If you have multiple reactors and you switch to a smaller one, your recharge is still using it from the biggest one.
It's not a HUD only issue, consuming power still shows that you're using the biggest reactor.
Description
Description
Details
Details
- Commits
- Restricted Diffusion Commit
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.200.149
- Category
- Control Block System: Systems
- First occurrence (version)
- 0.200.122
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Build 2 or more reactors
- Make sure 1 is bigger than the rest
- Switch reactor the smaller one
Recharge and consumption should still be using the exact same thing, from the biggest reactor.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T2720 Master task power 2.0 | ||
Closed | lancake | T2662 Reactor switching still uses largest reactor for recharge |
Event Timeline
Comment Actions
-QA Testing-
Fix confirmed. Noticed a weird issue with the chamber GUI when switching but should not be related to this task.