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Valiant70 (Valiant Maverick)
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User Details

User Since
Aug 4 2015, 9:25 PM (489 w, 4 d)
Availability
Available

Recent Activity

Feb 18 2018

Valiant70 added a comment to T2847: Reactor will not die.

Good. I’m glad that’s fixed.

Feb 18 2018, 5:51 PM · Engine, Starmade

Feb 17 2018

Restricted Application changed the status of T2847: Reactor will not die from Feedback to Open.

This may have been fixed a couple of versions ago. The thing about integrity explosions not deducting RHP might be what caused this behavior, but I don’t think that had been reported as such at the time I found this.

Feb 17 2018, 9:11 PM · Engine, Starmade

Feb 3 2018

Valiant70 created T2847: Reactor will not die.
Feb 3 2018, 5:30 PM · Engine, Starmade

Dec 30 2017

Valiant70 added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
I can't get more than 15 FPS in version 0.200.269. I only had a shop and a small wad of systems on screen.

This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?

Dec 30 2017, 12:51 AM · Physics, Starmade

Dec 28 2017

Valiant70 added a comment to T2779: Excessive FPS droppage and lag due to new power stabilizer path.

Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.

Dec 28 2017, 6:05 PM · Physics, Starmade

Dec 19 2017

Valiant70 created T2778: power recharge value does not change.
Dec 19 2017, 10:06 PM · CBS: Functional, Starmade

Dec 18 2017

Valiant70 added a comment to T2739: Structural Integrity 2x2 "spaghetti" gets stronger the longer it is.

Seems to be fixed. Strands must be 4x4 to go positive with integrity.

Dec 18 2017, 12:41 AM · CBS: Functional, Starmade

Dec 11 2017

Valiant70 added a comment to T2739: Structural Integrity 2x2 "spaghetti" gets stronger the longer it is.

Still an issue in 200.252

Dec 11 2017, 6:41 PM · CBS: Functional, Starmade

Dec 10 2017

Valiant70 created T2739: Structural Integrity 2x2 "spaghetti" gets stronger the longer it is.
Dec 10 2017, 9:41 PM · CBS: Functional, Starmade

Aug 31 2017

Valiant70 added a comment to T2417: Advanced Build mode Sphere/ellipsoid generation.

In version 0.199.654, this nonsense happens.


That's the result of the build helper settings shown in the screenshot. Tried recalculating and everything.

Aug 31 2017, 2:17 AM · Engine (Building), Game Development, Starmade

Apr 6 2017

Valiant70 created T2335: Block Rotation in Advanced Build Mode does not Display Textures.
Apr 6 2017, 12:06 AM · GUI/HUD, Starmade

Aug 8 2016

Valiant70 added a comment to T993: Beta Launcher Mac: Malfunction on opening launcher.

I haven't noticed it yet with build 158.

Aug 8 2016, 8:56 PM · Starmade

Aug 2 2016

Valiant70 added a comment to T1634: Memory slider: allow (initial+early) lower-bound.

With initial + early generation >= 2GB, the slider will not slide below the next power of two. Below 2 GB, it will slide down to a value equal to initial + early generation. Whichever behavior is intended, something is inconsistent.

Aug 2 2016, 1:53 PM · Starmade
Valiant70 added a comment to T1604: Launcher attempts to use invalid java binary.

When I typed in "brusselsprouts" or "W/waffles" instead of a path, it read "there is no java executable in the specified path.

Aug 2 2016, 12:40 AM · Starmade
Valiant70 added a comment to T1634: Memory slider: allow (initial+early) lower-bound.

OSX: When initial memory is set to 2048 and early generation is set to 1024, the slider will not slide lower than 4096. However, typing 3072 is allowed, and typing in any lower value sets it to 3072 when the user clicks save. This does not appear to be fixed.

Aug 2 2016, 12:37 AM · Starmade
Valiant70 added a comment to T1731: maximum memory setting cleared upon changing initial memory or early generation memory settings.

Fixed for OSX as well.

Aug 2 2016, 12:03 AM · Starmade
Valiant70 added a comment to T1105: Add hotfix indication to version dropdown entries.

Fixed on OSX as well.

Aug 2 2016, 12:00 AM · Feature, Starmade

Jul 26 2016

Valiant70 added a comment to T778: scrolling through ship hotbar is jumpy.

This issue or a similar one affects me in flight mode only. It acts like inertial scrolling is on or something. I can scroll fairly comfortably on my Macbook's trackpad, but trying to use a clicky mouse wheel causes erratic behavior. This happens only in flight mode; build mode and astronaut mode behave as expected with one wheel click moving the hot bar one space.

Jul 26 2016, 10:23 PM · Engine, Starmade

Jul 18 2016

Valiant70 added a comment to T1678: Uplink does not save.

I'm talking about uplinking for game servers.
Yes, this is a Mac.

Jul 18 2016, 7:05 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade

Jul 13 2016

Valiant70 created T1678: Uplink does not save.
Jul 13 2016, 11:49 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
Valiant70 added a comment to T1676: Mac: Error 22 on spawn (Single & Multiplayer).

Workaround suggested by SmilingDemon:

Jul 13 2016, 6:31 PM · Starmade
Valiant70 created T1676: Mac: Error 22 on spawn (Single & Multiplayer).
Jul 13 2016, 5:44 PM · Starmade

Apr 15 2016

Valiant70 created T1356: Helmet removed automatically when switching to cargo or creative mode.
Apr 15 2016, 12:38 AM · Game Development (Beta), Engine (Rendering), Starmade

Apr 6 2016

Valiant70 created T1321: Cannot pick up infinite item stacks in creative.
Apr 6 2016, 12:19 AM · Engine, Starmade
Valiant70 added a comment to T1282: can't place small amounts of single block items into inventories in creative mode.

I ran across this bug earlier and it's really annoying. I was trying to test something with shipyards.

Apr 6 2016, 12:14 AM · Game Development (Beta), GUI/HUD, Starmade

Jan 18 2016

Valiant70 added a comment to T91: beams have trouble hitting ships at extreme ranges.

A friend of mine who is working on turrets told me this bug does not affect AI turrets. I think AIs skip the raycasting step and just hit what the game already knows they're shooting at.

Jan 18 2016, 10:17 PM · CBS: Weapons, Starmade

Dec 16 2015

Valiant70 added a comment to T993: Beta Launcher Mac: Malfunction on opening launcher.

The issue seems to occur when launching with starmade already installed. I tried closing starmade from the game, main menu, and launcher.
Here's what I found:

Dec 16 2015, 9:46 PM · Starmade
Valiant70 added a comment to T993: Beta Launcher Mac: Malfunction on opening launcher.

OSX Yosemite version 10.10.5 (14F1509).
Yes, latest launcher version.

Dec 16 2015, 9:07 PM · Starmade
Valiant70 renamed T993: Beta Launcher Mac: Malfunction on opening launcher from Beta Launcher Mac: Launcher window does not appear to Beta Launcher Mac: Malfunction on opening launcher.
Dec 16 2015, 7:23 PM · Starmade
Valiant70 added a comment to T993: Beta Launcher Mac: Malfunction on opening launcher.

I restarted after the issue above and, the same thing continued to happen. The launcher came up momentarily, and then turned grey as the image above shows.

Dec 16 2015, 7:21 PM · Starmade
Valiant70 added a comment to T993: Beta Launcher Mac: Malfunction on opening launcher.

I have determined how to reproduce this bug on my computer, if this is even the same issue. After restarting my computer, I was able to run the launcher normally. However, if I close the launcher rather than pressing launch, then try to open the launcher again, this happens. (See attached image.) That large rectangle is the launcher. It flashes the normal launcher briefly as it starts up, then turns into this.

Dec 16 2015, 6:57 PM · Starmade
Valiant70 created T993: Beta Launcher Mac: Malfunction on opening launcher.
Dec 16 2015, 6:11 PM · Starmade

Nov 11 2015

Valiant70 added a comment to T837: Gravity sometimes neutralizes when stepping on non-cubes..

Better yet, here is a link to the ship resource. My friend uploaded it to the dock. http://starmadedock.net/content/sbs-171-masakari.3525/

Nov 11 2015, 11:51 PM · Game Development (Beta), Engine (General), Starmade
Valiant70 added a comment to T837: Gravity sometimes neutralizes when stepping on non-cubes..

It is absolutely related to non-cubic blocks and it is not related to either of those issues. This issue happens to me frequently onboard a particular ship while walking through a diagonal 3x3 hallway with beveled edges. I can screenshot the hallway if that would be helpful.

Nov 11 2015, 11:46 PM · Game Development (Beta), Engine (General), Starmade

Nov 8 2015

Valiant70 created T837: Gravity sometimes neutralizes when stepping on non-cubes..
Nov 8 2015, 3:19 AM · Game Development (Beta), Engine (General), Starmade