I have been having this issue when Teleporting using the admin commands from one sector to another. I realized that this is the only time it happens for me.
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Jan 11 2016
Dec 24 2015
Dec 21 2015
I was able to get it to happen once on Andir's server. I have asked him to submit the logs for that time period 3:25-3:50 CST US was my time.
-Got a pirate station agitated.
-backed into next sector and started firing.
I am not convinced this is because of crossing sector. hence the submitting the logs, so you can see what is happening..
Found that the farther they are the greater the misses. Also, with the close up targets, the targets where hit the first few times, but then gradually started missing more..
In T962#37535, @Gannathore wrote:Yes issue still persists. Not sure i follow your "cannon and guided systems" as that is not what the ticket is for.
Its the missile with cannon slave that is over shooting targets so not sure what you mean by "cannon and guided". I have had no issues with guided missiles(missile/plus) or any of the cannon systems.
However the missile slaved with cannon AI turret is overshooting its target even at point black range( ~100).
I suspect that it has something to do with the speed increases of that combination 1-2 patches ago.
Perhaps that weapons system projectile speed was increased but the calculations for targeting were not now causing the weapons system to overshoot its target constantly and consistently.
So far cannon and guided missile systems are working fine.. Are you still having these issues?
What server are you using? Is it one I am able to join?
Tested Negative, unable to confirm.
Placed ship in one sector, warped to sector next door. Fired on the other ship, damage was done. Also attacked a pirate station, and was damaging pirate ships in the next sector.
Dec 20 2015
Dec 19 2015
I can, on a station, not only will it not undock, deleting the docker makes no difference.
Dec 14 2015
In T922#36316, @SmilingDemon wrote:@Chandler ... any news on this now? ... havnt seen it happening to any of my three bases storages
Dec 11 2015
Unable to Prove, Got the biggest ship planted it by a pirate station, kept poking the station to generate spawn, having no trouble...Passing off to others.
Dec 7 2015
Just checked my cargo, i left it near full, it is now empty.
Dec 5 2015
I am assuming it was due to a corrupt blueprint file, as 10 days have gone by without feedback response. And I have been unable to replicate.
Dec 4 2015
Tried in SP, all good for me.
Tried in MP, All good for me.
This has been reported before.. it was one that I had confirmed..
http://phab.starma.de/T748
this one..
Dec 3 2015
I hear you...
-Confirmed-
Power con should be 687 for a 5x5x5; when selecting info on the block cell it reads 343500 power used.
Dec 2 2015
Still found a bleeder, still no rhyme or reason.. At least i found the cargo floating and was able to recover it...
Dec 1 2015
Found that i lost cargo after re logging.
Nov 30 2015
:) I still dont think that they are related :P.. The wireless one is pretty consistent.. (or at least it was when i was working with the wireless) The everything disconnecting all at once when it decides to is a crap shoot. We dont know when it will happen.. ;)
Last time it occurred it effected across sectors, mine at 2.2.3 and Klowns public gate 1-2 sectors away.
Nov 29 2015
Nov 28 2015
Can you input your Video adapter info, what fps, and pings you are getting..
-Confirmed-
-Go to a Ship that have actions in multiple bars
-Scroll over actions
-actions in bar 1 gives title, etc. additional bars have no title.
Nov 27 2015
-Set down 4 lights
-put down each slab size
-remove a slab and replace with full block
-undo and redo to see no difference in light distribution.
See Video.
In T891#32896, @Zackey_TNT wrote:In T891#32887, @Chandler wrote:Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.
Possible file corruption user should retest.
Nov 25 2015
Everything is working for me thus far. Do you have a good blueprint that you can upload here? That way I can get closer to the circumstances of the issue.
@Napther Have you still been having this issue?
Nov 24 2015
Nov 23 2015
The block are not responding as Napther has mentioned. However I don't think that they are suppose to... I am hoping that QA will find out for sure from the DEV's if caps are suppose to work with logic...
Persistent Damage is the answer. I healed myself and restarted the game, the issue is now gone... TY
Nov 22 2015
-Confirmed-
As seen in video
Full block has lower luminescence than the other slabs.
Tested that all the Force field colors have the same behavior...
Can only produce Advanced Dark Grey Hepta in Standard Factory. All others shapes are in the Advanced Faxctory, except Hepta.
Here are all the logs.
Happy sifting :)
Nov 21 2015
All looks well.
Vid of what happens. You'll see a red flash, and then health 20 points less.
-confirmed-
As seen in video, I had a my arm going through the block, although it wasn't nearly as bad Demons. I could not pass though the gap, or get my arm in the gap either. just the bit at the end of the vid.
Nov 17 2015
In T851#31396, @Napther wrote:...I Swear doing some of this Lag stuff re-runs myself is like monitoring electron diffraction. Observing the thing skews the results.
(Ignoring the little "Lag-O-Metre clock")
Unless the first times were some Horrific coincidence that the lag kicked off when I linked those things in.
After another test, the admins complained the server was lagging - and apparently it wasnt my test rig - rather, someone deciding to take that moment to land on a planet...
I recorded a few videos, but, its inconclusive. If you wish to take a look at them, Ill stick them somewhere, but the set up was this
Main reason it was brought up was because I had an issue with it in the past I didnt bring up, and Scheema mentioned it in another, recent post.
However, While doing this I found Logic to be inoperable on a ship which has logic connected to a bank of capacitors
I was unable to operate the logic for whatever reason, pressing R on them did nothing.
Nov 16 2015
-Confirmed-
It is with ship repair however, not station.
I tested with station got the expected result
I tested with a ship and had to pay to repair the ship..
Do you have the structure this was built on? Or can you up load a video of what you are doing? I have connected a clock to a bank of Caps, nothing happens.
Nov 13 2015
Not because the ice planet is causing lag, but mining planets still causing lag. The one reported on are small planets. When FPS goes from 60 to 8. when mining a small planet...Seems like an issue. Although granted, the ship doing the testing was a planet eater.
Put the settings to 0. Damaged a station , repaired, no charge.
THis has been reported.
T755: Computers and logic all disconnect on their own.
Nov 12 2015
Nov 11 2015
Here are the results from the SS server.
Green Planets fps dropped to 9-11
Purple to 6-9
Sandy to 6-9
Ice 6-9
Currently Testing on the Scattered Skys server..