If you have multiple reactors and you switch to a smaller one, your recharge is still using it from the biggest one.
It's not a HUD only issue, consuming power still shows that you're using the biggest reactor.
Description
Description
Details
Details
- Commits
 - Restricted Diffusion Commit
 - Task Type
 - Bug
 
Testing Results
- Affected Gamemode(s)
 - Single and Multi
 - Reproducible
 - Yes
 - Last tested (version)
 - 0.200.149
 - Category
 - Control Block System: Systems
 - First occurrence (version)
 - 0.200.122
 
Hardware/Software/System
- OS-Specific
 - No
 - Hardware-Specific
 - No
 - Video Card Vendor
 - uncertain
 
Steps to reproduce
- Build 2 or more reactors
 - Make sure 1 is bigger than the rest
 - Switch reactor the smaller one
 
Recharge and consumption should still be using the exact same thing, from the biggest reactor.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
| Status | Assigned | Task | ||
|---|---|---|---|---|
| Closed | lancake | T2720 Master task power 2.0 | ||
| Closed | lancake | T2662 Reactor switching still uses largest reactor for recharge | 
Event Timeline
Comment Actions
-QA Testing-
Fix confirmed. Noticed a weird issue with the chamber GUI when switching but should not be related to this task.