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Mar 9 2017

AndyP changed the join policy for CBS: Functional.
Mar 9 2017, 10:40 PM
AndyP edited the content of Release.
Mar 9 2017, 9:43 PM · Starmade
AndyP created Milestones.
Mar 9 2017, 9:12 PM · Starmade
AndyP edited the content of Release.
Mar 9 2017, 8:38 PM · Starmade
AndyP created Release.
Mar 9 2017, 8:18 PM · Starmade
schema added a comment to T1479: memory leak on server.

Needs to be readded as its own issue if servers have specific leak issues

Mar 9 2017, 5:58 PM · Engine (Crashes), Starmade
schema changed the status of T1479: memory leak on server from In Queue (Game) to wontfix.

This task is too general since it's about no specific leak anymore. Many leaks have been fixed.

Mar 9 2017, 5:57 PM · Engine (Crashes), Starmade
schema changed the status of T1525: ffmpeg not working from In Queue (Game) to Feedback.

Needs more information

Mar 9 2017, 5:56 PM · Engine, Starmade
lancake closed T1435: Failed login to server causes error to spawn behind game window as Closed.

Fixed about half a year ago.

Mar 9 2017, 5:48 PM · GUI/HUD, Starmade
schema added a comment to T1776: converted blueprints have undocked entities as response fleet.

needs check for all things that spawn in db (including NPC faction fleet ships, although none of them are chunk16, so there isnt a problem)

Mar 9 2017, 5:44 PM · Engine (Data), Starmade
schema changed the status of T1776: converted blueprints have undocked entities as response fleet from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 9 2017, 5:44 PM · Engine (Data), Starmade
lancake changed the status of T2264: Multiple players controlling different turret parts disjoint the entities from Open to In Queue (Game).
Mar 9 2017, 5:41 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T2264: Multiple players controlling different turret parts disjoint the entities from Multiple players controlling in different turret parts disjoint the entities to Multiple players controlling different turret parts disjoint the entities.
Mar 9 2017, 5:40 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T2264: Multiple players controlling different turret parts disjoint the entities from Docking glitch to Multiple players controlling in different turret parts disjoint the entities.
Mar 9 2017, 5:36 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T2264: Multiple players controlling different turret parts disjoint the entities.

An old bug, but I can't find a task about it so I'm assuming it isn't reported, or it was back on Redmine and didn't get exported.

Mar 9 2017, 5:35 PM · Game Development (Beta), CBS: Rails, Starmade
lancake changed the status of T2261: Saving ship on server doesn't update instantly upon spawning from Open to Feedback.
Mar 9 2017, 5:15 PM · Starmade
Restricted Application changed the status of T2261: Saving ship on server doesn't update instantly upon spawning from Feedback to Open.
Mar 9 2017, 5:14 PM · Starmade
Restricted Application removed a project from T2257: Blocks gone when respawning a blueprint: Issue Navigation.
Mar 9 2017, 5:14 PM · Engine, Starmade
lancake renamed T2257: Blocks gone when respawning a blueprint from v0.199.464 Lot Of Blocks Gone When Respawning From A Blueprint to Blocks gone when respawning a blueprint.
Mar 9 2017, 5:14 PM · Engine, Starmade
lancake claimed T2257: Blocks gone when respawning a blueprint.

That should be fixed in the latest release (0.199.472). In case it's not, please answer in T2261. Merging both tasks together.

Mar 9 2017, 5:12 PM · Engine, Starmade
schema added a comment to T1776: converted blueprints have undocked entities as response fleet.

added admin command /simulation_send_response_fleet
added "remove all enemy usable" in admin tab

Mar 9 2017, 5:11 PM · Engine (Data), Starmade
lancake changed the status of T2261: Saving ship on server doesn't update instantly upon spawning from Open to Feedback.
Mar 9 2017, 4:44 PM · Starmade
lancake claimed T2261: Saving ship on server doesn't update instantly upon spawning.

If you're using 0.199.464, please update to the latest release (0.199.472). The one you're using has an issue with saving/loading.
If you still have the issue then, please upload a blueprint of that ship.

Mar 9 2017, 4:44 PM · Starmade
schema changed the status of T1872: Launcher does not read installed game version from version.txt from In Queue (Game) to In Queue (Launcher).
Mar 9 2017, 4:25 PM · Launcher Development, Starmade
schema changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from In Queue (Launcher) to In Queue (Game).
Mar 9 2017, 4:25 PM · Engine (General), Starmade
schema changed the status of T1318: Spawning ships with same names as formerly existing one may lack docked entities from In Queue (Game) to In Queue (Launcher).
Mar 9 2017, 4:24 PM · Engine (General), Starmade
schema changed the status of T325: Asteroids can spawn in solid entities (stations) from In Queue (Game) to Resolved.

possibly fixed with new spawning

Mar 9 2017, 4:19 PM · Universe, Quality Assurance, Starmade
schema changed the status of T317: Dedicated server GUI maxes 1 CPU core from In Queue (Game) to Resolved.

Possibly fixed by detaching a while ago. Cannot reproduce anymore

Mar 9 2017, 4:17 PM · Engine, Starmade
lancake added a comment to T2215: Rail speed controller linked to non rail block.

Task is very similar to T1299 so in case there are any remaining issues, T1299 will be put back in queue and this one closed.

Mar 9 2017, 4:07 PM · CBS: Rails, Starmade
lancake renamed T2215: Rail speed controller linked to non rail block from After v0.199.429 Update, rails are not working on the base entity of a ship. to Rail speed controller linked to non rail block.
Mar 9 2017, 4:07 PM · CBS: Rails, Starmade
lancake changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Open to Feedback.

Great thanks! I watched your youtube video and it may be a cross-sector thing.
Your target was in sector 63 64 66, but you were shooting it from 63 64 67 at some point

Mar 9 2017, 4:01 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake changed the status of T2276: Sector Import does not load rail connections from Open to Feedback.
Mar 9 2017, 3:57 PM · Engine, Starmade
lancake changed First occurrence (version) from v0.199.472 to 0.199.472 on T2276: Sector Import does not load rail connections.
Mar 9 2017, 3:57 PM · Engine, Starmade
lancake lowered the priority of T2274: 3rd Person view not consistent when holding multi slots from Normal to Trivial.
Mar 9 2017, 3:56 PM · Game Development (Beta), Models, Starmade
lancake claimed T2276: Sector Import does not load rail connections.

Tried it out but the link is still there.
Both from a chest to a rail docker, and from a rail to a chest.
I did do a /force_save before I exported it though.

Mar 9 2017, 3:55 PM · Engine, Starmade
schema changed the status of T2267: Server Shut Down for no apparent reason from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 9 2017, 3:54 PM · Engine (Crashes), Starmade
schema changed the status of T2215: Rail speed controller linked to non rail block from Open to Resolved.
Mar 9 2017, 3:53 PM · CBS: Rails, Starmade
lancake renamed T2274: 3rd Person view not consistent when holding multi slots from 3rd Person view not consistent when holding some combo blocks to 3rd Person view not consistent when holding multi slots.
Mar 9 2017, 3:37 PM · Game Development (Beta), Models, Starmade
lancake changed the status of T2274: 3rd Person view not consistent when holding multi slots from Open to In Queue (Game).
Mar 9 2017, 3:36 PM · Game Development (Beta), Models, Starmade
lancake moved T2274: 3rd Person view not consistent when holding multi slots from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 9 2017, 3:36 PM · Game Development (Beta), Models, Starmade
lancake set First occurrence (version) to 0.199.472 on T2274: 3rd Person view not consistent when holding multi slots.
Mar 9 2017, 3:36 PM · Game Development (Beta), Models, Starmade
lancake claimed T2274: 3rd Person view not consistent when holding multi slots.

Happens for all the multi-slots.
Anything else, including the combined shapes slot is fine.

Mar 9 2017, 3:35 PM · Game Development (Beta), Models, Starmade
lancake merged T2253: Display block data lost when being spawned in from blueprint into T118: copy/paste doesn't copy display module data.
Mar 9 2017, 3:08 PM · Game Development (Alpha), Engine (Building), Starmade
Restricted Application removed a project from T2253: Display block data lost when being spawned in from blueprint: Issue Navigation.
Mar 9 2017, 3:08 PM · Engine, Starmade
lancake added a comment to T2253: Display block data lost when being spawned in from blueprint.

Yep duplicate, the text that I fill in manually (copy pasted that display multiple times afterwards) is fine after loading the blueprint, the rest wasn't.

Mar 9 2017, 3:08 PM · Engine, Starmade
schema changed the status of T2181: Nullpointer with GLFRAME processErrorDialogException() from In Queue (Game) to Resolved.

Should be fixed now (2 different errors)

Mar 9 2017, 2:11 PM · Engine (Crashes), Starmade
AndyP edited Description on Models.
Mar 9 2017, 12:57 PM
AndyP changed the join policy for Models.
Mar 9 2017, 12:49 PM
AndyP changed the join policy for Accessibility.
Mar 9 2017, 10:55 AM
AndyP edited Description on Blockconfig.
Mar 9 2017, 10:42 AM
AndyP edited Description on AI.
Mar 9 2017, 10:42 AM
AndyP changed the join policy for Blockconfig.
Mar 9 2017, 10:40 AM
AndyP edited Description on AI.
Mar 9 2017, 10:38 AM
AndyP edited Description on AI.
Mar 9 2017, 10:01 AM
AndyP changed the join policy for AI.
Mar 9 2017, 10:01 AM
AndyP updated the image for Quality Assurance from F11972: profile to F11974: profile.
Mar 9 2017, 9:42 AM
AndyP updated the image for Quality Assurance from F11971: profile to F11972: profile.
Mar 9 2017, 9:41 AM
AndyP updated the image for Quality Assurance from F671: profile to F11971: profile.
Mar 9 2017, 9:41 AM
AndyP set the icon for Quality Assurance to Project.
Mar 9 2017, 9:41 AM
AndyP updated the image for Issue Navigation from F667: profile to F11969: fa-briefcase-indigo.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Issue Navigation to Project.
Mar 9 2017, 9:40 AM
AndyP updated the image for Registry Development from F1182: profile to F11967: fa-briefcase-orange.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Registry Development to Project.
Mar 9 2017, 9:40 AM
AndyP updated the image for Launcher Development from F1184: profile to F11966: fa-briefcase-orange.png.
Mar 9 2017, 9:40 AM
AndyP set the icon for Launcher Development to Project.
Mar 9 2017, 9:39 AM
AndyP updated the image for Game Development from F11963: fa-folder-orange.png to F11965: fa-briefcase-orange.png.
Mar 9 2017, 9:39 AM
AndyP set the icon for Game Development to Project.
Mar 9 2017, 9:39 AM
AndyP set the icon for Game Development to Folder.
Mar 9 2017, 8:44 AM
AndyP set the icon for Game Development to Project.
Mar 9 2017, 8:43 AM
AndyP updated the image for Game Development from F11962: profile to F11963: fa-folder-orange.png.
Mar 9 2017, 8:37 AM
AndyP updated the image for Game Development from F665: profile to F11962: profile.
Mar 9 2017, 8:35 AM

Mar 8 2017

schema added a comment to T2140: Display Module 50fps to 8fps.

massively upgraded performance for large amounts of displays (1200 from 30fps -> ~80fps). Still room for improvement

Mar 8 2017, 5:53 PM · Quality Assurance, Engine (General), Starmade
schema changed the status of T2140: Display Module 50fps to 8fps from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 8 2017, 5:53 PM · Quality Assurance, Engine (General), Starmade
lancake changed Category from issuecategory:none to issuecategory:engine on T2253: Display block data lost when being spawned in from blueprint.
Mar 8 2017, 4:49 PM · Engine, Starmade
lancake claimed T2253: Display block data lost when being spawned in from blueprint.

Seems to be a duplicate or closely related to T118.

Mar 8 2017, 4:49 PM · Engine, Starmade
lancake changed the status of T2259: Admin's options button limited to 1st player in list from Open to Feedback.
Mar 8 2017, 4:47 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2259: Admin's options button limited to 1st player in list.

Still having this issue? I've checked on both the test server and a normal one and it appears for everyone. Maybe you can upload your log, could have some extra info in case this only happens for a few.

Mar 8 2017, 4:46 PM · Customer responded, Starmade, Issue Navigation
Restricted Application changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Feedback to Open.

I will upload blueprints and logs as soon as I can. It may be a few days before I have time.

Mar 8 2017, 4:43 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake changed the status of T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks from Open to Feedback.
Mar 8 2017, 4:30 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake added a comment to T2242: Beams Damaging Armor HP beyond block limits, and not destroying blocks.

Unfortunately the youtube video seems to have been removed because it was too long. Could you upload a blueprint of the ship and target you were using where you saw this issue happening?

Mar 8 2017, 4:30 PM · Customer responded, CBS: Weapons, Starmade, Issue Navigation
lancake added a comment to T1818: Launch shootout rail NaN.

Hm not fixed, example blueprint that has it (to check it out later), seems it can still happen if you replace the rails while they're moving on it.

Mar 8 2017, 4:22 PM · CBS: Rails, Starmade
lancake renamed T2265: Replace helper not re-applying connections from Replace helper not re-applying slaving to Replace helper not re-applying connections.
Mar 8 2017, 1:47 PM · Game Development (Beta), CBS: Functional, Starmade
lancake set First occurrence (version) to 0.199.466 on T2265: Replace helper not re-applying connections.
Mar 8 2017, 1:47 PM · Game Development (Beta), CBS: Functional, Starmade
lancake claimed T2265: Replace helper not re-applying connections.
Mar 8 2017, 1:46 PM · Game Development (Beta), CBS: Functional, Starmade
lancake added a comment to T2265: Replace helper not re-applying connections.

Doesn't really feel like a bug to me, it's just that the replace filter doesn't auto link anything that you're linked to with C, nor does it keep the link in if you replace a linked block with the same block type since it's basically removing the original one (which includes the connections) and replaces it with whatever you have selected.

Mar 8 2017, 1:46 PM · Game Development (Beta), CBS: Functional, Starmade
schema changed the status of T1465: Projectiles cause a NullPointerException and beams are invisible from In Queue (Game) to Resolved.

Fixed in recent optimization round for projectiles

Mar 8 2017, 12:50 PM · Engine (Crashes), Starmade
AndyP moved T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Mar 8 2017, 11:53 AM · CBS: Rails, Starmade
AndyP moved T2001: New rail detection part 2 (Space Odyssey Bug) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
Restricted Application removed a project from T2001: New rail detection part 2 (Space Odyssey Bug): Issue Navigation.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
Restricted Application removed a project from T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state: Issue Navigation.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
AndyP merged tasks T2001: New rail detection part 2 (Space Odyssey Bug), T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state into T1957: new rail detection.
Mar 8 2017, 11:52 AM · Logic, Starmade
AndyP triaged T2001: New rail detection part 2 (Space Odyssey Bug) as Normal priority.
Mar 8 2017, 11:52 AM · CBS: Rails, Starmade
AndyP triaged T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state as Normal priority.
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade
AndyP claimed T2241: Remote Activation blocks slaved to a rail don't correctly send "off" state.
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade
AndyP claimed T2001: New rail detection part 2 (Space Odyssey Bug).
Mar 8 2017, 11:51 AM · CBS: Rails, Starmade
schema changed the status of T1838: Docked entities on overheating stations become ghosted when the main entity is deleted by overheating from In Queue (Game) to Resolved.
Mar 8 2017, 12:38 AM · Engine, Starmade

Mar 7 2017

schema changed the status of T1957: new rail detection from In Queue (Game) to Resolved.
Mar 7 2017, 11:01 PM · Logic, Starmade
AndyP edited the content of Bugs.
Mar 7 2017, 8:08 PM
AndyP edited the content of Welcome to the Phabricator-wiki.
Mar 7 2017, 8:06 PM
AndyP edited the content of Bugs.
Mar 7 2017, 8:05 PM