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Mar 20 2016

AndyP moved T291: AI without thrust modules does not work well from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · AI, Starmade
AndyP moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T689: Tab + F6 causes nullpointer when in build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T663: Shipyard running out of power causes loss of blocks from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T714: Game complains inventory is full in creative mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T733: creative mode hotbar doesn't allow you to remove items from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · GUI/HUD, Feature, Starmade
AndyP moved T725: useless undo option when inventory is full in build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T883: Forcefield Slabs Lighting is Fullbright and Uncolored from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Textures, Starmade
AndyP moved T969: Nullpointer when removing filled cargo blocks from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Engine, Starmade
AndyP moved T1021: Shipyard pulling extremely inefficient from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Shipyards, Starmade
AndyP moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · CBS: Functional, Starmade
AndyP moved T1201: textures don't get extracted from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Textures, Starmade
AndyP moved T1152: typos and oddities in fleet GUI from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1172: ships assigned to fleet lose all rail based entities on unload from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1199: Nullpointer when opening map after deleting a fleet from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1194: docked fleet members stay behind in unloaded move orders from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1182: Fleet and normal AI is stationary in combat from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:14 AM · Fleets, Starmade
AndyP moved T1186: During carrier recall, drones can dock to the wrong pick up point from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Fleets, Starmade
AndyP moved T1142: Cannot open calibrate thruster menu from build mode from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1143: overheating fleet ships can't be salvaged from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Game Development (Beta), Fleets, Starmade
AndyP moved T1051: Defensive Ion Effect Not Affecting Docked Entities from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Functional, Starmade
AndyP moved T1125: removing shipyard computer while constructing results in item loss from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Shipyards, Starmade
AndyP moved T1118: explosions don't trigger shield recharge outage from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Weapons, Starmade
AndyP moved T1106: Body moves when buying from shop from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1122: shipyard nullpointer from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Shipyards, Starmade
AndyP moved T1115: ArrayIndexOutOfBoundsException on modified planet plate from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1121: Z-fighting with "preview block to build" enabled while using some build tools from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T534: F5-screenshots of galaxy map appear with background transparent from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Galaxy Map, Starmade
AndyP moved T1060: Cannons with penetration depth have damage loss from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Weapons, Starmade
AndyP moved T1110: "View Relations" does not display correct relationship values from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1205: nullpointer on entering tutorial from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T546: Using "create docking" on station and planets causes nullpointer from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Rails, Starmade
AndyP moved T711: ship core can be destroyed completely from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Engine, Starmade
AndyP moved T1191: Ship arrow versus Galaxy Map arrow from Issue affecting current release to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · Galaxy Map, Starmade
AndyP moved T1001: "get blocks" menu of block storage item doesn't catch enter correctly from Issue affecting current dev-build to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · GUI/HUD, Starmade
AndyP moved T1246: rail-based functions no longer work in dev build from Issue affecting current dev-build to Archived on the Starmade board.
Mar 20 2016, 9:13 AM · CBS: Rails, Starmade
lancake renamed T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from carrier recall drones unable to redock properly and get stuck in a loop to carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 20 2016, 5:00 AM · Fleets, Starmade
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from In Queue (Game) to Resolved.
Mar 20 2016, 4:52 AM · AI, Starmade
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Resolved to In Queue (Game).
Mar 20 2016, 4:52 AM · AI, Starmade
lancake claimed T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

taking over claim, pre-release reason.

Mar 20 2016, 4:52 AM · AI, Starmade
lancake changed the status of T1211: AI aim is nearly 100% accurate, regardless of difficulty setting from Open to Resolved.

Previous issue got fixed and the broken difficulty too.

Mar 20 2016, 4:52 AM · AI, Starmade
lancake changed Last tested (version) from 0.19616 (Dev) to 0.19618 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Mar 20 2016, 2:55 AM · CBS: Functional, Starmade
lancake closed T1049: Personal Cargo drops at astronaut position on death w/ setting on as Closed.

-QA Testing-

Mar 20 2016, 2:54 AM · CBS: Functional, Starmade
lancake moved T1049: Personal Cargo drops at astronaut position on death w/ setting on from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 2:54 AM · CBS: Functional, Starmade
lancake changed First occurrence (version) from 0.19563 (Dev) to 0.19618 (Dev) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Mar 20 2016, 2:51 AM · Fleets, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Resolved to In Queue (Game).

-QA Testing-

Mar 20 2016, 2:51 AM · Fleets, Starmade
lancake added a comment to T1211: AI aim is nearly 100% accurate, regardless of difficulty setting.

I have found the opposite. AI cant hit the broad side of a barn. At Mean sitting right next to a pirate station.... they couldn't hit anything. Of course they were also shooting at each other. I'll continue to test.

Mar 20 2016, 2:45 AM · AI, Starmade
lancake changed Last tested (version) from 0.19565 (Dev) to 0.19616 (Dev) on T1186: During carrier recall, drones can dock to the wrong pick up point.
Mar 20 2016, 2:09 AM · Fleets, Starmade
lancake closed T1186: During carrier recall, drones can dock to the wrong pick up point as Closed.

-QA Testing-

Mar 20 2016, 2:09 AM · Fleets, Starmade
lancake changed Last tested (version) from 0.19544 (Dev) to 0.19616 (Dev) on T969: Nullpointer when removing filled cargo blocks.
Mar 20 2016, 2:05 AM · Engine, Starmade
lancake closed T969: Nullpointer when removing filled cargo blocks as Closed.

-QA Testing-

Mar 20 2016, 2:04 AM · Engine, Starmade
lancake moved T969: Nullpointer when removing filled cargo blocks from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 2:04 AM · Engine, Starmade
lancake changed Last tested (version) from 0.19571 (Dev) to 0.19616 (Dev) on T1194: docked fleet members stay behind in unloaded move orders.
Mar 20 2016, 2:00 AM · Fleets, Starmade
lancake closed T1194: docked fleet members stay behind in unloaded move orders as Closed.

-QA Testing-

Mar 20 2016, 1:59 AM · Fleets, Starmade
lancake edited Steps to reproduce on T1216: Sectors loading in very slowly.
Mar 20 2016, 1:58 AM · Engine (Data), Starmade
lancake changed the status of T1216: Sectors loading in very slowly from Resolved to In Queue (Game).

-QA Testing-

Mar 20 2016, 1:57 AM · Engine (Data), Starmade
lancake moved T1216: Sectors loading in very slowly from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Mar 20 2016, 1:55 AM · Engine (Data), Starmade
lancake lowered the priority of T1216: Sectors loading in very slowly from Release Blocker to Normal.
Mar 20 2016, 1:55 AM · Engine (Data), Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T1215: Entities undocking fully or partially after log back in..
Mar 20 2016, 1:51 AM · Engine, Starmade
lancake closed T1215: Entities undocking fully or partially after log back in. as Closed.

-QA Testing-

Mar 20 2016, 1:51 AM · Engine, Starmade
lancake moved T1215: Entities undocking fully or partially after log back in. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:50 AM · Engine, Starmade
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
Mar 20 2016, 1:41 AM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19611 (Dev) to 0.19615 (Dev) on T1021: Shipyard pulling extremely inefficient.
Mar 20 2016, 1:26 AM · CBS: Shipyards, Starmade
lancake closed T1021: Shipyard pulling extremely inefficient as Closed.

-QA Testing-

Mar 20 2016, 1:26 AM · CBS: Shipyards, Starmade
lancake claimed T1021: Shipyard pulling extremely inefficient.
Mar 20 2016, 1:24 AM · CBS: Shipyards, Starmade
lancake moved T1021: Shipyard pulling extremely inefficient from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:24 AM · CBS: Shipyards, Starmade
AndyP edited Steps to reproduce on T1067: sector border crossing related velocity loss.
Mar 20 2016, 1:24 AM · Game Development, Starmade
AndyP changed the status of T1067: sector border crossing related velocity loss from Resolved to In Queue (Game).

-QA Testing-

Mar 20 2016, 1:23 AM · Game Development, Starmade
lancake closed T1060: Cannons with penetration depth have damage loss as Closed.

-QA Testing-

Mar 20 2016, 1:23 AM · CBS: Weapons, Starmade
lancake moved T1060: Cannons with penetration depth have damage loss from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:23 AM · CBS: Weapons, Starmade
lancake renamed T1060: Cannons with penetration depth have damage loss from Cannons and beams with penetration depth have damage loss to Cannons with penetration depth have damage loss.
Mar 20 2016, 1:21 AM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19609 (Dev) to 0.19616 (Dev) on T1234: Fleet mining doesn't stop when cargo is full.
Mar 20 2016, 1:20 AM · Fleets, Starmade
lancake closed T1234: Fleet mining doesn't stop when cargo is full as Closed.

-QA Testing-

Mar 20 2016, 1:20 AM · Fleets, Starmade
lancake moved T1234: Fleet mining doesn't stop when cargo is full from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:19 AM · Fleets, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
Mar 20 2016, 1:18 AM · Fleets, Starmade
lancake closed T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails as Closed.

-QA Testing-

Mar 20 2016, 1:17 AM · Fleets, Starmade
lancake moved T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 20 2016, 1:16 AM · Fleets, Starmade
schema changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from In Queue (Game) to Resolved.
Mar 20 2016, 1:07 AM · Fleets, Starmade
schema changed the status of T612: Ships created in shipyards lose Transporter target from In Queue (Game) to Resolved.

only fixed for newly created designs

Mar 20 2016, 1:04 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed the status of T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Resolved to In Queue (Game).
Mar 20 2016, 12:58 AM · Fleets, Starmade
lancake edited Steps to reproduce on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Mar 20 2016, 12:58 AM · Fleets, Starmade
AndyP changed the status of T551: Turrets are not saved and linked correctly in shipyards from Resolved to In Queue (Game).

oh, yeah... forgot something....
lol

Mar 20 2016, 12:57 AM · CBS: Shipyards, Starmade
lancake changed Last tested (version) from V0.19544 (Dev) to 0.19616 (Dev) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Mar 20 2016, 12:55 AM · CBS: Functional, Starmade
lancake edited Tester information (Internal use only) on T1049: Personal Cargo drops at astronaut position on death w/ setting on.
Mar 20 2016, 12:55 AM · CBS: Functional, Starmade
lancake changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from Resolved to In Queue (Game).

-QA Testing-

Mar 20 2016, 12:54 AM · CBS: Functional, Starmade
lancake edited Tester information (Internal use only) on T1180: fleets get stuck with old orders (sometimes until they are unloaded?).
Mar 20 2016, 12:28 AM · Fleets, Starmade
lancake moved T1180: fleets get stuck with old orders (sometimes until they are unloaded?) from Confirmed fix to Backlog / Unclassed on the Quality Assurance board.
Mar 20 2016, 12:24 AM · Fleets, Starmade
lancake added a comment to T1180: fleets get stuck with old orders (sometimes until they are unloaded?).

-QA Testing-

Mar 20 2016, 12:24 AM · Fleets, Starmade
lancake changed the status of T612: Ships created in shipyards lose Transporter target from Resolved to In Queue (Game).
Mar 20 2016, 12:19 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T612: Ships created in shipyards lose Transporter target.
Mar 20 2016, 12:19 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake added a comment to T612: Ships created in shipyards lose Transporter target.

-QA Testing-

Mar 20 2016, 12:18 AM · Game Development (Beta), CBS: Shipyards, Starmade
schema added a comment to T612: Ships created in shipyards lose Transporter target.

added inventory filters also

Mar 20 2016, 12:15 AM · Game Development (Beta), CBS: Shipyards, Starmade
lancake closed T647: Turrets on ships built in shipyard do not inherit AI settings. as Closed.

-QA Testing-

Mar 20 2016, 12:11 AM · CBS: Shipyards, Starmade

Mar 19 2016

lancake added a comment to T647: Turrets on ships built in shipyard do not inherit AI settings. .

Closed wrong one

Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake reopened T647: Turrets on ships built in shipyard do not inherit AI settings. as "Resolved".
Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake closed T647: Turrets on ships built in shipyard do not inherit AI settings. as Closed.
Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake moved T647: Turrets on ships built in shipyard do not inherit AI settings. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 19 2016, 11:53 PM · CBS: Shipyards, Starmade
lancake claimed T647: Turrets on ships built in shipyard do not inherit AI settings. .
Mar 19 2016, 11:52 PM · CBS: Shipyards, Starmade
schema changed the status of T1049: Personal Cargo drops at astronaut position on death w/ setting on from In Queue (Game) to Resolved.
Mar 19 2016, 10:58 PM · CBS: Functional, Starmade