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Feb 28 2016

lancake added a comment to T1182: Fleet and normal AI is stationary in combat.

See How to reproduce and Tester Information

Feb 28 2016, 12:19 AM · Fleets, Starmade
lancake triaged T1182: Fleet and normal AI is stationary in combat as Pre-Release Quality Assurance priority.
Feb 28 2016, 12:19 AM · Fleets, Starmade
lancake claimed T1182: Fleet and normal AI is stationary in combat.

Fleets show similar behavior but worse.

Feb 28 2016, 12:09 AM · Fleets, Starmade

Feb 27 2016

lancake added a comment to T1187: AI/fleet ships can move when they sometimes shouldn't.

-Confirmed-

Feb 27 2016, 11:25 PM · Game Development (Alpha), Fleets, Starmade
lancake changed the status of T1187: AI/fleet ships can move when they sometimes shouldn't from Open to In Queue (Game).
Feb 27 2016, 11:25 PM · Game Development (Alpha), Fleets, Starmade
lancake moved T1187: AI/fleet ships can move when they sometimes shouldn't from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 27 2016, 11:25 PM · Game Development (Alpha), Fleets, Starmade
lancake created T1187: AI/fleet ships can move when they sometimes shouldn't.
Feb 27 2016, 11:25 PM · Game Development (Alpha), Fleets, Starmade
schema changed the status of T1186: During carrier recall, drones can dock to the wrong pick up point from In Queue (Game) to Resolved.
Feb 27 2016, 9:25 PM · Fleets, Starmade
schema changed the status of T1185: Carrier recall first uses an old flagship position to home in from In Queue (Game) to Resolved.
Feb 27 2016, 9:08 PM · Fleets, Starmade
schema changed the status of T1184: Carrier recall ends too soon or fails partially from In Queue (Game) to Resolved.
Feb 27 2016, 9:08 PM · Fleets, Starmade
schema changed the status of T1152: typos and oddities in fleet GUI from In Queue (Game) to Resolved.
Feb 27 2016, 8:45 PM · Fleets, Starmade
lancake claimed T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 27 2016, 7:36 PM · Fleets, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.

didn't mean to move it, should show different behavior in 0.19565

Feb 27 2016, 7:35 PM · Fleets, Starmade
lancake changed the status of T1184: Carrier recall ends too soon or fails partially from Open to In Queue (Game).
Feb 27 2016, 7:14 PM · Fleets, Starmade
lancake changed the status of T1185: Carrier recall first uses an old flagship position to home in from Open to In Queue (Game).
Feb 27 2016, 7:14 PM · Fleets, Starmade
lancake changed the status of T1186: During carrier recall, drones can dock to the wrong pick up point from Open to In Queue (Game).
Feb 27 2016, 7:14 PM · Fleets, Starmade
lancake added a comment to T1186: During carrier recall, drones can dock to the wrong pick up point.

-Confirmed-

Feb 27 2016, 7:13 PM · Fleets, Starmade
lancake claimed T1186: During carrier recall, drones can dock to the wrong pick up point.
Feb 27 2016, 7:13 PM · Fleets, Starmade
lancake moved T1186: During carrier recall, drones can dock to the wrong pick up point from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 27 2016, 7:13 PM · Fleets, Starmade
lancake created T1186: During carrier recall, drones can dock to the wrong pick up point.
Feb 27 2016, 7:13 PM · Fleets, Starmade
lancake added a comment to T1185: Carrier recall first uses an old flagship position to home in.

-Confirmed-

Feb 27 2016, 7:06 PM · Fleets, Starmade
lancake added a comment to T1184: Carrier recall ends too soon or fails partially.

-Confirmed-

Feb 27 2016, 7:06 PM · Fleets, Starmade
lancake moved T1184: Carrier recall ends too soon or fails partially from Open / Validated to Confirmed on the Issue Navigation board.
Feb 27 2016, 7:05 PM · Fleets, Starmade
lancake moved T1185: Carrier recall first uses an old flagship position to home in from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 27 2016, 7:05 PM · Fleets, Starmade
lancake claimed T1185: Carrier recall first uses an old flagship position to home in.
Feb 27 2016, 7:05 PM · Fleets, Starmade
lancake created T1185: Carrier recall first uses an old flagship position to home in.
Feb 27 2016, 7:04 PM · Fleets, Starmade
lancake moved T1184: Carrier recall ends too soon or fails partially from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Feb 27 2016, 6:59 PM · Fleets, Starmade
lancake created T1184: Carrier recall ends too soon or fails partially.
Feb 27 2016, 6:58 PM · Fleets, Starmade
Comr4de added a comment to T1168: Fleet orders not persistent after reboot..

I was in SP, with the name "Comr4deplsunban", had no problems with fleets deleting themselves

Feb 27 2016, 6:55 PM · Game Development (Alpha), Fleets, Starmade
lancake moved T1168: Fleet orders not persistent after reboot. from Feedback to Open / Validated on the Issue Navigation board.
Feb 27 2016, 6:43 PM · Game Development (Alpha), Fleets, Starmade
lancake added a comment to T1168: Fleet orders not persistent after reboot..

Last question is irrelevant now, issue(s) got fixed. I'll check it again some time later.

Feb 27 2016, 6:43 PM · Game Development (Alpha), Fleets, Starmade
SmilingDemon closed T737: Shield Supply and Drain textures are swapped as Closed.

-QA Testing-

Feb 27 2016, 5:13 PM · Textures, Starmade
SmilingDemon changed Last tested (version) from 0.19439 to 0.19564 (DEV) on T737: Shield Supply and Drain textures are swapped.
Feb 27 2016, 4:34 PM · Textures, Starmade
SmilingDemon claimed T737: Shield Supply and Drain textures are swapped.
Feb 27 2016, 4:33 PM · Textures, Starmade
SmilingDemon closed T1107: GameConfig.xml on new install is broken as Closed.

-QA Testing-

Feb 27 2016, 4:31 PM · Engine, Starmade
SmilingDemon set Task Type to issuetype:bug on T1107: GameConfig.xml on new install is broken.
Feb 27 2016, 4:30 PM · Engine, Starmade
SmilingDemon claimed T1107: GameConfig.xml on new install is broken.
Feb 27 2016, 4:30 PM · Engine, Starmade
SmilingDemon edited Tester information (Internal use only) on T1143: overheating fleet ships can't be salvaged.
Feb 27 2016, 4:06 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon changed the status of T1143: overheating fleet ships can't be salvaged from Resolved to In Queue (Game).

-QA Testing-

Feb 27 2016, 4:05 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon changed Last tested (version) from 0.19557 (Dev) to 0.19564 (DEV) on T1143: overheating fleet ships can't be salvaged.
Feb 27 2016, 3:50 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon claimed T1143: overheating fleet ships can't be salvaged.
Feb 27 2016, 3:50 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon changed Last tested (version) from 0.1956 (Dev) to 0.19564 (DEV) on T1165: Unable to create multiple fleets.
Feb 27 2016, 3:46 PM · Fleets, Starmade
SmilingDemon closed T1165: Unable to create multiple fleets as Closed.

-QA Testing-

Feb 27 2016, 3:46 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19563 (Dev) to 0.19564 (Dev) on T1175: Fleet status shows as "idle" even when issued and completing orders..
Feb 27 2016, 3:34 PM · Fleets, Starmade
lancake closed T1175: Fleet status shows as "idle" even when issued and completing orders. as Closed.

-QA Testing-

Feb 27 2016, 3:33 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19558 (Dev) to 0.19564 (Dev) on T1146: assigning a new fleet member located in an adjacent sector causes alignment issues.
Feb 27 2016, 3:27 PM · Fleets, Starmade
lancake closed T1146: assigning a new fleet member located in an adjacent sector causes alignment issues as Closed.

-QA Testing-

Feb 27 2016, 3:27 PM · Fleets, Starmade
SmilingDemon removed First occurrence (version) on T1181: fleets don't save properly after shutdown.
Feb 27 2016, 3:11 PM · Fleets, Starmade
SmilingDemon changed First occurrence (version) from 0.19563 (Dev) to 0.19564 (DEV) on T1181: fleets don't save properly after shutdown.
Feb 27 2016, 3:11 PM · Fleets, Starmade
SmilingDemon changed Last tested (version) from .19562 to 0.19564 (DEV) on T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 27 2016, 3:10 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19563 (Dev) to 0.19564 (Dev) on T1179: FSM Exception after reaching destination of fleet move order.
Feb 27 2016, 3:10 PM · Fleets, Starmade
lancake closed T1179: FSM Exception after reaching destination of fleet move order as Closed.

-QA Testing-

Feb 27 2016, 3:10 PM · Fleets, Starmade
SmilingDemon changed Last tested (version) from 0.19557 (Dev) to 0.19564 (DEV) on T1144: a completely removed fleet member stays in the list.
Feb 27 2016, 3:10 PM · Fleets, Starmade
SmilingDemon claimed T1165: Unable to create multiple fleets.
Feb 27 2016, 3:08 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 27 2016, 3:06 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19563 (Dev) to 0.19564 (Dev) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Feb 27 2016, 3:06 PM · Fleets, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Resolved to In Queue (Game).

-QA Testing-

Feb 27 2016, 3:06 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1152: typos and oddities in fleet GUI.
Feb 27 2016, 3:00 PM · Fleets, Starmade
Malacodor added a comment to T764: Anti-aliasing does not work.

Still bloom-dependent for me.

Feb 27 2016, 2:59 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19559 (Dev) to 0.19564 (Dev) on T1152: typos and oddities in fleet GUI.
Feb 27 2016, 2:52 PM · Fleets, Starmade
lancake edited Tester information (Internal use only) on T1152: typos and oddities in fleet GUI.
Feb 27 2016, 2:52 PM · Fleets, Starmade
lancake changed the status of T1152: typos and oddities in fleet GUI from Resolved to In Queue (Game).

-QA Testing-

Feb 27 2016, 2:51 PM · Fleets, Starmade
lancake closed T1167: carrier system: shoot out rail stops entity before undocking it as Closed.
Feb 27 2016, 2:46 PM · Fleets, Starmade
lancake moved T1167: carrier system: shoot out rail stops entity before undocking it from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 2:46 PM · Fleets, Starmade
lancake reopened T1167: carrier system: shoot out rail stops entity before undocking it as "Resolved".
Feb 27 2016, 2:46 PM · Fleets, Starmade
lancake closed T1167: carrier system: shoot out rail stops entity before undocking it as Closed.

-QA Testing-

Feb 27 2016, 2:46 PM · Fleets, Starmade
SmilingDemon closed T1144: a completely removed fleet member stays in the list as Closed.

-QA Testing-

Feb 27 2016, 2:40 PM · Fleets, Starmade
SmilingDemon claimed T1144: a completely removed fleet member stays in the list.
Feb 27 2016, 2:38 PM · Fleets, Starmade
SmilingDemon edited Steps to reproduce on T1172: ships assigned to fleet lose all rail based entities on unload.
Feb 27 2016, 2:14 PM · Fleets, Starmade
SmilingDemon changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from Resolved to In Queue (Game).

-QA Testing-

Feb 27 2016, 2:12 PM · Fleets, Starmade
schema changed the status of T1183: saved waypoints can't be used for move/attack/defend fleet orders from In Queue (Game) to Resolved.
Feb 27 2016, 1:36 PM · Fleets, Starmade
lancake added a comment to T1183: saved waypoints can't be used for move/attack/defend fleet orders.

-Confirmed-

Feb 27 2016, 1:35 PM · Fleets, Starmade
lancake changed the status of T1183: saved waypoints can't be used for move/attack/defend fleet orders from Open to In Queue (Game).
Feb 27 2016, 1:35 PM · Fleets, Starmade
lancake moved T1183: saved waypoints can't be used for move/attack/defend fleet orders from New / Unconfirmed to Confirmed on the Issue Navigation board.
Feb 27 2016, 1:34 PM · Fleets, Starmade
lancake created T1183: saved waypoints can't be used for move/attack/defend fleet orders.
Feb 27 2016, 1:34 PM · Fleets, Starmade
SmilingDemon closed T1181: fleets don't save properly after shutdown as Closed.

-QA Testing-

Feb 27 2016, 1:32 PM · Fleets, Starmade
godmars created T1182: Fleet and normal AI is stationary in combat.
Feb 27 2016, 5:06 AM · Fleets, Starmade
godmars closed T1160: Rank column of fleet-member table partially hidden and unresizable as Closed.
Feb 27 2016, 4:24 AM · Fleets, Starmade
godmars moved T1160: Rank column of fleet-member table partially hidden and unresizable from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 4:24 AM · Fleets, Starmade
godmars added a comment to T1160: Rank column of fleet-member table partially hidden and unresizable.

-fix comfirmed-

Feb 27 2016, 4:23 AM · Fleets, Starmade
godmars closed T1174: UI: Docked entities appear in list of ships to add to the fleet as Closed.
Feb 27 2016, 4:23 AM · Fleets, Starmade
godmars moved T1174: UI: Docked entities appear in list of ships to add to the fleet from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Feb 27 2016, 4:22 AM · Fleets, Starmade
godmars added a comment to T1174: UI: Docked entities appear in list of ships to add to the fleet.

-Fix confirmed-

Feb 27 2016, 4:21 AM · Fleets, Starmade
schema changed the status of T1175: Fleet status shows as "idle" even when issued and completing orders. from In Queue (Game) to Resolved.
Feb 27 2016, 3:23 AM · Fleets, Starmade
schema changed the status of T1152: typos and oddities in fleet GUI from In Queue (Game) to Resolved.
Feb 27 2016, 3:23 AM · Fleets, Starmade
schema changed the status of T1160: Rank column of fleet-member table partially hidden and unresizable from In Queue (Game) to Resolved.
Feb 27 2016, 3:16 AM · Fleets, Starmade
schema changed the status of T1146: assigning a new fleet member located in an adjacent sector causes alignment issues from In Queue (Game) to Resolved.
Feb 27 2016, 2:53 AM · Fleets, Starmade
schema changed the status of T1167: carrier system: shoot out rail stops entity before undocking it from In Queue (Game) to Resolved.
Feb 27 2016, 2:53 AM · Fleets, Starmade
schema changed the status of T1172: ships assigned to fleet lose all rail based entities on unload from In Queue (Game) to Resolved.

should work now. But only on ships that have been at least loaded once from now (basically there is a new flag in the database to identify docked entities so they can move in set. It is only set when the ship gets unloaded in the new version)

Feb 27 2016, 1:43 AM · Fleets, Starmade
schema changed the status of T1174: UI: Docked entities appear in list of ships to add to the fleet from In Queue (Game) to Resolved.

added filter for list (default on mother ships)

Feb 27 2016, 12:45 AM · Fleets, Starmade
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.
Feb 27 2016, 12:27 AM · Fleets, Starmade
schema added a comment to T1173: Fleets of ships with different thrust values will not maintain formation..

would be an extra feature ill do for the next update

Feb 27 2016, 12:18 AM · Game Development (Beta), Fleets, Starmade
schema changed the status of T1143: overheating fleet ships can't be salvaged from In Queue (Game) to Resolved.
Feb 27 2016, 12:18 AM · Game Development (Beta), Fleets, Starmade
schema changed the status of T1181: fleets don't save properly after shutdown from In Queue (Game) to Resolved.
Feb 27 2016, 12:10 AM · Fleets, Starmade
schema added a comment to T1179: FSM Exception after reaching destination of fleet move order.

server needs to be restarted on FSMException as the state machine of that fleet is then broken

Feb 27 2016, 12:04 AM · Fleets, Starmade
schema changed the status of T1179: FSM Exception after reaching destination of fleet move order from In Queue (Game) to Resolved.
Feb 27 2016, 12:04 AM · Fleets, Starmade

Feb 26 2016

lancake renamed T1181: fleets don't save properly after shutdown from fleets don't save after shutdown to fleets don't save properly after shutdown.
Feb 26 2016, 10:54 PM · Fleets, Starmade
lancake moved T1181: fleets don't save properly after shutdown from Open / Validated to Confirmed on the Issue Navigation board.
Feb 26 2016, 10:54 PM · Fleets, Starmade
lancake updated the task description for T1181: fleets don't save properly after shutdown.
Feb 26 2016, 10:53 PM · Fleets, Starmade
lancake claimed T1168: Fleet orders not persistent after reboot..
Feb 26 2016, 10:50 PM · Game Development (Alpha), Fleets, Starmade