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Mar 19 2016

lancake edited Tester information (Internal use only) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Mar 19 2016, 10:48 PM · CBS: Functional, Starmade
lancake changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from Resolved to In Queue (Game).

-QA Testing-

Mar 19 2016, 10:48 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19614 (Dev) on T1152: typos and oddities in fleet GUI.
Mar 19 2016, 10:37 PM · Fleets, Starmade
lancake closed T1152: typos and oddities in fleet GUI as Closed.

-QA Testing-

Mar 19 2016, 10:37 PM · Fleets, Starmade
lancake claimed T834: Turrets. Random parts of turrets are disappearing off players stations and ships.
Mar 19 2016, 10:36 PM · CBS: Rails, Quality Assurance, Starmade
lancake changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from Resolved to Open.
Mar 19 2016, 10:36 PM · CBS: Rails, Quality Assurance, Starmade
lancake changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships, a subtask of T649: docked entities created in adv build under create docking will not undock , from Resolved to Open.
Mar 19 2016, 10:36 PM · Starmade
lancake closed T1122: shipyard nullpointer as Closed.

Closing then, no idea how to reproduce so if something similar happens again, we'll check it out.

Mar 19 2016, 10:25 PM · CBS: Shipyards, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.
Mar 19 2016, 9:54 PM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T969: Nullpointer when removing filled cargo blocks.

pls post log should it still not be fixed

Mar 19 2016, 9:47 PM · Engine, Starmade
schema changed the status of T969: Nullpointer when removing filled cargo blocks from In Queue (Game) to Resolved.
Mar 19 2016, 9:47 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19566 (Dev) to 0.19612 (Dev) on T1182: Fleet and normal AI is stationary in combat.
Mar 19 2016, 9:26 PM · Fleets, Starmade
lancake closed T1182: Fleet and normal AI is stationary in combat as Closed.

-QA Testing-

Mar 19 2016, 9:26 PM · Fleets, Starmade
lancake moved T1182: Fleet and normal AI is stationary in combat from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 19 2016, 9:26 PM · Fleets, Starmade
schema changed the status of T1152: typos and oddities in fleet GUI from In Queue (Game) to Resolved.
Mar 19 2016, 9:09 PM · Fleets, Starmade
schema changed the status of T1182: Fleet and normal AI is stationary in combat from In Queue (Game) to Resolved.
Mar 19 2016, 9:09 PM · Fleets, Starmade
schema changed the status of T647: Turrets on ships built in shipyard do not inherit AI settings. from In Queue (Game) to Resolved.
Mar 19 2016, 9:06 PM · CBS: Shipyards, Starmade
schema changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships from In Queue (Game) to Resolved.

Can I request retesting and clarify the issue. It might be fixed by fxing the docking system in the last 2 weeks

Mar 19 2016, 9:01 PM · CBS: Rails, Quality Assurance, Starmade
schema changed the status of T834: Turrets. Random parts of turrets are disappearing off players stations and ships, a subtask of T649: docked entities created in adv build under create docking will not undock , from In Queue (Game) to Resolved.
Mar 19 2016, 9:01 PM · Starmade
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
Mar 19 2016, 8:40 PM · CBS: Functional, Starmade
schema added a comment to T1122: shipyard nullpointer.

fixed with different bugfix. 99.9% sure it can't happen anymore

Mar 19 2016, 8:34 PM · CBS: Shipyards, Starmade
schema changed the status of T1021: Shipyard pulling extremely inefficient from In Queue (Game) to Resolved.
Mar 19 2016, 8:29 PM · CBS: Shipyards, Starmade
micdoodle8 moved T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from Backlog / Unclassed to micdoodle8 on the Game Development board.
Mar 19 2016, 6:56 PM · Game Development (Alpha), Universe, Starmade
Napther added a comment to T1171: Damage beam ticks don't deal both planet core and block damage at the same time.

It might have been my specific procedure with killing a planet that caused it, but, it happened so many times in a row with my set up that I grew frustrated and gave up in trying to destroy planets. The ship had 200m power and fired off a damage beam-pulse-explosive (100% each) that dealth 17m damage in a single second.

Mar 19 2016, 1:48 PM · Game Development (Alpha), CBS: Weapons, Starmade
SmilingDemon closed T1246: rail-based functions no longer work in dev build as Rejected.

works again

Mar 19 2016, 12:07 PM · CBS: Rails, Starmade
SmilingDemon moved T1246: rail-based functions no longer work in dev build from Unclassed to Issue affecting current dev-build on the Starmade board.
Mar 19 2016, 9:30 AM · CBS: Rails, Starmade
godmars added a comment to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

you're right.

Mar 19 2016, 5:37 AM · AI, Starmade
Chandler added a comment to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

I have found the opposite. AI cant hit the broad side of a barn. At Mean sitting right next to a pirate station.... they couldn't hit anything. Of course they were also shooting at each other. I'll continue to test.

Mar 19 2016, 5:17 AM · AI, Starmade
Chandler closed T883: Forcefield Slabs Lighting is Fullbright and Uncolored as Closed.

-QA-
All's good.
Good work :)

Mar 19 2016, 4:47 AM · Textures, Starmade

Mar 18 2016

lancake changed Last tested (version) from 0.19552 (Dev) to 0.19611 (Dev) on T1021: Shipyard pulling extremely inefficient.
Mar 18 2016, 11:39 PM · CBS: Shipyards, Starmade
lancake edited Steps to reproduce on T1021: Shipyard pulling extremely inefficient.
Mar 18 2016, 11:39 PM · CBS: Shipyards, Starmade
lancake added a comment to T1021: Shipyard pulling extremely inefficient.
In T1021#47333, @AndyP wrote:

-QA Testing- Part 2
Can test it now, but pulling does not work anymore.
It will pull once cycle and then stop.

Mar 18 2016, 11:36 PM · CBS: Shipyards, Starmade
lancake added a comment to T883: Forcefield Slabs Lighting is Fullbright and Uncolored.

Looks fixed:

Mar 18 2016, 11:11 PM · Textures, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19611 (Dev) on T1240: fleet mining uses focused salvagers.
Mar 18 2016, 11:04 PM · Fleets, Starmade
lancake closed T1240: fleet mining uses focused salvagers as Closed.

-QA Testing-

Mar 18 2016, 11:04 PM · Fleets, Starmade
lancake moved T1240: fleet mining uses focused salvagers from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 11:04 PM · Fleets, Starmade
lancake changed the status of T1247: a non frontal salvage computer is not usable in fleet mining from Open to In Queue (Game).
Mar 18 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake moved T1247: a non frontal salvage computer is not usable in fleet mining from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 18 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake claimed T1247: a non frontal salvage computer is not usable in fleet mining.

-Confirmed-

Mar 18 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake created T1247: a non frontal salvage computer is not usable in fleet mining.
Mar 18 2016, 11:01 PM · Game Development (Beta), Fleets, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19611 (Dev) on T1241: fleet mining has drones fire backwards.
Mar 18 2016, 10:56 PM · Fleets, Starmade
lancake closed T1241: fleet mining has drones fire backwards as Closed.

-QA Testing-

Mar 18 2016, 10:56 PM · Fleets, Starmade
lancake edited Steps to reproduce on T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Mar 18 2016, 10:52 PM · Game Development (Alpha), Universe, Starmade
lancake claimed T1163: Star / Sun does no damage to astronaut after leaving ship inside a star.
Mar 18 2016, 10:51 PM · Game Development (Alpha), Universe, Starmade
lancake changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from Resolved to In Queue (Game).

-QA Testing-

Mar 18 2016, 10:51 PM · Game Development (Alpha), Universe, Starmade
lancake moved T1241: fleet mining has drones fire backwards from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:45 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19611 (Dev) on T1242: fleet mining orbit range is too large.
Mar 18 2016, 10:32 PM · Fleets, Starmade
lancake closed T1242: fleet mining orbit range is too large as Closed.

-QA Testing-

Mar 18 2016, 10:31 PM · Fleets, Starmade
lancake moved T1242: fleet mining orbit range is too large from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:30 PM · Fleets, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19611 (Dev) on T1239: Fleet mining doesn't move on to other asteroids.
Mar 18 2016, 10:10 PM · Fleets, Starmade
lancake closed T1239: Fleet mining doesn't move on to other asteroids as Closed.

-QA Testing-

Mar 18 2016, 10:10 PM · Fleets, Starmade
lancake moved T1239: Fleet mining doesn't move on to other asteroids from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 18 2016, 10:10 PM · Fleets, Starmade
lancake updated subscribers of T1046: create docking doesn't create rail docker when going in an uninitialized chunk.
Mar 18 2016, 9:03 PM · Game Development (Beta), Engine (Building), Starmade
lancake merged task T1069: Nullpointer when create docking in symmetry mode. into T1046: create docking doesn't create rail docker when going in an uninitialized chunk.
Mar 18 2016, 9:03 PM · CBS: Rails, Starmade
lancake added a comment to T1069: Nullpointer when create docking in symmetry mode..

No feedback, assuming this is T1046 so merging.

Mar 18 2016, 9:03 PM · CBS: Rails, Starmade
StormWing0 added a comment to T1240: fleet mining uses focused salvagers.

hmm maybe use the outermost output groups as a sort of bounds check and use the center of the group(s) as the aiming point? :) Than have it go into focus firing when unfocused can't hit. Just an idea.

Mar 18 2016, 8:51 PM · Fleets, Starmade
schema added a comment to T1239: Fleet mining doesn't move on to other asteroids.

use /soft_despawn to remove an asteroid without completely deleting it (will be back on relog / sector reload)

Mar 18 2016, 8:22 PM · Fleets, Starmade
schema changed the status of T1239: Fleet mining doesn't move on to other asteroids from In Queue (Game) to Resolved.
Mar 18 2016, 8:21 PM · Fleets, Starmade
thatothermitch changed the status of T1163: Star / Sun does no damage to astronaut after leaving ship inside a star from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Mar 18 2016, 7:56 PM · Game Development (Alpha), Universe, Starmade
schema changed the status of T1234: Fleet mining doesn't stop when cargo is full from In Queue (Game) to Resolved.
Mar 18 2016, 5:14 PM · Fleets, Starmade
schema changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from In Queue (Game) to Resolved.

caused by different issue (not on phab) where dones would get NaN values if they immediately undock after docking without completing the full docking procedure and initializing their matrices

Mar 18 2016, 4:56 PM · Fleets, Starmade
SmilingDemon changed the status of T1246: rail-based functions no longer work in dev build from Open to In Queue (Game).
Mar 18 2016, 3:35 PM · CBS: Rails, Starmade
SmilingDemon renamed T1246: rail-based functions no longer work in dev build from Existing entities rail-based functions no longer work in dev build to rail-based functions no longer work in dev build.
Mar 18 2016, 3:35 PM · CBS: Rails, Starmade
SmilingDemon triaged T1246: rail-based functions no longer work in dev build as Release Blocker priority.
Mar 18 2016, 3:24 PM · CBS: Rails, Starmade
SmilingDemon claimed T1246: rail-based functions no longer work in dev build.
Mar 18 2016, 3:22 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19604 (Dev) to 0.19609 (Dev) on T1234: Fleet mining doesn't stop when cargo is full.
Mar 18 2016, 1:22 PM · Fleets, Starmade
lancake changed the status of T1234: Fleet mining doesn't stop when cargo is full from Resolved to In Queue (Game).

-QA Testing-

Mar 18 2016, 1:22 PM · Fleets, Starmade
lancake raised the priority of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Urgent to Release Blocker.
Mar 18 2016, 1:14 PM · Fleets, Starmade
lancake changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Resolved to In Queue (Game).

-QA Testing-

Mar 18 2016, 1:14 PM · Fleets, Starmade
schema changed the status of T1242: fleet mining orbit range is too large from In Queue (Game) to Resolved.

same problem as them shooting backwards. their reaction to being too far away was to get even further away

Mar 18 2016, 1:42 AM · Fleets, Starmade
schema changed the status of T1241: fleet mining has drones fire backwards from In Queue (Game) to Resolved.
Mar 18 2016, 1:41 AM · Fleets, Starmade
schema changed the status of T1240: fleet mining uses focused salvagers from In Queue (Game) to Resolved.
Mar 18 2016, 1:37 AM · Fleets, Starmade
godmars updated the task description for T1246: rail-based functions no longer work in dev build.
Mar 18 2016, 1:29 AM · CBS: Rails, Starmade
godmars renamed T1246: rail-based functions no longer work in dev build from Existing entities rail-based functions no longer work to Existing entities rail-based functions no longer work in dev build.
Mar 18 2016, 1:28 AM · CBS: Rails, Starmade
godmars renamed T1246: rail-based functions no longer work in dev build from Existing Rail-Based entities&designs no longer function to Existing entities rail-based functions no longer work.
Mar 18 2016, 1:27 AM · CBS: Rails, Starmade
godmars created T1246: rail-based functions no longer work in dev build.
Mar 18 2016, 1:27 AM · CBS: Rails, Starmade
schema added a comment to T1240: fleet mining uses focused salvagers.

The major problem is that I have no way to aim with an unfocused salvage beam, but I could cheat and just have one beam focus

Mar 18 2016, 1:18 AM · Fleets, Starmade
schema changed the status of T1234: Fleet mining doesn't stop when cargo is full from In Queue (Game) to Resolved.
Mar 18 2016, 1:17 AM · Fleets, Starmade
godmars added a comment to T1244: Missile Tracking inaccurate vs smaller ships.

sure, here you go

Mar 18 2016, 1:14 AM · CBS: Weapons, Starmade

Mar 17 2016

AndyP removed a member for Registry Development: wedtm.
Mar 17 2016, 11:40 PM
AndyP removed a member for Starmade: wedtm.
Mar 17 2016, 11:39 PM
AndyP removed a member for Game Development: lancake.
Mar 17 2016, 11:38 PM
AndyP removed a member for Game Development: calani.
Mar 17 2016, 11:38 PM
AndyP removed a member for Schine: bspkrs.
Mar 17 2016, 11:37 PM
AndyP removed a member for Schine: kramerc.
Mar 17 2016, 11:37 PM
AndyP removed a member for Schine: wedtm.
Mar 17 2016, 11:37 PM
AndyP added members for Game Development: calani, lancake.
Mar 17 2016, 11:37 PM
lancake triaged T1200: Open Galaxy Map shortly after launching make the game crash (nullpointer) as High priority.
Mar 17 2016, 11:24 PM · Galaxy Map, Starmade
lancake shifted T666: Instant spawning ships in shipyard without resource cost from the S1 Public space to the S3 Starmade space.
Mar 17 2016, 11:23 PM · CBS: Shipyards, Starmade
AndyP changed the visibility for T1000: Structure HP condition triggers don't work for thrust.
Mar 17 2016, 11:17 PM · CBS: Systems, Starmade
AndyP shifted T956: Constant Crash because of EXCEPTION_ACCESS_VIOLATION from the S1 Public space to the S3 Starmade space.
Mar 17 2016, 11:16 PM · Engine, Starmade
AndyP changed the visibility for T746: Server Null Pointer Error: Booting from server reasons unknown.
Mar 17 2016, 11:15 PM · Starmade
lancake moved T1244: Missile Tracking inaccurate vs smaller ships from New / Unconfirmed to Feedback on the Issue Navigation board.
Mar 17 2016, 10:55 PM · CBS: Weapons, Starmade
lancake triaged T1244: Missile Tracking inaccurate vs smaller ships as Low priority.
Mar 17 2016, 10:55 PM · CBS: Weapons, Starmade
lancake claimed T1244: Missile Tracking inaccurate vs smaller ships.

-Feedback-
Checked release and it's appears fine there, in 0.19607 it seems to aim about 7-8 blocks lower than where should aim for although I don't see this happening every time.

Mar 17 2016, 10:55 PM · CBS: Weapons, Starmade
schema changed the status of T1215: Entities undocking fully or partially after log back in. from In Queue (Game) to Resolved.
Mar 17 2016, 10:25 PM · Engine, Starmade
schema changed the status of T883: Forcefield Slabs Lighting is Fullbright and Uncolored from In Queue (Game) to Resolved.
Mar 17 2016, 10:20 PM · Textures, Starmade
schema changed the status of T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from In Queue (Game) to Resolved.
Mar 17 2016, 10:16 PM · Fleets, Starmade
AndyP changed the status of T1245: Launcher hangs on startup from Open to In Queue (Launcher).

Added relevant information to reproduce in tester information field.

Mar 17 2016, 9:40 PM · Starmade
AndyP moved T1245: Launcher hangs on startup from New / Unconfirmed to Confirmed on the Issue Navigation board.
Mar 17 2016, 9:39 PM · Starmade