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Gamel (Chung Fai Siu)
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User Details

User Since
Jun 3 2015, 7:36 PM (494 w, 3 d)
Availability
Available

Recent Activity

Apr 9 2017

Gamel created T2343: Defensive Ion Effect Cannot be trigger by logic.
Apr 9 2017, 3:07 AM · Starmade, Issue Navigation

Sep 25 2016

Gamel added a comment to T1962: docked entities don't have a thruster plume.

How about a block CV to the docking rail point with a gui menu pops up and let you select if the rail is set to "ship part" or "drone/fighter"?
Or some logic setup? eg. C rail V AND as "ship part" and C rail V NOT as "drone/fighter"?

Sep 25 2016, 8:46 PM · Engine, Starmade
Gamel created T1962: docked entities don't have a thruster plume.
Sep 25 2016, 3:32 AM · Engine, Starmade

Mar 27 2016

Gamel added a comment to T1275: Cross Entity Pull is not working.
In T1275#48709, @Gamel wrote:

Please ignore the previous comment, I do found the real problem this time.
It is the translation pack !!!!!
The auto pull list only have english, so when I use a chinese language pack
The block names are in chinese, then the blocks can't be pull.
I notice this with a incomplete language pack, the block with chinese character can't be pull and the english only ones can be pull.
I guess there should be a simple solution for this, let the pull system pull by block ID not block name.

Good find! I assume the same goes for normal pulling, on the same entity?

Mar 27 2016, 2:22 PM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

Please ignore the previous comment, I do found the real problem this time.
It is the translation pack !!!!!

Mar 27 2016, 9:17 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.
Mar 27 2016, 8:34 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

tried it on a ubuntu with java8, not working as the java8 on OSX

Mar 27 2016, 7:25 AM · CBS: Functional, Starmade
Gamel added a comment to T1275: Cross Entity Pull is not working.

1.)yes, rail basic.
2.)yes, i have set auto all for 100qty each

Mar 27 2016, 1:12 AM · CBS: Functional, Starmade

Mar 26 2016

Gamel created T1275: Cross Entity Pull is not working.
Mar 26 2016, 5:23 PM · CBS: Functional, Starmade

Jan 16 2016

Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

ok, i think i have fixed the issue. But I still can't type chinese/japanese in the chat box.

Jan 16 2016, 6:43 AM · Translations, Starmade
Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

i think i found the issue, but i don't know how to fix it

Jan 16 2016, 4:46 AM · Translations, Starmade

Jan 15 2016

Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

but this is only osx at the moment, i can't test windows until monday when i go to work.
Or i can ask my players to test in windows tomorrow

Jan 15 2016, 5:24 PM · Translations, Starmade
Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

This is even worst......
now only show english in setup window,
also no more square boxes in game, only english

Jan 15 2016, 5:22 PM · Translations, Starmade
Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

I have replaced <Language Language="English" Version="0"> to
<Language Language="ChineseTraditional" Version="0" fontnameorpath="./data/font/arialuni" yOffsetStartSize="0" yOffsetDividedBy="1" yOffsetFixed="0">

Jan 15 2016, 1:21 AM · Translations, Starmade

Nov 14 2015

Gamel added a comment to T830: Language pack: not everything has an entry.

config override have been fixed in 0.19489
but there are still a lot of things missing in the translation pack.

Nov 14 2015, 8:32 AM · Translations, Starmade

Nov 11 2015

Gamel added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

And no, this is not OS specific, tried on both OSX and windows

Nov 11 2015, 4:28 AM · Translations, Starmade
Gamel changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from Open to In Queue (Game).

Here are the language packs i am working on.

Nov 11 2015, 4:23 AM · Translations, Starmade

Nov 10 2015

Gamel set Task Type to issuetype:bug on T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.
Nov 10 2015, 2:43 PM · Translations, Starmade
Gamel created T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.
Nov 10 2015, 2:43 PM · Translations, Starmade

Nov 7 2015

Gamel added a comment to T830: Language pack: not everything has an entry.

Configs override language pack changes might be possible.

Nov 7 2015, 11:35 AM · Translations, Starmade
Gamel created T830: Language pack: not everything has an entry.
Nov 7 2015, 11:05 AM · Translations, Starmade
Gamel created T829: Language Editor unable to exit by clicking "exit" under "file".
Nov 7 2015, 6:23 AM · Tools, Starmade

Aug 30 2015

Gamel changed the status of T586: Unable to enter ship again after trying to dock to a rotator from Open to In Queue (Game).

confirmed, can some time enter the core if the rotator is not set to 45/135 degree.

Aug 30 2015, 8:15 AM · CBS: Rails, Starmade
Gamel changed the status of T582: Power supply beams cause massive framerate drops if they are docked to a ship from Open to In Queue (Game).

Confirm, I thought the frame rate drop of my battery is because the massive among of logic it use at the same time. Just now i tried not to dock, there is still a frame rate drop but not a massive drop like when docked. So this is a dock issue now

Aug 30 2015, 8:13 AM · Game Development (Beta), CBS: Functional, Starmade

Aug 29 2015

Gamel changed the status of T581: Players in Build Block in ship visible in Navigation menu if the ship is jammed from Open to In Queue (Game).

confirmed

Aug 29 2015, 2:36 AM · Engine, Starmade

Aug 17 2015

Gamel added a comment to T516: Launcher falsely claims need for update when switching versions[linux&OSX only].

Note: there is no internet traffic occurs when I click update on OSX version, but the download bar still runs.

Aug 17 2015, 1:30 AM · Starmade

Aug 9 2015

Gamel added a comment to T215: Players on docked rail entities are left behind during sector changes or jumps.

Sorry, forgot to mention what have we(mega and me) tested

Aug 9 2015, 10:36 AM · Engine, Starmade

Aug 8 2015

Gamel closed T215: Players on docked rail entities are left behind during sector changes or jumps, a subtask of T8: Sector change moves players in gravity/alignment, as Closed.
Aug 8 2015, 2:30 PM · Engine, Starmade
Gamel closed T215: Players on docked rail entities are left behind during sector changes or jumps as Closed.
Aug 8 2015, 2:30 PM · Engine, Starmade
Gamel moved T215: Players on docked rail entities are left behind during sector changes or jumps from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.
Aug 8 2015, 2:30 PM · Engine, Starmade
Gamel changed Last tested (version) from 0.19274 to 0.19361 on T215: Players on docked rail entities are left behind during sector changes or jumps.
Aug 8 2015, 2:29 PM · Engine, Starmade
Gamel claimed T215: Players on docked rail entities are left behind during sector changes or jumps.
Aug 8 2015, 2:29 PM · Engine, Starmade

Aug 4 2015

Gamel changed the status of T456: Ship HUD non functional after being forced out of reboot from Open to In Queue (Game).

confirmed

Aug 4 2015, 7:57 AM · Game Development (Alpha), GUI/HUD, Starmade
Gamel changed the status of T462: Metal grills beside doors, sometimes do not render when the door is opened from Open to In Queue (Game).

confirmed

Aug 4 2015, 7:55 AM · Engine, Starmade

Aug 2 2015

Gamel placed T461: missiles and beams don't deal damage to planet cores up for grabs.
Aug 2 2015, 10:10 AM · Game Development (Alpha), CBS: Weapons, Starmade
Gamel moved T461: missiles and beams don't deal damage to planet cores from New / Unconfirmed to Confirmed on the Issue Navigation board.
Aug 2 2015, 10:10 AM · Game Development (Alpha), CBS: Weapons, Starmade
Gamel claimed T461: missiles and beams don't deal damage to planet cores.

confirmed

Aug 2 2015, 10:09 AM · Game Development (Alpha), CBS: Weapons, Starmade
Gamel added a comment to T458: Broken movement in new core..

followed the steps, can't reproduce the issue with 0.19359

Aug 2 2015, 3:55 AM · CBS: Functional, Starmade
Gamel closed T421: Missiles do once again damage mother entities (turret base and motherships) as Closed.
Aug 2 2015, 3:44 AM · CBS: Weapons, Starmade
Gamel moved T421: Missiles do once again damage mother entities (turret base and motherships) from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Aug 2 2015, 3:44 AM · CBS: Weapons, Starmade
Gamel changed Last tested (version) from 0.19336 to 0.19359 (Dev) on T421: Missiles do once again damage mother entities (turret base and motherships).
Aug 2 2015, 3:43 AM · CBS: Weapons, Starmade
Gamel claimed T421: Missiles do once again damage mother entities (turret base and motherships).

fix confirmed

Aug 2 2015, 3:43 AM · CBS: Weapons, Starmade

Jul 30 2015

Gamel closed T389: docked warheads don't explode on contact as Closed.
Jul 30 2015, 1:10 AM · CBS: Functional, Starmade
Gamel changed Last tested (version) from 0.19340 (Dev) to 0.1935 (Dev) on T389: docked warheads don't explode on contact.
Jul 30 2015, 1:09 AM · CBS: Functional, Starmade

Jul 29 2015

Gamel moved T389: docked warheads don't explode on contact from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 29 2015, 2:47 PM · CBS: Functional, Starmade
Gamel added a comment to T389: docked warheads don't explode on contact.

three situations:

Jul 29 2015, 2:47 PM · CBS: Functional, Starmade

Jul 28 2015

Gamel added a comment to T381: High CPU usage in Advanced build. .

can't reproduce the problem

Jul 28 2015, 3:59 PM · Engine, Starmade

Jul 25 2015

Gamel added a comment to T436: Feature QA: Factories on asteroids.

factories are working already on asteroids before 0.19330
do you mean they don't work anymore after 0.19330?
I will have a look later

Jul 25 2015, 7:49 AM · Engine, Feature, Starmade

Jul 23 2015

Gamel added a comment to T425: flashlight has no icon texture.

still no icon at 0.19336

Jul 23 2015, 12:42 AM · Textures, Starmade
Gamel placed T389: docked warheads don't explode on contact up for grabs.
Jul 23 2015, 12:35 AM · CBS: Functional, Starmade
Gamel changed the status of T389: docked warheads don't explode on contact from Resolved to In Queue (Game).
Jul 23 2015, 12:35 AM · CBS: Functional, Starmade
Gamel added a project to T389: docked warheads don't explode on contact: Game Development.
Jul 23 2015, 12:35 AM · CBS: Functional, Starmade
Gamel added a comment to T389: docked warheads don't explode on contact.

two situations:

Jul 23 2015, 12:34 AM · CBS: Functional, Starmade
Gamel changed Last tested (version) from 0.19308 (Dev) to 0.19336 (Dev) on T389: docked warheads don't explode on contact.
Jul 23 2015, 12:29 AM · CBS: Functional, Starmade
Gamel claimed T389: docked warheads don't explode on contact.
Jul 23 2015, 12:29 AM · CBS: Functional, Starmade

Jul 19 2015

Gamel added a comment to T283: Rail Rotator: misaligned rotation after spawning from Blueprint.

With the blueprint fox provided, the problem occurs.
But I can't reproduce the issue with my own blueprints.
My own blueprints only have T178 issue

Jul 19 2015, 3:51 AM · Game Development (Beta), CBS: Rails, Starmade
Gamel placed T419: Zoomed out thruster block issue up for grabs.
Jul 19 2015, 3:47 AM · Game Development (Beta), Engine (Rendering), Starmade
Gamel moved T419: Zoomed out thruster block issue from Open / Validated to Confirmed on the Issue Navigation board.
Jul 19 2015, 3:47 AM · Game Development (Beta), Engine (Rendering), Starmade
Gamel claimed T419: Zoomed out thruster block issue.

Confirmed

Jul 19 2015, 3:47 AM · Game Development (Beta), Engine (Rendering), Starmade

Jul 18 2015

Gamel added a comment to T401: Pressing Left ctrl and left alt will drop the framerate to 10.

still occurs in 0.19324

Jul 18 2015, 3:39 AM · Engine, Starmade
Gamel changed the status of T401: Pressing Left ctrl and left alt will drop the framerate to 10 from Resolved to In Queue (Game).
Jul 18 2015, 3:39 AM · Engine, Starmade

Jul 16 2015

Gamel placed T44: Rail enhancers consume power but running out of power does not change anything up for grabs.
Jul 16 2015, 5:49 PM · CBS: Rails, Starmade
Gamel moved T44: Rail enhancers consume power but running out of power does not change anything from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jul 16 2015, 5:48 PM · CBS: Rails, Starmade
Gamel claimed T44: Rail enhancers consume power but running out of power does not change anything.
Jul 16 2015, 5:48 PM · CBS: Rails, Starmade
Gamel placed T44: Rail enhancers consume power but running out of power does not change anything up for grabs.
Jul 16 2015, 5:47 PM · CBS: Rails, Starmade
Gamel set Task Type to issuetype:bug on T44: Rail enhancers consume power but running out of power does not change anything.
Jul 16 2015, 5:45 PM · CBS: Rails, Starmade
Gamel claimed T44: Rail enhancers consume power but running out of power does not change anything.

Fix confirmed at 0.19323

Jul 16 2015, 5:44 PM · CBS: Rails, Starmade
Restricted Application updated subscribers of T178: Rail Movement : Sometimes corners don't fit together - stuttering - bouncing .
Jul 16 2015, 5:22 PM · CBS: Rails, Starmade

Jul 12 2015

Gamel changed the status of T401: Pressing Left ctrl and left alt will drop the framerate to 10 from Open to In Queue (Game).

Confirmed, OSX with GT650M

Jul 12 2015, 6:38 AM · Engine, Starmade
Gamel added a comment to T399: Damage beams with support and multiple groups consume extreme amounts of power.

note: single barrel seems don't have this issue, the problem only occurs when there are multi-barrels linked to same computer

Jul 12 2015, 6:31 AM · CBS: Weapons, Starmade
Gamel changed the status of T399: Damage beams with support and multiple groups consume extreme amounts of power from Open to In Queue (Game).

Confirm, and this don't just affect Beam-beam-ion
basically the whole beam power calculation is messed up.
From the data me and my player got, the power consumption have added two zero at the end of the value.

Jul 12 2015, 6:28 AM · CBS: Weapons, Starmade

Jul 2 2015

Gamel created T376: Indestructible Warhead.
Jul 2 2015, 1:21 PM · CBS: Functional, Starmade