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Jun 29 2017
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Jun 28 2017
Jun 27 2017
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Jun 26 2017
Nothing to add.
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Duplicate for T2372, was fixed in a dev build although that fix is not in a public version yet.
Old bug that was tackled in another task, might still happen though but that will be looked at in the other task.
Duplicate of T727, due to the inconsistent behavior though I'm inclined to put it in queue for it to be fixed.
Don't think this is a bug, just an incomplete mechanic. The part you put in bold would be the only thing that requires "fixing".
Jun 24 2017
The turrets behave fine, as they're just aiming for missiles that have stalled. The real issue is that some missiles have stalled for some reason, if you're able to consistently reproduce this, please upload your logstarmade.0.log after encountering missile stalling. Say something in chat too like "missiles are stalling" so it's easier to find in logs.
Duplicate, merging tasks.
Well, can't reproduce it but at this point I'm not really surprised...These GL Exception issues happen seemingly random for players or if you're able to reproduce it consistently, it seems only you can do that and anyone else is just fine.
Might depend on GPU drivers but as both you and me are using Nvidia, I'm not entirely sure what's happening in your world compared to my test setup.
Hopefully I'm able to reproduce. If you hold F1 + F2 at the same time, you can often force a GL_Invalid value to happen in case you want to give it a shot.
Good find!
Updating information a bit, putting in queue.
Thanks for the useful feedback but unfortunately no luck with reproducing it myself, fired the weapon constantly for more than 5 minutes. Every shot did damage and no exception found in the log files.
Jun 22 2017
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The current stacktrace is old and is probably not relevant anymore.
Break off crashes still happen though.
Awesome! Found an existing of the break off issue but it's a bit outdated. Will merge the tasks together and update the original one.
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