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Nov 10 2015

Crimson-Artist added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.


this is the station i was working on. it naturally has a jump inhibitor turned on. in order to test it i had a ship with a jump drive and kept trying to charge it. if things were working correctly then the ship wouldn't be able to charge its jump drive. however i found that when i logged out of the game and logged back in I was able to charge a jump drive floating right next to the station.

Nov 10 2015, 1:10 AM · CBS: Functional, Quality Assurance, Starmade

Nov 9 2015

Zyrenica created T845: User spamming server log with null pointer while online..
Nov 9 2015, 11:41 PM · Engine, Starmade
Chandler changed the status of T838: Certain weapons directly mounted to stations/planets fire invisibly from Open to In Queue (Game).
Nov 9 2015, 10:53 PM · Game Development (Beta), CBS: Weapons, Starmade
Chandler moved T838: Certain weapons directly mounted to stations/planets fire invisibly from Open / Validated to Confirmed on the Issue Navigation board.
Nov 9 2015, 10:53 PM · Game Development (Beta), CBS: Weapons, Starmade
Napther created T844: Mining Planets causing lag..
Nov 9 2015, 10:25 PM · Engine, Starmade
Chandler added a comment to T838: Certain weapons directly mounted to stations/planets fire invisibly.

-confirmed-
Been testing; AMC, missile, and pulse work fine, Beam doesn't seem to want to do anything however. It's like i do nothing.. (does work on ships however)
You have Beams showing in the settings Tim?

Nov 9 2015, 10:23 PM · Game Development (Beta), CBS: Weapons, Starmade
Chandler added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.

-install inhibitors on ship
-activate with button
-hop in core to be sure power is being used
-leave sector ( i went 18 sectors away)
-return, find Inhibitor not drawing power by checking core usage.

Nov 9 2015, 9:46 PM · CBS: Functional, Quality Assurance, Starmade
Megacrafter127 added a comment to T842: RSS feeds are unable to be subscribed to.

I am using the Feeder.co aggregator for Chrome: https://chrome.google.com/webstore/detail/rss-feed-reader/pnjaodmkngahhkoihejjehlcdlnohgmp
The reader lets me subscribe, but then it does not appear in my list of feeds. If I try to subscribe again, it doesn't stop me saying I've already done so.
I understand that I am not using the feeders you tested with, and I can't say that many others use the feeder I choose to use, but I wonder if it's still a sign that some users would have this issue, and assume that the RSS feed is simply broken (as I did).

Nov 9 2015, 9:46 PM · Starmade
Chandler added a comment to T764: Anti-aliasing does not work.

I don't see a bit of difference with either one.. All the pictures look the same.. I see no difference in my testing either..
-Edit-
My Vid. Adap. is and AMD radeon hd 6700.

Nov 9 2015, 9:31 PM · Engine, Starmade
Chandler added a comment to T836: Jump Inhibitors on station turn off when sector is unloaded.

Will You upload the station BP to here?

Nov 9 2015, 9:00 PM · CBS: Functional, Quality Assurance, Starmade
lancake closed T666: Instant spawning ships in shipyard without resource cost as Rejected.

No feedback, this isn't going anywhere without it.

Nov 9 2015, 6:34 PM · CBS: Shipyards, Starmade
lancake moved T764: Anti-aliasing does not work from Feedback to Open / Validated on the Issue Navigation board.
Nov 9 2015, 6:30 PM · Engine, Starmade
lancake placed T764: Anti-aliasing does not work up for grabs.

This needs some more AMD/Nvidia/Intel HD comparisons.

Nov 9 2015, 6:29 PM · Engine, Starmade
lancake changed the status of T767: NPC's keep falling and warping back or get stuck from Open to In Queue (Game).

-Confirmed-

Nov 9 2015, 6:28 PM · Game Development (Alpha), Crew, Starmade
lancake added a comment to T767: NPC's keep falling and warping back or get stuck.

It's seems to be just a client side issue. I can make them constantly fall by using Tab + F6, but for another client, they will appear fine.

Nov 9 2015, 6:28 PM · Game Development (Alpha), Crew, Starmade
TartarusMkII added a comment to T842: RSS feeds are unable to be subscribed to.

I am using the Feeder.co aggregator for Chrome: https://chrome.google.com/webstore/detail/rss-feed-reader/pnjaodmkngahhkoihejjehlcdlnohgmp

Nov 9 2015, 6:24 PM · Starmade
lancake placed T830: Language pack: not everything has an entry up for grabs.

Post phoning this one till I have some more information in how to handle this.

Nov 9 2015, 6:14 PM · Translations, Starmade
lancake moved T830: Language pack: not everything has an entry from Open / Validated to Waiting for other issue on the Issue Navigation board.
Nov 9 2015, 6:13 PM · Translations, Starmade
lancake closed T802: race gates multiple issues as Invalid.

Getting rid of this one, there are still a few issues left but these should be separate tasks.

Nov 9 2015, 6:11 PM · CBS: Functional, Starmade
lancake moved T837: Gravity sometimes neutralizes when stepping on non-cubes. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 9 2015, 6:00 PM · Game Development (Beta), Engine (General), Starmade
lancake triaged T837: Gravity sometimes neutralizes when stepping on non-cubes. as Low priority.
Nov 9 2015, 6:00 PM · Game Development (Beta), Engine (General), Starmade
lancake added a comment to T837: Gravity sometimes neutralizes when stepping on non-cubes..

-Feedback-

Nov 9 2015, 6:00 PM · Game Development (Beta), Engine (General), Starmade
lancake claimed T837: Gravity sometimes neutralizes when stepping on non-cubes..

Are you sure this is related to non cubic blocks? It sounds like you're getting it a lot on docked entities (big or small ones?) but not on undocked ships.

Nov 9 2015, 6:00 PM · Game Development (Beta), Engine (General), Starmade
Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Will check the logs as the ship turret issue was over a period of hours.

Nov 9 2015, 5:54 PM · CBS: Rails, Quality Assurance, Starmade
lancake closed T809: Offset Crosshair as Rejected.

No feedback + This should be intended, you have both a focused mode (which is what you want) and an unfocused mode (which is what you think is the bug). Both modes have their purpose.

Nov 9 2015, 5:53 PM · GUI/HUD, Starmade
lancake moved T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 9 2015, 5:51 PM · CBS: Rails, Starmade
lancake triaged T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities. as High priority.
Nov 9 2015, 5:50 PM · CBS: Rails, Starmade
lancake added a comment to T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..

Can you provide logs? They're located in the starmade/logs folder. If you don't know which one to give, zip the whole folder and give an approximate time + day when this happened so we can track it down.

Nov 9 2015, 5:50 PM · CBS: Rails, Starmade
lancake set Task Type to issuetype:bug on T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..
Nov 9 2015, 5:46 PM · CBS: Rails, Starmade
lancake added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Hm, it sounds like a certain amount of entities just didn't save, didn't save correctly or got reverted (to their non existent state)...It's most likely to do something with save.

Nov 9 2015, 5:45 PM · CBS: Rails, Quality Assurance, Starmade
lancake claimed T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..
Nov 9 2015, 5:40 PM · CBS: Rails, Starmade
Megacrafter127 claimed T842: RSS feeds are unable to be subscribed to.

I subscribed to the feed http://star-made.org/news.rss with 2 clients:

  • mozilla firefox' dynamic bookmarks
  • thunderbird's blogs&news-feeds

If any of them do not identify the next newspost on star-made.org, I will see this issue as requiring further research.

Nov 9 2015, 3:55 PM · Starmade
Phocian added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Individual blocks are not missing.
My base turret was missing the barrel entity, the turret base was still there attached to the homebase.
The design of the turret means that the barrel if detached, would still be trapped in the turret base if it was detached by a player by mistake.
I did search the surrounding sectors and could not find it.
All player stations are centred in their sectors including mine using "teleport_selected_to 0 0 0 as we have had issues with sector borders.

Nov 9 2015, 12:03 PM · CBS: Rails, Quality Assurance, Starmade
lancake placed T842: RSS feeds are unable to be subscribed to up for grabs.
Nov 9 2015, 11:24 AM · Starmade
lancake moved T842: RSS feeds are unable to be subscribed to from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 9 2015, 11:23 AM · Starmade
lancake triaged T842: RSS feeds are unable to be subscribed to as Normal priority.
Nov 9 2015, 11:23 AM · Starmade
lancake claimed T842: RSS feeds are unable to be subscribed to.
Nov 9 2015, 11:22 AM · Starmade
lancake triaged T834: Turrets. Random parts of turrets are disappearing off players stations and ships as Urgent priority.
Nov 9 2015, 11:21 AM · CBS: Rails, Quality Assurance, Starmade
lancake moved T834: Turrets. Random parts of turrets are disappearing off players stations and ships from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 9 2015, 11:21 AM · CBS: Rails, Quality Assurance, Starmade
lancake shifted T834: Turrets. Random parts of turrets are disappearing off players stations and ships from the S1 Public space to the S3 Starmade space.
Nov 9 2015, 11:21 AM · CBS: Rails, Quality Assurance, Starmade
lancake claimed T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Can you elaborate on this? Is it the whole entity that is missing, or a selection of chunks on that entity?
You're saying the missing entity is not detached from its dock but you can't find it anywhere, so how do you know it's not detached?
Have you checked nearby sectors too? I'm thinking that some of your docks appear in a nearby sector.
Also, was the ship/station that experienced this, parked on a sector border? As in, it is both in sector X and Y (easy to check if you fly around it in a shipcore and see if you change sectors).

Nov 9 2015, 11:21 AM · CBS: Rails, Quality Assurance, Starmade
lancake changed the status of T841: Add Community and Support main links from Open to In Queue (Launcher).
Nov 9 2015, 11:15 AM · Starmade
lancake claimed T841: Add Community and Support main links.
Nov 9 2015, 11:14 AM · Starmade
alterintel created T843: Deleting turret causes crash. Upon reload, ship is missing allot of docked entities..
Nov 9 2015, 11:04 AM · CBS: Rails, Starmade
Skorpjon added a comment to T832: AI Wave manager doesn't work correct?.

Thank you for this information. The announcement sounded like there is a function in it. "Upon the game requiring a wave it will use the closest difficulty of a wave with the faction it needs to spawn on."

Nov 9 2015, 6:54 AM · AI, Starmade
wedtm created T842: RSS feeds are unable to be subscribed to.
Nov 9 2015, 4:48 AM · Starmade
wedtm created T841: Add Community and Support main links.
Nov 9 2015, 2:36 AM · Starmade

Nov 8 2015

Chandler claimed T836: Jump Inhibitors on station turn off when sector is unloaded.
Nov 8 2015, 11:34 PM · CBS: Functional, Quality Assurance, Starmade
Chandler claimed T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 11:33 PM · Game Development (Beta), CBS: Weapons, Starmade
psycommando changed the status of T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Open to In Queue (Game).
Nov 8 2015, 10:40 PM · CBS: Weapons, Starmade
psycommando moved T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from Open / Validated to Confirmed on the Issue Navigation board.
Nov 8 2015, 10:39 PM · CBS: Weapons, Starmade
psycommando added a comment to T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.

-Confirmed-
I can confirm this is happening on v0.19488.

Nov 8 2015, 10:38 PM · CBS: Weapons, Starmade
lancake triaged T836: Jump Inhibitors on station turn off when sector is unloaded as Low priority.
Nov 8 2015, 10:29 PM · CBS: Functional, Quality Assurance, Starmade
lancake moved T836: Jump Inhibitors on station turn off when sector is unloaded from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 8 2015, 10:20 PM · CBS: Functional, Quality Assurance, Starmade
lancake placed T836: Jump Inhibitors on station turn off when sector is unloaded up for grabs.
Nov 8 2015, 10:20 PM · CBS: Functional, Quality Assurance, Starmade
lancake shifted T836: Jump Inhibitors on station turn off when sector is unloaded from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 10:20 PM · CBS: Functional, Quality Assurance, Starmade
lancake claimed T836: Jump Inhibitors on station turn off when sector is unloaded.

-Validated-

Nov 8 2015, 10:19 PM · CBS: Functional, Quality Assurance, Starmade
lancake placed T838: Certain weapons directly mounted to stations/planets fire invisibly up for grabs.
Nov 8 2015, 10:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T838: Certain weapons directly mounted to stations/planets fire invisibly from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 8 2015, 10:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake renamed T838: Certain weapons directly mounted to stations/planets fire invisibly from Certain weapons directly mounted to stations fire invisibly to Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 10:05 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T838: Certain weapons directly mounted to stations/planets fire invisibly.

I thought we had this reported, maybe on redmine...Either way, the same goes for planets (static entities in general). I think it was only for beam tools/weapons but not sure.

Nov 8 2015, 10:04 PM · Game Development (Beta), CBS: Weapons, Starmade
Comr4de added a comment to T833: Build mode controls all other docked entities on a station and or a docked ship.

This also affects the "Fire at Selected Target" setting for AI turrets on docked ships. Found this out the hard way when I dunked a faction mate in a core.

Nov 8 2015, 9:58 PM · AI, Starmade
lancake moved T833: Build mode controls all other docked entities on a station and or a docked ship from New / Unconfirmed to Feedback on the Issue Navigation board.
Nov 8 2015, 9:57 PM · AI, Starmade
lancake triaged T833: Build mode controls all other docked entities on a station and or a docked ship as Low priority.
Nov 8 2015, 9:57 PM · AI, Starmade
lancake claimed T833: Build mode controls all other docked entities on a station and or a docked ship.
Nov 8 2015, 9:56 PM · AI, Starmade
lancake added a comment to T833: Build mode controls all other docked entities on a station and or a docked ship.

Hmm, that's probably intended or an oversight.
I imagine the logical thing to have would be that it activates the turrets on your own ship + everything docked to it (the whole chain) and not the things you are docked to yourself.

Nov 8 2015, 9:56 PM · AI, Starmade
lancake shifted T832: AI Wave manager doesn't work correct? from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 9:43 PM · AI, Starmade
lancake closed T832: AI Wave manager doesn't work correct? as Rejected.

For now, the difficulty isn't relevant. The game picks a random one so it's intended.

Nov 8 2015, 9:43 PM · AI, Starmade
psycommando claimed T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 9:42 PM · CBS: Weapons, Starmade
lancake shifted T831: Storage connections are not linked anymore from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 9:39 PM · Engine, Starmade
lancake closed T831: Storage connections are not linked anymore as Rejected.

That's fixed in the hotfix, 0.19488. If not, poke me on a conpherence

Nov 8 2015, 9:39 PM · Engine, Starmade
lancake placed T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave up for grabs.
Nov 8 2015, 9:37 PM · CBS: Weapons, Starmade
lancake moved T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 8 2015, 9:37 PM · CBS: Weapons, Starmade
lancake triaged T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave as Release Blocker priority.
Nov 8 2015, 9:36 PM · CBS: Weapons, Starmade
lancake claimed T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.

Don't test this on the test server, SP only.

Nov 8 2015, 9:35 PM · CBS: Weapons, Starmade
lancake added a comment to T830: Language pack: not everything has an entry.

There are things that cannot be translated yet. We'll have to make a masterlist (in excel) to figure out most of them.

Nov 8 2015, 9:29 PM · Translations, Starmade
lancake renamed T830: Language pack: not everything has an entry from Language pack doesn't always override default entries to Language pack: not everything has an entry.
Nov 8 2015, 9:28 PM · Translations, Starmade
lancake moved T830: Language pack: not everything has an entry from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Nov 8 2015, 9:28 PM · Translations, Starmade
lancake shifted T827: Damage Beam tickrate incorrect under BEAM-CANNON from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 9:27 PM · CBS: Weapons, Starmade
lancake closed T827: Damage Beam tickrate incorrect under BEAM-CANNON as Rejected.

It's intended. Beam ticks are way more expensive than the cannon equivalent.
The cooldown is set to the beam duration though so you can fire it continuous (which is what cannon suppport does).

Nov 8 2015, 9:26 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T172: Glitches in tutorial.

Found by Jananton:

Nov 8 2015, 6:53 PM · Typos, Starmade
Mered4 added a comment to T820: stuck in ship core /stuck in undeathinator.

I can also confirm that this is happening in the latest update (0.19488).
Pretty much the entire MushroomFleet server is shaking an angry fist at their core every time they go beyond sector boundaries. Quite repro'able.

Nov 8 2015, 6:48 PM · Game Development (Alpha), Astronaut, Starmade
lancake changed the status of T748: NPC-000 falling through floor from In Queue (Game) to Resolved.
Nov 8 2015, 6:23 PM · Engine, Starmade
SmilingDemon shifted T828: Storage will not pull items after restart from the S1 Public space to the S3 Starmade space.
Nov 8 2015, 6:03 PM · CBS: Functional, Starmade
SmilingDemon closed T828: Storage will not pull items after restart as Rejected.

rejecting as a duplicate of T52
and should be fixed already

Nov 8 2015, 6:02 PM · CBS: Functional, Starmade
aussiedwarf added a comment to T52: ArrayIndexOutOfBoundsException in storage UI.
In T52#30492, @plusnine wrote:

v0.19485 -- i'm finding all storage modules in the current release, be they loaded in from blueprints created in older patches, or indeed saved after being rewired in the current release need to have their storage module's wiring connections undone and subsequently rewired in order for their storage filters to begin actually pulling items from their slave modules (storage and factories both). players on our server are reporting needing to rewire their entire factory systems.
all storage wiring in a given sector also breaks again upon sector unload / reload, meaning players have to rewire your factory system each time you return home or do everything manually.
can test using the following blueprint:
http://starmadedock.net/content/ninewerks-products-token-vending-machine.3629/
load it in and place grey hull in the rear, watch as the neighboring storage module is active, set to pull grey hull, but will not until un-wired and re-wired to the rear chest.
v0.19488 - seems okay on loaded blueprints now. will continue to test and let you know anything i find after i upgrade our server to v0.19488,

Nov 8 2015, 3:31 PM · GUI/HUD, Starmade
spunkie added a comment to T838: Certain weapons directly mounted to stations/planets fire invisibly.

Any relation to T100

Nov 8 2015, 7:51 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie updated the task description for T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 7:50 AM · CBS: Weapons, Starmade
spunkie created T839: Certain weapons mounted directly to an asteroid and then fired will crash the game at the next autosave.
Nov 8 2015, 7:37 AM · CBS: Weapons, Starmade
plusnine added a comment to T52: ArrayIndexOutOfBoundsException in storage UI.

v0.19485 -- i'm finding all storage modules in the current release, be they loaded in from blueprints created in older patches, or indeed saved after being rewired in the current release need to have their storage module's wiring connections undone and subsequently rewired in order for their storage filters to begin actually pulling items from their slave modules (storage and factories both). players on our server are reporting needing to rewire their entire factory systems.

Nov 8 2015, 5:59 AM · GUI/HUD, Starmade
spunkie updated the task description for T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 4:26 AM · Game Development (Beta), CBS: Weapons, Starmade
spunkie created T838: Certain weapons directly mounted to stations/planets fire invisibly.
Nov 8 2015, 4:00 AM · Game Development (Beta), CBS: Weapons, Starmade
Valiant70 created T837: Gravity sometimes neutralizes when stepping on non-cubes..
Nov 8 2015, 3:19 AM · Game Development (Beta), Engine (General), Starmade

Nov 7 2015

schema changed the status of T52: ArrayIndexOutOfBoundsException in storage UI from In Queue (Game) to Resolved.
Nov 7 2015, 10:43 PM · GUI/HUD, Starmade
Crimson-Artist created T836: Jump Inhibitors on station turn off when sector is unloaded.
Nov 7 2015, 10:08 PM · CBS: Functional, Quality Assurance, Starmade
Crimson-Artist created T835: Space Stations moving/teleporting upon reentering an unloaded sector.
Nov 7 2015, 10:00 PM · Universe, Starmade
Phocian created T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Nov 7 2015, 6:59 PM · CBS: Rails, Quality Assurance, Starmade
Phocian created T833: Build mode controls all other docked entities on a station and or a docked ship.
Nov 7 2015, 6:52 PM · AI, Starmade
Skorpjon created T832: AI Wave manager doesn't work correct?.
Nov 7 2015, 5:52 PM · AI, Starmade
SmilingDemon moved T814: Transported astronaut position gets out of sync Client<->Server from Unclassed to Issue affecting current release on the Starmade board.
Nov 7 2015, 5:01 PM · Game Development (Beta), CBS: Systems, Starmade