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Mar 10 2017

AndyP changed the status of T1935: Pixelated small block preview in adv. Build mode view from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T1980: Cargo spaces can be reused by multiple storages from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), Engine (Building), Starmade
AndyP changed the status of T1995: /import_sector fails with ArrayIndexOutOfBoundsException from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Engine (Commands), Starmade
AndyP changed the status of T2009: Derelict stations get false positive removal for "ship only blocks" from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Engine (Data), Starmade
AndyP changed the status of T2036: Status API and indicators from In Queue (Registry) to In Queue.
Mar 10 2017, 5:04 PM · Registry Development, Starmade
AndyP changed the status of T2044: "/despawn" of fleet entities fails from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), Engine (Commands), Starmade
AndyP changed the status of T2050: Produce turn issues from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), NPC-Factions, Starmade
AndyP changed the status of T2051: Launcher will not start from In Queue (Launcher) to In Queue.
Mar 10 2017, 5:04 PM · Launcher Development, Starmade
AndyP changed the status of T2094: Fleets losing docked entities from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Quality Assurance, Game Development (Alpha), Fleets, Starmade
AndyP changed the status of T2099: Place order edit button is switched around from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2101: Rail detection with rotators and set rotation broken from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP changed the status of T2118: Add dimensional limits to game config from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Quality Assurance, Feature, Starmade
AndyP changed the status of T2121: ship core falls into planet from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), Physics, Starmade
AndyP changed the status of T2159: Race disappears from race menu from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Beta), GUI/HUD, Starmade
AndyP changed the status of T2190: Up / Down arrow keys not working in chat from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the status of T2191: docking ports rotated on latest dev builds from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · CBS: Rails, Starmade
AndyP changed the status of T2247: Missiles target the position their target has been from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP changed the status of T2246: Torch Cannot Cut Faction Module from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · CBS: Weapons, Starmade
AndyP changed the status of T2255: Present backup dialog on external game updates from In Queue (Launcher) to In Queue.
Mar 10 2017, 5:04 PM · Feature, Launcher Development, Starmade
AndyP changed the status of T2270: Server deadlocked, unknown cause from In Queue (Game) to In Queue.
Mar 10 2017, 5:04 PM · Engine (Crashes), Starmade
Restricted Application added a project to T612: Ships created in shipyards lose Transporter target: CBS: Shipyards.
Mar 10 2017, 5:03 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed the status of T1912: No shield sharing if projectile damage is bigger than parent shield capacity from Open to In Queue (Game).
Mar 10 2017, 3:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake renamed T1912: No shield sharing if projectile damage is bigger than parent shield capacity from No shield sharing when hit by a projectile whose damage is greater or equal than the parent's shields to No shield sharing if projectile damage is bigger than parent shield capacity.
Mar 10 2017, 3:16 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T1912: No shield sharing if projectile damage is bigger than parent shield capacity from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 10 2017, 3:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T1912: No shield sharing if projectile damage is bigger than parent shield capacity.

-validated- & -confirmed-

Mar 10 2017, 3:14 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake merged T1933: Bug in Shop Permissions into T1659: shop permissions lock out everyone.
Mar 10 2017, 2:55 PM · Tradenetwork, Quality Assurance, Starmade
Restricted Application removed a project from T1933: Bug in Shop Permissions: Issue Navigation.
Mar 10 2017, 2:55 PM · Tradenetwork, Starmade
lancake changed Category from issuecategory:engine to issuecategory:trade on T1659: shop permissions lock out everyone.
Mar 10 2017, 2:55 PM · Tradenetwork, Quality Assurance, Starmade
lancake triaged T1933: Bug in Shop Permissions as High priority.
Mar 10 2017, 2:54 PM · Tradenetwork, Starmade
lancake claimed T1933: Bug in Shop Permissions.
Mar 10 2017, 2:54 PM · Tradenetwork, Starmade
lancake added a comment to T1933: Bug in Shop Permissions.

Duplicate, merging tasks.

Mar 10 2017, 2:54 PM · Tradenetwork, Starmade
lancake triaged T1985: Damage beam with explosive effect is either broken or unbalanced as High priority.
Mar 10 2017, 2:48 PM · CBS: Weapons, Starmade
lancake closed T1985: Damage beam with explosive effect is either broken or unbalanced as Rejected.

Fixed a while ago

Mar 10 2017, 2:47 PM · CBS: Weapons, Starmade
lancake changed the status of T1995: /import_sector fails with ArrayIndexOutOfBoundsException from Open to In Queue (Game).
Mar 10 2017, 2:40 PM · Engine (Commands), Starmade
lancake renamed T1995: /import_sector fails with ArrayIndexOutOfBoundsException from /import_sector fails with java.lang.ArrayIndexOutOfBoundsException to /import_sector fails with ArrayIndexOutOfBoundsException.
Mar 10 2017, 2:40 PM · Engine (Commands), Starmade
lancake claimed T1995: /import_sector fails with ArrayIndexOutOfBoundsException.

Assuming the logs are enough at least, if not put it back on open.

Mar 10 2017, 2:38 PM · Engine (Commands), Starmade
schema added a comment to T2232: Odd memory spike, and then server crash....

UTC is 8 hours ahead of PT, which means the event happened at 18:49 in the logs

Mar 10 2017, 2:29 PM · Starmade, Issue Navigation
schema added a comment to T2232: Odd memory spike, and then server crash....

We have to find out what exactly happened at the time. The stack trace shows the server to transmit chunks. So maybe someone was uploading some kind of exploitation ship/station...

Mar 10 2017, 2:28 PM · Starmade, Issue Navigation
lancake moved T2232: Odd memory spike, and then server crash... from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Mar 10 2017, 2:20 PM · Starmade, Issue Navigation
lancake triaged T2232: Odd memory spike, and then server crash... as High priority.
Mar 10 2017, 2:20 PM · Starmade, Issue Navigation
lancake claimed T2232: Odd memory spike, and then server crash....
Mar 10 2017, 2:20 PM · Starmade, Issue Navigation
lancake renamed T1085: mass linking and unlinking results in odd behavior from Module Linking bug to mass linking and unlinking results in odd behavior.
Mar 10 2017, 2:19 PM · CBS: Systems, Starmade
lancake merged T2205: Bizzare Behavior with Storage and Cargo Space Blocks into T1085: mass linking and unlinking results in odd behavior.
Mar 10 2017, 2:18 PM · CBS: Systems, Starmade
Restricted Application removed a project from T2205: Bizzare Behavior with Storage and Cargo Space Blocks: Issue Navigation.
Mar 10 2017, 2:18 PM · CBS: Functional, Starmade
lancake triaged T2205: Bizzare Behavior with Storage and Cargo Space Blocks as High priority.
Mar 10 2017, 2:18 PM · CBS: Functional, Starmade
lancake claimed T2205: Bizzare Behavior with Storage and Cargo Space Blocks.

Duplicate task, issue is caused by undoing linking when it's still busy linking that entire group.
Shift + V and Shift + V again before it's finished will cause it to seemingly go in circles. Given enough time it gets to a point where it finally stops.

Mar 10 2017, 2:17 PM · CBS: Functional, Starmade
lancake moved T1154: Game will only calculate damage for the first few missiles rendered from Feedback to Open / Validated on the Issue Navigation board.
Mar 10 2017, 2:07 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T2040: Entity_Playercharacter was hidden nullpointer exception from Open to In Queue (Game).
Mar 10 2017, 2:06 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake closed T2000: Millennium bug as Rejected.
Mar 10 2017, 2:04 PM · Starmade
lancake changed the status of T2240: Sitting allowed on pickup rails from Open to In Queue (Game).
Mar 10 2017, 2:03 PM · Game Development (Beta), Models, Starmade
lancake triaged T2240: Sitting allowed on pickup rails as Trivial priority.
Mar 10 2017, 2:02 PM · Game Development (Beta), Models, Starmade
lancake claimed T2240: Sitting allowed on pickup rails.

-validated- & -confirmed-

Mar 10 2017, 1:56 PM · Game Development (Beta), Models, Starmade
lancake triaged T2224: Game crashes when i place block as High priority.
Mar 10 2017, 1:55 PM · Starmade
lancake closed T2224: Game crashes when i place block as Rejected.

Seems to be something on your side causing issues, please contact support here http://help.star-made.org/support/tickets/new
Make sure to include your log files (./Starmade/logs) in the ticket

Mar 10 2017, 1:54 PM · Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from In Queue (Game) to Resolved.
Mar 10 2017, 4:03 AM · Engine (Crashes), Starmade
schema added a subtask for T1510: NullPointer in Character file: Unknown Object (Maniphest Task).
Mar 10 2017, 4:03 AM · Engine (Crashes), Starmade
schema changed the status of T355: ship and armor HP is capped from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 10 2017, 3:20 AM · Game Development (Beta), CBS: Functional, Starmade
schema added a comment to T1664: Loading sector causes mass timeouts with colliding asteroids.

Implemented abnormal collision handling. The system will warp asteroids to a save spot. The provided sector is now solved in around 15 seconds without getting stuck very much (there is a 5 sec "timeout" which is started to count down when the object is involved in an abnormal, aka overlapping, collision

Mar 10 2017, 3:01 AM · Quality Assurance, Physics, Starmade
schema changed the status of T1664: Loading sector causes mass timeouts with colliding asteroids from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 10 2017, 2:59 AM · Quality Assurance, Physics, Starmade
schema changed the status of T1553: Error handling for version mismatch and missing uplink insufficient from In Queue (Game) to Resolved.

Cannot reproduce. Tried higher version to join lower version game both uplinked and not uplinked.

Mar 10 2017, 2:09 AM · QA-Return, Game Development, Engine (Configuration), Starmade
schema changed the status of T240: small ships can go through walls if fast enough. from In Queue (Game) to wontfix.

This is a known and hated effect called "Tunneling"

Mar 10 2017, 1:06 AM · Engine (General), Starmade
AndyP renamed StarNet from Starnet to StarNet.
Mar 10 2017, 12:34 AM
lancake merged T2262: Unclear disconnect error when unlinked & server requires uplink into T1706: Banned player is told to "Contact Schine for further assistance".
Mar 10 2017, 12:32 AM · Typos, Starmade
Restricted Application removed a project from T2262: Unclear disconnect error when unlinked & server requires uplink: Issue Navigation.
Mar 10 2017, 12:32 AM · GUI/HUD, Starmade
lancake lowered the priority of T2262: Unclear disconnect error when unlinked & server requires uplink from Normal to Low.
Mar 10 2017, 12:31 AM · GUI/HUD, Starmade
lancake claimed T2262: Unclear disconnect error when unlinked & server requires uplink.

Good find but it belongs in another task, without this I would probably have missed it during QA though so thank you.

Mar 10 2017, 12:31 AM · GUI/HUD, Starmade
Restricted Application removed a project from T2235: Placing unintended blocks while resizing the info window.: Issue Navigation.
Mar 10 2017, 12:22 AM · GUI/HUD, Starmade
lancake merged T2235: Placing unintended blocks while resizing the info window. into T734: not all menus catch mouse clicks properly.
Mar 10 2017, 12:22 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake triaged T2235: Placing unintended blocks while resizing the info window. as Low priority.
Mar 10 2017, 12:22 AM · GUI/HUD, Starmade
lancake claimed T2235: Placing unintended blocks while resizing the info window..

Duplicate task, will merge and update the other one since it's a little bit outdated.

Mar 10 2017, 12:21 AM · GUI/HUD, Starmade
lancake changed the status of T1868: Default controls conflict with Windows keyboard shortcut to change keyboard layout from Open to Feedback.

I just checked and noticed that there's also Ctrl + Shift being used as a shortcut.
It's something we can't fix or improve upon since every Windows User will have their own setting.
Here's how to change it, or to turn it off:

Mar 10 2017, 12:06 AM · Starmade

Mar 9 2017

AndyP removed a hashtag from Tools: #tools_starmote.
Mar 9 2017, 11:56 PM
AndyP renamed Tools from Tools (Starmote) to Tools.
Mar 9 2017, 11:56 PM
AndyP changed the join policy for Tools.
Mar 9 2017, 11:55 PM
darkovia711 updated subscribers of T2277: AI Ships not retaliating and unable to salvage them.
Mar 9 2017, 11:20 PM · NPC-Factions, Starmade
darkovia711 created T2277: AI Ships not retaliating and unable to salvage them.
Mar 9 2017, 11:20 PM · NPC-Factions, Starmade
schema changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 9 2017, 11:18 PM · Engine (General), Starmade
AndyP removed a hashtag from Models: #3d-models.
Mar 9 2017, 11:18 PM
AndyP changed the join policy for Universe.
Mar 9 2017, 11:16 PM
AndyP changed the join policy for Textures.
Mar 9 2017, 11:15 PM
AndyP changed the join policy for StarNet.
Mar 9 2017, 11:14 PM
AndyP changed the join policy for Physics.
Mar 9 2017, 11:10 PM
AndyP changed the join policy for NPC-Factions.
Mar 9 2017, 11:09 PM
AndyP changed the join policy for Logic.
Mar 9 2017, 11:08 PM
AndyP changed the join policy for Controls.
Mar 9 2017, 11:07 PM
AndyP changed the join policy for GUI/HUD.
Mar 9 2017, 11:05 PM
AndyP changed the join policy for Galaxy Map.
Mar 9 2017, 11:03 PM
AndyP changed the join policy for Engine.
Mar 9 2017, 11:02 PM
AndyP changed the join policy for Typos.
Mar 9 2017, 11:01 PM
AndyP changed the join policy for Translations.
Mar 9 2017, 10:58 PM
AndyP changed the join policy for Tradenetwork.
Mar 9 2017, 10:57 PM
AndyP changed the join policy for Fleets.
Mar 9 2017, 10:53 PM
AndyP edited Description on CBS: Functional.
Mar 9 2017, 10:52 PM
AndyP changed the join policy for CBS: Weapons.
Mar 9 2017, 10:51 PM
AndyP changed the join policy for CBS: Systems.
Mar 9 2017, 10:49 PM
AndyP changed the join policy for CBS: Shipyards.
Mar 9 2017, 10:48 PM
AndyP edited Description on CBS: Functional.
Mar 9 2017, 10:47 PM
AndyP changed the join policy for CBS: Rails.
Mar 9 2017, 10:46 PM
AndyP removed a hashtag from CBS: Functional: #functional.
Mar 9 2017, 10:44 PM
AndyP renamed CBS: Functional from Functional to CBS: Functional.
Mar 9 2017, 10:44 PM