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Jul 4 2018

lancake claimed T2977: cannon shot passes through docked entity.

Fixed by now.

Jul 4 2018, 11:39 AM · CBS: Weapons, Starmade
lancake raised the priority of T2983: Crash when docking 2.0 ship to 1.0 ship. from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake closed T2983: Crash when docking 2.0 ship to 1.0 ship. as Rejected.

Fixed by now.

Jul 4 2018, 11:31 AM · CBS: Systems, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T2984: Error message "Cannot invert matrix".
Jul 4 2018, 11:18 AM · Starmade
lancake closed T2984: Error message "Cannot invert matrix" as Rejected.

Fixed by now.

Jul 4 2018, 11:18 AM · Starmade
Restricted Application added projects to T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes: Starmade, CBS: Weapons.
Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
lancake closed T2985: [Dev Builds 0.201.004 - 0.201.008] Missiles Fired by AI Causes Crashes as Rejected.

Fixed by now.

Jul 4 2018, 11:17 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game: Starmade, CBS: Weapons.
Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
lancake closed T2986: [Devbuild 0.201.009] PDS/AMS Shooting Down A Missile Crashes Game as Rejected.

Fixed by now.

Jul 4 2018, 11:16 AM · CBS: Weapons, Starmade
Restricted Application added projects to T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity: Starmade, CBS: Rails.
Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake closed T2987: [Dev Build 0.201.001 - 0.201.009] Build Mode Broken When In Docked Entity as Rejected.

Fixed by now.

Jul 4 2018, 11:15 AM · CBS: Rails, Starmade
lancake raised the priority of T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake claimed T3027: logic connections from older blueprints aren't working properly anymore in recent devbuilds.

There was a fix for the previous logic loop detection not working properly. Not 100% sure if it is also meant to interfere with the logic, I believe it was simply just a notification message for you to act on and investigate. I'll leave this task on open till I know for sure. Perhaps others can upload a blueprint + a screenshot of what part of their logic does not seem to work anymore that did before.

Jul 4 2018, 11:12 AM · Starmade, Issue Navigation
lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 4 2018, 10:03 AM · Quality Assurance, GUI/HUD, Starmade
lancake changed the status of T3032: Warp Gate Distance Displays Incorrectly from Open to In Queue.
Jul 4 2018, 10:02 AM · Quality Assurance, GUI/HUD, Starmade
lancake claimed T3032: Warp Gate Distance Displays Incorrectly.

The message starts with Gate Destination too far!, the maximum distance shown is always the default config value and does not account for chambers,
It's only a GUI issue as jumping through a gate still works fine with a boosted warp distance.

Jul 4 2018, 10:01 AM · Quality Assurance, GUI/HUD, Starmade
Restricted Application added a project to T2994: Game crashes when overheat timer ends.: CBS: Systems.
Jul 4 2018, 8:55 AM · CBS: Systems, Starmade
lancake closed T2994: Game crashes when overheat timer ends. as Closed.

-QA Testing-

Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
lancake changed the status of T2994: Game crashes when overheat timer ends. from In Queue to Resolved.
Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
lancake changed the status of T2994: Game crashes when overheat timer ends. from Open to In Queue.

Was fixed a while ago.

Jul 4 2018, 8:54 AM · CBS: Systems, Starmade
Restricted Application removed a project from T3006: Stabilisation is unstable.: Issue Navigation.
Jul 4 2018, 8:48 AM · Starmade
lancake merged T3006: Stabilisation is unstable. into T2988: Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:48 AM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T3006: Stabilisation is unstable..
Jul 4 2018, 8:48 AM · Starmade
lancake claimed T3006: Stabilisation is unstable..

Duplicate, merging tasks.

Jul 4 2018, 8:48 AM · Starmade
lancake renamed T2988: Loaded Entities Stabilizers Not Working from [Dev Build 0.201.009] Loaded Entities Stabilizers Not Working to Loaded Entities Stabilizers Not Working.
Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2988: Loaded Entities Stabilizers Not Working.

This issue might not happen anymore. Can't reproduce it with those steps and haven't run into it myself for a long time either.
If anyone else still gets it, any specific steps you did to reproduce it?

Jul 4 2018, 8:47 AM · Customer responded, Starmade, Issue Navigation
Restricted Application removed a project from T2999: Blueprint Chunk Error: Issue Navigation.
Jul 4 2018, 8:38 AM · Starmade
lancake merged T2999: Blueprint Chunk Error into T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:38 AM · Starmade, Issue Navigation
lancake raised the priority of T2999: Blueprint Chunk Error from Normal to High.
Jul 4 2018, 8:38 AM · Starmade
lancake claimed T2999: Blueprint Chunk Error.

Duplicate, merging tasks.

Jul 4 2018, 8:38 AM · Starmade
lancake changed First occurrence (version) from v0.200.335 to 0.200.335 on T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..
Jul 4 2018, 8:37 AM · Starmade, Issue Navigation
lancake claimed T3000: Blueprint Chunk Error - Ship's chunks are missing upon admin loading or building blueprint..

It may be fixed by now in the pre-release version. It's hard to tell what the original cause was though so another issue could still be there.
Leaving this task on open for more info/clues if it happens again.

Jul 4 2018, 8:34 AM · Starmade, Issue Navigation
lancake raised the priority of T3026: Pasting old blocks from Normal to Pre-Release Quality Assurance.
Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3026: Pasting old blocks.

What happens is ok, as you should normally not have these effect blocks in your inventory (especially is you use creative/shipyard).
I'm getting an error when I don't have them in my inventory: Paste not complete: not enough blocks!

Jul 4 2018, 8:30 AM · Customer responded, Starmade, Issue Navigation

Jul 3 2018

lancake set First occurrence (version) to 0.201.065 on T3025: Tractor Beam Jitter.
Jul 3 2018, 3:13 PM · Customer responded, Starmade, Issue Navigation
lancake changed Last tested (version) from 0.198.136 to 0.201.101 on T1496: some block icons have small visual glitches.
Jul 3 2018, 3:13 PM · Game Development (Beta), Textures, Starmade
lancake closed T1496: some block icons have small visual glitches as Closed.
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1496: some block icons have small visual glitches as "Resolved".
Jul 3 2018, 3:12 PM · Game Development (Beta), Textures, Starmade
lancake closed T1298: some animated blocks have an incorrect texture in preview mode as Closed.
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake reopened T1298: some animated blocks have an incorrect texture in preview mode as "Resolved".
Jul 3 2018, 3:11 PM · Game Development (Beta), Textures, Starmade
lancake changed the edit policy for T3025: Tractor Beam Jitter.
Jul 3 2018, 3:10 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T3025: Tractor Beam Jitter.

I can't seem to reproduce this one, tried it out on AI controlled ships and normal ships that got bumped. I did not notice any jitter, perhaps the issue was fixed along the way,

Jul 3 2018, 3:09 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2993: Nullpointer in SimpleSearchAndDestroyProgram from Nullpointer in SimpleSearchAndDestroyProgram (DEV) to Nullpointer in SimpleSearchAndDestroyProgram.
Jul 3 2018, 12:34 PM · AI, Starmade
lancake closed T2993: Nullpointer in SimpleSearchAndDestroyProgram as Closed.

Yep, should have been fixed quite early on.

Jul 3 2018, 12:33 PM · AI, Starmade
lancake raised the priority of T3024: Tractor Beam crash from Normal to Pre-Release Quality Assurance.
Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T3024: Tractor Beam crash.

Can't reproduce, most likely because it was exactly the same issue as T2997 which is fixed now.
Can you still reproduce this issue? or do you have logs about it so that I can compare the error.

Jul 3 2018, 11:56 AM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T3056: New power to old power station has wrong message from In Queue to Resolved by committing Restricted Diffusion Commit.
Jul 3 2018, 11:54 AM · Quality Assurance, CBS: Systems, Starmade
lancake renamed T3056: New power to old power station has wrong message from Cannot place Reactor Power on ship docked to station with Power (old) to New power to old power station has wrong message.
Jul 3 2018, 11:41 AM · Quality Assurance, CBS: Systems, Starmade
lancake changed the status of T3056: New power to old power station has wrong message from Open to In Queue.

The new power system cannot be used in combination with the old one, that means you can't dock a new power ship to an old power station without converting it first. What you do here, is the same, but the message you're getting is wrong and confusing.

Jul 3 2018, 11:40 AM · Quality Assurance, CBS: Systems, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

As long as you hold the button, you fire the beam. And now you also consume full power when that is happening. If your ship runs out of power, then your beam will stop firing as well even if you hold the button.

Jul 3 2018, 11:35 AM · Quality Assurance, CBS: Functional, Starmade
lancake changed the edit policy for T3057: Reactor size in ship to Station reactor size.
Jul 3 2018, 11:33 AM · Starmade
lancake closed T3057: Reactor size in ship to Station reactor size as Rejected.

Not a bug, docked reactor's are disabled. You can change your priority queue on the station to make sure that the vital components are always charged. A change is needed as well to allow for completely disabling power inheriting which would help a lot in this situation. That's however a feature request, not a bug report.

Jul 3 2018, 11:32 AM · Starmade

Jun 29 2018

lancake changed Last tested (version) from 199.646 to 0.201.095 on T2392: lock missiles target incorrectly when fired at a non system target.
Jun 29 2018, 3:44 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake closed T2392: lock missiles target incorrectly when fired at a non system target as Closed.

-QA Testing-

Jun 29 2018, 3:43 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T3040: Crash on exit from build block from Open / Validated to Feedback on the Issue Navigation board.
Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from In Queue to Open.

Ok then, was wrong but unfortunately those logs have a too vague stacktrace to determine exactly where it happens.
It seems to be caused by something going null in your HUD Context, although not sure which part.

Jun 29 2018, 3:34 PM · CBS: Weapons, Starmade
lancake changed the status of T3040: Crash on exit from build block from Open to In Queue.

Should apparently be fixed already.

Jun 29 2018, 2:49 PM · CBS: Weapons, Starmade
lancake reopened T3040: Crash on exit from build block as "Open".

Reverting merge, different issue.

Jun 29 2018, 2:46 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T3040: Crash on exit from build block, added: CBS: Weapons; removed Issue Navigation.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake merged T3040: Crash on exit from build block into T3054: Client Crash on switch ship modes.
Jun 29 2018, 2:44 PM · Quality Assurance, Engine, Starmade
Restricted Application added a project to T3040: Crash on exit from build block: Starmade.
Jun 29 2018, 2:44 PM · CBS: Weapons, Starmade
lancake claimed T3040: Crash on exit from build block.

Duplicate, merging tasks.

Jun 29 2018, 2:43 PM · CBS: Weapons, Starmade
lancake raised the priority of T3044: AI Turrets dont shoot with B and BM (Beam-Missile) from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake claimed T3044: AI Turrets dont shoot with B and BM (Beam-Missile) .

Can't reproduce, both combinations are being used by my AI Turret.
Perhaps upload a blueprint of the ship + turret that you tried it with, and maybe try it out again to be sure it's still there.

Jun 29 2018, 2:42 PM · CBS: Weapons, Starmade
lancake renamed T3045: AI and Lockable missiles don't aim for systems anymore from AI Turrets with BC (Beam-Cannon) always shoot at the same spot to AI and Lockable missiles don't aim for systems anymore.
Jun 29 2018, 2:35 PM · Starmade, Issue Navigation
lancake claimed T3045: AI and Lockable missiles don't aim for systems anymore.

Any weapon fires at CoM currently when it should first go for systems.
Have tried every combination and it always shoots for CoM so there must be an issue with the system to determine which collection to target.

Jun 29 2018, 2:33 PM · Starmade, Issue Navigation
Restricted Application added a project to T3002: Recoil Intensifies under certain scenarios: CBS: Weapons.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T3002: Recoil Intensifies under certain scenarios from Open to Resolved.
Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake claimed T3002: Recoil Intensifies under certain scenarios.

Was fixed a while ago

Jun 29 2018, 12:06 PM · CBS: Weapons, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from In Queue to Resolved.

should have been fixed, other issues remain though.

Jun 29 2018, 11:57 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from In Queue to Resolved.
Jun 29 2018, 11:44 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3036: AI doesn't use Missile+Missile bombs correctly from AI don't use Missile+Missile bombs correctly to AI doesn't use Missile+Missile bombs correctly.
Jun 29 2018, 11:43 AM · AI, Game Development, Starmade
lancake changed the status of T3036: AI doesn't use Missile+Missile bombs correctly from Open to In Queue.

AI requires some rework to make it work properly with all weapons, it's something to work on after this release.

Jun 29 2018, 11:42 AM · AI, Game Development, Starmade
lancake set First occurrence (version) to 0.201.084 on T3038: Missile computers facing don't cause missiles to be launched downward.
Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
lancake claimed T3038: Missile computers facing don't cause missiles to be launched downward.

Can't reproduce, tested out all directions and they all work for me.
Perhaps you accidentally pressed F1 + 3 or F1 + 4 while looking at the computer, as that changes it orientation without replacing it and causes it to not change firing direction as well. It's a debug shortcut so it's not really supposed to change fire direction as well.

Jun 29 2018, 10:31 AM · CBS: Weapons, Starmade
Restricted Application removed a project from T3035: Salvage Beam does draw power on subsequent cycles: Issue Navigation.
Jun 29 2018, 10:23 AM · Starmade
lancake merged T3035: Salvage Beam does draw power on subsequent cycles into T3041: Salvage beam doesn't require power.
Jun 29 2018, 10:23 AM · Quality Assurance, CBS: Functional, Starmade
lancake renamed T3041: Salvage beam doesn't require power from Salvager doesn't require power to Salvage beam doesn't require power.
Jun 29 2018, 10:22 AM · Quality Assurance, CBS: Functional, Starmade
lancake raised the priority of T3035: Salvage Beam does draw power on subsequent cycles from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 10:21 AM · Starmade
lancake claimed T3035: Salvage Beam does draw power on subsequent cycles.

Merging task with the one in queue.

Jun 29 2018, 10:21 AM · Starmade
lancake changed the status of T3041: Salvage beam doesn't require power from Open to In Queue.
Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3041: Salvage beam doesn't require power.

Nevermind, they still blink with that. Better to fix burst time -1 power consumption then.

Jun 29 2018, 9:59 AM · Quality Assurance, CBS: Functional, Starmade
Restricted Application added a project to T3041: Salvage beam doesn't require power: Starmade.
Jun 29 2018, 9:57 AM · Quality Assurance, CBS: Functional, Starmade
lancake claimed T3041: Salvage beam doesn't require power.

Good find, seems to only happen with BurstTime -1, used for all 3 support beams.
I'll change the config again to put burst time the same as cooldown, and up the burst time a little bit so that it doesn't blink on/off in between cycles.

Jun 29 2018, 9:56 AM · Quality Assurance, CBS: Functional, Starmade
lancake added a comment to T3010: Null exception on load.

Sorry for the late response, seems you may have a corrupt installation. Try to force download all & overwrite in your launcher.

Jun 29 2018, 9:42 AM · Starmade, Issue Navigation
lancake changed the status of T3054: Client Crash on switch ship modes from In Queue to Resolved.
Jun 29 2018, 9:25 AM · Quality Assurance, Engine, Starmade
lancake raised the priority of T3054: Client Crash on switch ship modes from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 9:24 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T3054: Client Crash on switch ship modes from Open to In Queue.

Yep, ran into it as well. Not something graphics related, it's the ray cast throwing a nullpointer.

java.lang.NullPointerException
    at org.schema.game.common.data.physics.CubeRayCastResult.isFilteredRoot(CubeRayCastResult.java:338)
    at org.schema.game.common.data.physics.ModifiedDynamicsWorld.doRayTest(ModifiedDynamicsWorld.java:540)
    at org.schema.game.common.data.physics.ModifiedDynamicsWorld.rayTest(ModifiedDynamicsWorld.java:1051)
    at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:755)
    at org.schema.game.common.data.physics.PhysicsExt.testRayCollisionPoint(PhysicsExt.java:724)
    at org.schema.game.client.view.gui.shiphud.newhud.Hud.drawSmallCorsair(Hud.java:434)
    at org.schema.game.client.view.gui.shiphud.newhud.Hud.draw(Hud.java:182)
    at org.schema.game.client.view.gui.GuiDrawer.draw(GuiDrawer.java:172)
    at org.schema.game.client.view.WorldDrawer.drawGUI(WorldDrawer.java:832)
    at org.schema.game.client.view.MainGameGraphics.framebufferPass(MainGameGraphics.java:921)
    at org.schema.game.client.view.MainGameGraphics.draw(MainGameGraphics.java:442)
    at org.schema.schine.graphicsengine.core.GLFrame.draw(GLFrame.java:456)
    at org.schema.schine.graphicsengine.core.GLFrame.render(GLFrame.java:501)
    at org.schema.schine.graphicsengine.core.GLFrame.doFrameAndUpdate(GLFrame.java:643)
    at org.schema.schine.graphicsengine.core.GraphicsContext.mainLoop(GraphicsContext.java:855)
    at org.schema.schine.graphicsengine.core.GraphicsContext.startUp(GraphicsContext.java:752)
    at org.schema.game.client.controller.GameMainMenuController.startGraphics(GameMainMenuController.java:1158)
    at org.schema.game.common.Starter.startMainMenu(Starter.java:1503)
    at org.schema.game.common.Starter.main(Starter.java:978)
Jun 29 2018, 9:23 AM · Quality Assurance, Engine, Starmade
lancake changed the status of T2990: Brown paint missing from factory and creative mode from Open to In Queue.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake renamed T2990: Brown paint missing from factory and creative mode from Paint: missing from Basic factory list to Brown paint missing from factory and creative mode.
Jun 29 2018, 9:20 AM · Blockconfig, Game Development, Starmade
lancake claimed T2990: Brown paint missing from factory and creative mode.

Brown paint exists in the block config, but everything about it seems to be missing. There's no sprite provided for it, it's not enable as a usable item either and it can also not be crafted.
I'm not 100% sure why it was added before, but we may end up removing it instead then.

Jun 29 2018, 9:19 AM · Blockconfig, Game Development, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 29 2018, 8:23 AM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.201.073 to 0.201.090 on T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.
Jun 29 2018, 8:17 AM · CBS: Systems, Starmade
lancake changed the status of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Open to In Queue.

Good find, stealh strength 3 was using the recon strength 3 values.

Jun 29 2018, 8:16 AM · CBS: Systems, Starmade
lancake raised the priority of T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from Normal to Pre-Release Quality Assurance.
Jun 29 2018, 8:14 AM · CBS: Systems, Starmade
lancake moved T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3 from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake claimed T3037: Actual stealth strength does not increase from chamber strength upgrades 2 to 3.

-validated-

Jun 29 2018, 8:10 AM · CBS: Systems, Starmade
lancake closed T3042: Shields don't regenerate here either as Closed.
Jun 29 2018, 8:08 AM · Starmade
lancake added a comment to T3042: Shields don't regenerate here either.

I'll change up the HUD Context a bit for shields to give you different information in case your regen < upkeep, that should explain it better (assuming HUD context is enabled)

Jun 29 2018, 8:07 AM · Starmade

Jun 28 2018

Restricted Application added a project to T3042: Shields don't regenerate here either: Starmade.
Jun 28 2018, 10:13 PM · Starmade