Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.
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Oct 6 2015
here is mine,
https://youtu.be/A_8LWuCDPAs
-confirmed-
When in the keyboard tab clicking in the grey border will activate the option to change what key the action will be assigned to do.
Don't worry, we have all done it. Glad to help :)
Andy, i cant replicate this either, although i remember having this issue in past versions.
Here is the testing done; it all works. in the video i start with the rail docker, it acts like the gif you loaded. are you sure you were using the core beam? the second is me using the core beam. so, if you are using the core beam and it is acting like the docking beam..... we got some more research to do..
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] [CLIENT][POPUP] ERROR: Server under heavy load.
If this message persists, tell an
admin to send a report.
Press F7 to check on lagging objects/sector (Admin)
(if there is no object/sector lag, it may be just a connection problem)
[2015-10-05 20:25:46] [CLIENTPROCESSOR][WARNING] Ping time of client (1) exceeded time limit: retrying! pending requests: {}
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
Oct 5 2015
Default 64, 128 and 256 is fine; Pixel 64 is fine, realistic is, of course not, but is expected. Space king, what texture are you using and res?
I will, just bored. :) Not expecting credit.
ah ok, i was under the impression that the error was visible in game. i'll go to the server console.. :)
I copied the design in his picture with the lower rail pointing up to a rail that it wont work on. Perhaps i'm missing what he's meaning.
Which server are you on? Are you able to produce a video of it?
Tirus , are you docking a ship to the lower rail?
Can you capture using video, and can you upload it and the station blueprint with the test ship docked?
Oct 4 2015
I have attempted to load a design that is too large, gives me the design to large for the ship yard. could you please send a screenshot, or even better a video?
Haven't found this yet. I have a ship in the yard longer than the ship yard that is successfully docked and and am getting the "ship too large for yard" error. Will continue to test.
-confirmed-
Filled all the slots and tried to remove an existing block off a prebuilt ship. Gave the no room in inventory. When leaving creative i can then remove blocks.
Oct 3 2015
If the sector is small i can replicate.
I was able to get this to happen after i reduced the sector size to 1500. I believe that this is occurring due to the small sector size.
Everything i am seeing leads me to issues similar to placing a station near the edge of a sector. I am wonder if this has to do with having such small sectors. Although I cant replicate it in sp with sectors the same size...
Are there any other testers have the 7k adapters?
---Edit
Oct 2 2015
I am unable to duplicate any strange behavior, unless i am near the sector edge. I will await your feedback.
This seems to be related to edge of sector issues. Please try to redo your station and put it dead center of the sector. if you are in sp enter the admin command "/teleport_selected_to 0 0 0" to put you dead center of the sector. If MP make sure all the cords are the same.
While looking at you vid, looks like you did get yourself to center though. Your sector size 5k?, no 2k..
What is the sector size in your game?
This should be fun.. :)
Perhaps the Dev's could fine tune this area?
-Confirmed-
I have noticed this as well, i don't thing this is a bug however. But I can confirm this is the case. One cant get rid of it even by dropping it in the trash.
Oct 1 2015
Results:
1 missile slaved to Missile, OD at Tertiary 6250 Total Size, Main weapon is 5k, none on secondary, terti is 1250.
Expected power usage per missile is 2.518725.2, There are four banks, so expected total 10074900.8
Or just drag it to the comment box
Sep 30 2015
lol good question..Just email it to me chand_1@hotmail.com
You might try to video record it happening... and then submit the logs, just a thought
Can you upload the ship bp please, i was going to rebuild it , but why...
Could you get a screen shot of what you're seeing. I have tried to replicate, and can't see any of my own inventory in the ship yard.. or in sp creative.
Just read the description, and wanted to clarify. When two of the same items...
Sep 29 2015
A note; All of my gates (6) all were reset and disconnected, I had assumed it was a hiccup in updating to the new version, the admin speculated that it happened when the shop on my station was used, but i havent been able to replicate it, and with the Gate computers not working with the permissions modules....I have had a hard time reconnecting all the gates again. just a thought.
"The first one that I noticed was standard armor becoming fuzzy and distorted in texture appearance when I move a small distance away from it."
From the thread;
Effected videocards here: Kids - EN7800GTX, EN7900GTX, and my work PC - EN7950GTX. No issues on a EN9800GTX (one of my other kid's PCs). Also tested on my older gaming system with SLi EN7800GTX, same error there.
I have sent a message asking for the logs. Does he have a user name for this bug system?
Error is "critical starmade error"
Guess there is alot on the stardock forum.
Sep 27 2015
Sep 26 2015
You might remove all of them and put in the required to see if it fixes the issue, and then reinstall both again..
Sep 24 2015
In T400#25207, @lancake wrote:Needs retesting, confirmation that permissions don't work properly between your faction gate and other stations.
Permission module should allow it for any station, if you're not using this it should allow ally <-> faction maybe but that's not really needed if permission modules work fine
In T400#25188, @Zackey_TNT wrote:In T400#25074, @Chandler wrote:I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH
Intended.
Before hand faction permission was completely ignored.
If you want to so bad simply faction it to yourself...
Ally should have no problem with that
Sep 23 2015
Doesnt work. when a non faction member hold the marker it says unknown, and wont work.
Go to Here http://phab.starma.de/T400
It was intended. we can no longer connect gates of other factions to one of out own...
Sep 22 2015
While your at it why not allow to push/pull from shop as well.
I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH
This has been the case for months if not years. I have never been able to get the perms to stick on the shop..And I could have sworn there was already a case open on it..
Aug 27 2015
Andy .19401
Made the same turret, but not using the Advanced Docking. Does the same thing. except now the upper turret that is not there is just gone. and the other will not undock.
Just did it again. I check the design for correct number of parts. Started construction, when it was done 4 of the 20 turrets were still with the ship, all the rest were scattered across 500k of the yard.
Aug 26 2015
Saving to local is now working as well, maybe all this was a hicup on the server, Still cleaning up the ship parts scattered all over the sector, but at least they didn't disappear.
Aug 25 2015
The more i think about it the more i'm convinced that the bping isn't the issue., I think the ship is loosing those turrets before i bp it, and what i see are just shadows...
After reading the other bug, i have to say that this is nothing like it.. 1, the ship that i am having issues with was made on the server( it is simply a transport ship, made to transport many turrets to the main ship for deployment), and hasn't been BP'ed to a local server.
- i can bp the same ship and each time it saves different. I really think that is has to do with the new Advanced dock making tool. All my other ships are not having this problem.
Just a note, the turrets were started on the new add a dock feature, and then blueprinted and created over and over in the ship yard. I had another turret on the ship that did the same thing, ie the main turret was gone when i logged back in. It might be that new Feature.