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Description

All rendering and shader related functions and features.

Recent Activity

Mar 12 2018

SmilingDemon added a parent task for T1513: Transparent Blocks in Shipyard Design missing Holo effect or not rendered: T2889: Ship Yard Bugs.
Mar 12 2018, 6:29 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 22 2017

SmilingDemon merged T2502: Transparency is causing other transparent items behind them to disapear. (sometimes) into T925: More transparency issues.
Oct 22 2017, 7:59 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 15 2017

AndyP merged T2629: Dev .122 - an error of sunshine into T260: Sun reflects through ships still when normal maps are on..
Oct 15 2017, 10:17 PM · Game Development (Beta), Engine (Rendering), Starmade

Oct 13 2017

Tshara added a comment to T925: More transparency issues.

The direction you are looking affects transparency issues as well.

Oct 13 2017, 6:41 AM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 12 2017

SmilingDemon merged T2618: An error of textures into T925: More transparency issues.
Oct 12 2017, 9:52 PM · Game Development (Alpha), Engine (Rendering), Starmade

Oct 3 2017

Croquelune added a comment to T1444: Lights from blocks emit the wrong color.

It's seems to be partially solved for some blocks, like pink lights

Oct 3 2017, 9:46 AM · Game Development (Beta), Engine (Rendering), Starmade
Croquelune added a comment to T1489: Shield don't render at all on invisible blocks.

This one looks partially solved (I tested with trigger area block and white crystal only).

Oct 3 2017, 9:30 AM · Game Development (Beta), Engine (Rendering), Starmade

Sep 14 2017

SmilingDemon merged T2491: blue screen tint graphical error into T285: Frame Buffer cause the screen to only render blue on Intel GPU.
Sep 14 2017, 7:44 AM · Game Development (Alpha), Engine (Rendering), Starmade

Jul 22 2017

AndyP moved T2453: connection/link outline is barely noticeable from Unclassed to Archived on the Starmade board.
Jul 22 2017, 9:54 PM · Engine (Rendering), Starmade

Jul 21 2017

lancake closed T2453: connection/link outline is barely noticeable as Closed.
Jul 21 2017, 3:54 PM · Engine (Rendering), Starmade

Jul 20 2017

AndyP moved T2453: connection/link outline is barely noticeable from Backlog / Unclassed to Beta on the Engine (Rendering) board.
Jul 20 2017, 11:11 PM · Engine (Rendering), Starmade
AndyP edited projects for T2453: connection/link outline is barely noticeable, added: Engine (Rendering); removed Engine.
Jul 20 2017, 11:09 PM · Engine (Rendering), Starmade

Jul 17 2017

lancake merged T2492: Texture glitch with Forcefields into T168: transparent blocks touching open doors have invisible faces.
Jul 17 2017, 12:30 PM · Game Development (Beta), Engine (Rendering), Starmade

Apr 28 2017

lancake closed T1466: Does not correctly detect frame buffer capabilities as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 27 2017

lancake moved T1466: Does not correctly detect frame buffer capabilities from HW-/OS-specific to Confirmed fix on the Quality Assurance board.
Apr 27 2017, 10:57 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 26 2017

AndyP added a comment to T168: transparent blocks touching open doors have invisible faces.

To fix it properly, it will need a full rendering queue, to draw everything from "far away to close to the player" in exactly that order.
The engine relies on OpenGL to sort and organise the rendering order,
but it turns out that its not perfect without giving it an exact list for the rendering order.
So once we are feature complete, and know everything we want to render, we can rewrite that part on our own, and help OpenGL doing its job rendering the object we sent to it properly. =)

Apr 26 2017, 10:22 PM · Game Development (Beta), Engine (Rendering), Starmade
Spindizzi added a comment to T168: transparent blocks touching open doors have invisible faces.

There's a lot more to this bug then "transparent blocks touching open doors have invisible faces" and it extends throughout the game to all sorts of symptoms of just some weird rendering order or some such.

Apr 26 2017, 1:43 PM · Game Development (Beta), Engine (Rendering), Starmade

Apr 12 2017

lancake added a comment to T1466: Does not correctly detect frame buffer capabilities.

That's great news! I'll leave it on resolved for a while in case some special case pops up.

Apr 12 2017, 1:58 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 11 2017

erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

First: thank you greatly for giving this attention.

Apr 11 2017, 6:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake merged T2299: Bloom crashes on OSX into T1466: Does not correctly detect frame buffer capabilities.
Apr 11 2017, 12:26 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

Tested this on a 2014 macbook air. Had the same error before fixing it. Should be good now and can even use integer shader support for more speed.

Apr 11 2017, 12:24 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 11 2017, 10:30 AM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

got my hands on a mac and am close to fixing this

Apr 11 2017, 9:41 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 10 2017

Garland220 added a comment to T1466: Does not correctly detect frame buffer capabilities.

FYI the issue I raised is a duplicate of this one and can be merged/closed:
https://phab.starma.de/T2299

Apr 10 2017, 6:49 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

I'm sorry, I'm trying to get a mac here to fix the issue.

Apr 10 2017, 12:34 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake merged T2345: All graphics are black boxes into T1466: Does not correctly detect frame buffer capabilities.
Apr 10 2017, 11:11 AM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed the status of T1466: Does not correctly detect frame buffer capabilities from Resolved to In Queue.
Apr 10 2017, 11:11 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 9 2017

lancake merged T2315: Starmade crashes on Start with no error message -MAC OS X into T1466: Does not correctly detect frame buffer capabilities.
Apr 9 2017, 7:45 PM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 8 2017

erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Well, it doesn't immediately crash at this point, until running into T1525 of-course.

Apr 8 2017, 5:15 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 4 2017

lancake merged T2317: Crashes on launch & typo in logs into T1466: Does not correctly detect frame buffer capabilities.
Apr 4 2017, 12:34 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake merged T2317: Crashes on launch & typo in logs into T1466: Does not correctly detect frame buffer capabilities.
Apr 4 2017, 10:10 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 3 2017

erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Unsure how much it affects FB init w/ macOS...but in older releases, forcing FB on w/ the hotkey caused no crash-related issues that I experienced, and dramatically improved performance.

Apr 3 2017, 1:36 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Apr 3 2017, 12:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

Unfortunately MacOS did not provide backwards compatibility from core 3.2. That means that it's impossible to request a context without forward compatibility, which removes fixed function pipeline. This is used by the current text rendering library, and in a few other places, since I always went with backwards compatibility over using the latest openGL without a fallback.

Apr 3 2017, 11:21 AM · Game Development (Alpha), Engine (Rendering), Starmade

Apr 1 2017

lancake changed the status of T1466: Does not correctly detect frame buffer capabilities from Resolved to In Queue.
Apr 1 2017, 9:53 AM · Game Development (Alpha), Engine (Rendering), Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

Still crashes on launch, same error as reported earlier, see T2317

Apr 1 2017, 2:36 AM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 29 2017

AndyP merged T1977: Section of door/area of blocks not rendered on station into T168: transparent blocks touching open doors have invisible faces.
Mar 29 2017, 8:49 PM · Game Development (Beta), Engine (Rendering), Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:11 PM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 26 2017

AndyP closed T1471: After switching textures in game, cannot switch back to previous in same session as Closed.

Fix confirmed.

Mar 26 2017, 11:55 AM · Game Development (Alpha), Engine (Rendering), Starmade

Mar 24 2017

AndyP edited projects for T106: warp and jump drive: docked entities don't get the tunnel warp effect, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T121: damage beams display salvaging graphical effect, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T119: shadows darken lighting from plexlights/crystals as well, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T129: Distant entities are unable to be seen through the atmosphere effect , added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T168: transparent blocks touching open doors have invisible faces, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:51 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T186: Beams/astronaut laser not visible from the side , added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T198: text to activate/enter blocks warps when ship is moving, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T191: sky/atmosphere doesn't cover the full day cycle of a planet, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T208: Thruster plumes switched off after placing a bigger number, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T210: Thruster plumes do not depend on the orientation of the thruster, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade
AndyP edited projects for T250: Planets appearing in wrong location, added: Game Development (Beta); removed Game Development.
Mar 24 2017, 9:50 PM · Game Development (Beta), Engine (Rendering), Starmade