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Sep 11 2015

spunkie moved T634: Logic activated jump inhibitors don't turn off with the signal that turned them on. from Open / Validated to Confirmed on the Issue Navigation board.
Sep 11 2015, 9:52 AM · Game Development (Alpha), CBS: Systems, Starmade

Sep 10 2015

spunkie placed T534: F5-screenshots of galaxy map appear with background transparent up for grabs.
Sep 10 2015, 10:12 PM · Galaxy Map, Starmade
spunkie added a comment to T634: Logic activated jump inhibitors don't turn off with the signal that turned them on..

The described behavior occurs but i would not consider this to be a bug.

Sep 10 2015, 12:26 PM · Game Development (Alpha), CBS: Systems, Starmade
spunkie claimed T634: Logic activated jump inhibitors don't turn off with the signal that turned them on..
Sep 10 2015, 11:20 AM · Game Development (Alpha), CBS: Systems, Starmade
spunkie placed T47: Camera view from a docked entity wrong up for grabs.
Sep 10 2015, 10:47 AM · Game Development (Beta), CBS: Rails, Starmade
spunkie claimed T379: Removing containers places there content in an offset position.

-QA Testing-?

Sep 10 2015, 10:26 AM · Engine, Starmade
spunkie changed Last tested (version) from 0.19247 (Dev) to 0.19431 (Dev) on T47: Camera view from a docked entity wrong.
Sep 10 2015, 9:13 AM · Game Development (Beta), CBS: Rails, Starmade
spunkie claimed T47: Camera view from a docked entity wrong.
Sep 10 2015, 9:13 AM · Game Development (Beta), CBS: Rails, Starmade
spunkie added a comment to T379: Removing containers places there content in an offset position.

problem is with this bug when i was showing it to smilingdemon on the test server it wouldn't always happen but once it did it would be reproducible several times and on other plates on same planet it wouldn't happen so it might take a while to get it to occur.

Sep 10 2015, 9:04 AM · Engine, Starmade

Sep 9 2015

spunkie updated the task description for T645: can't remove blocks behind non cubic blocks.
Sep 9 2015, 11:44 AM · Game Development (Beta), Engine (Building), Starmade
spunkie created T645: can't remove blocks behind non cubic blocks.
Sep 9 2015, 8:48 AM · Game Development (Beta), Engine (Building), Starmade
spunkie created T644: ores shards and scrap not placeable.
Sep 9 2015, 6:11 AM · Engine, Starmade
spunkie added a comment to T519: shipyard context menu stays displayed after closing the shipyard computer menu.

it can also be interacted with if you open chat, inventory, faction menu, nav menu, etc. but only using hot keys as mouse clicks anywhere other than on that context menu will close it

Sep 9 2015, 5:48 AM · CBS: Rails, Starmade

Sep 7 2015

spunkie changed Last tested (version) from 0.19428 to 0.1943 on T534: F5-screenshots of galaxy map appear with background transparent.
Sep 7 2015, 9:09 PM · Galaxy Map, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

antialiasing set to 0

Sep 7 2015, 9:06 PM · Galaxy Map, Starmade
spunkie closed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as Closed.

design error
the cores on the doors collide if they move at the same time at the same speed on this setup http://phab.starma.de/F2959

Sep 7 2015, 11:00 AM · CBS: Rails, Starmade
spunkie changed Last tested (version) from 0.19266 (Dev) to 0.19428 on T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Sep 7 2015, 7:17 AM · CBS: Rails, Starmade
spunkie closed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing as Closed.
Sep 7 2015, 2:01 AM · CBS: Rails, Starmade
spunkie added a comment to T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .

-QA Testing-

Sep 7 2015, 2:00 AM · CBS: Rails, Starmade

Sep 6 2015

spunkie claimed T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Sep 6 2015, 8:44 PM · CBS: Rails, Starmade
spunkie claimed T456: Ship HUD non functional after being forced out of reboot.

-QA placeholder-

Sep 6 2015, 12:07 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie set Last tested (version) to 0.19428 on T534: F5-screenshots of galaxy map appear with background transparent.
Sep 6 2015, 8:51 AM · Galaxy Map, Starmade
spunkie changed the status of T534: F5-screenshots of galaxy map appear with background transparent from Open to In Queue (Game).
Sep 6 2015, 8:49 AM · Galaxy Map, Starmade
spunkie moved T534: F5-screenshots of galaxy map appear with background transparent from Feedback to Confirmed on the Issue Navigation board.
Sep 6 2015, 8:49 AM · Galaxy Map, Starmade
spunkie claimed T534: F5-screenshots of galaxy map appear with background transparent.

galaxy map is still getting odd results with the in game screenshot F5

Sep 6 2015, 8:48 AM · Galaxy Map, Starmade

Sep 5 2015

spunkie closed T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed as Closed.
Sep 5 2015, 1:06 AM · Engine, Starmade
spunkie moved T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 5 2015, 1:06 AM · Engine, Starmade
spunkie added a comment to T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.

-QA Testing-

Sep 5 2015, 1:06 AM · Engine, Starmade

Sep 4 2015

spunkie closed T477: disabling radar jammer resets power storage to 0, a subtask of T488: Ships that are piloted dissapear and eject the pilot when pilot fires weapons, as Closed.
Sep 4 2015, 11:21 PM · Starmade
spunkie closed T477: disabling radar jammer resets power storage to 0 as Closed.
Sep 4 2015, 11:21 PM · CBS: Functional, Starmade
spunkie changed Last tested (version) from 0.19401 to 0.19425 on T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Sep 4 2015, 11:19 PM · Engine, Starmade
spunkie moved T477: disabling radar jammer resets power storage to 0 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 4 2015, 11:15 PM · CBS: Functional, Starmade
spunkie added a comment to T477: disabling radar jammer resets power storage to 0.

-QA Testing-

Sep 4 2015, 11:15 PM · CBS: Functional, Starmade

Sep 3 2015

spunkie changed the status of T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from Resolved to In Queue (Game).
Sep 3 2015, 11:40 PM · Engine, Starmade
spunkie added a comment to T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.

-QA testing-
fix does not work

Sep 3 2015, 11:40 PM · Engine, Starmade
spunkie moved T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 3 2015, 9:50 PM · Engine, Starmade
spunkie added a comment to T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.

-QA Testing-

Sep 3 2015, 9:50 PM · Engine, Starmade
spunkie claimed T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed.
Sep 3 2015, 9:39 PM · Engine, Starmade

Sep 2 2015

spunkie moved T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 2 2015, 6:58 PM · GUI/HUD, Starmade
spunkie claimed T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System.
Sep 2 2015, 6:58 PM · GUI/HUD, Starmade
spunkie changed the status of T463: placing block on asteroid not previously built on drops asteroids' original mass to 0 from Resolved to In Queue (Game).
Sep 2 2015, 6:49 PM · Engine, Starmade
spunkie changed Last tested (version) from 0.19361 to 0.1942 on T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Sep 2 2015, 10:14 AM · Engine, Starmade
spunkie claimed T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.
Sep 2 2015, 10:14 AM · Engine, Starmade
spunkie added a comment to T463: placing block on asteroid not previously built on drops asteroids' original mass to 0.

-QA testing-

Sep 2 2015, 10:10 AM · Engine, Starmade
spunkie renamed T607: Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException" from attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException" to Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException".
Sep 2 2015, 6:47 AM · GUI/HUD, Starmade
spunkie updated the task description for T607: Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException".
Sep 2 2015, 6:40 AM · GUI/HUD, Starmade
spunkie created T607: Blueprint menu: attempting to use admin tab "mass spawn ships" crashes game "IndexOutOfBoundsException".
Sep 2 2015, 6:36 AM · GUI/HUD, Starmade

Aug 30 2015

spunkie added a comment to T99: Structure Tab: UNABLE TO LOAD GUI-UNIT: Jamming System.

-QA testing-

Aug 30 2015, 2:01 AM · GUI/HUD, Starmade
spunkie added a comment to T575: When closing the cat window while in Advanced build mode with LMB a block is placed .

i think he meant chat menu in which case look at this task
http://phab.starma.de/T585

Aug 30 2015, 1:43 AM · Starmade

Aug 29 2015

spunkie placed T580: Nullpointer while saveing of Station blueprints from multiplayer to local up for grabs.
Aug 29 2015, 10:43 PM · Engine, Starmade
spunkie set Task Type to issuetype:bug on T580: Nullpointer while saveing of Station blueprints from multiplayer to local.
Aug 29 2015, 10:43 PM · Engine, Starmade
spunkie claimed T580: Nullpointer while saveing of Station blueprints from multiplayer to local.

happens for me too in 0.19414
https://youtu.be/bv_XNvfOxfI

Aug 29 2015, 10:43 PM · Engine, Starmade
spunkie placed T235: overridden blueprints show credit price instead of mass and mass wrong up for grabs.
Aug 29 2015, 9:57 PM · GUI/HUD, Starmade
spunkie changed Last tested (version) from 0.19274 (Dev) to 0.19414 (Dev) on T235: overridden blueprints show credit price instead of mass and mass wrong.
Aug 29 2015, 9:57 PM · GUI/HUD, Starmade
spunkie claimed T235: overridden blueprints show credit price instead of mass and mass wrong.

still affecting 0.19414

Aug 29 2015, 9:56 PM · GUI/HUD, Starmade
spunkie moved T585: Clicking on the tab scoreboard while in build mode places the selected block from Open / Validated to Confirmed on the Issue Navigation board.
Aug 29 2015, 7:59 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie added a comment to T585: Clicking on the tab scoreboard while in build mode places the selected block.

holding tab and clicking will place/remove blocks if the reticle is in a position where it could perform the action
https://youtu.be/R88RJQMmQVU

Aug 29 2015, 7:59 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie set First occurrence (version) to 0.19401 on T585: Clicking on the tab scoreboard while in build mode places the selected block.
Aug 29 2015, 5:25 PM · Game Development (Alpha), GUI/HUD, Starmade
spunkie claimed T585: Clicking on the tab scoreboard while in build mode places the selected block.
Aug 29 2015, 5:23 PM · Game Development (Alpha), GUI/HUD, Starmade

Aug 28 2015

spunkie added a comment to T577: Missile turret firing at 30-90 degree angle downwards of barrel.

what server did this occur on?

Aug 28 2015, 8:29 PM · AI, Starmade
spunkie added a comment to T8: Sector change moves players in gravity/alignment.

as of ver 0.19412 crossing sector borders while aligned to a ship and not sitting will move the aligned player a few meters with each crossing until eventually the player is disaligned and free from the ships influence.

Aug 28 2015, 9:06 AM · Engine, Starmade
spunkie moved T436: Feature QA: Factories on asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 28 2015, 6:41 AM · Engine, Feature, Starmade
spunkie added a comment to T436: Feature QA: Factories on asteroids.

-QA Testing-

Aug 28 2015, 6:41 AM · Engine, Feature, Starmade

Aug 27 2015

spunkie closed T420: Faction Ship Permission issue as Rejected.

-not a bug

Aug 27 2015, 9:45 PM · CBS: Functional, Starmade
spunkie added a comment to T420: Faction Ship Permission issue.

also the author is not able to see this task since it was set to private

Aug 27 2015, 6:07 PM · CBS: Functional, Starmade
spunkie added a comment to T420: Faction Ship Permission issue.

not seeing this as a bug

Aug 27 2015, 6:06 PM · CBS: Functional, Starmade

Aug 25 2015

spunkie moved T563: [Factory -> Empty Assembler] Connection Exception from Open / Validated to Feedback on the Issue Navigation board.
Aug 25 2015, 10:57 PM · Engine, Starmade
spunkie added a comment to T563: [Factory -> Empty Assembler] Connection Exception.

need feedback
i have attempted to get this error on a station, planet, and asteroid and nothing odd happens

Aug 25 2015, 10:53 PM · Engine, Starmade
spunkie added a comment to T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.

turrets in 0.19409 have regained their ability to move vertically but sometimes they can go too far vertically and the gun portion will be upside down and shooting backwards through itself. when upside down the gun will begin having clipping issues which will require deactivation of the ai and then reset all turrets to fix.

Aug 25 2015, 6:55 PM · Engine, Starmade
spunkie closed T556: Parse error with G_NORMAL_MAPPING = false on loading (100%) as Closed.
Aug 25 2015, 6:51 PM · Engine, Starmade
spunkie added a comment to T534: F5-screenshots of galaxy map appear with background transparent.

im using amd hd6870
here's what f5 gives me

Aug 25 2015, 6:11 PM · Galaxy Map, Starmade
spunkie changed Last tested (version) from release 0.19361 to 0.19408 on T436: Feature QA: Factories on asteroids.
Aug 25 2015, 4:06 PM · Engine, Feature, Starmade
spunkie claimed T436: Feature QA: Factories on asteroids.
Aug 25 2015, 4:05 PM · Engine, Feature, Starmade
spunkie moved T556: Parse error with G_NORMAL_MAPPING = false on loading (100%) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 25 2015, 4:04 PM · Engine, Starmade
spunkie added a comment to T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).

-QA Testing-

Aug 25 2015, 4:04 PM · Engine, Starmade
spunkie set Last tested (version) to 0.19408 on T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).
Aug 25 2015, 3:55 PM · Engine, Starmade
spunkie updated the task description for T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.
Aug 25 2015, 11:03 AM · Engine, Starmade
spunkie created T567: turret optimization: ai controlled turrets unable to move gun portion (vertical axis) of turret.
Aug 25 2015, 11:00 AM · Engine, Starmade

Aug 24 2015

spunkie claimed T563: [Factory -> Empty Assembler] Connection Exception.
Aug 24 2015, 10:06 PM · Engine, Starmade
spunkie moved T225: radarjammer doesn't affect AI anymore from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Aug 24 2015, 10:34 AM · Game Development (Beta), AI, Starmade
spunkie updated the task description for T543: Multiple Shipyards on single station cause issues.
Aug 24 2015, 9:13 AM · Engine, Starmade
spunkie added a comment to T543: Multiple Shipyards on single station cause issues.

went on the shattered skies server to examine the structure in question and yes it appears only one shipyard may be used to construct or design at one time. attempting to design while the other shipyard is constructing will result in blocks not placing on the design as well as warning info windows.

Aug 24 2015, 9:08 AM · Engine, Starmade

Aug 23 2015

spunkie set Task Type to issuetype:bug on T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).
Aug 23 2015, 5:31 PM · Engine, Starmade
spunkie claimed T556: Parse error with G_NORMAL_MAPPING = false on loading (100%).

singleplayer attempt log

Aug 23 2015, 5:30 PM · Engine, Starmade
spunkie claimed T543: Multiple Shipyards on single station cause issues.
Aug 23 2015, 1:08 AM · Engine, Starmade

Aug 22 2015

spunkie added a comment to T542: Gravity Unit not working far away from core of the Ship.

might be related to http://phab.starma.de/T441

Aug 22 2015, 5:18 PM · Engine, Starmade
spunkie updated the task description for T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.
Aug 22 2015, 3:47 PM · Engine, Starmade

Aug 21 2015

spunkie updated the task description for T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.
Aug 21 2015, 7:38 PM · Engine, Starmade
spunkie created T544: reboot key combo (tab+y) in astronaut mode causes nullpointer.
Aug 21 2015, 7:37 PM · Engine, Starmade
spunkie updated the task description for T539: ship core not producing power when first spawned.
Aug 21 2015, 5:19 AM · Engine, Starmade
spunkie created T539: ship core not producing power when first spawned.
Aug 21 2015, 5:04 AM · Engine, Starmade
spunkie changed Last tested (version) from 0.19274 (Dev) to 0.19401 (Dev) on T225: radarjammer doesn't affect AI anymore.
Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade
spunkie claimed T225: radarjammer doesn't affect AI anymore.
Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade
spunkie added a comment to T225: radarjammer doesn't affect AI anymore.

tested in dev ver 0.19401

Aug 21 2015, 3:15 AM · Game Development (Beta), AI, Starmade

Aug 20 2015

spunkie updated the task description for T533: ship cores generate power after removal of all reactors.
Aug 20 2015, 7:07 AM · Engine, Starmade
spunkie created T533: ship cores generate power after removal of all reactors.
Aug 20 2015, 6:49 AM · Engine, Starmade

Aug 18 2015

spunkie changed Last tested (version) from 0.19362 to dev ver 0.1938 on T477: disabling radar jammer resets power storage to 0.
Aug 18 2015, 6:24 PM · CBS: Functional, Starmade
spunkie claimed T477: disabling radar jammer resets power storage to 0.

this problem no longer occurs in dev ver 0.1938 for me

Aug 18 2015, 6:23 PM · CBS: Functional, Starmade

Aug 14 2015

spunkie claimed T491: Push Pulse no longer disables ships it hits..
Aug 14 2015, 5:49 PM · Game Development (Alpha), CBS: Weapons, Starmade

Aug 13 2015

spunkie moved T491: Push Pulse no longer disables ships it hits. from Open / Validated to Confirmed on the Issue Navigation board.
Aug 13 2015, 11:40 PM · Game Development (Alpha), CBS: Weapons, Starmade