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SpaceKing (Andrew B.)
Space Regent

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  • Clear sailing ahead.

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Tuesday

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User Details

User Since
Jun 2 2015, 9:25 PM (493 w, 4 d)
Availability
Available

Blurb.

Recent Activity

Aug 7 2018

SpaceKing awarded T390: power failure keeps ship in power failure including power inheritance a Pirate Logo token.
Aug 7 2018, 11:56 AM · Game Development (Alpha), CBS: Systems, Starmade

Oct 4 2017

SpaceKing awarded T731: Multiplayer positional sync issues a The World Burns token.
Oct 4 2017, 5:19 AM · Starmade, Issue Navigation

Jun 24 2016

SpaceKing awarded T705: Cannot fire core activator beam while docked. a Heartbreak token.
Jun 24 2016, 1:38 AM · Game Development (Alpha), CBS: Rails, Starmade

Jun 22 2016

SpaceKing created T1606: Rail pickup points visible while cloaked.
Jun 22 2016, 8:49 PM · CBS: Rails, Starmade

Jun 21 2016

SpaceKing added a comment to T1531: NullPointer on server.
In T1531#62232, @AndyP wrote:

@SpaceKing
Can you get a blueprint of the ship?
or try the corrected command to load it.

Jun 21 2016, 1:22 PM · Starmade
SpaceKing created T1597: Teal std. armor has wrong stats.
Jun 21 2016, 12:58 PM · Blockconfig, Starmade

Jun 4 2016

SpaceKing added a comment to T81: beacon rod and beacon charged circuit has no flare.

Beacon slabs also do not beacon.

Jun 4 2016, 4:49 PM · Game Development (Beta), Textures, Starmade

May 31 2016

SpaceKing created T1505: Show leaderboard key = null pointer.
May 31 2016, 1:42 PM · Game Development (Alpha), Engine (Crashes), Starmade

Apr 1 2016

SpaceKing added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Still happens whether cursor is centered or not.
Makes the game pretty much unplayable.

Apr 1 2016, 12:08 AM · Game Development (Alpha), Controls, Starmade

Jan 17 2016

SpaceKing created T1061: Scrolling through cargo/inventory menu (with mouse wheel) changes 'held' block.
Jan 17 2016, 12:49 AM · GUI/HUD, Starmade

Oct 9 2015

SpaceKing added a comment to T737: Shield Supply and Drain textures are swapped.

0.19439

Oct 9 2015, 4:53 AM · Textures, Starmade

Oct 6 2015

SpaceKing added a comment to T730: Station Turrets ignore enemy players (and vice versa).

Where did this happen?
are you able to make sure the area isnt set to protected or peace ?

Oct 6 2015, 4:14 PM · AI, Starmade
SpaceKing added a comment to T731: Multiplayer positional sync issues.

Could you please add on which server this happened and what the ping rates of both watchers are when it happens?

Oct 6 2015, 4:12 PM · Starmade, Issue Navigation
SpaceKing added a comment to T737: Shield Supply and Drain textures are swapped.

this one says 'supply' on it but is drain;

Oct 6 2015, 3:53 PM · Textures, Starmade

Oct 3 2015

SpaceKing created T737: Shield Supply and Drain textures are swapped.
Oct 3 2015, 2:22 AM · Textures, Starmade
SpaceKing created T736: Astrotech does not accept slave modules.
Oct 3 2015, 12:09 AM · CBS: Weapons, Starmade

Oct 2 2015

SpaceKing updated the task description for T731: Multiplayer positional sync issues.
Oct 2 2015, 4:09 AM · Starmade, Issue Navigation
SpaceKing created T731: Multiplayer positional sync issues.
Oct 2 2015, 4:03 AM · Starmade, Issue Navigation
SpaceKing created T730: Station Turrets ignore enemy players (and vice versa).
Oct 2 2015, 3:48 AM · AI, Starmade

Sep 27 2015

SpaceKing added a comment to T703: Warp gates spontaneously unlink in MP.

Yes, both gates stations.

Sep 27 2015, 11:49 PM · CBS: Functional, Starmade

Sep 25 2015

SpaceKing added a comment to T703: Warp gates spontaneously unlink in MP.
In T703#25265, @AndyP wrote:

Loosing connections at random is nothing to work with, any way to get this on purpose?
Possible relation to T465?

Sep 25 2015, 12:42 AM · CBS: Functional, Starmade

Sep 24 2015

SpaceKing created T703: Warp gates spontaneously unlink in MP.
Sep 24 2015, 5:34 PM · CBS: Functional, Starmade

Sep 22 2015

SpaceKing added a comment to T687: All weapons don't always hit the 1st entity in line of sight.

This also applies to power supply and shield supply beams.

Sep 22 2015, 3:40 PM · CBS: Rails, Starmade

Sep 18 2015

SpaceKing created T683: Galaxy Map unable to handle extreme distance.
Sep 18 2015, 7:49 PM · Game Development (Beta), Galaxy Map, Starmade

Sep 17 2015

SpaceKing created T677: Shipyards remove blocks at random from designs when reloading them.
Sep 17 2015, 4:56 AM · CBS: Rails, Starmade

Sep 15 2015

SpaceKing created T674: Grapple Tool teleports sitting players.
Sep 15 2015, 1:21 AM · Game Development (Beta), Astronaut, Starmade

Sep 13 2015

SpaceKing created T664: Descriptions of punch/pierce's effect are missing..
Sep 13 2015, 5:59 PM · Game Development (Alpha), Blockconfig, Starmade
SpaceKing added a comment to T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

another log, this one in 0.19433

Sep 13 2015, 3:12 PM · Engine, Starmade

Sep 12 2015

SpaceKing changed the visibility for T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 12:58 AM · Engine, Starmade
SpaceKing shifted T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from the S1 Public space to the S3 Starmade space.
Sep 12 2015, 12:57 AM · Engine, Starmade
SpaceKing created T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 12 2015, 12:03 AM · Engine, Starmade

Sep 9 2015

SpaceKing awarded T384: Power/Shield Drain and supply beams power issues a Like token.
Sep 9 2015, 3:55 AM · Engine, Starmade

Sep 8 2015

SpaceKing set Task Type to issuetype:bug on T639: Nullpointer when using "search by name" with meta items.
Sep 8 2015, 7:19 PM · CBS: Functional, Starmade
SpaceKing created T639: Nullpointer when using "search by name" with meta items.
Sep 8 2015, 7:17 PM · CBS: Functional, Starmade

Sep 7 2015

SpaceKing created T628: Missile/Cannon turrets consistently lead their targets too much.
Sep 7 2015, 2:27 AM · AI, Starmade

Sep 6 2015

SpaceKing awarded T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. a Heartbreak token.
Sep 6 2015, 4:22 PM · Engine, Starmade

Sep 4 2015

SpaceKing added a comment to T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..

I don't think it's nvidia restricted, I'm having the same issue with an AMD Radeon R9.

Sep 4 2015, 4:12 PM · Engine, Starmade
SpaceKing created T618: Flora items missing from creative menu.
Sep 4 2015, 2:36 PM · GUI/HUD, Starmade

Sep 3 2015

SpaceKing created T613: Shop: Sell price does not display correctly.
Sep 3 2015, 11:43 PM · GUI/HUD, Starmade

Aug 31 2015

SpaceKing created T596: Shipyards cannot be connected to factory blocks.
Aug 31 2015, 3:06 PM · Game Development (Alpha), CBS: Shipyards, Starmade

Jul 3 2015

SpaceKing created T378: Faction rank changes ignored on high-latency servers.
Jul 3 2015, 12:32 AM · Engine, Starmade

Jun 30 2015

SpaceKing updated the task description for T363: Missiles can destroy shops and faction homebases, even in protected sectors.
Jun 30 2015, 2:09 AM · Engine, Starmade
SpaceKing renamed T363: Missiles can destroy shops and faction homebases, even in protected sectors from Missiles can destroy shops, even in protected sectors to Missiles can destroy shops and faction homebases, even in protected sectors.
Jun 30 2015, 2:06 AM · Engine, Starmade
SpaceKing moved T363: Missiles can destroy shops and faction homebases, even in protected sectors from Unclassed to Issue affecting current dev-build on the Starmade board.
Jun 30 2015, 2:00 AM · Engine, Starmade
SpaceKing created T363: Missiles can destroy shops and faction homebases, even in protected sectors.
Jun 30 2015, 1:59 AM · Engine, Starmade

Jun 29 2015

SpaceKing added a comment to T247: Strange behavior on turrets attached to rail rotators.

This was fixed a build or two ago

Jun 29 2015, 4:13 PM · Starmade
SpaceKing moved T360: Changing blueprint description changes faction description too from Unclassed to Issue affecting current release on the Starmade board.
Jun 29 2015, 4:08 PM · GUI/HUD, Starmade
SpaceKing added a project to T360: Changing blueprint description changes faction description too: Starmade.
Jun 29 2015, 4:08 PM · GUI/HUD, Starmade
SpaceKing created T360: Changing blueprint description changes faction description too.
Jun 29 2015, 4:07 PM · GUI/HUD, Starmade

Jun 28 2015

SpaceKing moved T351: Buttons & Activators ignoring faction permissions from Unclassed to Issue affecting current release on the Starmade board.
Jun 28 2015, 4:23 PM · Logic, Starmade
SpaceKing moved T352: Docked, unfactioned ships ignore faction permissions completely from Unclassed to Issue affecting current release on the Starmade board.
Jun 28 2015, 4:23 PM · Engine, Starmade
SpaceKing lowered the priority of T353: F1+F8 Glitches from High to Normal.
Jun 28 2015, 4:22 PM · Game Development (Beta), Engine (Commands), Starmade
SpaceKing created T353: F1+F8 Glitches .
Jun 28 2015, 4:22 PM · Game Development (Beta), Engine (Commands), Starmade
SpaceKing raised the priority of T352: Docked, unfactioned ships ignore faction permissions completely from Urgent to Release Blocker.
Jun 28 2015, 4:08 PM · Engine, Starmade
SpaceKing created T352: Docked, unfactioned ships ignore faction permissions completely.
Jun 28 2015, 4:08 PM · Engine, Starmade
SpaceKing created T351: Buttons & Activators ignoring faction permissions.
Jun 28 2015, 4:06 PM · Logic, Starmade

Jun 26 2015

SpaceKing added a comment to T136: Turret AI does not always follow its setting.

AI in 'selected target' mode will still not update unless they've lost sight of their previous target.

Jun 26 2015, 11:26 PM · AI, Starmade
SpaceKing changed the status of T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target from Rejected to Duplicate.
Jun 26 2015, 10:11 PM · AI, Starmade
SpaceKing merged T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target into T136: Turret AI does not always follow its setting.
Jun 26 2015, 10:07 PM · AI, Starmade
SpaceKing merged task T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target into T136: Turret AI does not always follow its setting.
Jun 26 2015, 10:07 PM · AI, Starmade

Jun 25 2015

SpaceKing created T326: Astronaut mining bonus notice doesn't show correct bonus.
Jun 25 2015, 11:34 PM · GUI/HUD, Starmade
SpaceKing created T314: 'Selected Target' turrets don't update what they fire at until they've lost sight of their previous target.
Jun 25 2015, 3:20 PM · AI, Starmade

Jun 19 2015

SpaceKing updated the task description for T247: Strange behavior on turrets attached to rail rotators.
Jun 19 2015, 4:23 AM · Starmade
SpaceKing created T248: Scanner antenna blocks aren't rotateable.
Jun 19 2015, 4:22 AM · Game Development (Beta), Blockconfig, Starmade
SpaceKing renamed T247: Strange behavior on turrets attached to rail rotators from Strange behavior on single-axis turrets attached to rail rotators to Strange behavior on turrets attached to rail rotators.
Jun 19 2015, 12:44 AM · Starmade
SpaceKing triaged T247: Strange behavior on turrets attached to rail rotators as Normal priority.
Jun 19 2015, 12:33 AM · Starmade
SpaceKing created T247: Strange behavior on turrets attached to rail rotators.
Jun 19 2015, 12:32 AM · Starmade

Jun 18 2015

SpaceKing created T215: Players on docked rail entities are left behind during sector changes or jumps.
Jun 18 2015, 12:52 AM · Engine, Starmade
SpaceKing created T214: 'Enter Ship Core' label uses 'exit ship' key.
Jun 18 2015, 12:34 AM · Game Development (Beta), GUI/HUD, Starmade

Jun 16 2015

SpaceKing triaged T171: Rail entities cannot be placed on Asteroids as Normal priority.
Jun 16 2015, 7:18 AM · CBS: Rails, Starmade
SpaceKing created T171: Rail entities cannot be placed on Asteroids.
Jun 16 2015, 7:18 AM · CBS: Rails, Starmade

Jun 14 2015

SpaceKing created T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Jun 14 2015, 6:02 PM · QA-Return, Game Development, CBS: Weapons, Starmade

Jun 13 2015

SpaceKing added a comment to T132: Hotbar indicators are missing.

Fix confirm.

Jun 13 2015, 6:20 PM · GUI/HUD, Starmade
SpaceKing closed T132: Hotbar indicators are missing as Closed.
Jun 13 2015, 6:20 PM · GUI/HUD, Starmade

Jun 12 2015

SpaceKing created T134: Players are invisible behind glass.
Jun 12 2015, 1:27 AM · Engine, Starmade

Jun 11 2015

SpaceKing created T133: Camera Block defaults to upward orientation.
Jun 11 2015, 8:12 PM · Starmade
SpaceKing created T132: Hotbar indicators are missing.
Jun 11 2015, 7:57 PM · GUI/HUD, Starmade

Jun 10 2015

SpaceKing created T126: 'Warp Tunnel' effect doesn't work right at different camera angles .
Jun 10 2015, 11:34 PM · Game Development (Beta), CBS: Systems, Starmade
SpaceKing triaged T63: Rail speed controllers can't shift-V logic as Low priority.
Jun 10 2015, 1:47 AM · CBS: Rails, Starmade
SpaceKing created T112: HP System - tiny ships and cores cannot be killed.
Jun 10 2015, 1:42 AM · Blockconfig, Starmade

Jun 9 2015

SpaceKing added a comment to T91: beams have trouble hitting ships at extreme ranges.

Possibly has something to do with sector borders:

Jun 9 2015, 8:33 AM · CBS: Weapons, Starmade

Jun 8 2015

SpaceKing created T59: Anti-Gravity effect does not work on wormhole gravity.
Jun 8 2015, 1:51 AM · Game Development (Alpha), CBS: Systems, Starmade