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Jul 19 2016

lancake claimed T1706: Banned player is told to "Contact Schine for further assistance".

Probably was there for a while, apparently it's a message you get for all connection or runtime issues. Including being banned.

Jul 19 2016, 9:42 PM · Typos, Starmade
lancake renamed T1707: Teleporting on ship dock (sector crossing issue). from Teleporting on ship dock. to Teleporting on ship dock (sector crossing issue)..
Jul 19 2016, 9:29 PM · Physics, Starmade
lancake claimed T1707: Teleporting on ship dock (sector crossing issue)..

You're docking to something that is in 2 sectors at the same time, it is on the border. This causes misalignment issues.
For example, you dock something in sector 2 2 2 but the game puts the ship at the correct position, just in sector 2 2 3 (which is 1000 meters apart in your case).

Jul 19 2016, 9:28 PM · Physics, Starmade
lancake moved T1708: AI switch side or friendly fire focus from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 19 2016, 9:22 PM · AI, Starmade
lancake triaged T1708: AI switch side or friendly fire focus as Low priority.
Jul 19 2016, 9:22 PM · AI, Starmade
lancake claimed T1708: AI switch side or friendly fire focus.

That config option only touches point defense turrets. If it is enabled, your factioned PD turrets will target missiles of your own faction too. If it is disabled, your factioned PD target neutral/enemy missiles only.
That's it.

Jul 19 2016, 9:21 PM · AI, Starmade
erthparadine added a comment to T1712: Runtime Exception: Could not place rock.

Relation to T1409 is possible, although what's unusual about this one, is that the lag-inducing entity cannot be referenced by UID.

Jul 19 2016, 9:20 PM · Engine, Starmade
lancake moved T1709: Missiles targeting non-existent thing from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 19 2016, 9:17 PM · CBS: Weapons, Starmade
lancake renamed T1709: Missiles targeting non-existent thing from Missiles target non-existent thing to Missiles targeting non-existent thing.
Jul 19 2016, 9:17 PM · CBS: Weapons, Starmade
lancake claimed T1709: Missiles targeting non-existent thing.

Couldn't reproduce with ship targets, I could with a station though.
What were you shooting at?
Did the missiles keep doing this even when the nav marker was removed?

Jul 19 2016, 9:16 PM · CBS: Weapons, Starmade
lancake triaged T1710: AI seems able to breach noexit under certain cicumstance as High priority.
Jul 19 2016, 9:05 PM · AI, Starmade
lancake claimed T1710: AI seems able to breach noexit under certain cicumstance.

AI ignores this condition, or it straight up brute forces through it. Merging with other task.

Jul 19 2016, 9:03 PM · AI, Starmade
lancake moved T1711: overheating and meter count are overlayed from New / Unconfirmed to Confirmed on the Issue Navigation board.
Jul 19 2016, 8:52 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1711: overheating and meter count are overlayed as Low priority.
Jul 19 2016, 8:49 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1711: overheating and meter count are overlayed.

-validated- & -confirmed-

Jul 19 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from Open / Validated to Confirmed on the Issue Navigation board.
Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from Feedback to Open / Validated on the Issue Navigation board.
Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake added a comment to T1702: shipyard core anchor causes "Enter ship core" to flicker.

Putting in queue for that flickering, assuming it was just some left over.

Jul 19 2016, 8:40 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake moved T1712: Runtime Exception: Could not place rock from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 19 2016, 8:35 PM · Engine, Starmade
lancake renamed T1712: Runtime Exception: Could not place rock from Error "java.lang.RuntimeException: Could not place rock" results in inability to destroy_uid that entity, and subsequent server crash on following sector visit. to Runtime Exception: Could not place rock.
Jul 19 2016, 8:35 PM · Engine, Starmade
lancake claimed T1712: Runtime Exception: Could not place rock.

Seen it before although I don't remember a crash happened. The server didn't have asteroid respawning enabled though which might have something to do with it. Can only reproduce the log entry, crashes aren't happening.

Jul 19 2016, 8:34 PM · Engine, Starmade
erthparadine updated the task description for T1712: Runtime Exception: Could not place rock.
Jul 19 2016, 5:40 PM · Engine, Starmade
erthparadine renamed T1712: Runtime Exception: Could not place rock from Error "java.lang.RuntimeException: Could not place rock" results in inability to despawn_uid that entity, and subsequent server crash on following sector visit. to Error "java.lang.RuntimeException: Could not place rock" results in inability to destroy_uid that entity, and subsequent server crash on following sector visit..
Jul 19 2016, 5:38 PM · Engine, Starmade
erthparadine created T1712: Runtime Exception: Could not place rock.
Jul 19 2016, 5:34 PM · Engine, Starmade
Croquelune updated the task description for T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:50 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1711: overheating and meter count are overlayed.
Jul 19 2016, 2:49 PM · Game Development (Beta), GUI/HUD, Starmade
Croquelune created T1710: AI seems able to breach noexit under certain cicumstance.
Jul 19 2016, 2:41 PM · AI, Starmade
Croquelune created T1709: Missiles targeting non-existent thing.
Jul 19 2016, 2:26 PM · CBS: Weapons, Starmade
Croquelune created T1708: AI switch side or friendly fire focus.
Jul 19 2016, 1:54 PM · AI, Starmade
Kingofanime added a comment to T1690: Inconsistent Lighting.

Woah, I updated and opened my starmade this morning and everything was dark, like the lighting engine was turned off. So I set "CUBE_LIGHT_NORMALIZER_NEW_M = true" and everything is back to normal. But I know that I launched starmade multiple times last night with that set to false and it wasn't dark. What does that setting do?

Jul 19 2016, 1:34 PM · Engine, Starmade
winggar created T1707: Teleporting on ship dock (sector crossing issue)..
Jul 19 2016, 1:11 PM · Physics, Starmade
Unknown Object (User) added a comment to T1706: Banned player is told to "Contact Schine for further assistance".

Occured on Latest Version at the time of posting, can't seem to edit orginal post

Jul 19 2016, 9:20 AM · Typos, Starmade
Unknown Object (User) created T1706: Banned player is told to "Contact Schine for further assistance".
Jul 19 2016, 9:19 AM · Typos, Starmade
Valck added a comment to T1702: shipyard core anchor causes "Enter ship core" to flicker.

Confirmed, I did a fresh install of the latest dev build in an empty directory, and couldn't replicate the effect there. Maybe it has something to do with the world that has been generated years ago.

Jul 19 2016, 3:16 AM · Game Development (Beta), CBS: Shipyards, Starmade
Kingofanime added a comment to T1690: Inconsistent Lighting.

(my internet is finally back up, and I can post this)

Jul 19 2016, 12:52 AM · Engine, Starmade

Jul 18 2016

AyexeM added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

I am seeing this bug in the current version 0.198.477

Jul 18 2016, 10:59 PM · CBS: Rails, Quality Assurance, Starmade
Croquelune added a comment to T1690: Inconsistent Lighting.

Found back also the previous task where it was reported : T1539: Block lighting normalization issues

Jul 18 2016, 8:57 PM · Engine, Starmade
Croquelune added a comment to T1690: Inconsistent Lighting.

Are you sure this only started happening after the new lighting?

Jul 18 2016, 8:44 PM · Engine, Starmade
lancake triaged T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list as Urgent priority.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake moved T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from Open / Validated to Confirmed on the Issue Navigation board.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake moved T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake shifted T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list from the S1 Public space to the S3 Starmade space.
Jul 18 2016, 7:52 PM · Tools, Starmade
lancake claimed T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list.

Noticed by you in T489 but looks like it was missed during QA Testing.

Jul 18 2016, 7:51 PM · Tools, Starmade
lancake triaged T1695: Phantom entities as Normal priority.
Jul 18 2016, 7:14 PM · Engine, Starmade
lancake claimed T1695: Phantom entities.

Duplicate, merging tasks.

Jul 18 2016, 7:14 PM · Engine, Starmade
lancake shifted T1690: Inconsistent Lighting from the S1 Public space to the S3 Starmade space.
Jul 18 2016, 7:08 PM · Engine, Starmade
lancake claimed T1690: Inconsistent Lighting.

Are you sure this only started happening after the new lighting? Go to your settings.cfg and change:
CUBE_LIGHT_NORMALIZER_NEW_M = true
to
CUBE_LIGHT_NORMALIZER_NEW_M = false
Make sure to save the file and start starmade up.

Jul 18 2016, 7:08 PM · Engine, Starmade
Valiant70 added a comment to T1678: Uplink does not save.

I'm talking about uplinking for game servers.
Yes, this is a Mac.

Jul 18 2016, 7:05 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
lancake moved T1702: shipyard core anchor causes "Enter ship core" to flicker from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 18 2016, 7:05 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake triaged T1702: shipyard core anchor causes "Enter ship core" to flicker as Normal priority.
Jul 18 2016, 7:05 PM · Game Development (Beta), CBS: Shipyards, Starmade
lancake claimed T1702: shipyard core anchor causes "Enter ship core" to flicker.

Can't reproduce, tried out your settings and we both have the same GPU series. Except that your GPU has no drivers apparently, consider downloading the latest one from Nvidia.
Also you should probably delete your settings and change it again if needed, its using some old values that you shouldn't use anymore (like a disabled frame buffer).

Jul 18 2016, 7:03 PM · Game Development (Beta), CBS: Shipyards, Starmade
Valck created T1702: shipyard core anchor causes "Enter ship core" to flicker.
Jul 18 2016, 7:59 AM · Game Development (Beta), CBS: Shipyards, Starmade
SmilingDemon triaged T1701: Display Module Information not retained as Normal priority.
Jul 18 2016, 7:17 AM · Blockconfig, Starmade
SmilingDemon claimed T1701: Display Module Information not retained.
Jul 18 2016, 7:16 AM · Blockconfig, Starmade
Shadow2lead created T1701: Display Module Information not retained.
Jul 18 2016, 3:25 AM · Blockconfig, Starmade

Jul 17 2016

lancake moved T1698: Log files have an unexpected file extension from Open / Validated to Confirmed on the Issue Navigation board.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake moved T1698: Log files have an unexpected file extension from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake triaged T1698: Log files have an unexpected file extension as Trivial priority.
Jul 17 2016, 9:59 PM · Tools, Starmade
lancake claimed T1698: Log files have an unexpected file extension.
Jul 17 2016, 9:58 PM · Tools, Starmade
lancake added a comment to T1698: Log files have an unexpected file extension.

True...There's probably a reason for it but I'll put it in queue. Schema can reject it if he won't change it.

Jul 17 2016, 9:58 PM · Tools, Starmade
lancake triaged T1697: Graphics info file is called "graphcisinfo.txt" as Trivial priority.
Jul 17 2016, 9:56 PM · Typos, Starmade
lancake claimed T1697: Graphics info file is called "graphcisinfo.txt".

Merging with other task.

Jul 17 2016, 9:55 PM · Typos, Starmade
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

@Sethroph .. your logfile is from a server start. so i do assume its the same effect as Croquelune described, where the dedicated server start wipes the settings.cfg back to default. i too cant remember that that was ever the case.

Jul 17 2016, 9:45 PM · Engine, Starmade
Croquelune added a comment to T1689: Settings reset when starting a dedicated server.
In T1689#65957, @Valck wrote:

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.
As a suggestion for a possible solution, the server should keep its settings in the respective world directories; that would also allow several universes with different settings. Ideally that should include the blueprints and custom config xml files as well.

Jul 17 2016, 8:40 PM · Engine, Starmade
lancake triaged T1668: Ai has combat distance issues- orbits too far for some weapons to reach :( as Normal priority.
Jul 17 2016, 6:41 PM · AI, Starmade
lancake claimed T1668: Ai has combat distance issues- orbits too far for some weapons to reach :(.

We'll have to take a look at it again, there's already a task about it so merging them.

Jul 17 2016, 5:57 PM · AI, Starmade
lancake claimed T1671: Shops lose all credits and return to base settings when unloaded and reloaded.

Was fixed before release.

Jul 17 2016, 5:52 PM · GUI/HUD, Starmade
Valck created T1698: Log files have an unexpected file extension.
Jul 17 2016, 5:02 PM · Tools, Starmade
Valck created T1697: Graphics info file is called "graphcisinfo.txt".
Jul 17 2016, 4:56 PM · Typos, Starmade
Valck added a comment to T1689: Settings reset when starting a dedicated server.

That's to be expected, as both the server process and the client do write the config files, even if nothing has changed. Whoever goes last, wins.
As a workaround, have two installations, one for the server, one for the client.

Jul 17 2016, 3:45 PM · Engine, Starmade
erthparadine created T1696: /sector_chmod x y z + peace resets at every server restart.
Jul 17 2016, 3:20 PM · Game Development (Alpha), Engine (Commands), Starmade
spunkie updated the task description for T1695: Phantom entities.
Jul 17 2016, 10:51 AM · Engine, Starmade
Croquelune added a comment to T1689: Settings reset when starting a dedicated server.

It's happen to me with 100% chance each time I use the starter.exe (old launcher) for launch "dedicated server" and then open another starter.exe for launching the game. While in game all my settings and keyboard shortcut are reset. So it's both settings.cfg and keyboard.cfg which are impacted. I'll bring the log next time I'll launch my private MP.

Jul 17 2016, 8:39 AM · Engine, Starmade
spunkie created T1695: Phantom entities.
Jul 17 2016, 7:45 AM · Engine, Starmade
Darwynn created T1694: Shop block isn't keep its C V connections from other storage's or button .
Jul 17 2016, 12:54 AM · Starmade

Jul 16 2016

SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

please just delete that log insert and drag and drop the whole file into the posting ... do not copy paste the content

Jul 16 2016, 7:48 PM · Engine, Starmade
Sethroph added a comment to T1689: Settings reset when starting a dedicated server.

I'm using El Capitan and the log is below:

Jul 16 2016, 6:54 PM · Engine, Starmade
SmilingDemon moved T1689: Settings reset when starting a dedicated server from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon added a comment to T1689: Settings reset when starting a dedicated server.

not a general issue

Jul 16 2016, 6:15 PM · Engine, Starmade
SmilingDemon triaged T1689: Settings reset when starting a dedicated server as Normal priority.
Jul 16 2016, 6:13 PM · Engine, Starmade
SmilingDemon claimed T1689: Settings reset when starting a dedicated server.
Jul 16 2016, 6:13 PM · Engine, Starmade
SmilingDemon created T1692: Catalog Manager deletes wrong blueprints when not sorted as numbered list.
Jul 16 2016, 4:29 PM · Tools, Starmade
Napther created T1691: moving fleet results in same UID causes IllegalArgument crash .
Jul 16 2016, 2:59 PM · Fleets, Starmade
Kingofanime updated the task description for T1690: Inconsistent Lighting.
Jul 16 2016, 2:28 PM · Engine, Starmade
Kingofanime created T1690: Inconsistent Lighting.
Jul 16 2016, 2:27 PM · Engine, Starmade
Sethroph created T1689: Settings reset when starting a dedicated server.
Jul 16 2016, 10:31 AM · Engine, Starmade
SmilingDemon triaged T1688: Rail Docker changing orientations when receiving a logic signal as Normal priority.
Jul 16 2016, 7:26 AM · CBS: Rails, Starmade
SmilingDemon claimed T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 7:25 AM · CBS: Rails, Starmade
Crimson-Artist created T1688: Rail Docker changing orientations when receiving a logic signal .
Jul 16 2016, 6:25 AM · CBS: Rails, Starmade
Twylite_Fang created T1687: Wrong player kicked from from Faction.
Jul 16 2016, 6:08 AM · GUI/HUD, Starmade

Jul 15 2016

Valck created T1683: sell/buy prices affect purchase/sale orders and vice versa.
Jul 15 2016, 1:38 PM · QA-Return, Game Development, Tradenetwork, Starmade
Valck created T1682: Possibly misleading dialog (JVM "Critical Error" with Intel graphics).
Jul 15 2016, 9:44 AM · Game Development (Alpha), Typos, Starmade

Jul 14 2016

SmilingDemon moved T1678: Uplink does not save from Unclassed to Issue affecting current release on the Starmade board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon moved T1678: Uplink does not save from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon added a comment to T1678: Uplink does not save.

are you talking about the Login at the start of the Launcher or
about the Uplink to the Registry for validation to game servers ?

Jul 14 2016, 5:54 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon triaged T1678: Uplink does not save as Normal priority.
Jul 14 2016, 5:53 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon claimed T1678: Uplink does not save.
Jul 14 2016, 5:52 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
SmilingDemon edited Tester information (Internal use only) on T1679: Girder and shipyard block rotations.
Jul 14 2016, 5:16 PM · Game Development (Beta), Blockconfig, Starmade
SmilingDemon added a comment to T1679: Girder and shipyard block rotations.

Girders have been in a build before yes.

Jul 14 2016, 5:14 PM · Game Development (Beta), Blockconfig, Starmade
Kingofanime added a comment to T1679: Girder and shipyard block rotations.

I feel like if you use the shipyard modules in a downward facing "C" shape, then you're fine. And that would be the most common shipyard shape, but stray from the path just a little and you're blocks might not align. The alignment I mentioned earlier could be used in a side "C" shaped shipyard, where it opens to the side. I wonder if they've always been like this?... I guess I usually make traditional shipyards.

Jul 14 2016, 12:13 PM · Game Development (Beta), Blockconfig, Starmade