Needs to be readded as its own issue if servers have specific leak issues
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Mar 9 2017
This task is too general since it's about no specific leak anymore. Many leaks have been fixed.
Needs more information
Fixed about half a year ago.
needs check for all things that spawn in db (including NPC faction fleet ships, although none of them are chunk16, so there isnt a problem)
An old bug, but I can't find a task about it so I'm assuming it isn't reported, or it was back on Redmine and didn't get exported.
That should be fixed in the latest release (0.199.472). In case it's not, please answer in T2261. Merging both tasks together.
added admin command /simulation_send_response_fleet
added "remove all enemy usable" in admin tab
If you're using 0.199.464, please update to the latest release (0.199.472). The one you're using has an issue with saving/loading.
If you still have the issue then, please upload a blueprint of that ship.
possibly fixed with new spawning
Possibly fixed by detaching a while ago. Cannot reproduce anymore
Task is very similar to T1299 so in case there are any remaining issues, T1299 will be put back in queue and this one closed.
Great thanks! I watched your youtube video and it may be a cross-sector thing.
Your target was in sector 63 64 66, but you were shooting it from 63 64 67 at some point
Tried it out but the link is still there.
Both from a chest to a rail docker, and from a rail to a chest.
I did do a /force_save before I exported it though.
Happens for all the multi-slots.
Anything else, including the combined shapes slot is fine.
Yep duplicate, the text that I fill in manually (copy pasted that display multiple times afterwards) is fine after loading the blueprint, the rest wasn't.
Should be fixed now (2 different errors)
Mar 8 2017
massively upgraded performance for large amounts of displays (1200 from 30fps -> ~80fps). Still room for improvement
Seems to be a duplicate or closely related to T118.
Still having this issue? I've checked on both the test server and a normal one and it appears for everyone. Maybe you can upload your log, could have some extra info in case this only happens for a few.
I will upload blueprints and logs as soon as I can. It may be a few days before I have time.
Unfortunately the youtube video seems to have been removed because it was too long. Could you upload a blueprint of the ship and target you were using where you saw this issue happening?
Hm not fixed, example blueprint that has it (to check it out later), seems it can still happen if you replace the rails while they're moving on it.
Doesn't really feel like a bug to me, it's just that the replace filter doesn't auto link anything that you're linked to with C, nor does it keep the link in if you replace a linked block with the same block type since it's basically removing the original one (which includes the connections) and replaces it with whatever you have selected.
Fixed in recent optimization round for projectiles