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Oct 5 2015

AndyP merged T728: Player killed on ship bridge, no damage to the ship and shields at 100% into T524: Weapons able to ignore line of sight if lag is involved.
Oct 5 2015, 9:40 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP merged task T728: Player killed on ship bridge, no damage to the ship and shields at 100% into T524: Weapons able to ignore line of sight if lag is involved.
Oct 5 2015, 9:40 PM · Engine, Starmade
AndyP added a comment to T728: Player killed on ship bridge, no damage to the ship and shields at 100%.

Duplicate of T524

Oct 5 2015, 9:39 PM · Engine, Starmade
AndyP shifted T728: Player killed on ship bridge, no damage to the ship and shields at 100% from the S1 Public space to the S3 Starmade space.
Oct 5 2015, 9:39 PM · Engine, Starmade
AndyP claimed T728: Player killed on ship bridge, no damage to the ship and shields at 100%.
Oct 5 2015, 9:39 PM · Engine, Starmade
AndyP updated subscribers of T542: Gravity Unit not working far away from core of the Ship.
Oct 5 2015, 9:38 PM · Engine, Starmade
AndyP merged task T732: Adjacent Entity Gravity Conflict into T542: Gravity Unit not working far away from core of the Ship.
Oct 5 2015, 9:38 PM · Physics, Starmade
AndyP added a comment to T732: Adjacent Entity Gravity Conflict.

Looks like a combination of T229 and T542

Oct 5 2015, 9:37 PM · Physics, Starmade
AndyP shifted T732: Adjacent Entity Gravity Conflict from the S1 Public space to the S3 Starmade space.
Oct 5 2015, 9:35 PM · Physics, Starmade
AndyP claimed T732: Adjacent Entity Gravity Conflict.
Oct 5 2015, 9:34 PM · Physics, Starmade
AndyP moved T737: Shield Supply and Drain textures are swapped from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 5 2015, 9:33 PM · Textures, Starmade
AndyP added a comment to T737: Shield Supply and Drain textures are swapped.

Please document texture pack and resolution(s) you tried on testing.

Oct 5 2015, 9:33 PM · Textures, Starmade
AndyP shifted T737: Shield Supply and Drain textures are swapped from the S1 Public space to the S3 Starmade space.
Oct 5 2015, 9:32 PM · Textures, Starmade
AndyP claimed T737: Shield Supply and Drain textures are swapped.
Oct 5 2015, 9:32 PM · Textures, Starmade
AndyP placed T745: Lost weapon assign when enter build block up for grabs.
Oct 5 2015, 9:32 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP moved T745: Lost weapon assign when enter build block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 5 2015, 9:31 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP added a comment to T745: Lost weapon assign when enter build block.

I feel like we had this already, but cant seem to find it.

Oct 5 2015, 9:31 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP shifted T745: Lost weapon assign when enter build block from the S1 Public space to the S3 Starmade space.
Oct 5 2015, 9:31 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP claimed T745: Lost weapon assign when enter build block.
Oct 5 2015, 9:31 PM · Game Development (Alpha), CBS: Weapons, Starmade
AndyP updated subscribers of T120: hand weapon selected prevents you from building in build mode.
Oct 5 2015, 9:31 PM · Game Development (Beta), Engine (Building), Starmade
AndyP merged task T740: Having gun in hand while copy/pasting things in build mode doesn't work into T120: hand weapon selected prevents you from building in build mode.
Oct 5 2015, 9:31 PM · Engine, Starmade
AndyP added a comment to T740: Having gun in hand while copy/pasting things in build mode doesn't work.

duplicate of T120

Oct 5 2015, 9:30 PM · Engine, Starmade
AndyP shifted T740: Having gun in hand while copy/pasting things in build mode doesn't work from the S1 Public space to the S3 Starmade space.
Oct 5 2015, 9:30 PM · Engine, Starmade
AndyP claimed T740: Having gun in hand while copy/pasting things in build mode doesn't work.
Oct 5 2015, 9:30 PM · Engine, Starmade
Tirus created T745: Lost weapon assign when enter build block.
Oct 5 2015, 9:20 PM · Game Development (Alpha), CBS: Weapons, Starmade
mclaih added a comment to T744: Core Block Activator not activating actuator block.

I slapped this together in a minute or two.
Docked test ship on left hand side of platform. There are faction blocks on both the test ship and the ship with the activators. I assumed to avoid faction issues both have to have the faction blocks set. Both activators are linked and one is connected to the green light. No station involved just ships entities. I haven't tested with a station.

Oct 5 2015, 9:16 PM · Engine, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

I will, just bored. :) Not expecting credit.

Oct 5 2015, 9:14 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP added a comment to T708: Specific rail construction produces errors.

however this task belongs to @spunkie
better contact him to get this forward.

Oct 5 2015, 9:05 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP added a comment to T708: Specific rail construction produces errors.

console or logs will show it.

Oct 5 2015, 9:05 PM · Game Development (Beta), CBS: Rails, Starmade
mclaih added a comment to T744: Core Block Activator not activating actuator block.

T705 is the one where you can't use the core activation beam while docked.

Oct 5 2015, 8:53 PM · Engine, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

ah ok, i was under the impression that the error was visible in game. i'll go to the server console.. :)

Oct 5 2015, 8:26 PM · Game Development (Beta), CBS: Rails, Starmade
Tirus added a comment to T708: Specific rail construction produces errors.

Have you take a look in the server console while it is docked?
There should appear the message.

Oct 5 2015, 8:20 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

I copied the design in his picture with the lower rail pointing up to a rail that it wont work on. Perhaps i'm missing what he's meaning.

Oct 5 2015, 7:59 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP added a comment to T708: Specific rail construction produces errors.

No need for a video, just turn a rail in an orientation that cant be moved to, and it will trigger this. message.

Oct 5 2015, 7:48 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP added a comment to T743: Linux version fails to start.

Can't really retest it now, but the fatal startup status of this, should be taken care of.

Oct 5 2015, 7:46 PM · Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

Which server are you on? Are you able to produce a video of it?

Oct 5 2015, 7:45 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T743: Linux version fails to start from Open to In Queue (Launcher).
Oct 5 2015, 7:45 PM · Starmade
Tirus added a comment to T708: Specific rail construction produces errors.

Looks like the server try to move the docked ship to move forward on the rail, but the target rail has a wrong direction.
So this produces the error messages.

Oct 5 2015, 6:59 PM · Game Development (Beta), CBS: Rails, Starmade
Comr4de added a comment to T658: Shipyards cut off parts of a ship.

Actually we ran into this bug a couple times on SS and Hypercore. We lost a musaka to this bug, the bow section (with the docking block) disappeared and the ship fell off of the dock it was on. We logged back in to find that we were missing a ship, which was later traced to another player's base (without the bow section)

Oct 5 2015, 6:57 PM · CBS: Shipyards, Starmade
Chandler added a comment to T708: Specific rail construction produces errors.

Tirus , are you docking a ship to the lower rail?

Oct 5 2015, 6:54 PM · Game Development (Beta), CBS: Rails, Starmade
lancake placed T743: Linux version fails to start up for grabs.
Oct 5 2015, 6:47 PM · Starmade
lancake moved T743: Linux version fails to start from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 5 2015, 6:47 PM · Starmade
lancake triaged T743: Linux version fails to start as Release Blocker priority.
Oct 5 2015, 6:47 PM · Starmade
lancake claimed T743: Linux version fails to start.

-Validated-

Oct 5 2015, 6:46 PM · Starmade
Chandler moved T744: Core Block Activator not activating actuator block from Open / Validated to Feedback on the Issue Navigation board.
Oct 5 2015, 5:15 PM · Engine, Starmade
Chandler claimed T744: Core Block Activator not activating actuator block.

Can you capture using video, and can you upload it and the station blueprint with the test ship docked?

Oct 5 2015, 5:15 PM · Engine, Starmade
SmilingDemon placed T744: Core Block Activator not activating actuator block up for grabs.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon moved T744: Core Block Activator not activating actuator block from Unclassed to Issue affecting current release on the Starmade board.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon moved T744: Core Block Activator not activating actuator block from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon added a comment to T744: Core Block Activator not activating actuator block.

-Validated-
i would have sworn there was a report about this already ... couldnt find it

Oct 5 2015, 3:38 PM · Engine, Starmade
SmilingDemon triaged T744: Core Block Activator not activating actuator block as Normal priority.
Oct 5 2015, 3:37 PM · Engine, Starmade
SmilingDemon claimed T744: Core Block Activator not activating actuator block.
Oct 5 2015, 3:35 PM · Engine, Starmade
mclaih created T744: Core Block Activator not activating actuator block.
Oct 5 2015, 2:23 PM · Engine, Starmade
Megacrafter127 added a comment to T516: Launcher falsely claims need for update when switching versions[linux&OSX only].

-retesting-
Issue still occurring on latest version

Oct 5 2015, 1:58 PM · Starmade
Megacrafter127 set Last tested (version) to v.0.0.2 on T516: Launcher falsely claims need for update when switching versions[linux&OSX only].
Oct 5 2015, 1:58 PM · Starmade
Megacrafter127 added a comment to T739: "Determining files to download" triggers on the wrong event.

It should trigger when manually selecting a version different from the currently installed version though.

Oct 5 2015, 1:56 PM · Starmade
Megacrafter127 created T743: Linux version fails to start.
Oct 5 2015, 1:48 PM · Starmade
Megacrafter127 closed T480: Missing icons as Closed.

-QA testing-
Fixed, as all remaining sections with missing icons were removed from the launcher.

Oct 5 2015, 1:08 PM · Starmade
AndyP updated subscribers of T672: response fleets do not spawn for custom trade stations.

Additional info from @Matt_Bradock

Oct 5 2015, 11:03 AM · AI, Starmade
lancake changed the status of T742: pressing Launch doesn't start up the game under certain conditions from In Queue (Game) to In Queue (Launcher).
Oct 5 2015, 8:45 AM · Starmade
lancake claimed T742: pressing Launch doesn't start up the game under certain conditions.
Oct 5 2015, 8:43 AM · Starmade
lancake changed the status of T742: pressing Launch doesn't start up the game under certain conditions from Open to In Queue (Game).

-Confirmed-

Oct 5 2015, 8:43 AM · Starmade
lancake moved T742: pressing Launch doesn't start up the game under certain conditions from New / Unconfirmed to Confirmed on the Issue Navigation board.
Oct 5 2015, 8:42 AM · Starmade
lancake created T742: pressing Launch doesn't start up the game under certain conditions.
Oct 5 2015, 8:42 AM · Starmade
xlirate set Task Type to issuetype:bug on T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor..
Oct 5 2015, 2:05 AM · Game Development (Beta), GUI/HUD, Starmade
Zackey_TNT added a comment to T658: Shipyards cut off parts of a ship.

Basicly, The shipyard is not saving a smd2 file that is needed for over a set amount of distance from the core.

Oct 5 2015, 1:59 AM · CBS: Shipyards, Starmade
xlirate created T741: HUD moved and task-bar viable when the task bar is set to the top of left of the screen, windows 1 monitor..
Oct 5 2015, 12:27 AM · Game Development (Beta), GUI/HUD, Starmade

Oct 4 2015

Testkill added a comment to T740: Having gun in hand while copy/pasting things in build mode doesn't work.

ok i noticed this isn't only happening with copy/paste also with chosing where sym. mode goes, this will need some more testing

Oct 4 2015, 9:40 PM · Engine, Starmade
Testkill renamed T740: Having gun in hand while copy/pasting things in build mode doesn't work from Having gun in hand while pasting things in build mode doesn't work to Having gun in hand while copy/pasting things in build mode doesn't work.
Oct 4 2015, 9:04 PM · Engine, Starmade
Testkill created T740: Having gun in hand while copy/pasting things in build mode doesn't work.
Oct 4 2015, 8:35 PM · Engine, Starmade
cyberus111 added a comment to T658: Shipyards cut off parts of a ship.

For me its happened with a ship designed and built in the shipyard.

Oct 4 2015, 7:16 PM · CBS: Shipyards, Starmade
Chandler moved T738: Shipyard with too-large design locks up from Open / Validated to Feedback on the Issue Navigation board.
Oct 4 2015, 3:33 PM · Engine, Starmade
lancake raised the priority of T658: Shipyards cut off parts of a ship from Normal to Release Blocker.

Constructed ships will be cut off at the front and back (relative to the shipcore) when you reload the sector. From what I've seen it's 7.5 chunks at the front, and 8.5 at the back that remain.
Total ship length is 256meters or 16 chunks.

Oct 4 2015, 3:28 PM · CBS: Shipyards, Starmade
lancake added a comment to T739: "Determining files to download" triggers on the wrong event.

-Confirmed-

Oct 4 2015, 1:09 PM · Starmade
lancake changed the status of T739: "Determining files to download" triggers on the wrong event from Open to In Queue (Launcher).
Oct 4 2015, 1:04 PM · Starmade
lancake created T739: "Determining files to download" triggers on the wrong event.
Oct 4 2015, 1:04 PM · Starmade
Chandler added a comment to T738: Shipyard with too-large design locks up.

I have attempted to load a design that is too large, gives me the design to large for the ship yard. could you please send a screenshot, or even better a video?

Oct 4 2015, 12:32 PM · Engine, Starmade
Zackey_TNT added a comment to T658: Shipyards cut off parts of a ship.

Why was this downgraded? Missing entire chunks of ships isn't important?

Oct 4 2015, 9:32 AM · CBS: Shipyards, Starmade
Zackey_TNT changed the status of T726: Docked rotator entity shows in planet sector when docked to station near planet from Open to In Queue (Game).
Oct 4 2015, 7:50 AM · Game Development (Beta), CBS: Rails, Starmade
Chandler added a comment to T738: Shipyard with too-large design locks up.

Haven't found this yet. I have a ship in the yard longer than the ship yard that is successfully docked and and am getting the "ship too large for yard" error. Will continue to test.

Oct 4 2015, 5:11 AM · Engine, Starmade
Chandler changed the status of T714: Game complains inventory is full in creative mode from Open to In Queue (Game).
Oct 4 2015, 5:09 AM · Engine, Starmade
Chandler moved T714: Game complains inventory is full in creative mode from Feedback to Confirmed on the Issue Navigation board.
Oct 4 2015, 5:09 AM · Engine, Starmade
Chandler added a comment to T714: Game complains inventory is full in creative mode.

-confirmed-
Filled all the slots and tried to remove an existing block off a prebuilt ship. Gave the no room in inventory. When leaving creative i can then remove blocks.

Oct 4 2015, 5:08 AM · Engine, Starmade
Restricted Application changed the status of T646: Game config: ship limit affects station and planet entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 4 2015, 4:57 AM · Blockconfig, Starmade
cyberus111 added a comment to T658: Shipyards cut off parts of a ship.

Why was this downgraded? Missing entire chunks of ships isn't important?

Oct 4 2015, 2:14 AM · CBS: Shipyards, Starmade
Chandler claimed T738: Shipyard with too-large design locks up.
Oct 4 2015, 2:07 AM · Engine, Starmade

Oct 3 2015

SmilingDemon moved T738: Shipyard with too-large design locks up from Unclassed to Issue affecting current release on the Starmade board.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon placed T738: Shipyard with too-large design locks up up for grabs.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon moved T738: Shipyard with too-large design locks up from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon added a comment to T738: Shipyard with too-large design locks up.

-Validated-

Oct 3 2015, 10:41 PM · Engine, Starmade
SmilingDemon triaged T738: Shipyard with too-large design locks up as Normal priority.
Oct 3 2015, 10:40 PM · Engine, Starmade
SmilingDemon claimed T738: Shipyard with too-large design locks up.
Oct 3 2015, 10:39 PM · Engine, Starmade
SmilingDemon moved T736: Astrotech does not accept slave modules from Unclassed to Issue affecting current release on the Starmade board.
Oct 3 2015, 10:28 PM · CBS: Weapons, Starmade
SmilingDemon changed the status of T736: Astrotech does not accept slave modules from Open to In Queue (Game).

-Confirmed-
Not much to say about this
All the other ones do have the ability to slave systems to them
Question here is .. is that a design decision or not ? If yes this can be rejected then

Oct 3 2015, 10:28 PM · CBS: Weapons, Starmade
SmilingDemon lowered the priority of T736: Astrotech does not accept slave modules from Normal to Low.
Oct 3 2015, 10:26 PM · CBS: Weapons, Starmade
SmilingDemon shifted T736: Astrotech does not accept slave modules from the S1 Public space to the S3 Starmade space.
Oct 3 2015, 10:26 PM · CBS: Weapons, Starmade
SmilingDemon added a comment to T736: Astrotech does not accept slave modules.

-Validated-

Oct 3 2015, 10:24 PM · CBS: Weapons, Starmade
SmilingDemon claimed T736: Astrotech does not accept slave modules.
Oct 3 2015, 10:19 PM · CBS: Weapons, Starmade
Chandler moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Open / Validated to Confirmed on the Issue Navigation board.
Oct 3 2015, 6:36 PM · Game Development (Beta), CBS: Rails, Starmade
Chandler moved T726: Docked rotator entity shows in planet sector when docked to station near planet from Feedback to Open / Validated on the Issue Navigation board.
Oct 3 2015, 6:35 PM · Game Development (Beta), CBS: Rails, Starmade