weird ... i have to retest that than ... because i tried and havnt seen my own messages on the screen ... will see to that tommorrow
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May 12 2016
Darn it - I was wondering about the best place to post feature requests.
two things here
known problem
merging in
May 11 2016
In T1230#47011, @lancake wrote:-Validated-
I believe this is a SP only issue, we had reports about that in the past but might the same cause. Doing feedback in SMD thread
May 10 2016
Logs from a vanilla build, while working with @Chandler. Only changes were copying our before-deletion CATALOG.cat into world0/ and the complete respective blueprints/ structure as well.
-Confirmed-
Recording of the issue From Player server.
Still unable to replicate on Dev.
May 9 2016
Ah yes, seems our wiki page about it now outdated. We updated phabricator a while ago and a lot has changed.
I'll make sure to update it tomorrow.
why is that intended? I like using fixed position turrets for forward firing guns and broadsides, using the turret dock for this the turrets either spasm around or face into the ship...
I have this problem all of the time. It is SO frustrating. I have lost many hours of gameplay fixing problems as a result of it. I have two login names for the server I play on and it has happened to both logins, though it is more common for one of my logins than the other.
Player counts has not affected lag @Chandler.
NFD Build Server gets this issue periodically. We have to wipe the blueprint database, or the server lags and can even become unstable when people are doing stuff with blueprints.
as requested
So far I am unable to replicate. I Will continue to try. How many players are on at the time of spike?
Complete log.txt.3 file, additional logs available upon request (will retain for at least 30 days)
May 8 2016
-Confirmed-
1)Set Sync in ADV Mode
2)Place shipyard Computer in a way to have second created.
Result) Computers have the same orientation and not mirrored.
May 7 2016
-Validated-
-Validated-
-Confirmed-
Behaviour description verified by author
Yes I have also seen this bug. Beyond annoying as the build helper has become one of my essential tools for working with designs.
This happens to me. I use the beta launcher. When I attempt to use the old launcher I get the error "multiple points" and it fails to work
May 6 2016
No problem on the other two issues. The camera orientation is be biggest annoyance believe it or not (I would rather have crew fall out of the ship rather than driving a ship with their heads tilted lol).
-rejected-
no game logfiles
no further answer
-Rejected-
you cant have a turret operational on a basic rail thats intended
therefore rejecting as user error
What server was that being tested on?
are you able to supply the blueprint?
could it be possible that you have used the same name for the turret more than once?
have you been on a sector border or in the vicinity of a planet?
Going to ignore the secondary problems with your build for now.
would have to check the blueprint and the server for that
sounds like sync problems between client and server on rail movement
It's a bunch of weird config values, not a bug or exploit. Not entirely sure what the reasoning was behind it, but in-game mechanics are inconsistent with it so the charge/second for a computer would need to be set to 0 to fix that, or it would need to be changed in the code.
Adding another config option <InCreative> should do the trick. currently <InShop> removes it from the shop *and* the creative mode inventory.
-Validated-
-Validated- & -Confirmed-
Explosive effect protects against momentum weapons, in the config that is named STATUS_GRAVITY_EFFECT_IGNORANCE.
Doesn't seem to work anymore though, rejecting this task, not a bug.
Merging older task into this one, this is more up to date.
I'm the owner of stars.bitminery.com:4242 We can also replicate this in our staging environment with a vanilla build (+ a copy of production's blueprint DB).