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Apr 22 2016

lancake edited Tester information (Internal use only) on T292: using shield supply changes status to under fire.
Apr 22 2016, 4:22 PM · CBS: Functional, Starmade
lancake changed the status of T292: using shield supply changes status to under fire from Resolved to In Queue (Game).

-QA Testing-

Apr 22 2016, 4:22 PM · CBS: Functional, Starmade
lancake changed the status of T1147: Cannot go back to shipyard from design (edit design can be used to enter) from Resolved to In Queue (Game).

gates and shipyards work again, putting it back in queue for that missing feature.

Apr 22 2016, 3:58 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
erthparadine added a comment to T1367: Deadlock in server.

Here's a little more info on what pilots were doing at the time the server was most recently forcefully shutdown due to a detected deadlock: we have automated 5 minute checks (via analysis of jstack dumps). If 1st check detects a deadlock we attempt an orderly server shutdown, failing that the server's java instance is forcefully killed after 2 additional minutes. The intent of a forceful shutdown is mostly to minimize pilot impact: deadlocks seem to prevent any proceeding saving of work, until the server is restarted.

Apr 22 2016, 3:32 PM · Engine, Starmade
SmilingDemon added a comment to T386: Alignment/gravity overridden by vessel you're docked to .

-QA Testing-
Fixed

Apr 22 2016, 3:06 PM · Engine, Starmade
SmilingDemon closed T386: Alignment/gravity overridden by vessel you're docked to as Closed.
Apr 22 2016, 3:05 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19431 to 0.197.45 on T787: Ships/Stations do not save AI enabled state on docks.
Apr 22 2016, 3:03 PM · AI, Starmade
lancake closed T787: Ships/Stations do not save AI enabled state on docks as Closed.

-QA Testing-

Apr 22 2016, 3:03 PM · AI, Starmade
lancake moved T787: Ships/Stations do not save AI enabled state on docks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 3:02 PM · AI, Starmade
erthparadine added a comment to T1367: Deadlock in server.

Just wanted to followup. We've seen a number of additional deadlock conditions since reporting this bug. One is tagged as a duplicate to this task. I haven't submitted the additional ones. These are very disruptive to our player-base, especially since the crashes result in world rollbacks of around 15-20 minutes; lost ships, lost materials, and pilots respawning to find themselves spaced, and their ship multiple sectors away.

Apr 22 2016, 3:00 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19514 (Dev) to 0.197.45 on T904: Cargo block doesn't become full if it's the only one linked to a chest.
Apr 22 2016, 2:39 PM · CBS: Functional, Starmade
lancake closed T904: Cargo block doesn't become full if it's the only one linked to a chest as Closed.

-QA Testing-

Apr 22 2016, 2:39 PM · CBS: Functional, Starmade
lancake moved T904: Cargo block doesn't become full if it's the only one linked to a chest from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:39 PM · CBS: Functional, Starmade
lancake added a comment to T753: Block count and mass is off.

Appears to be fixed.

Apr 22 2016, 2:34 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19603 (Dev) to 0.197.45 on T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says.
Apr 22 2016, 2:32 PM · Starmade
lancake closed T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says as Closed.

-QA Testing-

Apr 22 2016, 2:31 PM · Starmade
lancake moved T942: shield sharing against explosions is fixed at 50% shield capacity no matter what the config says from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:31 PM · Starmade
lancake changed Last tested (version) from 0.19626 (Dev) to 0.197.45 on T1269: using any hotbar slot undocks you from a shipyard anchor.
Apr 22 2016, 2:17 PM · CBS: Shipyards, Starmade
lancake closed T1269: using any hotbar slot undocks you from a shipyard anchor as Closed.

-QA Testing-

Apr 22 2016, 2:17 PM · CBS: Shipyards, Starmade
lancake moved T1269: using any hotbar slot undocks you from a shipyard anchor from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:17 PM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from 0.19457 (Dev) to 0.197.45 on T788: area trigger controller doesn't auto link with other logic blocks.
Apr 22 2016, 2:13 PM · Logic, Starmade
lancake closed T788: area trigger controller doesn't auto link with other logic blocks as Closed.

-QA Testing-

Apr 22 2016, 2:12 PM · Logic, Starmade
lancake moved T788: area trigger controller doesn't auto link with other logic blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:12 PM · Logic, Starmade
lancake changed Last tested (version) from 0.197.42 to 0.197.45 on T625: inventory filter needs a quick reset button.
Apr 22 2016, 2:00 PM · GUI/HUD, Feature, Starmade
lancake closed T625: inventory filter needs a quick reset button as Closed.

-QA Testing-

Apr 22 2016, 2:00 PM · GUI/HUD, Feature, Starmade
lancake moved T625: inventory filter needs a quick reset button from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 2:00 PM · GUI/HUD, Feature, Starmade
lancake updated the task description for T340: "power failure" event does not check power inheriting.
Apr 22 2016, 1:57 PM · CBS: Weapons, Starmade
lancake changed the status of T340: "power failure" event does not check power inheriting from Resolved to In Queue (Game).

-QA Testing-

Apr 22 2016, 1:57 PM · CBS: Weapons, Starmade
lancake edited Steps to reproduce on T103: Safety element: Structure Menu.
Apr 22 2016, 1:48 PM · Engine, Starmade
lancake changed the status of T103: Safety element: Structure Menu from Resolved to In Queue (Game).

-QA Testing-

Apr 22 2016, 1:47 PM · Engine, Starmade
lancake changed the status of T103: Safety element: Structure Menu, a subtask of T101: Missing safety locks/fuses, from Resolved to In Queue (Game).
Apr 22 2016, 1:47 PM · Typos, Starmade
lancake edited Steps to reproduce on T104: Safety element: Faction Menu.
Apr 22 2016, 1:44 PM · Engine, Starmade
lancake changed the status of T104: Safety element: Faction Menu from Resolved to In Queue (Game).

-QA Testing-

Apr 22 2016, 1:44 PM · Engine, Starmade
lancake changed the status of T104: Safety element: Faction Menu, a subtask of T101: Missing safety locks/fuses, from Resolved to In Queue (Game).
Apr 22 2016, 1:44 PM · Typos, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.197.45 on T197: editing blueprint description also edits faction description.
Apr 22 2016, 1:13 PM · GUI/HUD, Starmade
lancake closed T197: editing blueprint description also edits faction description as Closed.

-QA Testing-

Apr 22 2016, 1:13 PM · GUI/HUD, Starmade
lancake moved T197: editing blueprint description also edits faction description from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 22 2016, 1:12 PM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..
Apr 22 2016, 1:09 PM · Engine, Starmade
lancake edited Steps to reproduce on T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities..
Apr 22 2016, 1:08 PM · Engine, Starmade
lancake changed the status of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from Resolved to In Queue (Game).

-QA Testing-

Apr 22 2016, 1:07 PM · Engine, Starmade
spunkie edited Tester information (Internal use only) on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:42 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie edited Steps to reproduce on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:37 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie changed Last tested (version) from 0.197.36 to 0.197.36 (Rel) on T1362: Jump distance not consistent (with changed sector size).
Apr 22 2016, 10:21 AM · Game Development (Alpha), Engine (Configuration), Starmade
spunkie changed the status of T1362: Jump distance not consistent (with changed sector size) from Open to In Queue (Game).

Through testing multiple sector sizes ranging from 20k down to 500, the critical sector distance seems to be between 3500 and 3250 meters.

Apr 22 2016, 10:15 AM · Game Development (Alpha), Engine (Configuration), Starmade

Apr 21 2016

spunkie changed the status of T1368: Email recipient having problems with case sensitivity from Open to In Queue (Game).
Apr 21 2016, 11:40 PM · Game Development (Alpha), Engine (General), Starmade
spunkie edited Tester information (Internal use only) on T1368: Email recipient having problems with case sensitivity.
Apr 21 2016, 11:40 PM · Game Development (Alpha), Engine (General), Starmade
spunkie added a comment to T1368: Email recipient having problems with case sensitivity.

Joined the author on their server and when a mail is received by a player who then rejoins if the senders name had a capital letter in it it would change to a lower case in the "from" field and using the reply button would fill in the all lowercase player name.

Apr 21 2016, 11:21 PM · Game Development (Alpha), Engine (General), Starmade
spunkie added a comment to T1147: Cannot go back to shipyard from design (edit design can be used to enter).

How about making an astronaut, with the appropriate permissions, able to right click remove design blocks while making sure that block doesn't get in their inventory?

Apr 21 2016, 10:54 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
schema changed the status of T340: "power failure" event does not check power inheriting from In Queue (Game) to Resolved.

I don't think that message exists still

Apr 21 2016, 2:24 PM · CBS: Weapons, Starmade
schema changed the status of T1269: using any hotbar slot undocks you from a shipyard anchor from In Queue (Game) to Resolved.
Apr 21 2016, 2:14 PM · CBS: Shipyards, Starmade
schema added a comment to T1358: Spam for double character warning.

Would be better if we can reproduce what is causing this to fix the cause

Apr 21 2016, 2:07 PM · Game Development, Starmade
schema changed the status of T104: Safety element: Faction Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 2:06 PM · Engine, Starmade
schema changed the status of T104: Safety element: Faction Menu, a subtask of T101: Missing safety locks/fuses, from In Queue (Game) to Resolved.
Apr 21 2016, 2:06 PM · Typos, Starmade
schema changed the status of T103: Safety element: Structure Menu, a subtask of T101: Missing safety locks/fuses, from In Queue (Game) to Resolved.
Apr 21 2016, 1:41 PM · Typos, Starmade
schema changed the status of T103: Safety element: Structure Menu from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:41 PM · Engine, Starmade
schema changed the status of T197: editing blueprint description also edits faction description from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:37 PM · GUI/HUD, Starmade
schema changed the status of T386: Alignment/gravity overridden by vessel you're docked to from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 1:35 PM · Engine, Starmade
schema changed the status of T292: using shield supply changes status to under fire from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 12:29 PM · CBS: Functional, Starmade
schema changed the status of T542: Gravity Unit not working far away from core of the Ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 12:16 PM · Engine, Starmade
schema changed the status of T787: Ships/Stations do not save AI enabled state on docks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 11:46 AM · AI, Starmade
schema added a comment to T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window.

all fonts will not switch to the custom font. Also paths from ./ can now be use so you can bundle the font with the language. e.g. <Language Language="ChineseTraditional" Version="0" fontnameorpath="language/ChineseTraditional/arialuni.ttf">

Apr 21 2016, 11:40 AM · Translations, Starmade
schema changed the status of T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 11:39 AM · Translations, Starmade
spunkie changed Last tested (version) from 0.19594 dev to 0.197.44 Dev on T1208: Can't add ship to fleet if it isnt in the same sector.
Apr 21 2016, 11:04 AM · Fleets, Starmade
spunkie closed T1208: Can't add ship to fleet if it isnt in the same sector as Closed.

-QA testing-

Apr 21 2016, 11:03 AM · Fleets, Starmade
spunkie changed the status of T1370: Shape based structures bugged (Shipyard, all gates) from Open to In Queue (Game).
Apr 21 2016, 9:22 AM · CBS: Functional, Starmade
spunkie renamed T1370: Shape based structures bugged (Shipyard, all gates) from Shipyard structure invalid. to Shape based structures bugged (Shipyard, all gates).
Apr 21 2016, 9:22 AM · CBS: Functional, Starmade
schema added a comment to T1147: Cannot go back to shipyard from design (edit design can be used to enter).

I will not implement getting back to the shipyard for now, as it's not that trivial. Also if you do that you wont be stuck inside blocks. if you make like a hall without an exit and at the same time covered your core, you can still suicide

Apr 21 2016, 8:29 AM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
schema changed the status of T1147: Cannot go back to shipyard from design (edit design can be used to enter) from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 8:28 AM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
spunkie claimed T1370: Shape based structures bugged (Shipyard, all gates).
Apr 21 2016, 6:59 AM · CBS: Functional, Starmade
schema changed the status of T1208: Can't add ship to fleet if it isnt in the same sector from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 6:43 AM · Fleets, Starmade
schema changed the status of T281: When in build mode, lighten Mode-esque shader effect is applied to nearby chunks of any nearby block-based entities. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 6:40 AM · Engine, Starmade
calani created T1373: Non-powers-of-2 memory values should display a java warning message..
Apr 21 2016, 5:18 AM · Feature, Starmade
calani created T1372: Slider can jump past total memory..
Apr 21 2016, 5:12 AM · Starmade
calani created T1371: Slider cannot select non-power-of-2 max memory.
Apr 21 2016, 5:09 AM · Starmade
schema changed the status of T625: inventory filter needs a quick reset button from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Apr 21 2016, 4:25 AM · GUI/HUD, Feature, Starmade

Apr 20 2016

AndyP changed Category from issuecategory:none to issuecategory:cbsshipyard on T1370: Shape based structures bugged (Shipyard, all gates).
Apr 20 2016, 9:59 PM · CBS: Functional, Starmade
AndyP placed T1370: Shape based structures bugged (Shipyard, all gates) up for grabs.

-Validated-

Apr 20 2016, 9:59 PM · CBS: Functional, Starmade
AndyP shifted T1370: Shape based structures bugged (Shipyard, all gates) from the S1 Public space to the S3 Starmade space.
Apr 20 2016, 9:58 PM · CBS: Functional, Starmade
AndyP claimed T1370: Shape based structures bugged (Shipyard, all gates).
Apr 20 2016, 9:58 PM · CBS: Functional, Starmade
AndyP merged T1369: Deadlock in server into T1367: Deadlock in server.
Apr 20 2016, 9:57 PM · Engine, Starmade
AndyP merged task T1369: Deadlock in server into T1367: Deadlock in server.
Apr 20 2016, 9:57 PM · Starmade
AndyP shifted T1369: Deadlock in server from the S1 Public space to the S3 Starmade space.
Apr 20 2016, 9:57 PM · Starmade
AndyP claimed T1369: Deadlock in server.
Apr 20 2016, 9:56 PM · Starmade
Chandler triaged T1370: Shape based structures bugged (Shipyard, all gates) as Release Blocker priority.
Apr 20 2016, 8:20 PM · CBS: Functional, Starmade
Chandler created T1370: Shape based structures bugged (Shipyard, all gates).
Apr 20 2016, 8:13 PM · CBS: Functional, Starmade
Chandler placed T1366: Screen resolution 5760 x 1080 does not show HUD correctly up for grabs.

To big of display for me. I would need four displays to see everything, was like an airplane. Side view and front. :)

Apr 20 2016, 8:06 PM · Starmade, Issue Navigation
spunkie claimed T1368: Email recipient having problems with case sensitivity.
Apr 20 2016, 7:51 PM · Game Development (Alpha), Engine (General), Starmade
Chandler changed the status of T1350: Thrust config not saved in Blueprint from Open to In Queue (Game).
Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
Chandler moved T1350: Thrust config not saved in Blueprint from Open / Validated to Confirmed on the Issue Navigation board.
Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
Chandler added a comment to T1350: Thrust config not saved in Blueprint.

Build a ship, get one. buy one, whatever.
set thruster settings.
Save ship to blueprint
buy and load saved ship
Thrusters are at default.

Apr 20 2016, 7:50 PM · Game Development (Beta), Engine (Data), Starmade
SmilingDemon edited Tester information (Internal use only) on T175: Weapon menu displays computers in random order.
Apr 20 2016, 7:39 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon changed the status of T175: Weapon menu displays computers in random order from Resolved to In Queue (Game).

Not Fixed

Apr 20 2016, 7:38 PM · Game Development (Beta), GUI/HUD, Starmade
erthparadine created T1369: Deadlock in server.
Apr 20 2016, 5:38 PM · Starmade
lancake closed T231: Restricted build helper still applies in astronaut mode as Closed.

-QA Testing-

Apr 20 2016, 5:35 PM · GUI/HUD, Starmade
lancake moved T231: Restricted build helper still applies in astronaut mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 5:34 PM · GUI/HUD, Starmade
lancake changed the status of T239: Overheating timer is wrong from Resolved to In Queue (Game).

-QA Testing-

Apr 20 2016, 5:13 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19439 to 0.197.43 on T736: Astrotech does not accept slave modules.
Apr 20 2016, 5:03 PM · CBS: Weapons, Starmade
lancake closed T736: Astrotech does not accept slave modules as Closed.

-QA Testing-

Apr 20 2016, 5:02 PM · CBS: Weapons, Starmade
lancake moved T736: Astrotech does not accept slave modules from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Apr 20 2016, 4:59 PM · CBS: Weapons, Starmade
lancake set Last tested (version) to 0.197.43 on T437: Background noise persists even when game is muted.
Apr 20 2016, 4:42 PM · Engine, Starmade