the font doesnt affect the main menu window (its only for ingame). If that is in english, the game has loaded the english language file for some reason. Can you post the logs
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Jan 15 2016
but this is only osx at the moment, i can't test windows until monday when i go to work.
Or i can ask my players to test in windows tomorrow
This is even worst......
now only show english in setup window,
also no more square boxes in game, only english
font name path currently includes ./data, and the file must be referenced with file-extension. so you will have to use fontnameorpath="font/arialuni.ttf"
-QA testing-
schema said: might have been solved to to another fix for right truncation
I have replaced <Language Language="English" Version="0"> to
<Language Language="ChineseTraditional" Version="0" fontnameorpath="./data/font/arialuni" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">
Jan 14 2016
fixed remaining issue. flag to not do a collision check is removed if player enters a ship
owner was set to the ship not the player
The design becoming corrupt seems to be fixed. Now you can't build while a design is loaded although I did manage to do that after making a new shipyard anchor and using that. Still, even when I removed the core anchor then while it was in use, the design was still usable afterwards.
Different stacktrace but same way to reproduce. I rapidly removed (large sections of) linked cargo blocks of a chest that had them in use.
to make it more secure, max chain deepness is now limited by server config (default 25)
Fixing T739 resolved this issue as well.
Details: the startup version check updated the selectedVersion value, thereby triggering an unwated checksum scan due to the behavior described in that ticket.
-QA testing-
Jan 13 2016
might have been solved to to another fix for right truncation
Sounds good, will check as soon as we get access to the latest version.
Jan 12 2016
Removed the file check when changing the branch dropdown, and added a note above the [UPDATE] button that informs the user that clicking it will overwrite any installed mods.
Jan 11 2016
Faction dialog now also available from the top task bar (ship->faction)
Jan 9 2016
-QA Testing-
-QA Testing-
there was an initial 5 minutes before it would check. Since tehre is now another more accurate flag in place (wait until fully loaded), the initial delay is 1 minute. then it should drop every minute.
Jan 8 2016
Thanks for reporting as fixed
Jan 7 2016
Owner should now always be able to access owned entities, even after leaving the faction
Jan 6 2016
Hm...doesn't happen anymore, but it doesn't bleed anything at all when over capacity which probably explains a lot.
-QA Testing-
Dec 21 2015
Dec 20 2015
Dec 19 2015
Structure entity menu has an issue with power consumption/sec but other than that it's OK. Will provide details and move this issue another time.
Dec 18 2015
Should be fixed for next build, pink light rods had it too now.
Seems to be fixed but not entirely sure, I'll wait it out and see if I can reproduce this again.
Now I'm getting a nullpointer
Dec 17 2015
-QA testing-
Dec 16 2015
ty
-QA Testing-
Both my accounts that had this can be used again. I'll wait a bit to close it till I'm 100% sure it's not happening anymore.
Dec 15 2015
ah damn, i meant to do resolve
Dec 13 2015
added some security. If still not fixed. I need new logs, as I added some extra debug info
Dec 9 2015
Fixed i think
Dec 6 2015
Dec 5 2015
Fixed in 1952