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Oct 6 2015

Chandler claimed T730: Station Turrets ignore enemy players (and vice versa).

Are you sure the ai is active. the entity structure no longer works for ai, so each has to be set manually.

Oct 6 2015, 5:29 PM · AI, Starmade
Chandler added a comment to T737: Shield Supply and Drain textures are swapped.

here is mine,
https://youtu.be/A_8LWuCDPAs

Oct 6 2015, 4:03 PM · Textures, Starmade
Chandler changed the status of T734: not all menus catch mouse clicks properly from Open to In Queue (Game).
Oct 6 2015, 3:55 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler moved T734: not all menus catch mouse clicks properly from Open / Validated to Confirmed on the Issue Navigation board.
Oct 6 2015, 3:55 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler added a comment to T734: not all menus catch mouse clicks properly.

-confirmed-
When in the keyboard tab clicking in the grey border will activate the option to change what key the action will be assigned to do.

Oct 6 2015, 3:55 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler claimed T734: not all menus catch mouse clicks properly.
Oct 6 2015, 3:47 PM · Game Development (Alpha), GUI/HUD, Starmade
Chandler changed the status of T744: Core Block Activator not activating actuator block from Open to Resolved.

Don't worry, we have all done it. Glad to help :)

Oct 6 2015, 2:47 PM · Engine, Starmade
Chandler added a comment to T718: Playing the game at a small resolution renders parts of the hud unreadable.

Andy, i cant replicate this either, although i remember having this issue in past versions.

Oct 6 2015, 2:38 AM · Starmade
Chandler added a comment to T744: Core Block Activator not activating actuator block.

Here is the testing done; it all works. in the video i start with the rail docker, it acts like the gif you loaded. are you sure you were using the core beam? the second is me using the core beam. so, if you are using the core beam and it is acting like the docking beam..... we got some more research to do..

Oct 6 2015, 2:19 AM · Engine, Starmade
Chandler changed the status of T708: Specific rail construction produces errors from Open to In Queue (Game).
Oct 6 2015, 1:34 AM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T708: Specific rail construction produces errors from Open / Validated to Confirmed on the Issue Navigation board.
Oct 6 2015, 1:33 AM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T737: Shield Supply and Drain textures are swapped from Open / Validated to Feedback on the Issue Navigation board.
Oct 6 2015, 1:33 AM · Textures, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] [CLIENT][POPUP] ERROR: Server under heavy load.
If this message persists, tell an
admin to send a report.
Press F7 to check on lagging objects/sector (Admin)
(if there is no object/sector lag, it may be just a connection problem)
[2015-10-05 20:25:46] [CLIENTPROCESSOR][WARNING] Ping time of client (1) exceeded time limit: retrying! pending requests: {}
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:46] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]
[2015-10-05 20:25:47] NOT FACING:::: (8, 8, 7)[Rail Basic]o[[WARNING] UNKNOWN SIDE 6][active][100hp][ja]

Oct 6 2015, 1:33 AM · Game Development (Beta), CBS: Rails, Starmade

Oct 5 2015

Chandler added a comment to T737: Shield Supply and Drain textures are swapped.

Default 64, 128 and 256 is fine; Pixel 64 is fine, realistic is, of course not, but is expected. Space king, what texture are you using and res?

Oct 5 2015, 10:35 PM · Textures, Starmade
Chandler claimed T737: Shield Supply and Drain textures are swapped.
Oct 5 2015, 10:23 PM · Textures, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

I will, just bored. :) Not expecting credit.

Oct 5 2015, 9:14 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

ah ok, i was under the impression that the error was visible in game. i'll go to the server console.. :)

Oct 5 2015, 8:26 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

I copied the design in his picture with the lower rail pointing up to a rail that it wont work on. Perhaps i'm missing what he's meaning.

Oct 5 2015, 7:59 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

Which server are you on? Are you able to produce a video of it?

Oct 5 2015, 7:45 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

Tirus , are you docking a ship to the lower rail?

Oct 5 2015, 6:54 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T744: Core Block Activator not activating actuator block from Open / Validated to Feedback on the Issue Navigation board.
Oct 5 2015, 5:15 PM · Engine, Starmade
Chandler claimed T744: Core Block Activator not activating actuator block.

Can you capture using video, and can you upload it and the station blueprint with the test ship docked?

Oct 5 2015, 5:15 PM · Engine, Starmade

Oct 4 2015

Chandler moved T738: Shipyard with too-large design locks up from Open / Validated to Feedback on the Issue Navigation board.
Oct 4 2015, 3:33 PM · Engine, Starmade
Chandler added a comment to T738: Shipyard with too-large design locks up.

I have attempted to load a design that is too large, gives me the design to large for the ship yard. could you please send a screenshot, or even better a video?

Oct 4 2015, 12:32 PM · Engine, Starmade
Chandler added a comment to T738: Shipyard with too-large design locks up.

Haven't found this yet. I have a ship in the yard longer than the ship yard that is successfully docked and and am getting the "ship too large for yard" error. Will continue to test.

Oct 4 2015, 5:11 AM · Engine, Starmade
Chandler changed the status of T714: Game complains inventory is full in creative mode from Open to In Queue (Game).
Oct 4 2015, 5:09 AM · Engine, Starmade
Chandler moved T714: Game complains inventory is full in creative mode from Feedback to Confirmed on the Issue Navigation board.
Oct 4 2015, 5:09 AM · Engine, Starmade
Chandler added a comment to T714: Game complains inventory is full in creative mode.

-confirmed-
Filled all the slots and tried to remove an existing block off a prebuilt ship. Gave the no room in inventory. When leaving creative i can then remove blocks.

Oct 4 2015, 5:08 AM · Engine, Starmade
Chandler claimed T738: Shipyard with too-large design locks up.
Oct 4 2015, 2:07 AM · Engine, Starmade

Oct 3 2015

Chandler moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Open / Validated to Confirmed on the Issue Navigation board.
Oct 3 2015, 6:36 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Feedback to Open / Validated on the Issue Navigation board.
Oct 3 2015, 6:35 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

If the sector is small i can replicate.
I was able to get this to happen after i reduced the sector size to 1500. I believe that this is occurring due to the small sector size.

Oct 3 2015, 6:33 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

Everything i am seeing leads me to issues similar to placing a station near the edge of a sector. I am wonder if this has to do with having such small sectors. Although I cant replicate it in sp with sectors the same size...

Oct 3 2015, 3:09 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

Are there any other testers have the 7k adapters?
---Edit

Oct 3 2015, 2:19 AM · Starmade

Oct 2 2015

Chandler added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

I am unable to duplicate any strange behavior, unless i am near the sector edge. I will await your feedback.

Oct 2 2015, 11:57 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

This seems to be related to edge of sector issues. Please try to redo your station and put it dead center of the sector. if you are in sp enter the admin command "/teleport_selected_to 0 0 0" to put you dead center of the sector. If MP make sure all the cords are the same.
While looking at you vid, looks like you did get yourself to center though. Your sector size 5k?, no 2k..

Oct 2 2015, 11:41 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Open / Validated to Feedback on the Issue Navigation board.
Oct 2 2015, 10:41 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T726: Docked rotator entity shows in planet sector when docked to station near planet.

What is the sector size in your game?

Oct 2 2015, 10:41 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler changed the status of T733: creative mode hotbar doesn't allow you to remove items from Open to In Queue (Game).
Oct 2 2015, 10:23 PM · GUI/HUD, Feature, Starmade
Chandler claimed T726: Docked rotator entity shows in planet sector when docked to station near planet.

This should be fun.. :)

Oct 2 2015, 10:18 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T733: creative mode hotbar doesn't allow you to remove items from Open / Validated to Confirmed on the Issue Navigation board.
Oct 2 2015, 10:14 PM · GUI/HUD, Feature, Starmade
Chandler added a comment to T733: creative mode hotbar doesn't allow you to remove items.

Perhaps the Dev's could fine tune this area?

Oct 2 2015, 10:13 PM · GUI/HUD, Feature, Starmade
Chandler changed Task Type from issuetype:bug to issuetype:feature on T733: creative mode hotbar doesn't allow you to remove items.
Oct 2 2015, 10:12 PM · GUI/HUD, Feature, Starmade
Chandler lowered the priority of T733: creative mode hotbar doesn't allow you to remove items from Low to Trivial.
Oct 2 2015, 10:11 PM · GUI/HUD, Feature, Starmade
Chandler claimed T733: creative mode hotbar doesn't allow you to remove items.

-Confirmed-
I have noticed this as well, i don't thing this is a bug however. But I can confirm this is the case. One cant get rid of it even by dropping it in the trash.

Oct 2 2015, 10:06 PM · GUI/HUD, Feature, Starmade
Chandler placed T669: Weapon info menu and structure menu show inaccurate information. up for grabs.
Oct 2 2015, 7:35 PM · Issue Navigation, Starmade
Chandler moved T669: Weapon info menu and structure menu show inaccurate information. from Open / Validated to Feedback on the Issue Navigation board.
Oct 2 2015, 2:57 PM · Issue Navigation, Starmade
Chandler moved T714: Game complains inventory is full in creative mode from Open / Validated to Feedback on the Issue Navigation board.
Oct 2 2015, 2:57 PM · Engine, Starmade

Oct 1 2015

Chandler added a comment to T669: Weapon info menu and structure menu show inaccurate information..

Results:
1 missile slaved to Missile, OD at Tertiary 6250 Total Size, Main weapon is 5k, none on secondary, terti is 1250.
Expected power usage per missile is 2.518725.2, There are four banks, so expected total 10074900.8

Oct 1 2015, 5:58 PM · Issue Navigation, Starmade
Chandler updated subscribers of T669: Weapon info menu and structure menu show inaccurate information..
Oct 1 2015, 2:02 PM · Issue Navigation, Starmade
Chandler added a comment to T669: Weapon info menu and structure menu show inaccurate information..

Or just drag it to the comment box

Oct 1 2015, 2:16 AM · Issue Navigation, Starmade

Sep 30 2015

Chandler added a comment to T669: Weapon info menu and structure menu show inaccurate information..

lol good question..Just email it to me chand_1@hotmail.com

Sep 30 2015, 11:54 PM · Issue Navigation, Starmade
Chandler added a comment to T627: Flashlights can turn character models invisble..

You might try to video record it happening... and then submit the logs, just a thought

Sep 30 2015, 8:29 PM · Models, Starmade
Chandler claimed T669: Weapon info menu and structure menu show inaccurate information..

Can you upload the ship bp please, i was going to rebuild it , but why...

Sep 30 2015, 5:19 PM · Issue Navigation, Starmade
Chandler added a comment to T714: Game complains inventory is full in creative mode.

Could you get a screen shot of what you're seeing. I have tried to replicate, and can't see any of my own inventory in the ship yard.. or in sp creative.

Sep 30 2015, 4:59 PM · Engine, Starmade
Chandler claimed T714: Game complains inventory is full in creative mode.
Sep 30 2015, 4:57 PM · Engine, Starmade
Chandler added a comment to T720: Item Title will not persist if more than one in Inventory.

Just read the description, and wanted to clarify. When two of the same items...

Sep 30 2015, 1:56 AM · Game Development (Beta), GUI/HUD, Starmade

Sep 29 2015

Chandler added a comment to T703: Warp gates spontaneously unlink in MP.

A note; All of my gates (6) all were reset and disconnected, I had assumed it was a hiccup in updating to the new version, the admin speculated that it happened when the shop on my station was used, but i havent been able to replicate it, and with the Gate computers not working with the permissions modules....I have had a hard time reconnecting all the gates again. just a thought.

Sep 29 2015, 6:58 PM · CBS: Functional, Starmade
Chandler added a comment to T538: Graphics issues with Starmade for latest nVidia drivers on GeForce GTX 960m.

"The first one that I noticed was standard armor becoming fuzzy and distorted in texture appearance when I move a small distance away from it."

Sep 29 2015, 1:19 PM · Engine, Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

From the thread;
Effected videocards here: Kids - EN7800GTX, EN7900GTX, and my work PC - EN7950GTX. No issues on a EN9800GTX (one of my other kid's PCs). Also tested on my older gaming system with SLi EN7800GTX, same error there.

Sep 29 2015, 1:09 PM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..
Sep 29 2015, 1:07 PM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

I have sent a message asking for the logs. Does he have a user name for this bug system?

Sep 29 2015, 1:00 PM · Starmade
Chandler added a comment to T724: nvidia 7000 cards not working..

Error is "critical starmade error"
Guess there is alot on the stardock forum.

Sep 29 2015, 3:27 AM · Starmade
Chandler created T724: nvidia 7000 cards not working..
Sep 29 2015, 3:24 AM · Starmade

Sep 27 2015

Chandler created T720: Item Title will not persist if more than one in Inventory.
Sep 27 2015, 10:59 PM · Game Development (Beta), GUI/HUD, Starmade

Sep 26 2015

Chandler added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

You might remove all of them and put in the required to see if it fixes the issue, and then reinstall both again..

Sep 26 2015, 11:47 PM · Galaxy Map, Starmade

Sep 24 2015

Chandler added a comment to T400: Warpgate faction permission issue.
In T400#25207, @lancake wrote:

Needs retesting, confirmation that permissions don't work properly between your faction gate and other stations.
Permission module should allow it for any station, if you're not using this it should allow ally <-> faction maybe but that's not really needed if permission modules work fine

Sep 24 2015, 4:24 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Intended.
Before hand faction permission was completely ignored.
If you want to so bad simply faction it to yourself...
Ally should have no problem with that

Sep 24 2015, 4:23 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Sep 23 2015

Chandler added a comment to T400: Warpgate faction permission issue.

Doesnt work. when a non faction member hold the marker it says unknown, and wont work.

Sep 23 2015, 9:42 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T698: Gates no longer work when connected to allies (or anyone).

Go to Here http://phab.starma.de/T400
It was intended. we can no longer connect gates of other factions to one of out own...

Sep 23 2015, 1:39 PM · Starmade

Sep 22 2015

Chandler added a comment to T596: Shipyards cannot be connected to factory blocks.

While your at it why not allow to push/pull from shop as well.

Sep 22 2015, 8:05 PM · Game Development (Alpha), CBS: Shipyards, Starmade
Chandler created T698: Gates no longer work when connected to allies (or anyone).
Sep 22 2015, 7:41 PM · Starmade
Chandler added a comment to T400: Warpgate faction permission issue.

I have an issue with this "fix", I can no longer connect to allied factions. What was wrong with the way it was...If you don't want you computer to be reprogrammed you protect it with a block, no biggie. now nothing works.... out of all the real bugs out there..... you chose this "complaint" why not fix the permission module which is a real issue. AHHH

Sep 22 2015, 7:34 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Chandler added a comment to T684: Shop permission resets to All possibly when server restarts .

This has been the case for months if not years. I have never been able to get the perms to stick on the shop..And I could have sworn there was already a case open on it..

Sep 22 2015, 7:26 PM · Game Development (Alpha), Tradenetwork, Starmade

Aug 27 2015

Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

Andy .19401

Aug 27 2015, 11:43 PM · CBS: Functional, Starmade
Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

Made the same turret, but not using the Advanced Docking. Does the same thing. except now the upper turret that is not there is just gone. and the other will not undock.

Aug 27 2015, 11:41 PM · CBS: Functional, Starmade
Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

Just did it again. I check the design for correct number of parts. Started construction, when it was done 4 of the 20 turrets were still with the ship, all the rest were scattered across 500k of the yard.

Aug 27 2015, 7:44 PM · CBS: Functional, Starmade

Aug 26 2015

Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

Saving to local is now working as well, maybe all this was a hicup on the server, Still cleaning up the ship parts scattered all over the sector, but at least they didn't disappear.

Aug 26 2015, 3:33 AM · CBS: Functional, Starmade

Aug 25 2015

Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

The more i think about it the more i'm convinced that the bping isn't the issue., I think the ship is loosing those turrets before i bp it, and what i see are just shadows...

Aug 25 2015, 9:28 PM · CBS: Functional, Starmade
Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

new development., the missing parts are being dumped at the core of the station.

Aug 25 2015, 8:57 PM · CBS: Functional, Starmade
Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

After reading the other bug, i have to say that this is nothing like it.. 1, the ship that i am having issues with was made on the server( it is simply a transport ship, made to transport many turrets to the main ship for deployment), and hasn't been BP'ed to a local server.

  1. i can bp the same ship and each time it saves different. I really think that is has to do with the new Advanced dock making tool. All my other ships are not having this problem.
Aug 25 2015, 8:49 PM · CBS: Functional, Starmade
Chandler added a comment to T569: Unable to save Blueprint to local, Blueprint not saving Properly..

Just a note, the turrets were started on the new add a dock feature, and then blueprinted and created over and over in the ship yard. I had another turret on the ship that did the same thing, ie the main turret was gone when i logged back in. It might be that new Feature.

Aug 25 2015, 7:10 PM · CBS: Functional, Starmade
Chandler created T569: Unable to save Blueprint to local, Blueprint not saving Properly..
Aug 25 2015, 6:24 PM · CBS: Functional, Starmade

Aug 1 2015

Chandler created T457: Hazard block do not mirror.
Aug 1 2015, 6:09 PM · Textures, Starmade