICIT = true //null PLANET_SPECIAL_REGION_PROBABILITY = 240 //null NT_BLOCK_QUEUE_SIZE = 1024 //null CHUNK_REQUEST_THREAD_POOL_SIZE_TOTAL = 10 //null CHUNK_REQUEST_THREAD_POOL_SIZE_CPU = 2 //null BUY_BLUEPRINTS_WITH_CREDITS = false //null SHOP_USE_STATIC_SELL_BUY_PRICES = false //null SHOP_SELL_BUY_PRICES_UPPER_LIMIT = 1.2 //null SHOP_SELL_BUY_PRICES_LOWER_LIMIT = 0.8 //null MINING_BONUS = 1 //null MAX_LOGIC_SIGNAL_QUEUE_PER_OBJECT = 250000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_WARN = 10000 //null MAX_LOGIC_ACTIVATIONS_AT_ONCE_PER_OBJECT_STOP = 50000 //null MAX_COORDINATE_BOOKMARKS = 20 //null ALLOWED_STATIONS_PER_SECTOR = 1 //null STATION_CREDIT_COST = 50000 //null SKIN_SERVER_UPLOAD_BLOCK_SIZE = 256 //null WEIGHTED_CENTER_OF_MASS = true //null SECURE_UPLINK_ENABLED = false //null SECURE_UPLINK_TOKEN = //null USE_STRUCTURE_HP = true //null SHOP_REBOOT_COST_PER_SECOND = 100.0 //null SHOP_ARMOR_REPAIR_COST_PER_HITPOINT = 1.0 //null MAX_SIMULTANEOUS_EXPLOSIONS = 10 //null REMOVE_ENTITIES_WITH_INCONSISTENT_BLOCKS = false //null OVERRIDE_INVALID_BLUEPRINT_TYPE = true //null FACTION_FOUNDER_KICKABLE_AFTER_DAYS_INACTIVITY = 30 //null BLUEPRINT_SPAWNABLE_SHIPS = true //null BLUEPRINT_SPAWNABLE_STATIONS = true //null USE_OLD_GENERATED_PIRATE_STATIONS = false //null CARGO_BLEED_AT_OVER_CAPACITY = false //null ALLOW_PERSONAL_INVENTORY_OVER_CAPACITY = false //null ONLY_ALLOW_FACTION_SHIPS_ADDED_TO_FLEET = false //null MAX_CHAIN_DOCKING = 25 //null SHOP_RAILS_ON_ADV = true //null SHOP_RAILS_ON_NORMAL = false //null ALLOW_FLEET_FORMATION = true //null BACKUP_WORLD_ON_MIGRATION = true //null BACKUP_BLUEPRINTS_ON_MIGRATION = true //null SECTORS_TO_EXPLORE_FOR_SYS = 15 //null NPC_FACTION_SPAWN_LIMIT = -1 //null NPC_DEBUG_MODE = false //null FLEET_OUT_OF_SECTOR_MOVEMENT = 6000 //null NPC_LOADED_SHIP_MAX_SPEED_MULT = 0.7 //null USE_FOW = true //null ALLOW_PASTE_AABB_OVERLAPPING = true //null DEBUG_FSM_STATE = false //DEBUG_FSM_STATE PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION = false //PHYSICS_SHAPE_CASTING_TUNNELING_PREVENTION FORCE_DISK_WRITE_COMPLETION = false //FORCE_DISK_WRITE_COMPLETION DEBUG_SEGMENT_WRITING = false //DEBUG_SEGMENT_WRITING TURNING_DIMENSION_SCALE = 1.1 //TURNING_DIMENSION_SCALE RECIPE_BLOCK_COST = 5000 //RECIPE_BLOCK_COST RECIPE_REFUND_MULT = 0.5 //RECIPE_REFUND_MULT RECIPE_LEVEL_AMOUNT = 4000 //RECIPE_LEVEL_AMOUNT IGNORE_DOCKING_AREA = false //IGNORE_DOCKING_AREA ALLOW_OLD_DOCKING_BEAM = false //ALLOW_OLD_DOCKING_BEAM NT_SPAM_PROTECT_ACTIVE = true //NT_SPAM_PROTECT_ACTIVE USE_PERSONAL_SECTORS = false //USE_PERSONAL_SECTORS BATTLE_MODE = false //BATTLE_MODE BATTLE_MODE_CONFIG = battleSector=0,0,0,Physics.smsec;battleSector=15,15,15,Physics.smsec;countdownRound=300;countdownStart=30;maxMass=-1;maxDim=300;maxMassPerFaction=-1; //BATTLE_MODE_CONFIG BATTLE_MODE_FACTIONS = [TeamA, fighters, 500,500,500, 0.5,0.1,0.9];[TeamB, fighters, -500,-500,-500, 0.5,0.9,0.2];[TeamFFA,ffa, 0,0,-500, 0.2,0.9,0.9];[Spectators,spectators, 0,500,0,0.8,0.4,0.8] //BATTLE_MODE_FACTIONS LEADERBOARD_BACKLOG = 24 //LEADERBOARD_BACKLOG DEBUG_BEAM_POWER_CONSUMPTION = false //DEBUG_BEAM_POWER_CONSUMPTION DEBUG_BEAM_TICKS_DONE = false //DEBUG_BEAM_TICKS_DONE DEBUG_BEAM_POWER_PER_TICK = false //DEBUG_BEAM_POWER_PER_TICK DEBUG_MISSILE_POWER_CONSUMPTION = false //DEBUG_MISSILE_POWER_CONSUMPTION NPC_LOG_MODE = 0 //NPC_LOG_MODE NPC_DEBUG_SHOP_OWNERS = //NPC_DEBUG_SHOP_OWNERS SQL_PERMISSION = //SQL_PERMISSION DEBUG_EMPTY_CHUNK_WRITES = false //DEBUG_EMPTY_CHUNK_WRITES ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB = 1024 //ALLOWED_UNPACKED_FILE_UPLOAD_IN_MB RESTRICT_BUILDING_SIZE = 2.0 //RESTRICT_BUILDING_SIZE DISPLAY_GROUPING_DEBUG_INFORMATION = false //DISPLAY_GROUPING_DEBUG_INFORMATION MANAGER_CALC_CANCEL_ON = true //MANAGER_CALC_CANCEL_ON
C_USE_NEW_PLAYER_MODEL_ = true CONTROL_HELP = false //Display help for controls G_ICON_CONTEXT_FILTER = All //Keyboard HUD Icons C_MOUSE_BUTTON_SWITCH = false //Switch build/remove mouse buttons G_RESOLUTION = 1360 x 768 //Resolution G_FULLSCREEN = false //Fullscreen G_WINDOWED_BORDERLESS = false //Borderless windowed mode G_TEXTURE_PACK = Default //Texture Pack G_TEXTURE_PACK_RESOLUTION = 128 //Texture Quality (Resolution) G_VSYNCH = false //Vert-Synch G_MULTI_SAMPLE_TARGET = 0 //Antialiasing (Samples) G_MULTI_SAMPLE = 0 G_GAMMA = 1.2 //Gamma (Needs Frambuffer) G_FOV = 85.0 //Field of View G_MAX_SEGMENTSDRAWN = 1100 //Amount of Chunks possibly drawn (view distance) G_NORMAL_MAPPING = true //Enable Normal mapping G_SHADOWS = false G_SHADOW_QUALITY = BEST G_SHADOWS_TARGET = false //Enable Shadows G_SHADOW_QUALITY_TARGET = BEST //Set Shadow Quality G_PROD_BG = true //Procedural Background (fbo req) G_PROD_BG_QUALITY = 2048 //Procedural BG quality G_DRAW_SURROUNDING_GALAXIES_IN_MAP = false //Draw other galaxies in map (slow) HIT_INDICATION_NUMBERS_LIFETIME = 0.4 //Time, hit numbers remain (sec) PLAYER_SKIN_CREATE = //Create Player Skin PLAYER_SKIN = //Path to player skin. Remove to Use default D_LIFETIME_NORM = 30 //Lifetime (secs) of debris (0 to turn off) S_SOUND_SYS_ENABLED = true //The sound system (restart required) S_SOUND_ENABLED = true //Sound S_SOUND_VOLUME_GLOBAL = 4 //Sound Volume USE_OPEN_AL_SOUND = true //OpenAL (Off fixes stutter, but silent videos. restart needed. working on fix) N_TRANSMIT_RAW_DEBUG_POSITIONS = false C_SELECTED_JOYSTICK = -1 ICON_BAKERY_BLOCKSTYLE_ROTATE_DEG = -90.0 MOUSE_WHEEL_SENSIBILITY = 7.0E-4 BUILD_MODE_SHIFT_SPEED = 25.0 ORBITAL_CAM_SPEED = 0.5 G_DAMAGE_DISPLAY = 600 //Damage display distance G_STAR_COUNT = 4096 //Star Count G_VBO_BULKMODE_SIZE = 4 G_DRAW_FOG = false G_DRAW_BEAMS = true //Draw beams G_DRAW_EXHAUST_PLUMES = true //Draw thruster plumes D_INFO_CONTROLMANAGER = false D_INFO_SHADER_ERRORS = false T_ENABLE_TEXTURE_BAKER = false D_INFO_DRAW_TIMES = false D_INFO_DRAW_SPACE_PARTICLE = false G_SPACE_PARTICLE = true //Draw space dust particles G_DRAW_MOUSE_COLLISION = false G_ATMOSPHERE_SHADER = normal F_FRAME_BUFFER = true //Use Framebuffer G_SHADOW_NEAR_DIST = 1.0 G_SHADOW_FAR_DIST = 75.0 G_SHADOW_DEPTH_RANGE_NEAR = 0.0 G_SHADOW_DEPTH_RANGE_FAR = 1.0 G_SHADOW_SPLIT_FAR_0 = 0.325 G_SHADOW_SPLIT_NEAR_1 = 0.325 G_SHADOW_SPLIT_FAR_1 = 0.325 G_SHADOW_SPLIT_NEAR_2 = 0.325 G_SHADOW_SPLIT_MULT = 1.005 G_SHADOW_CROP_MATRIX_MAX = -1000.0 G_SHADOW_CROP_MATRIX_MIN = 1000.0 G_SHADOW_EXTRA_BACKUP = 20.0 G_SHADOW_NEAR_CLIP = 0.05 G_SHADOW_SPLIT_MAT_RADIUS_ADD_0 = 0.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_1 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_2 = 10.0 G_SHADOW_SPLIT_MAT_RADIUS_ADD_3 = 3.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_0 = 0.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_1 = 100.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_2 = 50.0 G_SHADOW_SPLIT_ORTHO_MAT_FAR_ADDED_3 = 150.0 G_SHADOW_SPLIT_ORTHO_NEAR_ADDED = -100.0 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_0 = -0.013 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_1 = -0.002 G_SHADOW_ULTRA_FAR_BOUNDS_ADDED_2 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_0 = -0.023 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_1 = -0.002 G_SHADOW_OTHER_QUALITY_FAR_BOUND_ADDED_2 = -0.0 G_SHADOW_FOV_ADDED_RAD = 0.2 G_SHADOW_DISPLAY_SHADOW_MAP = false G_DRAW_SHIELDS = true //Shield Effect G_DRAW_WATER = true G_DRAW_BACKGROUND = true //Background Image G_WATER_USE_MIPMAPS = false E_NAVIGATION_FILTER = 877 G_DRAW_ENTITIES = true G_FRUSTUM_CULLING = true G_DRAW_EFFECTS = true G_SHADER_RELOAD = false G_FRAMERATE_FIXED = 120 //Limit Framerate (30, 60, 120, 240, or -1 for unlimited) G_SHADERS_ACTIVE = true G_DEBUG_DRAW_GRID = false G_DEBUG_DRAW_LINES = true T_TERRAIN_DRAW = true T_TERRAIN_WIREFRAME_DRAW = false G_CULLING_ACTIVE = true G_TEXTURE_ARRAYS = false G_AUTO_NORMALIZATION = true G_DRAW_BY_SIDES = true G_WIREFRAMED = false G_TEXTURE_COMPRESSION_BLOCKS = false G_TEXTURE_ARRAY_COMPRESSION = true G_TEXTURE_ARRAY_MIPMAP = true G_TEXTURE_MIPMAP = true G_SHADOWS_VSM = false S_PAUSED = false S_SETTINGS_SHOW = false MINIMAP_MODE = SMALL //Radar (minimap) size SECTOR_INDICATION_MODE = INDICATION_ONLY //Indicators for other sectors S_KEY_ALLOW_DUPLICATES = true //Allow key assign duplicates GIF_WIDTH = 640 GIF_HEIGHT = 640 GIF_FPS = 15 GIF_GUI = false G_DEBRIS_THRESHOLD_MS = 4 S_INITIAL_SETTING = Single Player S_GAME_MODE = Sandbox G_BONE_ANIMATION = true P_NT_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_ACTIVE_OCCLUSION = false P_PHYSICS_DEBUG_ACTIVE = false P_PHYSICS_DEBUG_MODE = 0 G_DEBUG_LINE_DRAWING_ACTIVATED = false G_WINDOW_START_POSITION = center G_DRAW_GUI_ACTIVE = true G_DRAW_NO_OVERLAYS = false G_PARTICLE_SORTING = true P_PHYSICS_ACTIVATED = true G_SMOKE_QUALITY = false G_DRAW_STARS = true //Draw additional stars G_DRAW_PASTE_PREVIEW = true //Draw preview for paste G_USE_SPRITE_VBO = true TUTORIAL_NEW = true //Tutorial enabled G_AUTOSELECT_CONTROLLERS = true //AutoSelect Controllers S_INFO_DRAW = FPS_AND_PING //Tech Info G_VBO_FLAG = STATIC N_LAG_COMPENSATION = true N_IGNORE_SAVED_UPLINK_CREDENTIALS_IN_SINGLEPLAYER = true N_SERVERTIME_UPDATE_FREQUENCY = 10000 M_TEXTURE_PACK_CONFIG_TOOL = ./data/textures/block/Default/64/ G_MIPMAP_LEVEL_MAX = 3 M_MOUSE_SENSITIVITY = 0.5 //Mouse Sensitivity G_HIT_INDICATION_SIZE = 1.0 //Size of hit indications F_BLOOM = false //Bloom Effect F_BLOOM_INTENSITY = 0.4 //Bloom Intensity S_MOUSE_LOCK = true G_DRAW_ADV_BUILDMODE_BLOCK_PREVIEW = true G_SHOW_PURE_NUMBERS_FOR_SHIELD_AND_POWER = false S_FLIP_HOTBAR_MOUSEWHEEL = false //Use keybind to scroll through other hotbars S_INVERT_MOUSEWHEEL_HOTBAR = false //Invert mouse wheel for hotbars S_ZOOM_MOUSEWHEEL = SLOTS //Primary mouse wheel function S_MOUSE_SHIP_INVERT = false //Invert MoUse-Y (Ship) S_MOUSE_ALL_INVERT = false //Invert MoUse-Y (All) S_USE_REGION_SIGNATURE_TEST = false G_PREVIEW_TO_BUILD_BLOCK = true //Preview Block to build S_EXIT_ON_ESC = false G_USE_HIGH_QUALITY_BACKGROUND = false G_DRAW_POPUPS = true G_USE_VBO_MAP = true G_DRAW_JUMP_OVERLAY = true G_MAG_FILTER_LINEAR_BLOCKS = false //Use linear mag filter on Blocks (restart required) BLOCK_TEXTURE_ANISOTROPY = true //Anisotropic block textures (restart required) G_MAG_FILTER_LINEAR_GUI = false //Use linear mag filter on GUI (restart required) G_MAX_BEAMS = 1024 //Max Beams Drawn (restart required) SEGMENT_REQUEST_BATCH = 64 //Size of Chunk request-queue CLIENT_BUFFER_SIZE = 65536 ICON_BAKERY_SINGLE_RESOLUTION = 150 LIGHT_RAY_COUNT = 48 //Block light quality (impacts chunk refresh time, but not fps) ICON_BAKERY_SINGLE_ICONS = false G_MUST_CONFIRM_DETACHEMENT_AT_SPEED = 50.0 //Popup Detach Warning (% server speed, -1 off) G_USE_SHADER4 = true O_OCULUS_RENDERING = false G_USE_VERTEX_LIGHTING_ONLY = false //Simple Lighting Quality (faster) CLIENT_TRAFFIC_CLASS = true G_DRAW_SELECTED_BLOCK_WOBBLE = true G_DRAW_SELECTED_BLOCK_WOBBLE_ALWAYS = false //Draw box around connected blocks G_USE_TWO_COMPONENT_SHADER = false A_FORCE_AUTHENTICATION_METHOD = -1 MIN_FFA = 2 B_UNDO_REDO_MAX = 30 G_DRAW_ANY_CONNECTIONS = true //Draw connections between logic blocks G_DRAW_ALL_CONNECTIONS = false //Draw all connections (not only logic) N_ARTIFICIAL_DELAY = 0 SEGMENT_PIECE_QUEUE_SINGLEPLAYER = 32767 G_MAX_MISSILE_TRAILS = 128 //Max Missile Trails (restart required) G_USE_OCCLUSION_CULLING = false C_AUTOASSIGN_WEAPON_SLOTS = true //Autoassign weapons on fire if bar empty G_DRAW_NT_STATS_OVERLAY = false //Draw network statistics in HUD CLIENT_CUSTOM_TEXTURE_PATH = ./customBlockTextures SECRET = none LIMIT_FPS_UNFOCUS = true GUI_USE_DISPLAY_LISTS = false USE_GL_MULTI_DRAWARRAYS = true //MultiDraw Optimization (turn off on chunk Draw problems) USE_GL_MULTI_DRAWARRAYS_INITIAL_SET = true CHAT_CLOSE_ON_ENTER = true //Close chat on enter A_FORCE_LOCAL_SAVE_ENABLED_IN_SINGLE_PLAYER = false G_SHIP_INFO_ZOOM = 0 G_SINGLEPLAYER_CREATIVE_MODE = false //G_SINGLEPLAYER_CREATIVE_MODE G_DRAW_LAG_OBJECTS_IN_HUD = false //Draw lag statistics in HUD G_SHOW_SYMMETRY_PLANES = true //Show symmetry planes LANGUAGE_PACK = english LANGUAGE_PACK_ASSIGNED = true DELETE_SEVER_DATABASE_ON_STARTUP = false G_BASIC_SELECTION_BOX = false //Draw basic selection boxes OFFLINE_PLAYER_NAME = Teddy7111 ONLINE_PLAYER_NAME = NigerianPrince SERVERLIST_COMPATIBLE = false SERVERLIST_RESPONSIVE = false SERVERLIST_FAVORITES = false SERVERLIST_CUSTOMS = false CUBE_LIGHT_NORMALIZER_NEW_M = true SERVERLIST_LAST_SERVER_USED = 10.0.0.150:4242 LAST_GAME = MP;10.0.0.150;4242;NigerianPrince PLAY_INTRO = true //Play Intro SUBTITLES = true //Subtitles TUTORIAL_BUTTON_BLINKING = false TUTORIAL_PLAY_INTRO = false TUTORIAL_WATCHED = introduction; SHOW_32BIT_WARNING = true USE_INTEGER_VERTICES = true LOD_DISTANCE_IN_THRESHOLD = 80.0 //Non Block Render Distance (LoD) AUTOSET_RESOLUTION = false FIRST_START = false USE_TGA_NORMAL_MAPS = true PLUME_BLOOM = true BLUEPRINT_STRUCTURE_BUILD_OPTIONS = false BLOCK_STYLE_PRESET = 70001, false, 53; 140002, false, 103; 90003, false, 69; 170004, false, 126; 150000, false, 108; 60000, false, 45; 130000, false, 94; 140004, false, 105; 110002, false, 82; 30004, false, 28; 50003, false, 41; 90002, false, 68; 60005, false, 50; 80001, false, 60; 50000, false, 38; 100, false, 7; 150006, false, 114; 190004, false, 140; 50001, false, 39; 30003, false, 27; 190005, false, 141; 50004, false, 42; 180004, false, 133; 100000, false, 73; 90000, false, 66; 70004, false, 56; 120003, false, 90; 40003, false, 34; 190006, false, 142; 180000, false, 129; 70002, false, 54; 100001, false, 74; 80005, false, 64; 190003, false, 139; 160004, false, 119; 300, false, 9; 120002, false, 89; 30001, false, 25; 5, true, 5; 100006, false, 79; 60006, false, 51; 10003, false, 13; 30000, false, 24; 10000, false, 10; 110003, false, 83; 150005, false, 113; 170002, false, 124; 1, true, 1; 160002, false, 117; 110005, false, 85; 140001, false, 102; 50005, false, 43; 70006, false, 58; 130002, false, 96; 70003, false, 55; 20001, false, 18; 10006, true, 16; 40006, false, 37; 180002, false, 131; 90001, false, 67; 30002, false, 26; 120005, false, 92; 60002, false, 47; 60004, false, 49; 130004, false, 98; 130003, false, 97; 30005, false, 29; 110001, false, 81; 80004, false, 63; 130005, false, 99; 180001, false, 130; 20002, false, 19; 120001, false, 88; 100004, false, 77; 90004, false, 70; 4, true, 4; 170006, false, 128; 140000, false, 101; 150004, false, 112; 140006, false, 107; 100005, false, 78; 20006, true, 23; 40000, false, 31; 130001, false, 95; 20004, false, 21; 70000, false, 52; 130006, false, 100; 50002, false, 40; 160003, false, 118; 160000, false, 115; 60001, false, 46; 80000, false, 59; 40002, false, 33; 50006, false, 44; 170005, false, 127; 110000, false, 80; 100003, false, 76; 70005, false, 57; 180005, false, 134; 140005, false, 106; 80006, false, 65; 140003, false, 104; 20005, false, 22; 170003, false, 125; 90006, false, 72; 20000, false, 17; 190000, false, 136; 20003, false, 20; 180006, false, 135; 190001, false, 137; 40001, false, 32; 60003, false, 48; 160005, false, 120; 170001, false, 123; 160001, false, 116; 150001, false, 109; 120004, false, 91; 40004, false, 35; 80002, false, 61; 190002, false, 138; 120006, false, 93; 110004, false, 84; 170000, false, 122; 10001, false, 11; 10002, false, 12; 80003, false, 62; 180003, false, 132; 200, false, 8; 150003, false, 111; 120000, false, 87; 30006, false, 30; 3, false, 3; 10005, false, 15; 100002, false, 75; 160006, false, 121; 150002, false, 110; 90005, false, 71; 10004, false, 14; 6, true, 6; 2, true, 2; 110006, false, 86; 40005, false, 36; 0, true, 0 DEBUG_SHIP_CAM_ON_RCONTROL = false G_ELEMENT_COLLECTION_INT_ATT = true CONTEXT_HELP_PLACE_MODULE_WITHOUT_COMPUTER_WARNING = false CONTEXT_HELP_STABILIZER_EFFICIENCY_PLACE = false CREATE_MANAGER_MESHES = true ADVANCED_BUILD_MODE_STICKY_DELAY = 230 PERMA_OUTLINE = true //Always show outline for targeted entities
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Users\Ted>java -d64 -version
java version "1.8.0_151"
Java(TM) SE Runtime Environment (build 1.8.0_151-b12)
Java HotSpot(TM) 64-Bit Server VM (build 25.151-b12, mixed mode)
C:\Users\Ted>
Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T2720 Master task power 2.0 | ||
Closed | lancake | T2661 Turrets and docks not inheriting new power recharge |
Event Timeline
Docks or turrets, will only inherit the new power if they have any of the new power blocks on themselves. Otherwise they keep using the old power system.
They need to inherit and ignore old power completely as soon as one of the entities in the chain has the new power on it.
-QA Testing-
Fix confirmed, definitely works but a decent amount of GUI refined though. Wouldn't say it's bugs, but mostly missing info is causing confusion.